Difference between revisions of "User:TDS"

From Paradise Station Wiki
Jump to navigation Jump to search
(drafting stuff)
Line 1: Line 1:
=Teleportation machines and you=
{{Glossarytable}}
==Bluespace?==
NT is an industry leader in Bluespace technology and its many ways of transporting, or teleporting, things from A to B without crossing the space between. As such, you'll find several teleportation machines aboard the Cyberiad and might wonder how they work and what they are good for.


==The Dangers of Bluespace==
Space Law is the name given to the set of corporate regulations approved by the Nanotrasen Board of Directors for use on their Space Stations.
Teleportation is no toy. Improperly used, it is easy to miss your destination by a few meters. When you work in a space station, that can mean ending up in space or even worse in engine containment. Always ensure all machines are properly calibrated before use and all coordinates are correct. A space suit may be recommended for cautious scientists. In addition, wearing any kind of bluespace storage item, such as a bluespace bag, can and will interfere with teleportation. Some facilities, like Centcom, also employ teleportation jamming which disallow unauthorized teleporting.
Space Law applies to all NT employees and authorized visitors of the station. Anyone aboard the station legally is both protected by, and expected to follow, Space Law. Any individuals that forcefully board the station are not protected by Space Law.
Central Command can authorize pardons for crimes as they see fit.
Great cases of RP may excuse certain crimes. Adminhelp if you wish to intentionally break a law. Just remember, you may get fired if you can't cover it up.


=The machines=
= Interpretation of the Law [[file:documents.png|32px]]=
==Stationary Teleporters==
[[File:Teleporter.png|frame|The NSS Cyberiad's standard teleporter room.]]
*[[File:Teleporterconsole.png|32px]] This is the control console that lets you chose your destination.
*[[File:Teleportstation.gif|32px]] This is the teleporter station. It connects the console and the hub and must always be between them.
*[[File:TeleporterHub.png|32px]] This is the hub which actually generates the gate.


Probably the most used of all teleportation machines, these stationary teleporters are set to target special beacons. They can be found on station, in the AI satellite and at telecoms. More may be found drifting in space or constructed from scratch.
In order to ensure workplace productivity, an operating knowledge of Space Law is important for Nanotrasen employees. More in-depth knowledge of Space Law is required for positions such as Magistrate, Internal Affairs Agent, Warden, and Head of Security.
===How to use===
Use the console and chose a destination. '''Then click calibrate hub'''. Without calibration, the teleport will be very imprecise and might strand you in space. Once calibration is complete, click on the station itself to activate the hub. Then walk through the gate to get to your destination.
For certain crimes, the intention of the accused is important. The difference between [[#Murder|Murder]] and [[#Manslaughter|Manslaughter]] can be hard to ascertain. When in doubt, you should default to the lesser crime.
===Setup===
This is only necessary if repairing a damaged setup or setting up your own. After construction the console, station and gate (see [[Guide_to_Advanced_Construction]]), open up the station with a screwdriver and use wirecutters to link it to the adjacent console and gate, then close it up again. Your teleporter should now be ready for use.
'''Multiple Counts''' - Charging someone with multiple counts of a crime is disallowed. Even if someone steals every toolbox on the station, it is only one count of [[#Petty Theft|Petty Theft]].


==Hand Teleporters[[File:tele.png|32px]]==
Knowingly aiding a criminal is [[#Aiding and Abetting|Aiding and Abetting]]. Offenders are to be charged with the same sentence as the person they helped with a minimum charge of five minutes.
A handy little device that can be found in the teleporter room and the captain's quarters, it is coveted by many and often stolen.  


===How to use===
== Crime Stacking ==
Activate the device in your hand to bring up a menu. Here, you'll see a list of all currently active stationary teleporters, see above. The hand teleporter works by using their connection and target setup. As such, you can only jump to destinations that are currently being targeted by a stationary teleporter, aside from attempting a blind jump which has a high risk of just ending in space. For this reason, it is useful to memorize which number represents which teleporter and what it is targeting. After use a short lived portal is generated next to the user.


==Telepads==
The rules regarding crime stacking (charging someone with multiple crimes simultaneously) are:
[[File:Telesciencestuff.png|frame|An example telescience setup]]


What people usually mean when they talk about telescience. These devices need to be constructed before you can play around with them and allow teleportation to and from almost any place on station and in space, with only certain teleportation-jammed areas off-limits. See [[Guide to Telescience]] for an in-depth explanation.
* Crimes with the same last 2 digits in their crime number (e.g: 102/202/302) can never be stacked together.


==Quantum Pads[[File:Quantumpad.png|32px]]==
* Crimes with notes that say they don't stack with another crime, obviously cannot be stacked with that crime.
Not to be confused with telepads, despite the visual similarity. These devices are linked with one another and allow instant travel from one to the other. Sometimes used to link several areas of the station together for instant travel with little risks.


===How to use===
* Crimes which are very similar (e.g: contraband and drug possession, for the same item) cannot be stacked together. Charge only the most serious crime.
Simple stand on the pad and click it to use it. You will instantly be teleported to the linked pad. Keep in mind the pads have a cooldown, so you might have to wait a bit if it was used previously.


===Setup===
* Otherwise, crimes CAN be stacked together. e.g: you can charge someone with BOTH 208 breaking and entering AND 107 petty theft for breaking in and stealing something. The timers are added together.
After constructing a pair of quantum pads that you want to link (see [[Guide_to_Advanced_Construction]]), open a quantum pad with a screwdriver, use a multitool on it to save the quantum pad's data in the multitool buffer. Then use the multitool on the (unopened) quantum pad you'd like to link it to to set it as a destination. Repeat this process the other way around to enable return trips or create more creative links of quantum pads.


==Cargo Telepads[[File:Telepad.png|32px]]==
== Brig Procedures [[file:handcuffs.png|32px]]==
A variant of the normal quantum pads that are present at roundstart at cargo, the mining station and in science. These pads are the destinations of Rapid Crate Senders used by cargo. Crates and lockers can be instantly transported to these pads.


===How to use===
See [[Legal Standard Operating Procedure]].
Click a crate or locker with the RCS, then chose a destination from the list that pops up.
Special precautions are to be taken aside from Standard Brigging Procedures:
* Ask Vox or Plasmamen prisoners where their Internals Tank is located. '''Do not remove this tank, as it will kill them.''' In such a case where their clothes have to be changed, '''expedience is mandatory.'''
* All [[#Contraband|Contraband]] is to be confiscated and placed in Evidence Storage, this includes tools used in a crime. These are '''not''' to be returned.
* Make routine checks on the Permabrig, Solitary or Labor Camp areas if they happen to be occupied.


==Portal Gun[[File:Portalgun.png]]==
== Legal Representation and Trials [[file:gavel.png|32px]]==
[[File:Portals.png|frame|The orange and blue portals.]]
An extremely advanced piece of technology, this gun, also called the 'Bluespace Wormhole Projector' creates linked, orange and blue portals. Anything entering one portal is teleported to the other. Definitely not stolen from Aperture Science.


===How to use===
See [[Legal Standard Operating Procedure]].
Click somewhere to shoot a portal projectile. It will create a portal when it hits a wall or other obstacle. Alternates portal colors it creates. The sprite of the gun is of the same color as the portal it will create on the next use. Alternatively, using it in hand toggles between which portal to create next. Has unlimited charges, somehow.
While prisoners are permitted to seek legal representation, '''Security is under no obligation to provide or allow it unless otherwise specified by the Magistrate.'''
Internal Affairs Agents, and by extension the Magistrate, exist to serve as a guiding hand and the voice of reason within the sentencing process. However, Internal Affairs Agents have '''zero''' authority over the Brig, Security personnel, prisoners, or sentencing. Internal Affairs Agents attempting to throw their weight around can, and should be, ignored.
* '''Disruptive IAA''' - If the IAA is asked to leave the brig by the Magistrate, HoS, Warden or Captain, they must do so, and cannot return until one of those four people allows it. If they return without permission, or are otherwise disruptive, Security may ask the Magistrate for permission to demote them. If no Magistrate is present, the Captain may approve their demotion instead.
* '''Sentencing Conflicts''' - In instances where a conflict of opinion arises over the sentence of a prisoner, the following chain should be followed, in order of authority: Magistrate > Captain > Head of Security > Warden > Officer / Detective.


==Telegun[[File:GunTele.png|32px]]==
== Use of Deadly Force [[file:laser.png|32px]]==
A syndicate spin on NT bluespace technology, this traitor item can be locked onto the same teleportation beacons as stationary teleporters and then sends people shot with it to said beacon.
As a member of the station's Security force, you are one of the best armed and protected people on the station and equipped with the latest in non-lethal weaponry.
Situations that warrant the use of Deadly Force are few and far between. In the vast majority of cases, you will be expected to use your non-lethal tools which are many times more effective than lethal options to defuse a situation.
There are however certain circumstances where deadly force is permissible:
* '''Non-Lethal Weapons Ineffective''' - Targets impervious to non-lethal weapons such as Exosuits, Xenomorphs, Cyborgs, and Hulks. Lethal force may be used against these targets if they prove hostile.
* '''Severe Personal Risk''' - Scenarios in which significant personal risk is present should an arrest be attempted. Changelings, Wizards, situations with multiple hostiles, criminals in hostile environments (space, fire, plasma leaks, etc.), and criminals in possession of high explosives all fall into this category.
* '''Armed and Dangerous''' - Suspects in possession of weapons, including stun weapons, with reasonable suspicion that they will utilize them. In the majority of cases, it is still preferable to attempt to detain them non-lethally. Unauthorized personnel in the Armory are considered by default to be Armed and Dangerous. Maximum force is permitted to subdue such targets.


===How to use===
* '''Posthumous Revival''' - Should lethal force be levied against a target that is not an EoC, such as a cultist, the person is to be revived and sentenced/deconverted as soon as possible. Petty criminals met with lethal force are to be given immediate medical attention when captured.
Use it in hand to pick a destination. Then click on people to shoot the teleportation projectile at them. Does not work on inanimate objects. Can be recharged at a recharger like other guns.
In general, if it is possible to capture personnel non-lethally you should. If you do not, expect to have to justify yourself to Internal Affairs to not get fired and to Administrators to not be Jobbanned.
 
== Enemies of the Corporation [[file:emag.png|32px]]==
 
Occasionally, you will encounter personnel that are working for an enemy of Nanotrasen (such as the Syndicate) and/or are working to undermine Nanotrasen's operations.
 
