Difference between revisions of "Guide to Space Exploration"

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== Space Exploration and You! ==  
== Space Exploration and You! ==  
   
   
The NNS Cyberiad is not alone in its orbit. Though it’s often not relevant to the goings-on inside the station, the cold expanse of the space around it holds many opportunities.
The NNS Cyberiad is not alone in its orbit. Though it’s often not relevant to the goings-on inside the station, the cold expanse of the space around it holds many opportunities. Space is divided into regions called ‘Z-levels’ that are separated by a boundary wall. In total there are 8 Z-levels. This guide aims help you navigate, explore, and survive journeys through the harsh dark ocean of stars and space ruins.  
Space is divided into regions called ‘Z-levels’ (insert numerical designation of Z-levels here)that are separated by a boundary wall. In total, there are (insert amount of Z-levels), and this guide will help you navigate, explore and survive journeys through them.  


This guide is most relevant to [[Mechanic|Mechanics]], as they are usually the ones leaving to explore the far reaches of space around the station, however, this guide is not limited to them, and is useful no matter what occupation you are. If you’re planning a trip to space, it is probably best to give this guide a read.  
This guide is most relevant to [[Mechanic|Mechanics]], as they are usually the ones leaving to explore the far reaches of space around the station, however, this guide is not limited to them, and is useful no matter what occupation you are. If you’re planning a trip to space, it is probably best to give this guide a read.  
One of the most important objects in a space explorers arsenal is a ‘GPS’. These small devices display the coordinates of its current location, the z-level it resides on, as well as all other GPS locations, and their respective Z-levels. Something that should be kept in mind when exploring these levels, is that telecommunications are only available where a telecommunication console has been set up, which at shift start is both the cyberiad (Z-level 1) and it’s telecommunications satellite (Z-level 3). GPS is the most effective way for people to know where you are located while travelling, so its importance cannot be understated.
 
One of the most important devices in a space explorer's arsenal is a ‘GPS’. These small devices display the coordinates of its current location, the z-level it resides on, as well as all other GPS locations, and their respective Z-levels. Something that should be kept in mind when exploring these levels, is that telecommunications are only available where a telecommunication relay has been set up, which at shift start is both the [[NSS Cyberiad|Cyberiad]] (Z-level 1) and [[Lavaland]] (Z-level 3). GPS is the most effective way for people to know where you are located while traveling, so if you're in an emergency someone can find you.


== GPS Coordinates and Mechanics ==
== GPS Coordinates and Mechanics ==
  When exploring space, always remember- GPS GPS GPS (Going Places Spacewise Generally Puts Spacepeople in Great Personal Sdanger)
  When exploring space, always remember- GPS GPS GPS (Going Places Spacewise Generally Puts Space-people in Great Personal Sdanger)


A GPS can be named with up to four letters, via using the item and clicking ‘Set name’, and usually, it is best to set a unique identifier to be easily recognized. (Insert picture here)
A GPS can be named with up to four letters, via using the item and clicking ‘Set name’, and usually, it is best to set a unique identifier to be easily recognized. (Insert picture here)
Once you have named your GPS, you will find three numbers next to the name, these represent your location.
Once you have named your GPS, you will find three numbers next to the name, these represent your X,Y, and Z coordinates.


[[File:GPSGuide.png]]
[[File:GPSGuide.png]]
Line 22: Line 17:
=== X-level and Y-level ===
=== X-level and Y-level ===


The first number is your ‘X-level’. This indicates your horizontal location within your current ‘Z-level’. It ranges from 0 to the west and 255 to the east. The second number, your ‘Y-level’ works exactly the same, but vertical, with the south being 0 and north being 255. Using your X  and Y coordinates, you can pinpoint where you are. These numbers are also found on crew trackers on the station.
The first number is your ‘X-level’. This indicates your horizontal location within your current ‘Z-level’. It ranges from 0 to and 255. The second number, your ‘Y-level’, works exactly the same, but is vertical, with the south being 0 and north being 255. Using your X  and Y coordinates, you can pinpoint where you are. These numbers are also found on crew trackers on the station.


