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LiberatedWaveMan

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Posts posted by LiberatedWaveMan

  1. On 10/4/2023 at 4:32 AM, necaladun said:

    My general idea for ages I've never gotten around to implementing is to have the current 'assistant' job renamed to Civilian, with numerous alt-titles such as tourist, off-duty, etc.

    Assistant itself should be a seperate job with limited slots, part of service, with an SoP that requires them to actually assist departments if they're able to. This could then have alt titles such as Engineering Assistant, Medbay Intern, etc. 

    Thus we can split the people who want 0 responsibility and RP into their own job, and leave assistant for people who want to help out departments in minor ways, and be a great job for newbies.

    I would like to take a moment to emphasise that we used to have alt titles such as civilian, tourist, and trader, but they were axed in PR #17103, with a decent amount of support from the community- this was intended to emphasise the role of assistants on-station so that they would do something, but in reality this only backfired and diminished creative freedom for roundstart assistant, because you just can't force someone to do something they don't feel like doing. This isn't a major issue of any sort, nor am I really keen to talk badly of anyone, but I figured the information was worth having here.

  2. 54 minutes ago, evilmattyg said:

     

    Then we should rebalance the M911 with the same principles as the WTT50, which has never seen regular use but is still readily available to security, like making it have less damage than current, and making the mags for the M911 bigger.

    Having a bunch of generic admin guns is just clutter. Remove or rebalance.

    It's an admin-only gun, intended for use by Centcomm officials; I don't see it being removed anytime soon, and I don't know why it should be? It's absolutely fine existing in its current state, it doesn't have to be an ultimatum. Either way, it's not going anywhere, and security does not need another ballistic weapon option.

  3. Security is, as far as I'm aware, very much intended to not have ballistic weapons readily available, as they can just fill their bag with ammo and fight until it runs out, whereas energy weapons have to be recharged; in all aspects, security's use of mid-powered laser guns is intentional so that they don't have overbearing lethal firepower. The 1911 should definitely remain an admin-only weapon.

  4. On 8/6/2023 at 11:17 PM, procdrone said:

    Considering the setting (corrupted future space corporation without morals or ethics)

    I doubt NanoTrasen cares

    we generally take a lot of creative liberty with how much NT cares about things (i.e. sec having good gear instead of the reality of NT buying the cheapest possible equipment), so i think this would do good as a QoL change regardless of how realistic it may or may not be

    edit addendum: although it may or may not be realistic, it's still a good idea to prevent players from hording corpse loot, as well as griefing those who are dead but might return to the round later

  5. Santiago Medical Practitioner's office
    13:07 Local Time, 2560 AD

    Patient: Robinson, Xion Celia de Santiago

    Basic Information

    Spoiler

    Patient DOB: 17/9/2530 (Age 29)

    Patient Weight: 83 kilograms

    Patient Height: 6'0

    Blood Pressure: 133/89, Hypertension Stage 1

    Heartrate: 87 BPM (Arrhythmic heartbeat, further cardiovascular examination needed.)



    General Observations

     

    Spoiler

    Eyes: Dilated pupils; Redness of the sclera.

    Ears: Significant damage to the left ear, including a missing piece of the earlobe. 

    Mouth/Throat: Inflammation and dryness.

    Neck: Major damage, see Skin observations for details.

    Skin: Major scarring across the abdomen and extremities, including puncture wounds, lacerations, and cuts. One major laceration scar along the throat.

    Cranial Cavity: Stable fracture of the C7 Vertebrae; Major damage to the larynx resulting from a deep laceration.

    Abdominal Cavity: Palpitations; Inflammation of bio-synthetic liver.

    Muscular System: Full motion and above-average strength, save for damage to the Cricothyroid, which has limited the patient's ability to speak. 



    Closing Notes:

     

    Spoiler

     Miss Robinson appears to be in peak muscular condition, but is plagued by various issues related to abuse of alcohol and other substances, which has limited her ability to perform intensive labour or exercise due to pain and inflammation; immediate treatment and rehabilitation for substance abuse is recommended. Her voice has been permanently damaged due to her neck wound, and a projected speaking voice strains her vocal cords as much as intense screaming would for healthier patients. 

     

  6. On 6/7/2022 at 12:40 AM, Bmon said:

    Agree to disagree, yes. I think sticking to a uniform art style is best.

    If you port something it should always fit into the server you're porting it to. The ideology of server it comes from means little to nothing though imo.

    My point is more that just because a codebase that is higher level or roleplay than ours doesn't mean it should get a pass on it being a right fit for Para. Same applies to LRP codebases, yes.

    Again, I don't mind arguing my points. Also, do note, this is the Paradise forums. The majority of posts on this forum are either ban appeals or admin complaints, most people only use discord.