Current enemies of Nanotrasen include but are not limited to: The Syndicate (through secret agents, boarding parties, and brainwashing specialists), the Space Wizards Federation, Changelings, Shadowlings, Vampires, and other intelligent hostile forms of life that seek to cause major damage to the station and or crew.
 
* '''Execution/Imprisonment''' - If an Enemy of the Corporation has not committed any [[#Capital Crimes|Capital Crimes]] they are to be placed in Permanent Imprisonment (Permabrig/Solitary/Labor Camp/Exile) without exception. Otherwise, Execution is permitted at the discretion of the Magistrate. If no Magistrate has been assigned, or is otherwise unable to authorize an execution, the Captain may authorize executions in accordance with [[Legal Standard Operating Procedure]].
 
* '''Uncontainable EoCs''' - Hatched Shadowlings are to be killed on sight. Powered Vampires, or any other Enemies of the Corporation that cannot be contained safely in the Brig, are to be executed or exiled irrespective of their crimes. Head Revolutionaries are to be executed or exiled as soon as they are positively identified. Being a space-proof species does not constitute being impossible to contain.
 
* '''Changelings/Testimony''' - All changelings are to be considered hostile alien lifeforms and a direct threat to all personnel. All changelings are to be killed on sight and immediately cremated. Forensic evidence and/or direct testimony from Mindshielded personnel is necessary to establish proof. Personnel who provide false testimony are to be charged with Murder if the supposed changeling is killed and attempted murder if it is not.
 
* '''Surrendering EoCs''' - Enemies of the Corporation that willingly turn themselves into Security of their own accord are to be kept in Permanent Imprisonment so long as they aren't impossible to contain. Defectors and captives are to be transported to Central Command via the Crew Transfer Shuttle; they are to be treated as dangerous enemies, but also protected from retribution and provided for.
 
* '''Parole for EoCs''' - Parole can be offered to Enemies of the Corporation at the discretion of the Captain or Magistrate. This should only happen in emergencies where extra hands are desperately needed. Paroled Enemies of the Corporation are to be stripped of all their belongings and given basic Civilian access.
 
== Additional Clarifications [[file:filingcabopen.png|32px]]==
Executions can be done '''only''' by [[Legal_Standard_Operating_Procedure##Execution:_Electric_Chair|electric chair]], [[Legal_Standard_Operating_Procedure##Execution:_Lethal_Injection|lethal injection]], [[Legal_Standard_Operating_Procedure##Execution:_Firing_Squad|firing squad]], [[Legal_Standard_Operating_Procedure##Execution:_Gas_Inhalation|gas inhalation]] or [[Legal_Standard_Operating_Procedure##Execution:_Asphyxiation|asphyxiation]]. Other means of Execution are illegal unless a prisoner requests them. Cyborgification, either as a means of execution or posthumously, is also a valid option. See [[Legal Standard Operating Procedure]] for more information regarding executions.
* In cases where the final sentence is equal to or greater than 60 minutes, it is to be changed to a Permanent Imprisonment sentence.
* The greater good of the station should be considered when sentencing. If someone breaks into the AI Core to destroy a malfunctioning AI there is no need to charge them. Likewise, if the station is under attack by Nuclear Operatives you probably shouldn't be brigging people for trespassing. The intent of Space Law is to protect the station and the crew, not to hinder them.
 
= Space Law [[file:SpaceLaw.png|32px]]=
=== Crime Codes Quick Reference ===
[[File:LawTrial.png|frame|An internal affairs agent argues for his client's acquital based on a technicality.]]
Use this to quickly find Crime Code Numbers. You can click on the name of a crime to immediately navigate to it.
Crime codes are organized by a Category Code (_xx) which is a collection of non-stackable crimes on a row, prefixed by the Severity Number (X__).
 
{| width='70%' style='text-align: center; background-color:#FFFFFF;' border=1 cellspacing=0
! style='background-color:#FFFFFF;' Width='20px'|Code
! style='background-color:#6FD15C;' Width='180px'|1XX - Minor<br>(0-5 minutes)
! style='background-color:#EAD672;' width='180px'|2XX - Medium<br>(5-10 minutes)
! style='background-color:#ffaa55;' width='180px'|3XX - Major<br>(10-15 minutes)
! style='background-color:#ff6655;' width='180px'|4XX - Exceptional<br>(Permabrig)
! style='background-color:#000000;' width='180px' |<span style="color:#ffffff">5XX - Capital<br>(Permabrig/Execution)</span>
|-
!style='background:#FFFFFF;' | 00
|style='background:#B4FFA5;' | [[#Damage to Station Assets|Damage to Station Assets]]
|style='background:#ffee99;' | [[#Creating a Workplace Hazard|Workplace Hazard]]
|style='background:#ffcc99;' | [[#Sabotage|Sabotage]]
|style='background:#ffaa99;' | [[#Grand Sabotage|Grand Sabotage]]
|style='background:#cccccc;' |
|-
!style='background:#FFFFFF;' | 01
|style='background:#B4FFA5;' |
|style='background:#ffee99;' | [[#Kidnapping|Kidnapping]]
|style='background:#ffcc99;' | [[#Kidnapping of an Officer|Kidnapping of an Officer]]
|style='background:#ffaa99;' | [[#Manslaughter|Manslaughter]]
|style='background:#cccccc;' |
|-
!style='background:#FFFFFF;' | 02
|style='background:#B4FFA5;' | [[#Battery|Battery]]
|style='background:#ffee99;' | [[#Assault|Assault]]
|style='background:#ffcc99;' | [[#Aggravated Assault|Aggravated Assault]]
|style='background:#ffaa99;' | [[#Attempted Murder|Attempted Murder]]
|style='background:#cccccc;' | [[#Murder|Murder]]
|-
!style='background:#FFFFFF;' | 03
|style='background:#B4FFA5;' | [[#Drug Possession|Drug Possession]]
|style='background:#ffee99;' | [[#Narcotics Distribution|Narcotics Distribution]]
|style='background:#ffcc99;' |
|style='background:#ffaa99;' |
|style='background:#cccccc;' |
|-
!style='background:#FFFFFF;' | 04
|style='background:#B4FFA5;' |
|style='background:#ffee99;' | [[#Possession of a Weapon|Possession of a Weapon]]
|style='background:#ffcc99;' | [[#Possession of a Restricted Weapon|Possession of a Restricted Weapon]]
|style='background:#ffaa99;' |
|style='background:#cccccc;' |
|-
!style='background:#FFFFFF;' | 05
|style='background:#B4FFA5;' | [[#Indecent Exposure|Indecent Exposure]]
|style='background:#ffee99;' | [[#Rioting|Rioting]]
|style='background:#ffcc99;' | [[#Inciting a Riot|Inciting a Riot]]
|style='background:#ffaa99;' |
|style='background:#cccccc;' | [[#Mutiny|Mutiny]]
|-
!style='background:#FFFFFF;' | 06
|style='background:#B4FFA5;' | [[#Abuse of Equipment|Abuse of Equipment]]
|style='background:#ffee99;' | [[#Abuse of Confiscated Equipment|Abuse of Confiscated Equipment]]
|style='background:#ffcc99;' | [[#Possession of Contraband|Possession of Contraband]]
|style='background:#ffaa99;' |
|style='background:#cccccc;' |
|-
!style='background:#FFFFFF;' | 07
|style='background:#B4FFA5;' | [[#Petty Theft|Petty Theft]]
|style='background:#ffee99;' | [[#Robbery|Robbery]]
|style='background:#ffcc99;' | [[#Theft|Theft]]
|style='background:#ffaa99;' | [[#Grand Theft|Grand Theft]]
|style='background:#cccccc;' |
|-
!style='background:#FFFFFF;' | 08
|style='background:#B4FFA5;' | [[#Trespass|Trespass]]
|style='background:#ffee99;' | [[#Breaking and Entering|Breaking and Entering]]
|style='background:#ffcc99;' | [[#Major Trespass|Major Trespass]]
|style='background:#ffaa99;' |
|style='background:#cccccc;' |
|-
!style='background:#FFFFFF;' | 09
|style='background:#B4FFA5;' | [[#Resisting Arrest|Resisting Arrest]]
|style='background:#ffee99;' |
|style='background:#ffcc99;' | [[#Assault of an Officer|Assault of an Officer]]
|style='background:#ffaa99;' |
|style='background:#cccccc;' |
|}
 
=== Modifiers Quick Reference ===
 
Use this to quickly find [[#Modifiers & Special Situations|Modifiers]] and their values. You can click on the name of a modifier to immediately navigate to it.
 
Some modifiers, such as [[#Repeat Offender|Repeat Offender]], [[#Aiding and Abetting|Aiding and Abetting]], and [[#Parole|Parole]] have special clauses and conditions.
{| class="wikitable sortable" style="text-align: center; width: 70%; background-color: #B4FFA5;"
|- style="font-weight: bold; text-align: center; background-color: #000000; color: white;"
| style="width: 245px;" class="unsortable" | Situation
| style="width: 210px;" class="unsortable" | Modifier
| style="width: 245px;" class="unsortable" | Situation
| style="width: 210px;" class="unsortable" | Modifier
|-
! style="font-weight: normal;" | '''[[#Aiding and Abetting|Aiding and Abetting]]'''
| Partner's sentence; minimum 5
! style="font-weight: normal;" | '''[[#Medical Attention|Medical Attention]]'''
| Running Timer
|-
! style="font-weight: normal;" | '''[[#Central Command Directive|Central Command Directive]]'''
| Sentence Overridden
! style="font-weight: normal;" | '''[[#Parole|Parole]]'''
| Parole Until Release
|-
! style="font-weight: normal;" | '''[[#Cooperation with Security|Cooperation with Security]]'''
| 50% reduction
! style="font-weight: normal;" | '''[[#Refusal to Cooperate|Refusal to Cooperate]]'''
| 50% addition
|-
! style="font-weight: normal;" | '''[[#Escape from Brig|Escape from Brig]]'''
| Reset Timer or +5 mins
! style="font-weight: normal;" | '''[[#Repeat Offender|Repeat Offender]]'''
| +5 mins on 3rd same offense
|-
! style="font-weight: normal;" | '''[[#Hostile Brainwashing|Hostile Brainwashing]]'''
| Deconversion & Release
! style="font-weight: normal;" | '''[[#Self Defense|Self Defense]]'''
| Immediate Release
|-
! style="font-weight: normal;" | '''[[#Immediate Threat to Prisoner|Immediate Threat to Prisoner]]'''
| Immediate Release/Relocation
! style="font-weight: normal;" | '''[[#Surrender|Surrender]]'''
| 50% reduction
|}
 
