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Showing content with the highest reputation on 03/30/2023 in all areas

  1. Imagine calling a trash pickup mechanic 'OP'. This does indeed sound like a viable upgrade.
    1 point
  2. For actual moment, barber is least fun job avaliable (we don't count assistant here, assistants don't do job) because its very rare to get someone willing to have hairjob, i tough of change in this job, Instead of "Barber" or "Hair Stylist" just change it to "Stylist" so its not *binded* to hairs exclusively. Stylist have access to more tools, machines and any sort of stuff, for example, stylist can make masks, clothes, costumes, hairs, makeups and even more, it would allow for person playing this job have more stuff to do, but it require making more than just hairs and even in future allow create new cover for lesser robots like cleaning, healing or even beepsky (for example making roomba cover from metal sheet or paper as stylist for cleaning bot, so it will look like roomba after robotics equip it on robot). In short this job would offer virety of choices and would be very interesting place to obtain items like clothes for specific jobs, or funny looking costume of werewolf or other creatures, potential there is kinda limitless.
    1 point
  3. This is a major factor that I feel often gets overlooked: Cloning doesn't take up a surgery room. Surgery is a HUGE bottleneck in terms of the medical flow. You only have so many rooms, and surgery can be as short as 1 minute to as long as 10+ minutes on a particularly mangled victim. When things get ESPECIALLY bad on the station, and medical is overrun with both corpses and injuries, what keeps things running is the fact that Cloning the dead and fixing the living occupy completely different areas. Whether or not this is part of the plan, if reviving the dead is going to require a surgery room as well, reviving people will end up being shoved to the last priority during emergencies. Doctors are going to favor keeping the non-stop flood of IB victims alive, rather than having to work on a single corpse for 5-10 minutes. -Not saying this is a good or bad thing, but important to keep in mind.
    1 point
  4. I see a lot of people say to remove cloning, yet I’ve never seen a good argument for its removal. The rounds are two hours long, and medbay is totally bald about 75% of the time. The threat of permanent round removal at round start due to bad luck or medical incompetence would discourage experimentation, encourage massive power gaming for protection, and would just be bad for overall gameplay. There are also very often total chaos rounds that are a lot of fun because people get rotated back in to the fray from cloning. I have never had cloning negatively impact my experience, and I think it’s a pseudo issue that people make a fuss about for no reason. I also question if people who advocate for its removal ever play high risk roles where round removal is likely, or if they are medical/assistant mains never at high risk.
    1 point
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