     

    Oh yeah, I was under the assumption that the floaty notes got removed, they're not. image.png.6973090ca39cedb50ff5b9ed3543dc24.png

    You can easily loop the headphones to be playing for over 12 hours by opening the import menu and importing a song with a single note for 1000 lines, the maximum amount of lines(copy paste is your friend).

    image.png.e8363274081724cf719dca349ad15c8d.png

    Set the repeat to 10, BMP to 12 and volume to 1 then open the advanced panel, set instrument to !!HONK!!, note shift to -100 keys / -8.33 octave and lastly volume dropoff threshold to 0.1 then click play. Or just copy the settings in this image.

    image.png.127ec9a367a188061de1c52b2c5017a9.png

    You won't be able to hear anything because the music being played it beyond human hearing and too quiet. Should get your floaty cartoon notes for over 12 hours... yes I still don't like them.

     

    If you have to go through that level of bullshit to have this effect, maybe we should just add the no-noise headphones effect again? And since you so kindly gave us a way to do this ourselves, evidently you must not mind it that much, right? I mean really, you're not doing your argument any favours.

  7. 41 minutes ago, Bmon said:

    put on some headphones in real life and play some music. do you see giant music notes flying around your head?

    It's cartoonish to me but that's just my opinion

    I would if I played there, but not too interested in playing on a dead server tbqh

    ...cartoonish
    you do know this is SS13, right? we have clowns on-station, forks are as tall as humans judging by sprites, you can play a piano with one hand, pianos play themselves, vox exist (sorry not sorry,) and people will regularly drink pepperspray and eat vomit off the floor

    even if this was cartoonish, which it really isn't, cartoonish tends to be the name of the game.

  8. Name: Unknown (Refers to themselves as "Sludge," though this is unlikely their real name)

    Age: 26 DOB: Unknown, circa 2540

    Gender: Masculine Non-Binary

    Pronouns: He/They

    Race: Slimeperson

    Blood Type: B+

    General Occupational Role(s): Chaplain, Security Officer/Detective, Assistant, Captain, NT Rep, and Janitor  
    Biography: Sludge hails from the slime people's home-planet of Xarxis 5, having been born and raised there before leaving to join the Nanotrasen labour force. The details of his life are undocumented, and he has persistently refused to reveal anything about his upbringing, childhood, nor their parents, claiming that he is "not sure of these thing." In addition, they have repeatedly denied any knowledge of their birth-name, having only referred to themselves as "Sludge" for the entirety of their communication with Nanotrasen officials. 

    Qualifications: 
    -Nanotrasen First Aid Course: Passed

    -Nanotrasen Close-Quarters Combat Abilities Course: Passed

    -Nanotrasen Firearms Handling Course: Failed

    -Nanotrasen Construction Instruction: Passed

    -Space OSHA Certification Course: Failed

    Employment Records: Sludge has no outstanding employment records worthy of documenting, but has been recorded as working odd-jobs in repair and maintenance. They claim to have worked as a club bouncer and maintenance technician, for the sake of "building things up and beatings things down." These claims are without proof, and are not considered viable for qualification.

    Physical Description: Sludge is a transparent, muddy shade of tan-brown, with purple-dyed hair tied into a "Ronin" hairstyle. (editor's note: this is a real hairstyle btw look it up) He stands at roughly 5'8, and for unknown reasons, has various pieces of dirt, debris, and garbage seemingly lodged into his body. These foreign objects seem to cause no discomfort, and are accredited as a source of personality and appearance according to him. Whether the objects were placed in the body by choice, or simply collected over years of neglect and improper hygiene is unknown.

    Relationships: Sludge has yet to forge any particularly strong relationships, but believes that the crew generally like him "well enough" and hopes that they "do not mind [his] presence."

    Notes: Sludge appears to be either absent-minded and inattentive or simply simple-minded; they partake in such hobbies as the hoarding of garbage, and regularly consume inedible substances such as pepperspray, citing they enjoy the flavour of the so-called "spicy juice." Additionally, despite being fairly competent, albeit dangerous with a firearm, he opts for melee combat, often with blunt instruments, out of his desire to "beat thing into [a] pulp." Regardless, their work ethic is considered adequate for continued service aboard Nanotrasen stations, and they are capable of handling almost any task that does not require extensive textbook knowledge.

    • Like 3
  9. 10 hours ago, MattTheFicus said:

    There doesnt need to be a Security Comms Key Vendor for antags to break into and steal from. Departments have spare headsets anyway. Strongly dislike the HoP, who as an antag basically gets free AA already having this too.

    This isn't 100% related, but I have always been averse to HoP being able to roll antag since they have free all-access, can suspend and steal from all accounts on-station, and can get all comms channels with minimal effort; If the captain has a mindshield, you'd think the HoP would get one too

  10. 15 minutes ago, Warriorstar said:

    I’ve never seen that spider sprite before. It amazes me how much variety still exists in this game, even for someone who’s been through the source code. 

    I would like everyone to know that the spider sprite scared the piss out of me and I was not enjoying it
    at all

    • Like 2
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