=== Minor Crimes ===
<hr>
All of these crimes are punishable by a warning or sentence up to 5 minutes at the discretion of Security.
[[File:LawDet.png|frame|The detective files a report during his investigation on Punpun's murder.]]
[[File:LawCell.png|frame|Security temporarily transfers a permabrig prisoner to a smaller cell due to safety concerns.]]
{| class="wikitable" style="text-align: center; width: 75%; background-color: #B4FFA5;"
|- style="font-weight: bold; text-align: center; background-color: #6FD15C; color: black;"
| style="width: 2em;"  | Code
| style="width: 1px;"  | Image
| style="width: 9em;"  | Crime
| style="width: 17em;" | Description
|                      | Notes
|-
! 100
|[[File:SL_Damage to Station Assets.png]]{{anchor|Damage to Station Assets}}
|'''Damage to Station Assets'''
| To deliberately damage the station or station property to a minor degree with malicious intent.
| [[Pets|Departmental Pets]], [[Cyborg|Cyborgs]], Xenobio golems, and personal pets are station property. Graffiti is not considered Damage to Station Assets, but destruction of personal belongings or property is. For serious damage to station property, see [[#Sabotage|Sabotage]].
|-
! 102
|[[File:SL_Battery.png]]{{anchor|Battery}}
|'''Battery'''
| To use minor physical force against someone without intent to seriously injure them.
| Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see [[#Assault|Assault]].
|-
! 103
|[[File:SL_Drug Posession.png]]{{anchor|Drug Possession}}
|'''Drug Possession'''
| To possess space drugs, ambrosia, krokodil, crank, meth, aranesp, bath salts, THC, or other narcotics, by unauthorized personnel.
| Botanists and MedSci staff are not subject to this law so long as they are not distributing or using them for profit or recreation. For distribution, see [[#Narcotics Distribution|Narcotics Distribution]].
|-
! 105
|[[File:SL_Indecent Exposure.png]]{{anchor|Indecent Exposure}}
|'''Indecent Exposure'''
| To be intentionally and publicly unclothed.
| Running around the station naked or otherwise unclothed.
|-
! 106
|[[File:SL_Abuse of Equipment.png]]{{anchor|Abuse of Equipment}}
|'''Abuse of Equipment'''
| To utilize security/non-lethal equipment in an illegitimate fashion.
| The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one's assigned duties.
|-
! 107
|[[File:SL_Petty Theft.png]]{{anchor|Petty Theft}}
|'''Petty Theft'''
| To take items from areas one lacks access to, or to take items belonging to others or the station as a whole.
| Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. Resisting demotion is considered Petty Theft. For more serious cases, see [[#Theft|Theft]] or [[#Robbery|Robbery]].
|-
! 108
|[[File:SL_Trespass.png]]{{anchor|Trespass}}
|'''Trespass'''
| To be in an area which a person lacks authorized ID access for. This counts for general areas of the station.
| Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn't let in, or was otherwise given access. Trespass and [[#Theft|Theft]] are often committed together; both sentences should be applied. For restricted areas, see [[#Major Trespass|Major Trespass]].
|-
! 109
|[[File:SL_Resisting Arrest.png]]{{anchor|Resisting Arrest}}
|'''Resisting Arrest'''
| To resist an officer who attempts a proper arrest.
| Personnel that have been illegitimately arrested cannot be charged with this law. Screaming over comms is not Resisting Arrest. The person must be actively attempting to either run away, or attack the arresting officer.
|}
 
=== Medium Crimes ===
<hr>
All of these crimes are punishable by a sentence of 5 to 10 minutes at the discretion of Security.
 
<div style="display: grid; float: right;">
<div style="float: right;">
[[File:LawProc.png|frame|Security processing a suspected cultist.]]
</div>
{{LawModifiers}}
</div>
 
{| class="wikitable sortable" style="text-align: center; width: 75%; background-color: #ffee99;"
|- style="font-weight: bold; text-align: center; background-color: #EAD672; color: black;"
| style="width: 2em;"  | Code
| style="width: 1px;"  | Image
| style="width: 9em;"  | Crime
| style="width: 17em;" | Description
|                      | Notes
|-
! 200
|[[File:SL_Creating A Workplace Hazard.png]]{{anchor|Creating a Workplace Hazard}}
|'''Creating a Workplace Hazard'''
| To endanger the crew or station through negligent but not deliberately malicious actions.
| Examples of this crime involve accidental plasma leaks, slipping hazards, accidentally shocking doors, breaking windows to space, or Security personnel not keeping their equipment secure. A banana peel in the corridor is not a hazard. A banana peel in front of the singularity is. For Workplace Hazards that lead to death, see [[#Manslaughter|Manslaughter.]]
|-
! 201
|[[File:SL_Kidnapping.png]]{{anchor|Kidnapping}}
|'''Kidnapping'''
| To hold a crewmember under duress or against their will.
| Physical harm is not required for this law to apply: the crewmember must kept in, or forcefully relocated to, a location against their will and be prevented from leaving. Cuffing/Restraining any personnel against their will, outside of legal arrests, qualifies as Kidnapping. For kidnapping of Command/Security see [[#Kidnapping of an Officer|Kidnapping of an Officer]].
|-
! 202
|[[File:SL_Assault.png]]{{anchor|Assault}}
|'''Assault'''
| To use excessive physical force against someone without the apparent intent to kill them.
| To cause serious but non-critical harm to another crewmember including, but not limited to, forcible/deceptive ingestion of toxic or illicit substances. For life-threatening harm, see [[#Aggravated Assault|Aggravated Assault]].
|-
! 203
|[[File:SL_Narcotics Distribution.png]]{{anchor|Narcotics Distribution}}
|'''Narcotics Distribution'''
| To distribute narcotics and other controlled substances. This includes ambrosia and space drugs. It is not illegal for them to be grown.
| Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is [[#Assault|Assault]]. For non-distributed drugs used for recreation, see [[#Drug Possession|Drug Possession]].
|-
! 204
|[[File:SL_Weapon Posession.png]]{{anchor|Possession of a Weapon}}
|'''Possession of a Weapon'''
| To be in possession of a dangerous item that is not part of one's job.
| Items capable of a high level of damage such as saws, axes, spears, stunprods, and hatchets fit into this category. If the item is part of someone's assigned duties they are permitted to carry it. For restricted weapons, see [[#Possession of a Restricted Weapon|Possession of a Restricted Weapon]].
|-
! 205
|[[File:SL_Rioting.png]]{{anchor|Rioting}}
|'''Rioting'''
| To partake in an unauthorized and disruptive assembly of crewmen.
| It is required to order the crowd to disperse; failure to disperse is the crime, not the assembly itself. Crimes committed during the riot are considered separate offenses. For the ringleader of a riot, see [[#Inciting a Riot|Inciting a Riot]].
|-
! 206
|[[File:SL_Abuse of Confiscated Equipment.png]]{{anchor|Abuse of Confiscated Equipment}}
|'''Abuse of Confiscated Equipment'''
| To take and use equipment confiscated as evidence.
| Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see [[#Abuse of Equipment|Abuse of Equipment]].
|-
! 207
|[[File:SL_Robbery.png]]{{anchor|Robbery}}
|'''Robbery'''
| To steal items from another's person.
| Remember to return the stolen items to the lawful owner. Stealing an ID is the most common and serious form of robbery. If the victim was SSD, ahelp it - this isn't allowed. For robbery of more valuable items, see [[#Theft|Theft]] or [[#Grand Theft|Grand Theft]].
|-
! 208
|[[File:SL_Breaking & Entering.png]]{{anchor|Breaking and Entering}}
|'''Breaking and Entering'''
| Forced entry to areas where the subject does not have access to. This counts for general areas.
| Actual entry needs to occur for this law to apply. Damage to external surfaces without entry is to be considered [[#Damage to Station Assets|Damage to Station Assets]]. Does not stack with [[#Damage to Station Assets|Damage to Station Assets]] unless damages also occurred after entry. For secure areas, see [[#Major Trespass|Major Trespass]].
|}
 
=== Major Crimes ===
<hr>
All of these crimes are punishable by a sentence of 10 to 15 minutes at the discretion of Security.
<div style="display: grid; float: right;">
{{LawReference}}
<div style="float: right;">
{{LawContraband}}
</div>
</div>
 
{| class="wikitable sortable" style="text-align: center; width: 75%; background-color: #ffcc99;"
|- style="font-weight: bold; text-align: center; background-color: #ffaa55; color: black;"
| style="width: 2em;"  | Code
| style="width: 1px;"  | Image
| style="width: 9em;"  | Crime
| style="width: 17em;" | Description
|                      | Notes
|-
! 300
|[[File:SL_Sabotage.png]]{{anchor|Sabotage}}
|'''Sabotage'''
| To hinder the work of the crew or station through malicious actions.
| Deliberately releasing N2O, bolting doors, disabling power for a small area of the station, destroying cyborgs, and constructing barricades are all examples of sabotage. For more violent forms, see [[#Grand Sabotage|Grand Sabotage]].
|-
! 301
|[[File:SL_Kidnapping of an Officer.png]]{{anchor|Kidnapping of an Officer}}
|'''Kidnapping of an Officer'''
| To hold a member of Command, Security, or any Central Command VIP under duress or against their will.
| Physical harm is not required for this law to apply: the crewmember must kept in, or forcefully relocated to, a location against their will and be prevented from leaving. Cuffing/Restraining any personnel against their will, outside of legal arrests, qualifies as Kidnapping of an Officer. For kidnapping of non-Command/Security, see [[#Kidnapping|Kidnapping]].
|-
! 302
|[[File:SL_Aggravated Assault.png]]{{anchor|Aggravated Assault}}
|'''Aggravated Assault'''
| To use excessive physical force resulting in severe or life-threatening harm.
| Breaking bones, disfiguring, causing internal bleeding, or otherwise putting someone into a critical state. If the victim dies as a result of their injuries, see [[#Manslaughter|Manslaughter]] or [[#Murder|Murder]].
|-
! 304
|[[File:SL_Posession of a Restricted Weapon.png]]{{anchor|Possession of a Restricted Weapon}}
|'''Possession of a Restricted Weapon'''
| To be in possession of a restricted weapon without authorization such as: Guns, Batons, Non-Beneficial Grenades/Explosives, etc.
| Any item that can cause severe bodily harm carried by an unauthorized person. The Bartender is permitted their shotgun and beanbag rounds. The Captain and Head of Security can issue weapon permits. For non-restricted weapons, see [[#Possession of a Weapon|Possession of a Weapon]]. For detonation of explosives, see [[#Sabotage|Sabotage]] or [[#Grand Sabotage|Grand Sabotage]].
|-
! 305
|[[File:SL_Inciting a Riot.png]]{{anchor|Inciting a Riot}}
|'''Inciting a Riot'''
| To attempt to stir the crew into a riot.
| The offender should also have restrictions placed on their radio traffic and be given a tracking implant. For second offenses or violent uprisings, see [[#Mutiny|Mutiny]].
|-
! 306
|[[File:SL_Posession of Contraband.png]]{{anchor|Possession of Contraband}}
|'''Possession of Contraband'''
|To be in the possession of contraband items. Being in possession of S-grade contraband, or committing a major crime with contraband, makes you an [[#Enemies of the Corporation|Enemy of the Corporation]].
| For information on what items are contraband see [[#Contraband|Contraband]]. Contraband items from the [[Gateway]] are covered by this law. Personnel turning in contraband to Security of their own volition are exempt from this law.
|-
! 307
|[[File:SL_Theft.png]]{{anchor|Theft}}
|'''Theft'''
| To steal restricted or dangerous items from either an area or one's person.
| Weapons fall into this category, as do valuable items that are in limited supply such as spacesuits, and jetpacks. <br>Breaking open Cargo crates to illegally arm/armor one's self, or cracking/drilling restricted area safes, is theft. For theft of minor valuables, see [[#Petty Theft|Petty Theft]].
|-
! 308
|[[File:SL_Major Trespass.png]]{{anchor|Major Trespass}}
|'''Major Trespass'''
| Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Atmos, or Toxins Research.
| To enter an area one lacks authorized ID access for through either forcible entry or an existing opening. For non-restricted areas, see [[#Trespass|Trespass]].
|-
! 309
|[[File:SL_Assault of an Officer.png]]{{anchor|Assault of an Officer}}
|'''Assault of an Officer'''
| To use excessive physical force against a member of Command or Security without the apparent intent to kill them.
| To cause serious but non-life threatening harm to a member of Command or Security. For disarming, grabbing, or stunning an officer during an arrest, see [[#Resisting Arrest|Resisting Arrest]]. [[#Battery|Battery]], [[#Assault|Assault]], and [[#Aggravated Assault|Aggravated Assault]] do not stack with this charge.
|}
 