=== Z-level ===
=== Z-level ===


The third and final number is your current Z-level. These range from 1 to 13. Z-levels 1 to 6 each feature structures within them which remain static and do not alter location within the Z-level. Z-levels 7-13 however, are unstable and will create random explorable locations within them, between shifts.
The third and final number is your current Z-level. These range from 1 to 8. Z-levels 1 to 3 each feature structures within them which remain static and do not alter location within the Z-level. Z-level 4 is the gateway location. Z-levels 5-8 however, are unstable and will create random explorable locations within them, between shifts.


=== Traversing Space ===
=== Traversing Space ===


Traversing the Z-levels can be a confusing process. Once the shift has started, the layout of space is generated, and the Z-level adjacencies link up semi-randomly. For example going off the East side of Z-level 1 may lead you to Z-level 3 one shift, but Z-level 4 the next. Therefore the clever space explorer makes a mental map as they go.  
Traversing the Z-levels can be a confusing process. Once the shift has started, the layout of space is generated, and the Z-levels link up semi-randomly. For example, going off the East side of Z-level 5 may lead you to Z-level 6 one shift, but Z-level 4 the next. Therefore the clever space explorer makes a mental map as they go.  


The most confusing aspect of space travel is the concept of Loops. A Z-level may lead to the other side of itself, rather than to a different Z-level, thus looping.
The most confusing aspect of space travel is the concept of Loops. A Z-level may lead to the other side of itself, rather than to a different Z-level, thus looping. This means, objects and explorers that go off of one end of the Z-level, could arrive on the other side. Not only is this very inconvenient for space travel, but people throwing things out into space might have them return to them moments later at high speeds.
This means, objects and explorers that go off of one end of the Z-level, could arrive on the other side. Not only is this very inconvenient for space travel, but people throwing things out into space might have them return to them moments later at high speeds.


[[File:LoopingSmaller.png]]
[[File:LoopingSmaller.png]]
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== Z-Level Locations ==
== Z-Level Locations ==


As Z-levels 1 through 6 are stable enough to feature permanent installations, this guide will list the features of each Z-level, however, there are some secrets that are unknown to NT, and must be discovered by the explorers themselves.


----
=== The Cyberiad | Z-1 ===


=== 1. The Cyberiad ===
[[File:CyberiadLevel.png|right|200px]]


[[File:CyberiadLevel.png]]


Home sweet chaotic home.  The station is the only feature of this Z-level, not that it needs anything else.


''Telecommunications:'' '''Yes'''
Home sweet chaotic home.  The station is the only feature of this Z-level, not that it needs anything else.<br>


----


=== 2. Central Command ===
The [[NSS Cyberiad]] is essentially the central hub for accessing any other Z-levels. Besides other bluespace means, it is currently the only way to get to Central Command, [[Guide to Space Exploration#Lavaland|Lavaland]], and any [[Guide to Space Exploration#Gateway|Gateway]] missions. It is a good place for space explorers to restock food, oxygen, and materials that are essential for exploring space. It is also home to the [[Mechanic]] who, if not already out in space, can provide you with a space pod(with a price tag attached of course) making traversing space much safer, faster, and easier. You may want to avoid or leave this Z-level if [[Nuclear Agent|certain]] [[Cultist|people]] are about to make the Cyberiad very uninhabitable


[[File:CCLevel.png]]


This Z-level is only accessible via escaping the Cyberiad though Pod or Escape shuttle, and is otherwise impossible to get to. CC does not want any nosy space explorers poking around. ERT Ships are also known to rescue crewmembers back to CC from time to time, but don’t rely on it.
''Telecommunications:'' '''Yes'''
The cargo shuttle collects its cargo from this Z-level as well, though it won’t launch with anyone inside it (Yes, even if you hide in a locker.)


''Telecommunications:'' '''Yes'''
'''Not accessible via space.'''


