Lawyer

From Paradise Station Wiki
Revision as of 22:33, 16 July 2014 by W3bster (talk | contribs)
Jump to navigation Jump to search

This article or section is ARCHIVED

This page references old code, or an old map no longer in use and is kept for historic purposes and/or roleplay information.


CIVILIAN

[[File:]]
Lawyer

Superiors: Head of Personnel
Difficulty: Medium
Guides: Space Law, Legal SOP
Access: Law Office, Courtroom
Duties: Advocate for prisoners, ensure Security is following protocol and Space Law


The Lawyer is tasked with the thankless job of providing legal aid to the crew. This tends to involve defending ciminals in trials, dealing with suits about Security or the company or anyone else they can think of for endangering the crew. Other duties include hassling the engineers and scientists over health and safety violations.

Duties

  • Consult on Space Law. Be present when people are imprisoned, so you can give the correct time. You should keep Space Law up in your browser for this, and be sure to explain the sentence for each crime and the total time. In some cases you may argue for reduced sentence times based on mitigating factors (e.g. good behaviour, insanity), but don't push the issue too hard.
  • Ascertain guilt or innocence. When a suspect is brought in, check the stories of officers. You may be able to convince them when they either have the wrong person or if they committed a lesser crime that thought. Use your forensics scanner on physical evidence brought against your client ("your client" being any suspect brought in).
  • Get medical care for inmates. Arresting officers need to get back to their patrols; they'll appreciate it if you keep medbay informed of any injured prisoners. Organizing a brig medic may be useful.
  • Clean up the brig. You're going to spend most of your time here, so keep it clean. The Warden needs the help. The brig is one of the messiest places on the station.
  • Let released inmates out of the brig. When their time is up, bring them their belongings (sometimes they are kept in the evidence room), let them out of the brig, and set their security record to "Released".
  • Participate in trials. An unfortunately small part of your job. You can sometimes get trials for inmates or when you can convince the Head of Security that it would be a good idea. Fortunate lawyers may get the chance to defend high profile persons, like wizards.
  • Litigation. Health, safety, and human rights violations abound on the station, but be warned that actually getting anything done about it will test your law skills.

Tips

You begin the round in your office with with a blue or purple suit, black shoes, a backpack containing a Forensic Scanner, a briefcase, a PDA the standard Radio Headset, a Box and a pen.

  • A Security headset may be useful to help tell whether security is doing its job properly.
  • Be useful, but don't be annoying. Getting in people's way will make it much less likely they'll help you, or even talk to you.
  • Study Space Law and learn it by heart. It'll help for those cases of unclear brig times.

Traitoring

If you can get access, try grabbing a full complement of combat gear. Your briefcase can fit the contents of a toolbox in it, but is considerably less suspicious than carrying a toolbox around.

Legacy

The Lawyer job has since been removed and lives on as an alternate title for the Internal Affairs Agent. His suit and its variants can be found in Internal Affairs.

Template:Jobs