=== Exceptional Crimes ===
<hr>
All of these crimes can result in Permanent Prison Time, Exile, or Permanent Labor Camp Time.
[[File:LawSabo.png|frame|The Chief Engineer ransacks the RD's office and blows the borgs in an act of Grand Sabotage.]]
* Only the Magistrate, Captain, Head of Security, and Warden can authorize a Permanent Sentence or Exile.
 
* If a prisoner requests an Execution or Cyborgization, they may be given one.
 
* Any prisoners that escape Permanent Imprisonment or Exile may be detained, executed or killed on sight at the discretion of Security.
 
{| class="wikitable sortable" style="text-align: center; width: 75%; background-color: #ffaa99;"
|- style="font-weight: bold; text-align: center; background-color: #ff6655; color: black;"
| style="width: 2em;"  | Code
| style="width: 1px;"  | Image
| style="width: 9em;"  | Crime
| style="width: 17em;" | Description
|                      | Notes
|-
! 400
|[[File:Compromising_Station_Integrity.PNG]]{{anchor|Grand Sabotage}}
|'''Grand Sabotage'''
| To engage in maliciously destructive actions which endanger the crew or station.
| Releasing damaging/lethal viruses, hotwiring the engine, disabling the gravity generator, disabling power for a department or equivalently large portion of the station, subverting or destroying the AI, opening several holes in the station hull, setting fire to large areas, detonating multiple cyborgs, and activating high-yield explosives all count as Grand Sabotage. For lesser acts, see [[#Sabotage|Sabotage]]. If death was caused, see [[#Murder|Murder]].
|-
! 401
|[[File:SL_Manslaughter.png]]{{anchor|Manslaughter}}
|'''Manslaughter'''
| To cause death to a person via negligence or injury without apparent intent to kill.
| Any effort to prevent the resuscitation or cloning of the victim raises this to [[#Murder|Murder]]. If any evidence of intent exists, see [[#Murder|Murder]].
|-
! 402
|[[File:Attempted_Murder.PNG]]{{anchor|Attempted Murder}}
|'''Attempted Murder'''
| To use excessive physical force with intention to cause death.
| Use of lethal weaponry such as firearms and explosives are considered as intent to murder. If aid was rendered to the victim by the perpetrator afterwards, this may actually be [[#Manslaughter|Manslaughter]].
|-
! 407
|[[File:SL_Grand Theft.png‎]]{{anchor|Grand Theft}}
|'''Grand Theft'''
| To steal items of high value or sensitive nature from either an area or one's person.
| Theft of cutting-edge technology, documents, and research samples. Examples include Hand Teleporters, the Captain/Head of Security's Antique Laser, Captain/HoP level ID cards, and Mechs. For theft of less important property, see [[#Theft|Theft]] or [[#Petty Theft|Petty Theft]].
|}
 
=== Capital Crimes ===
<hr>
All of these crimes can result in Execution, Permanent Prison Time, Permanent Labor Camp Time, Exile or Cyborgization.
 
* Only the Magistrate, Captain, Head of Security, and Warden can authorize a Permanent Sentence or Exile.
 
* Only the Magistrate or Captain can authorize an Execution or Forced Cyborgization.
 
* If a prisoner requests an Execution or Cyborgization, they may be given one.
 
* Any prisoners that escape Permanent Imprisonment or Exile may be detained, executed or killed on sight at the discretion of Security.
 
* Any prisoners that escape from an Execution sentence are to be killed on sight.
{| class="wikitable sortable" style="text-align: center; width: 75%; background-color: #cccccc;"
|- style="font-weight: bold; text-align: center; background-color: #000000; color: white;"
| style="width: 2em;"  | Code
| style="width: 1px;"  | Image
| style="width: 9em;"  | Crime
| style="width: 17em;" | Description
|                      | Notes
|-
! 502
|[[File:Murder.PNG]]{{anchor|Murder}}
|'''Murder'''
| To deliberately and maliciously cause the death of another crewmember via direct or indirect means.
| Any effort to prevent the resuscitation or cloning of the victim is to be considered proof of Murder. Unauthorised executions are also considered Murder. If there is no evidence of intent, see [[#Manslaughter|Manslaughter]].
|-
! 505
|[[File:SL_Mutiny.png]]{{anchor|Mutiny}}
|'''Mutiny'''
| To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.
| Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator's actions are for the betterment of Nanotrasen, consider a lesser sentence, pardon, or promotion.
|}
 
=== Modifiers & Special Situations ===
<hr>
 
{| class="wikitable" style="text-align: center; width: 70%; background-color: #aaffaa;"
|- style="font-weight: bold; text-align: center; background-color: #000000; color: white;"
| style="width: 14em;" | Situation {{anchor|Aiding and Abetting}}
| style="width: 20em;" | Description
|                      | Notes
| style="width: 14em;" | Modifier
|-
!'''Aiding and Abetting'''
| To knowingly assist a criminal.
| Knowingly assisting a criminal is a crime. This includes but is not limited to: interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, and willingly rendering medical aid. If the aided prisoner ends up receiving no charges, apply five minutes to the offender. {{anchor|Central Command Directive}}
| The original criminal's sentence; 5 minute minimum
|-
!'''Central Command Directive'''
| To be issued a pardon/sentence modification by Central Command.
| Central Command may, under certain circumstances, legally waive sections of Space Law. Irrespective of the original crime, if a pardon or modification to a sentence is issued it is to be followed immediately. {{anchor|Cooperation with Security}}
| Immediate Release/Modification
|-
!'''Cooperation with Security'''
| Being helpful to the members of security, revealing things during questioning.
| Note that the information must be true in order for this modifier to apply. Prisoners giving false information to officers should not be awarded time off. {{anchor|Escape from Brig}}
| 50% reduction
|-
!'''Escape from Brig'''
| To flee successfully or unsuccessfully from a lawful sentence.
| Repeatedly damaging or otherwise destroying a cell enclosure is considered an escape attempt. Unless the prisoner was attempting to escape from an [[#Immediate Threat to Prisoner|immediate threat]], reset the timer to the original sentence or add five minutes (whichever is greater). {{anchor|Hostile Brainwashing}}
| Reset Timer or +5 minutes.
|-
!'''Hostile Brainwashing'''
| To be under the mind control of a Cult, Shadowling, or other mind-controlling circumstances.
| Any brainwashed person is to be detained non-lethally and deconverted or dethralled. Deconverted/dethralled persons are to be immediately pardoned of their crimes and released. Any contraband or dangerous items found at the time of deconversion are to be confiscated without punishment. {{anchor|Immediate Threat to Prisoner}}
| Deconversion & Release
|-
!'''Immediate Threat to Prisoner'''
| A severe threat to a prisoner's person.
| The singularity eats something near the brig, an explosion goes off, etc. Officer must relocate the prisoner(s) to a safe location or otherwise immediately release them. {{anchor|Medical Attention}}
| Immediate Release/Relocation
|-
!'''Medical Attention'''
| A sick or injured prisoner requires medical aid.
| Prisoners are entitled to medical aid if injured or sick. In cases of self-harm, aid may be rendered at the discretion of Security. The timer continues to run during this time. {{anchor|Parole}}
| Running Timer
|-
!'''Parole'''
| To be released, under parole, before the allotted sentence for a crime is up.
| For non-Capital Crimes, Parole may be offered at the discretion of the Warden, Head of Security, Captain or Magistrate. For Capital Crimes, see [[#Enemies of the Corporation|Enemy of the Corporation]]. Parolees are to be kept under surveillance and, should they commit another crime, be charged with it on top of their original sentence. Breaking parole disqualifies any chance of future parole. Prisoners breaking parole from Capital Crimes are to be executed upon capture. {{anchor|Refusal to Cooperate}}
| Parole Until Release
|-
!'''Refusal to Cooperate'''
| Non-cooperative behaviour/repeated attempts to escape.
| While already detained inside the brig and awaiting a sentence, acting in a manner which makes security waste time processing you. Attempting to resist/fleeing from processing or imprisonment is refusal to cooperate. This modifier can result in Permanent Imprisonment if it brings the sentence above 60 minutes. {{anchor|Repeat Offender}}
| 50% addition
|-
!'''Repeat Offender'''
| To be brigged for the same offense more than twice.
| Offenses must not be committed as part of one crime spree, and must be separate repeat offenses. Upon the third sentencing for the same crime, five minutes is to be added. An additional five minutes is to be added for every successive imprisonment. After three applications of this modifier (on their fifth same-crime offense), the perpetrator is to be permabrigged. {{anchor|Self Defense}}
| 5 minute cumulative addition on 3rd offense.
Permabrig on 5th offense.
|-
!'''Self Defense'''
| Acting to protect one's self, coworkers, or workplace.
| Persons intentionally getting involved in fights which occur in a department that isn't theirs is an act of vigilantism, not self-defense. Self-defense typically involves attempts to disarm or disengage, beating someone while they're down should be considered [[#Assault|Assault]] unless the defender's life was in danger. {{anchor|Surrender}}
| Immediate Release
|-
!'''Surrender'''
| Willfully surrendering to Security.
| Coming to the brig, confessing what you've done, and taking the punishment. Getting arrested without a fuss is not surrender.
| 50% reduction
|}
 