----
----


=== 3. Telecommunication Satellite ===
=== Central Command | Z-2 ===


[[File:TelecomsLevel.png]]
[[File:CCLevel.png|right|200px]]


The secure satellite that is responsible for the Telecommunications of the Cyberiad. As such, it is heavily reinforced and restricted to most of the crew. Large solar panels insure consistent power to the satellite, if the AI or command staff remember to set them up. A storage room holding spare parts to repair and replace the telecommunication machines can be found on the east side of the satellite, while a pathway to the inner workings of the communication satellite lay to the west, with both pathways defended by laser turrets. The main method of getting on to this satellite Is usually teleportation.
A derelict signal emanating from a medical class ship has also been detected coming from this Z-level, though it's unconfirmed.


''Telecommunications:'' '''Yes'''
This Z-level is home to the higher-ups in charge of the Cyberiad. You have to be pretty important to be here. Besides being an [[Emergency Response Team|ERT Member]] or on a visit by special permission the only way to get here is escaping the Cyberiad through [[Escape Pods]] or the [[Escape Shuttle]]. [[Central Command]] does not want any nosy space explorers poking around and you may meet an SOO who will ensure a quick demise if you're trespassing. ERT Ships are also known to rescue crewmembers back to Central Command from time to time but don’t rely on it.


----


=== 4. Engineering Satellite and Construction Site ===
The Gamma Armory is docked on this Z-level until the Cyberiad needs it and the cargo shuttle collects its cargo from this Z-level as well, though it won’t launch with anyone inside it (Yes, even if you hide in a locker).


[[File:Engisat.png]]


A small engineering outpost that features a few engineering hardsuits, resources and comforts, is set up to allow for the construction of an in-progress station often called ‘Beta Station’. The Engineering satellite can also be accessed via the small shuttle, that goes from the Engineering Satellite, to a dock near main engineering on the Cyberiad.
''Telecommunications:'' '''Yes'''
Construction site, or Beta station, the second most prominent place in this Z-level, features an Atmospheric system and an Engine that can both be set up to allow for both power and internal atmospherics in the station.


Reports of illicit substances coming from Engineering satellite were reported long ago, perhaps there is another location that can be found on this Z-level, though it would be up to someone else to find it.
'''Not accessible via space.'''


''Telecommunications:'' '''Must be setup'''
----


----
=== Lavaland | Z-3 ===


=== 5. Lavaland ===
[[File:LavalandLevel.png|right|200px]]


[[File:LavalandLevel.png]]


Home to miners and deadly creatures, this is the planet you see behind the station.  
Home to miners and deadly creatures, this is the planet you see behind the station.  
Lavaland. Unreachable Via space, as it’s actually the surface of the planet, the only way to get to Lavaland is teleportation or the mining shuttle found in Cargo. This Z-level is one of the more unique, and most of the advice given in this guide will be irrelevant if you decide to explore the surface. To know more about Lavaland and the dangers held on its surface, please see the [[Guide to Mining|Guide to Mining]].
[[Lavaland]] is quite unreachable, as it’s actually the surface of the planet; the only way to get to Lavaland is teleportation or the mining shuttle found in Cargo unless you fancy burning up in the atmosphere. This Z-level is one of the more unique Z-levels and is very unlike exploring space. If you decide to explore the surface, see the [[Guide to Mining]]. Lavaland comes with its own ruins and [[Ash Walker|friendly]] [[Megafauna|inhabitants]]. Make sure to come prepared before coming down here.
 
For the most part, only the [[Quartermaster|QM]], [[Shaft Miner|Shaft Miners]], and the [[Head of Personnel|HOP]] have access to get to Lavaland.
<div class="toccolours mw-collapsible mw-collapsed" style="width:400px; overflow:auto;">
<div style="font-weight:bold;line-height:1.6;">Lavaland Ruins and Locations(Spoilers)</div>
<div class="mw-collapsible-content">
Will be added at a later date,
</div></div>




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----
----


=== 6. USSP Sector ===
=== Gateway | Z-4 ===


[[File:USSPLevel.png]]
[[File:GatewayLevel.png|right|150px]]


This space is known to be the location of a USSP station. Contact was never regular, but recently it has been non-existent. A Russian radio station remained broadcasting for a while after the cessation of contact, however, perhaps there were two different Russian installations in the sector…