=== Contraband ===
<hr>
* It is the duty of crew to turn in C or S grade Contraband when found. Failure to turn in Contraband will result in charges.
{| class="wikitable sortable" style="text-align: center; width: 60%; background-color: #ffffff;"
|- style="font-weight: bold; text-align: center; background-color: #000000; color: white;"
| style="width: 20px;" class="unsortable" | Code
| style="width: 300px;" class="unsortable" | Explanation
| style="width: 400px;" class="unsortable" | Description
|- style="text-align: center; background-color: #B4FFA5; color: black;"
!NC
| Non-Contraband items. These items are not to be charged as [[#Possession of Contraband|Contraband]].
| The [[#Possession of Contraband|Contraband]] charge does not apply to any of these items. They may not be confiscated unless directly used in the commission of a crime.
|- style="text-align: center; background-color: #ffee99; color: black;"
!C
| Standard Contraband items. These items are chargeable as [[#Possession of Contraband|Contraband]].
| These items are to be confiscated and the owner is to be charged for [[#Possession of Contraband|Contraband]]. If used in committing a non-contraband related [[#Major Crimes|Major Crime]], the owner is to be charged as an [[#Enemies of the Corporation|Enemy of the Corporation]]. The amount or variety of C-grade Contraband is irrelevant to the charge, it only applies once.
|- style="text-align: center; background-color: #ffaa99; color: black;"
!S
| Dangerous Contraband items. The owner is to be charged as an [[#Enemies of the Corporation|Enemy of the Corporation]].
| Any person caught with a S-Grade contraband item is to be immediately charged as an [[#Enemies of the Corporation|Enemy of the Corporation]]. These items are considered to be highly dangerous and are to be immediately confiscated. The origin of the item is irrelevant to the charge.
|}
 
{| class="wikitable" style="text-align: center; width: 60%; background-color: #B4FFA5;"
! colspan="7" style="font-weight: bold; text-align: center; background-color: #6FD15C;" | Non-Contraband Items (NC)
|-
| width = 130px | [[File:Securebriefcase.png|32px]]
Briefcase Full of Cash
| width = 130px | [[File:DonksBox.png|32px]]
Donk Pockets (Stimulants)
| width = 130px | [[File:SyndicateShoes.png|32px]]
No-Slip Shoes
| width = 130px | [[File:Syndicate Playing Cards.png|32px]]
Sharpened Playing Cards
| width = 130px | [[File:Smuggler's_Satchel.png|32px]]
Smuggler's Satchel
| width = 130px | [[File:SyndicateSuit.png|32px]]
Space Suit
| width = 130px |[[File:DuffleSyndiMed.png|32px]]
Surgery Duffelbag
|-
| [[File:SyndieTank.png|32px]]
Suspicious Oxygen Tank
| [[File:SyndicateToolbox.png|32px]]
Suspicious Toolbox
| [[File:SyndicateBalloon.png|32px]]
Syndicate Balloon
| [[File:Syndicate Smoke.png|32px]]
Syndicate Cigarettes
| [[File:SWATmask.png|32px]]
Syndicate Mask
| [[File:SyndicateSoap.png|32px]]
Syndicate Soap
|
|-
! colspan="7" style="font-weight: bold; text-align: center; background-color: #EAD672;" | Contraband Items (C)
|- style="background-color: #ffee99;"
| [[File:Implant.png|32px]]
Adrenal Implant
| [[File:Cardboard_Cutout.png|32px]]
Adaptive Cardboard Cutout
| [[File:Pinpointer.png|32px]]
Advanced Pinpointer
| [[File:Multitool.png|32px]]
AI Detector
| [[File:Ambrosiavulgarisseed.png|32px]]
Ambrosia Cruciatus
| [[File:Grenade.png|32px]]
Banana Grenade
| [[File:SyndiKey.png|32px]]
Binary Translator Key
|- style="background-color: #ffee99;"
| [[File:SyndicateBox.png|32px]]
Boozy Shotgun Shells
| [[File:Chameleon_jumpsuit.gif|32px]]
Chameleon Jumpsuit
| [[File:Camera_Bug.png|32px]]
Camera Bug
| [[File:Chameleon_Stamp.png|32px]]
Chameleon Stamp
| [[File:Atmosjumpsuit.png|32px]]
Contortionist's Jumpsuit
| [[File:DartPistol.png|32px]]
Dart Pistol
| [[File:DNA_Scrambler.png|32px]]
DNA Scrambler
|- style="background-color: #ffee99;"
| [[File:Flashlight.png|32px]]
EMP Flashlight
| [[File:FoamPistol.png|32px]]
Foam Force Riot Pistol
| [[File:RiotDart.png|32px]]
Foam Force Riot Foam Dart
| [[File:Implant.png|32px]]
Freedom Implant
| [[File:Traitorbelt.gif|32px]]
Military/Traitor Belt
| [[File:Black_Gloves.png|32px]]
Pickpocket's Gloves
| [[File:Poison.png|32px]]
Poison Bottle (Non-Lethal)
|- style="background-color: #ffee99;"
| [[File:Ammo.gif|32px]]
Standard Ammunition
| [[File:Stimulants.png|32px]]
Stimulants
| [[File:Implant.png|32px]]
Storage Implants
| [[File:SyndiPistol.png|32px]]
Syndicate Pistol
| [[File:Sunglasses.png|32px]]
Thermal Imaging Glasses
| [[File:ThermalDrill.png|32px]]
Thermal Safe Drill
| [[File:UniversalSuppressor.png|32px]]
Universal Supressor
|- style="background-color: #ffee99;"
| [[File:Gas mask.png|32px]]
Voice Changer
| [[File:VoodooDoll.png|32px]]
Voodoo Doll
|
|
|
|
|-
! colspan="7" style="font-weight: bold; text-align: center; background-color: #ff6655;" | Dangerous Contraband Items (S)
|- style="background-color: #ffaa99;"
| [[File:SyndiRevolver.png|32px]]
.357 Revolver
| [[File:AccessTuner.gif|32px]]
Access Tuner
| [[File:Id_card.png|32px]]
Agent ID Card
| [[File:Artistic_Toolbox.png|32px]]
Artistic Toolbox
| [[File:clustergrenade.png|32px]]
Atmos Grenades
| [[File:Syndi_Hardsuit.png|32px]]
Blood Red Hardsuit
| [[File:Ninjastar.png|32px]]
Box of Throwing Weapons
|- style="background-color: #ffaa99;"
| [[File:Shotguncane.png|32px]]
Cane Shotgun
| [[File:Ntflag.png|32px]]
Chameleon Flag
| [[File:Chameleon_projector.gif|32px]]
Chameleon Projector
| [[File:SecHud.png|32px]]
Chameleon Security HUD
| [[File:MiscCondiment.png|32px]]
Chef's Excellence Special Sauce
| [[File:Emag.png|32px]]
Cryptographic Sequencer (Emag)
| [[File:C4.gif|32px]]
Composition C4
|- style="background-color: #ffaa99;"
| [[File:cqcmanual.png|32px]]
CQC Manual
| [[File:PlushieCarp.png|32px]]
Dehydrated Space Carp
| [[File:Pda_cartrige.png|32px]]
Detomatix Cartridge
| [[File:SyndicateBox.png|32px]]
EMP Kit
| [[File:Energy_crossbow.png|32px]]
Mini Energy Crossbow
| [[File:Edagger.gif|32px]]
Energy Dagger
| [[File:Sword.gif|32px]]
Energy Sword
|- style="background-color: #ffaa99;"
| [[File:d20.png|32px]]
E20
| [[File:Grenade.png|32px]]
Feral Cat Grenade
| [[File:Garrote.png|32px]]
Fibre Wire Garrote
| [[File:Pda cartrige.png|32px]]
F.R.A.M.E Cartridge
| [[File:Fingerless.png|32px]]
Gloves of the North Star
| [[File:Uploadmodule.png|32px]]
Hacked AI Upload Module
| [[File:Combathypo.gif|32px]]
Holoparasites
|- style="background-color: #ffaa99;"
| [[File:Meat_Cleaver.png|32px]]
Meat Cleaver
| [[File:Mindbatterer.png|32px]]
Mind Batterer
| [[File:Implant.png|32px]]
Mindslave Implant
| [[File:godstaff_blue.png|32px]]
Missionary Starter Kit
| [[File:Scroll1.png|32px]]
Mysterious Scroll (Sleeping Carp)
| [[File:Nanocalciuminjector.png|32px]]
Nanocalcium Injector
| [[File:Ammo2.gif|32px]]
Non-Standard Ammunition
|- style="background-color: #ffaa99;"
| [[File:PizzaBomb.gif|32px]]
Pizza Bomb
| [[File:Poison.png|32px]]
Poison Bottle (Lethal)
| [[File:SingularityBeacon.gif|32px]]
Power Beacon
| [[File:Powerfist.png|32px]]
Powerfist
| [[File:Yellowgloves.png|32px]]
Power Gloves
| [[File:Powersink.gif|32px]]
Powersink
| [[File:WetFloorSign.png|32px]]
Proximity Mine
|- style="background-color: #ffaa99;"
| [[File:Healthanalyzer.png|32px]]
Radiation Laser
| [[File:Rjammer.png|32px]]
Radio Jammer
| [[File:Rawtelecrystal.png|32px]]
Raw Telecrystal
| [[File:Scissors.png|32px]]
Safety Scissors
| [[File:Pen.png|32px]]
Sleepy Pen
| [[File:Syndicate_Bomb.png|32px]]
Syndicate Bomb
| [[File:Chainsaw.gif|32px]]
Syndicate Chainsaw
|- style="background-color: #ffaa99;"
| [[File:syndicatedocs.gif|32px]]
Syndicate Documents
| [[File:SyndiKey.png|32px]]
Syndicate Encryption Key
| [[File:GunContra.gif|32px]]
Syndicate Long Arms
| [[File:SyndiMinibomb.png|32px]]
Syndicate Minibomb
| [[File:MMI empty.png|32px]]
Syndicate MMI
| [[File:SyndiPDA.png|32px]]
Syndicate Uplink
| [[File:GunTele.png|32px]]
Telegun
|- style="background-color: #ffaa99;"
| [[File:Implant.png|32px]]
Uplink Implant
| [[File:Pipette.png|32px]]
Viral Injector
|
|
|
|
|
|}
 
[[Category:Guides]]

Revision as of 11:17, 2 October 2019

Useful Resources

Space Law is the name given to the set of corporate regulations approved by the Nanotrasen Board of Directors for use on their Space Stations.

Space Law applies to all NT employees and authorized visitors of the station. Anyone aboard the station legally is both protected by, and expected to follow, Space Law. Any individuals that forcefully board the station are not protected by Space Law.

Central Command can authorize pardons for crimes as they see fit.

Great cases of RP may excuse certain crimes. Adminhelp if you wish to intentionally break a law. Just remember, you may get fired if you can't cover it up.


Interpretation of the Law Documents.png

In order to ensure workplace productivity, an operating knowledge of Space Law is important for Nanotrasen employees. More in-depth knowledge of Space Law is required for positions such as Magistrate, Internal Affairs Agent, Warden, and Head of Security.

For certain crimes, the intention of the accused is important. The difference between Murder and Manslaughter can be hard to ascertain. When in doubt, you should default to the lesser crime.

Multiple Counts - Charging someone with multiple counts of a crime is disallowed. Even if someone steals every toolbox on the station, it is only one count of Petty Theft.

Knowingly aiding a criminal is Aiding and Abetting. Offenders are to be charged with the same sentence as the person they helped with a minimum charge of five minutes.

Crime Stacking

The rules regarding crime stacking (charging someone with multiple crimes simultaneously) are:

  • Crimes with the same last 2 digits in their crime number (e.g: 102/202/302) can never be stacked together.
  • Crimes with notes that say they don't stack with another crime, obviously cannot be stacked with that crime.
  • Crimes which are very similar (e.g: contraband and drug possession, for the same item) cannot be stacked together. Charge only the most serious crime.
  • Otherwise, crimes CAN be stacked together. e.g: you can charge someone with BOTH 208 breaking and entering AND 107 petty theft for breaking in and stealing something. The timers are added together.

Brig Procedures Handcuffs.png

See Legal Standard Operating Procedure.

Special precautions are to be taken aside from Standard Brigging Procedures:

  • Ask Vox or Plasmamen prisoners where their Internals Tank is located. Do not remove this tank, as it will kill them. In such a case where their clothes have to be changed, expedience is mandatory.
  • All Contraband is to be confiscated and placed in Evidence Storage, this includes tools used in a crime. These are not to be returned.
  • Make routine checks on the Permabrig, Solitary or Labor Camp areas if they happen to be occupied.

Legal Representation and Trials Gavel.png

See Legal Standard Operating Procedure.

While prisoners are permitted to seek legal representation, Security is under no obligation to provide or allow it unless otherwise specified by the Magistrate.

Internal Affairs Agents, and by extension the Magistrate, exist to serve as a guiding hand and the voice of reason within the sentencing process. However, Internal Affairs Agents have zero authority over the Brig, Security personnel, prisoners, or sentencing. Internal Affairs Agents attempting to throw their weight around can, and should be, ignored.

  • Disruptive IAA - If the IAA is asked to leave the brig by the Magistrate, HoS, Warden or Captain, they must do so, and cannot return until one of those four people allows it. If they return without permission, or are otherwise disruptive, Security may ask the Magistrate for permission to demote them. If no Magistrate is present, the Captain may approve their demotion instead.
  • Sentencing Conflicts - In instances where a conflict of opinion arises over the sentence of a prisoner, the following chain should be followed, in order of authority: Magistrate > Captain > Head of Security > Warden > Officer / Detective.

Use of Deadly Force File:Laser.png

As a member of the station's Security force, you are one of the best armed and protected people on the station and equipped with the latest in non-lethal weaponry.

Situations that warrant the use of Deadly Force are few and far between. In the vast majority of cases, you will be expected to use your non-lethal tools which are many times more effective than lethal options to defuse a situation.

There are however certain circumstances where deadly force is permissible:

  • Non-Lethal Weapons Ineffective - Targets impervious to non-lethal weapons such as Exosuits, Xenomorphs, Cyborgs, and Hulks. Lethal force may be used against these targets if they prove hostile.
  • Severe Personal Risk - Scenarios in which significant personal risk is present should an arrest be attempted. Changelings, Wizards, situations with multiple hostiles, criminals in hostile environments (space, fire, plasma leaks, etc.), and criminals in possession of high explosives all fall into this category.
  • Armed and Dangerous - Suspects in possession of weapons, including stun weapons, with reasonable suspicion that they will utilize them. In the majority of cases, it is still preferable to attempt to detain them non-lethally. Unauthorized personnel in the Armory are considered by default to be Armed and Dangerous. Maximum force is permitted to subdue such targets.
  • Posthumous Revival - Should lethal force be levied against a target that is not an EoC, such as a cultist, the person is to be revived and sentenced/deconverted as soon as possible. Petty criminals met with lethal force are to be given immediate medical attention when captured.

In general, if it is possible to capture personnel non-lethally you should. If you do not, expect to have to justify yourself to Internal Affairs to not get fired and to Administrators to not be Jobbanned.

Enemies of the Corporation Emag.png

Occasionally, you will encounter personnel that are working for an enemy of Nanotrasen (such as the Syndicate) and/or are working to undermine Nanotrasen's operations.

Current enemies of Nanotrasen include but are not limited to: The Syndicate (through secret agents, boarding parties, and brainwashing specialists), the Space Wizards Federation, Changelings, Shadowlings, Vampires, and other intelligent hostile forms of life that seek to cause major damage to the station and or crew.

  • Execution/Imprisonment - If an Enemy of the Corporation has not committed any Capital Crimes they are to be placed in Permanent Imprisonment (Permabrig/Solitary/Labor Camp/Exile) without exception. Otherwise, Execution is permitted at the discretion of the Magistrate. If no Magistrate has been assigned, or is otherwise unable to authorize an execution, the Captain may authorize executions in accordance with Legal Standard Operating Procedure.
  • Uncontainable EoCs - Hatched Shadowlings are to be killed on sight. Powered Vampires, or any other Enemies of the Corporation that cannot be contained safely in the Brig, are to be executed or exiled irrespective of their crimes. Head Revolutionaries are to be executed or exiled as soon as they are positively identified. Being a space-proof species does not constitute being impossible to contain.
  • Changelings/Testimony - All changelings are to be considered hostile alien lifeforms and a direct threat to all personnel. All changelings are to be killed on sight and immediately cremated. Forensic evidence and/or direct testimony from Mindshielded personnel is necessary to establish proof. Personnel who provide false testimony are to be charged with Murder if the supposed changeling is killed and attempted murder if it is not.
  • Surrendering EoCs - Enemies of the Corporation that willingly turn themselves into Security of their own accord are to be kept in Permanent Imprisonment so long as they aren't impossible to contain. Defectors and captives are to be transported to Central Command via the Crew Transfer Shuttle; they are to be treated as dangerous enemies, but also protected from retribution and provided for.
  • Parole for EoCs - Parole can be offered to Enemies of the Corporation at the discretion of the Captain or Magistrate. This should only happen in emergencies where extra hands are desperately needed. Paroled Enemies of the Corporation are to be stripped of all their belongings and given basic Civilian access.

Additional Clarifications Filingcabopen.png

Executions can be done only by electric chair, lethal injection, firing squad, gas inhalation or asphyxiation. Other means of Execution are illegal unless a prisoner requests them. Cyborgification, either as a means of execution or posthumously, is also a valid option. See Legal Standard Operating Procedure for more information regarding executions.

  • In cases where the final sentence is equal to or greater than 60 minutes, it is to be changed to a Permanent Imprisonment sentence.
  • The greater good of the station should be considered when sentencing. If someone breaks into the AI Core to destroy a malfunctioning AI there is no need to charge them. Likewise, if the station is under attack by Nuclear Operatives you probably shouldn't be brigging people for trespassing. The intent of Space Law is to protect the station and the crew, not to hinder them.

Space Law File:SpaceLaw.png

Crime Codes Quick Reference

An internal affairs agent argues for his client's acquital based on a technicality.

Use this to quickly find Crime Code Numbers. You can click on the name of a crime to immediately navigate to it.

Crime codes are organized by a Category Code (_xx) which is a collection of non-stackable crimes on a row, prefixed by the Severity Number (X__).

Code 1XX - Minor
(0-5 minutes)
2XX - Medium
(5-10 minutes)
3XX - Major
(10-15 minutes)
4XX - Exceptional
(Permabrig)
5XX - Capital
(Permabrig/Execution)
00 Damage to Station Assets Workplace Hazard Sabotage Grand Sabotage
01 Kidnapping Kidnapping of an Officer Manslaughter
02 Battery Assault Aggravated Assault Attempted Murder Murder
03 Drug Possession Narcotics Distribution
04 Possession of a Weapon Possession of a Restricted Weapon
05 Indecent Exposure Rioting Inciting a Riot Mutiny
06 Abuse of Equipment Abuse of Confiscated Equipment Possession of Contraband
07 Petty Theft Robbery Theft Grand Theft
08 Trespass Breaking and Entering Major Trespass
09 Resisting Arrest Assault of an Officer

Modifiers Quick Reference

Use this to quickly find Modifiers and their values. You can click on the name of a modifier to immediately navigate to it.

Some modifiers, such as Repeat Offender, Aiding and Abetting, and Parole have special clauses and conditions.

Situation Modifier Situation Modifier
Aiding and Abetting Partner's sentence; minimum 5 Medical Attention Running Timer
Central Command Directive Sentence Overridden Parole Parole Until Release
Cooperation with Security 50% reduction Refusal to Cooperate 50% addition
Escape from Brig Reset Timer or +5 mins Repeat Offender +5 mins on 3rd same offense
Hostile Brainwashing Deconversion & Release Self Defense Immediate Release
Immediate Threat to Prisoner Immediate Release/Relocation Surrender 50% reduction

Minor Crimes


All of these crimes are punishable by a warning or sentence up to 5 minutes at the discretion of Security.

The detective files a report during his investigation on Punpun's murder.
Security temporarily transfers a permabrig prisoner to a smaller cell due to safety concerns.
Code Image Crime Description Notes
100 SL Damage to Station Assets.png Damage to Station Assets To deliberately damage the station or station property to a minor degree with malicious intent. Departmental Pets, Cyborgs, Xenobio golems, and personal pets are station property. Graffiti is not considered Damage to Station Assets, but destruction of personal belongings or property is. For serious damage to station property, see Sabotage.
102 SL Battery.png Battery To use minor physical force against someone without intent to seriously injure them. Repeated attempts at disarming (more than 3), tabling, non-lethal chokeholds, minor punching (less than four), smashing bottles on heads, and stunning are all considered battery. For serious harm, see Assault.
103 SL Drug Posession.png Drug Possession To possess space drugs, ambrosia, krokodil, crank, meth, aranesp, bath salts, THC, or other narcotics, by unauthorized personnel. Botanists and MedSci staff are not subject to this law so long as they are not distributing or using them for profit or recreation. For distribution, see Narcotics Distribution.
105 SL Indecent Exposure.png Indecent Exposure To be intentionally and publicly unclothed. Running around the station naked or otherwise unclothed.
106 SL Abuse of Equipment.png Abuse of Equipment To utilize security/non-lethal equipment in an illegitimate fashion. The use of disabling devices, such as Flashes, Batons, Tasers/Disablers, and non-lethal rounds, outside the range of one's assigned duties.
107 SL Petty Theft.png Petty Theft To take items from areas one lacks access to, or to take items belonging to others or the station as a whole. Keeping items which are in short supply where they belong is what is important here. A doctor who takes all the surgical tools and hides them is guilty of Petty Theft. Resisting demotion is considered Petty Theft. For more serious cases, see Theft or Robbery.
108 SL Trespass.png Trespass To be in an area which a person lacks authorized ID access for. This counts for general areas of the station. Remember that people can break in, sneak in, or be let in. Always check that the suspect wasn't let in, or was otherwise given access. Trespass and Theft are often committed together; both sentences should be applied. For restricted areas, see Major Trespass.
109 SL Resisting Arrest.png Resisting Arrest To resist an officer who attempts a proper arrest. Personnel that have been illegitimately arrested cannot be charged with this law. Screaming over comms is not Resisting Arrest. The person must be actively attempting to either run away, or attack the arresting officer.

Medium Crimes


All of these crimes are punishable by a sentence of 5 to 10 minutes at the discretion of Security.

Security processing a suspected cultist.
Sentencing Modifiers
Aiding and Abetting
Partner's sentence; minimum 5
Medical Attention
Running Timer
Central Command Directive
Sentence Overridden
Cooperation with Security
50% reduction (3-15 mins)
Hostile Brainwashing
Deconversion & Release
Immediate Threat to Prisoner
Immediate Release/Relocation
Offense Against an Officer
+5 minutes to sentence
Parole
Parole Until Release
Refusal to Cooperate
50% addition (3-15 mins)
Repeat Offender
+10 mins on 2nd same offense
Self Defense
Immediate Release
Surrender
50% reduction (3-15 mins)
Code Image Crime Description Notes
200 SL Creating A Workplace Hazard.png Creating a Workplace Hazard To endanger the crew or station through negligent but not deliberately malicious actions. Examples of this crime involve accidental plasma leaks, slipping hazards, accidentally shocking doors, breaking windows to space, or Security personnel not keeping their equipment secure. A banana peel in the corridor is not a hazard. A banana peel in front of the singularity is. For Workplace Hazards that lead to death, see Manslaughter.
201 SL Kidnapping.png Kidnapping To hold a crewmember under duress or against their will. Physical harm is not required for this law to apply: the crewmember must kept in, or forcefully relocated to, a location against their will and be prevented from leaving. Cuffing/Restraining any personnel against their will, outside of legal arrests, qualifies as Kidnapping. For kidnapping of Command/Security see Kidnapping of an Officer.
202 SL Assault.png Assault To use excessive physical force against someone without the apparent intent to kill them. To cause serious but non-critical harm to another crewmember including, but not limited to, forcible/deceptive ingestion of toxic or illicit substances. For life-threatening harm, see Aggravated Assault.
203 SL Narcotics Distribution.png Narcotics Distribution To distribute narcotics and other controlled substances. This includes ambrosia and space drugs. It is not illegal for them to be grown. Forcing or tricking someone to consume illicit or harmful substances, such as space drugs, is Assault. For non-distributed drugs used for recreation, see Drug Possession.
204 SL Weapon Posession.png Possession of a Weapon To be in possession of a dangerous item that is not part of one's job. Items capable of a high level of damage such as saws, axes, spears, stunprods, and hatchets fit into this category. If the item is part of someone's assigned duties they are permitted to carry it. For restricted weapons, see Possession of a Restricted Weapon.
205 SL Rioting.png Rioting To partake in an unauthorized and disruptive assembly of crewmen. It is required to order the crowd to disperse; failure to disperse is the crime, not the assembly itself. Crimes committed during the riot are considered separate offenses. For the ringleader of a riot, see Inciting a Riot.
206 SL Abuse of Confiscated Equipment.png Abuse of Confiscated Equipment To take and use equipment confiscated as evidence. Evidence is not to be used for anything but evidence with the exception of the Syndicate Encryption Key. Anything used in a crime is considered evidence, this includes everything from tools, to guns, to emags. For general abuse of security equipment, see Abuse of Equipment.
207 SL Robbery.png Robbery To steal items from another's person. Remember to return the stolen items to the lawful owner. Stealing an ID is the most common and serious form of robbery. If the victim was SSD, ahelp it - this isn't allowed. For robbery of more valuable items, see Theft or Grand Theft.
208 SL Breaking & Entering.png Breaking and Entering Forced entry to areas where the subject does not have access to. This counts for general areas. Actual entry needs to occur for this law to apply. Damage to external surfaces without entry is to be considered Damage to Station Assets. Does not stack with Damage to Station Assets unless damages also occurred after entry. For secure areas, see Major Trespass.

Major Crimes


All of these crimes are punishable by a sentence of 10 to 15 minutes at the discretion of Security.

Code Image Crime Description Notes
300 SL Sabotage.png Sabotage To hinder the work of the crew or station through malicious actions. Deliberately releasing N2O, bolting doors, disabling power for a small area of the station, destroying cyborgs, and constructing barricades are all examples of sabotage. For more violent forms, see Grand Sabotage.
301 SL Kidnapping of an Officer.png Kidnapping of an Officer To hold a member of Command, Security, or any Central Command VIP under duress or against their will. Physical harm is not required for this law to apply: the crewmember must kept in, or forcefully relocated to, a location against their will and be prevented from leaving. Cuffing/Restraining any personnel against their will, outside of legal arrests, qualifies as Kidnapping of an Officer. For kidnapping of non-Command/Security, see Kidnapping.
302 SL Aggravated Assault.png Aggravated Assault To use excessive physical force resulting in severe or life-threatening harm. Breaking bones, disfiguring, causing internal bleeding, or otherwise putting someone into a critical state. If the victim dies as a result of their injuries, see Manslaughter or Murder.
304 SL Posession of a Restricted Weapon.png Possession of a Restricted Weapon To be in possession of a restricted weapon without authorization such as: Guns, Batons, Non-Beneficial Grenades/Explosives, etc. Any item that can cause severe bodily harm carried by an unauthorized person. The Bartender is permitted their shotgun and beanbag rounds. The Captain and Head of Security can issue weapon permits. For non-restricted weapons, see Possession of a Weapon. For detonation of explosives, see Sabotage or Grand Sabotage.
305 SL Inciting a Riot.png Inciting a Riot To attempt to stir the crew into a riot. The offender should also have restrictions placed on their radio traffic and be given a tracking implant. For second offenses or violent uprisings, see Mutiny.
306 SL Posession of Contraband.png Possession of Contraband To be in the possession of contraband items. Being in possession of S-grade contraband, or committing a major crime with contraband, makes you an Enemy of the Corporation. For information on what items are contraband see Contraband. Contraband items from the Gateway are covered by this law. Personnel turning in contraband to Security of their own volition are exempt from this law.
307 SL Theft.png Theft To steal restricted or dangerous items from either an area or one's person. Weapons fall into this category, as do valuable items that are in limited supply such as spacesuits, and jetpacks.
Breaking open Cargo crates to illegally arm/armor one's self, or cracking/drilling restricted area safes, is theft. For theft of minor valuables, see Petty Theft.
308 SL Major Trespass.png Major Trespass Being in a restricted area without prior authorization. This includes Security areas, Command areas (including EVA), the Engine Room, Atmos, or Toxins Research. To enter an area one lacks authorized ID access for through either forcible entry or an existing opening. For non-restricted areas, see Trespass.
309 SL Assault of an Officer.png Assault of an Officer To use excessive physical force against a member of Command or Security without the apparent intent to kill them. To cause serious but non-life threatening harm to a member of Command or Security. For disarming, grabbing, or stunning an officer during an arrest, see Resisting Arrest. Battery, Assault, and Aggravated Assault do not stack with this charge.

Exceptional Crimes


All of these crimes can result in Permanent Prison Time, Exile, or Permanent Labor Camp Time.

The Chief Engineer ransacks the RD's office and blows the borgs in an act of Grand Sabotage.
  • Only the Magistrate, Captain, Head of Security, and Warden can authorize a Permanent Sentence or Exile.
  • If a prisoner requests an Execution or Cyborgization, they may be given one.
  • Any prisoners that escape Permanent Imprisonment or Exile may be detained, executed or killed on sight at the discretion of Security.
Code Image Crime Description Notes
400 Compromising Station Integrity.PNG Grand Sabotage To engage in maliciously destructive actions which endanger the crew or station. Releasing damaging/lethal viruses, hotwiring the engine, disabling the gravity generator, disabling power for a department or equivalently large portion of the station, subverting or destroying the AI, opening several holes in the station hull, setting fire to large areas, detonating multiple cyborgs, and activating high-yield explosives all count as Grand Sabotage. For lesser acts, see Sabotage. If death was caused, see Murder.
401 SL Manslaughter.png Manslaughter To cause death to a person via negligence or injury without apparent intent to kill. Any effort to prevent the resuscitation or cloning of the victim raises this to Murder. If any evidence of intent exists, see Murder.
402 Attempted Murder.PNG Attempted Murder To use excessive physical force with intention to cause death. Use of lethal weaponry such as firearms and explosives are considered as intent to murder. If aid was rendered to the victim by the perpetrator afterwards, this may actually be Manslaughter.
407 SL Grand Theft.png Grand Theft To steal items of high value or sensitive nature from either an area or one's person. Theft of cutting-edge technology, documents, and research samples. Examples include Hand Teleporters, the Captain/Head of Security's Antique Laser, Captain/HoP level ID cards, and Mechs. For theft of less important property, see Theft or Petty Theft.

Capital Crimes


All of these crimes can result in Execution, Permanent Prison Time, Permanent Labor Camp Time, Exile or Cyborgization.

  • Only the Magistrate, Captain, Head of Security, and Warden can authorize a Permanent Sentence or Exile.
  • Only the Magistrate or Captain can authorize an Execution or Forced Cyborgization.
  • If a prisoner requests an Execution or Cyborgization, they may be given one.
  • Any prisoners that escape Permanent Imprisonment or Exile may be detained, executed or killed on sight at the discretion of Security.
  • Any prisoners that escape from an Execution sentence are to be killed on sight.
Code Image Crime Description Notes
502 Murder.PNG Murder To deliberately and maliciously cause the death of another crewmember via direct or indirect means. Any effort to prevent the resuscitation or cloning of the victim is to be considered proof of Murder. Unauthorised executions are also considered Murder. If there is no evidence of intent, see Manslaughter.
505 SL Mutiny.png Mutiny To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause. Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator's actions are for the betterment of Nanotrasen, consider a lesser sentence, pardon, or promotion.

Modifiers & Special Situations


Situation Description Notes Modifier
Aiding and Abetting To knowingly assist a criminal. Knowingly assisting a criminal is a crime. This includes but is not limited to: interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, and willingly rendering medical aid. If the aided prisoner ends up receiving no charges, apply five minutes to the offender. The original criminal's sentence; 5 minute minimum
Central Command Directive To be issued a pardon/sentence modification by Central Command. Central Command may, under certain circumstances, legally waive sections of Space Law. Irrespective of the original crime, if a pardon or modification to a sentence is issued it is to be followed immediately. Immediate Release/Modification
Cooperation with Security Being helpful to the members of security, revealing things during questioning. Note that the information must be true in order for this modifier to apply. Prisoners giving false information to officers should not be awarded time off. 50% reduction
Escape from Brig To flee successfully or unsuccessfully from a lawful sentence. Repeatedly damaging or otherwise destroying a cell enclosure is considered an escape attempt. Unless the prisoner was attempting to escape from an immediate threat, reset the timer to the original sentence or add five minutes (whichever is greater). Reset Timer or +5 minutes.
Hostile Brainwashing To be under the mind control of a Cult, Shadowling, or other mind-controlling circumstances. Any brainwashed person is to be detained non-lethally and deconverted or dethralled. Deconverted/dethralled persons are to be immediately pardoned of their crimes and released. Any contraband or dangerous items found at the time of deconversion are to be confiscated without punishment. Deconversion & Release
Immediate Threat to Prisoner A severe threat to a prisoner's person. The singularity eats something near the brig, an explosion goes off, etc. Officer must relocate the prisoner(s) to a safe location or otherwise immediately release them. Immediate Release/Relocation
Medical Attention A sick or injured prisoner requires medical aid. Prisoners are entitled to medical aid if injured or sick. In cases of self-harm, aid may be rendered at the discretion of Security. The timer continues to run during this time. Running Timer
Parole To be released, under parole, before the allotted sentence for a crime is up. For non-Capital Crimes, Parole may be offered at the discretion of the Warden, Head of Security, Captain or Magistrate. For Capital Crimes, see Enemy of the Corporation. Parolees are to be kept under surveillance and, should they commit another crime, be charged with it on top of their original sentence. Breaking parole disqualifies any chance of future parole. Prisoners breaking parole from Capital Crimes are to be executed upon capture. Parole Until Release
Refusal to Cooperate Non-cooperative behaviour/repeated attempts to escape. While already detained inside the brig and awaiting a sentence, acting in a manner which makes security waste time processing you. Attempting to resist/fleeing from processing or imprisonment is refusal to cooperate. This modifier can result in Permanent Imprisonment if it brings the sentence above 60 minutes. 50% addition
Repeat Offender To be brigged for the same offense more than twice. Offenses must not be committed as part of one crime spree, and must be separate repeat offenses. Upon the third sentencing for the same crime, five minutes is to be added. An additional five minutes is to be added for every successive imprisonment. After three applications of this modifier (on their fifth same-crime offense), the perpetrator is to be permabrigged. 5 minute cumulative addition on 3rd offense.

Permabrig on 5th offense.

Self Defense Acting to protect one's self, coworkers, or workplace. Persons intentionally getting involved in fights which occur in a department that isn't theirs is an act of vigilantism, not self-defense. Self-defense typically involves attempts to disarm or disengage, beating someone while they're down should be considered Assault unless the defender's life was in danger. Immediate Release
Surrender Willfully surrendering to Security. Coming to the brig, confessing what you've done, and taking the punishment. Getting arrested without a fuss is not surrender. 50% reduction

Contraband


  • It is the duty of crew to turn in C or S grade Contraband when found. Failure to turn in Contraband will result in charges.
Code Explanation Description
NC Non-Contraband items. These items are not to be charged as Contraband. The Contraband charge does not apply to any of these items. They may not be confiscated unless directly used in the commission of a crime.
C Standard Contraband items. These items are chargeable as Contraband. These items are to be confiscated and the owner is to be charged for Contraband. If used in committing a non-contraband related Major Crime, the owner is to be charged as an Enemy of the Corporation. The amount or variety of C-grade Contraband is irrelevant to the charge, it only applies once.
S Dangerous Contraband items. The owner is to be charged as an Enemy of the Corporation. Any person caught with a S-Grade contraband item is to be immediately charged as an Enemy of the Corporation. These items are considered to be highly dangerous and are to be immediately confiscated. The origin of the item is irrelevant to the charge.
Non-Contraband Items (NC)
Securebriefcase.png

Briefcase Full of Cash

DonksBox.png

Donk Pockets (Stimulants)

SyndicateShoes.png

No-Slip Shoes

Syndicate Playing Cards.png

Sharpened Playing Cards

Smuggler's Satchel.png

Smuggler's Satchel

SyndicateSuit.png

Space Suit

DuffleSyndiMed.png

Surgery Duffelbag

SyndieTank.png

Suspicious Oxygen Tank

SyndicateToolbox.png

Suspicious Toolbox

SyndicateBalloon.png

Syndicate Balloon

Syndicate Smoke.png

Syndicate Cigarettes

SWATmask.png

Syndicate Mask

SyndicateSoap.png

Syndicate Soap

Contraband Items (C)
Implant.png

Adrenal Implant

Cardboard Cutout.png

Adaptive Cardboard Cutout

Pinpointer.png

Advanced Pinpointer

Multitool.png

AI Detector

Ambrosiavulgarisseed.png

Ambrosia Cruciatus

Grenade.png

Banana Grenade

SyndiKey.png

Binary Translator Key

SyndicateBox.png

Boozy Shotgun Shells

Chameleon jumpsuit.gif

Chameleon Jumpsuit

Camera Bug.png

Camera Bug

Chameleon Stamp.png

Chameleon Stamp

Atmosjumpsuit.png

Contortionist's Jumpsuit

DartPistol.png

Dart Pistol

DNA Scrambler.png

DNA Scrambler

Flashlight.png

EMP Flashlight

FoamPistol.png

Foam Force Riot Pistol

RiotDart.png

Foam Force Riot Foam Dart

Implant.png

Freedom Implant

Traitorbelt.gif

Military/Traitor Belt

Black Gloves.png

Pickpocket's Gloves

Poison.png

Poison Bottle (Non-Lethal)

Ammo.gif

Standard Ammunition

Stimulants.png

Stimulants

Implant.png

Storage Implants

SyndiPistol.png

Syndicate Pistol

Sunglasses.png

Thermal Imaging Glasses

ThermalDrill.png

Thermal Safe Drill

UniversalSuppressor.png

Universal Supressor

Gas mask.png

Voice Changer

VoodooDoll.png

Voodoo Doll

Dangerous Contraband Items (S)
SyndiRevolver.png

.357 Revolver

AccessTuner.gif

Access Tuner

File:Id card.png

Agent ID Card

Artistic Toolbox.png

Artistic Toolbox

Clustergrenade.png

Atmos Grenades

Syndi Hardsuit.png

Blood Red Hardsuit

Ninjastar.png

Box of Throwing Weapons

Shotguncane.png

Cane Shotgun

Ntflag.png

Chameleon Flag

Chameleon projector.gif

Chameleon Projector

SecHud.png

Chameleon Security HUD

MiscCondiment.png

Chef's Excellence Special Sauce

Emag.png

Cryptographic Sequencer (Emag)

C4.gif

Composition C4

Cqcmanual.png

CQC Manual

PlushieCarp.png

Dehydrated Space Carp

Pda cartrige.png

Detomatix Cartridge

SyndicateBox.png

EMP Kit

Energy crossbow.png

Mini Energy Crossbow

Edagger.gif

Energy Dagger

Sword.gif

Energy Sword

D20.png

E20

Grenade.png

Feral Cat Grenade

Garrote.png

Fibre Wire Garrote

Pda cartrige.png

F.R.A.M.E Cartridge

Fingerless.png

Gloves of the North Star

Uploadmodule.png

Hacked AI Upload Module

Combathypo.gif

Holoparasites

Meat Cleaver.png

Meat Cleaver

Mindbatterer.png

Mind Batterer

Implant.png

Mindslave Implant

Godstaff blue.png

Missionary Starter Kit

Scroll1.png

Mysterious Scroll (Sleeping Carp)

Nanocalciuminjector.png

Nanocalcium Injector

Ammo2.gif

Non-Standard Ammunition

PizzaBomb.gif

Pizza Bomb

Poison.png

Poison Bottle (Lethal)

SingularityBeacon.gif

Power Beacon

Powerfist.png

Powerfist

Yellowgloves.png

Power Gloves

Powersink.gif

Powersink

WetFloorSign.png

Proximity Mine

Healthanalyzer.png

Radiation Laser

Rjammer.png

Radio Jammer

Rawtelecrystal.png

Raw Telecrystal

Scissors.png

Safety Scissors

Pen.png

Sleepy Pen

Syndicate Bomb.png

Syndicate Bomb

Chainsaw.gif

Syndicate Chainsaw

Syndicatedocs.gif

Syndicate Documents

SyndiKey.png

Syndicate Encryption Key

GunContra.gif

Syndicate Long Arms

SyndiMinibomb.png

Syndicate Minibomb

MMI empty.png

Syndicate MMI

SyndiPDA.png

Syndicate Uplink

GunTele.png

Telegun

Implant.png

Uplink Implant

Pipette.png

Viral Injector