Other than that, the sector seems quite bland. Just the occasional very large asteroid, which likely holds nothing more than a handful of precious metals…
Space is not the only avenue of exploration. This Z-level is only available through the advanced technology on the Cyberaid known as the [[Gateway|‘Gateway’]]. There are many locations it can link to, each carrying a varying level of danger and reward, however, none are accessible via space. The [[Gateway|Gateway]] leads to Z-level 4, but is a special circumstance, as where exactly it leads will always be random. It is unique, however, due to the fact that the [[Gateway|Gateway]] is the only way in or out of the Z-level. The Gateway can either be a safe place that would be a fun location for the crew or an inhospitable area devoid of atmosphere and full of many many angry mobs. You need to be an [[Explorer]] or member of command in order to access this area.


''Telecommunications:'' '''Must be setup'''


----


=== 7,9-12 Unknown Space ===
''Telecommunications:'' '''Dependent on Gateway Level'''


[[File:Space.png]]
'''Not accessible via Space.'''


Uncharted Sectors that constantly rearrange their content at the start of each shift. The frontiers of space, which could hide unique and interesting space ruins. There’s many rewards for a patient explorer out here, as well as quite a bit of risk.
----


''Telecommunications:'' '''No'''


----
=== Unknown Space | Z-5 through Z-8 ===
 
[[File:Space.png|right|200px]]


=== 8. Gateway ===
Z-levels 5-8 are largely unknown swathes of space. This dark expanse is, for the most part, empty; Z-level 8 is only space and contains no space ruins. In Z-levels 5-7 there are various derelict stations, scuttled ships, and ancient dangers. Venturing out here can give you a sense of just how small and insipient you are in the grand scheme of things. The atmosphere of these Z-levels can be described as eerie and creepy. It is up to you to discover the mysteries of deep space- you may even discover that you aren't alone out there.


[[File:GatewayLevel.png]]


Space is not the only avenue of exploration. This Z-level is only available through the advanced technology on the Cyberaid known as the [[Gateway|‘Gateway’]]. There’s many locations it can link to, each carrying a varying level of danger and reward, however, none are accessible via space. The [[Gateway|Gateway]] leads to Z-level 8, but is a special circumstance, as where exactly it leads will always be random, much like the other Z-levels of 7 and over, it is unique however due to the fact that the [[Gateway|Gateway]] is the only way in or out of the Z-level.
<div class="toccolours mw-collapsible mw-collapsed" style="width:400px; overflow:auto;">
<div style="font-weight:bold;line-height:1.6;">The Various Space Ruins you can Discover(Spoilers)</div>
<div class="mw-collapsible-content">
* [[Abandoned Satellite]]
* [[Abandoned Ship]]
* [[Abandoned Drug Lab]]
* [[Abandoned Mining Station]]
* [[Abandoned Teleporter]]
* [[Derelict Teleporter]]
* [[Russian Derelict]]
* [[Suspicious Supply Depot]]
* [[Shuttle Crash Site]]
* [[Telecoms Satellite]]
</div></div>


''Telecommunications:'' '''Dependent on Gateway Level'''


'''Not accessible via Space.'''
''Telecommunications:'' '''No'''


----
----
[[Category:Guides]]

Revision as of 20:12, 26 December 2020

Space Exploration and You!

The NNS Cyberiad is not alone in its orbit. Though it’s often not relevant to the goings-on inside the station, the cold expanse of the space around it holds many opportunities. Space is divided into regions called ‘Z-levels’ that are separated by a boundary wall. In total there are 8 Z-levels. This guide aims help you navigate, explore, and survive journeys through the harsh dark ocean of stars and space ruins.

This guide is most relevant to Mechanics, as they are usually the ones leaving to explore the far reaches of space around the station, however, this guide is not limited to them, and is useful no matter what occupation you are. If you’re planning a trip to space, it is probably best to give this guide a read.

One of the most important devices in a space explorer's arsenal is a ‘GPS’. These small devices display the coordinates of its current location, the z-level it resides on, as well as all other GPS locations, and their respective Z-levels. Something that should be kept in mind when exploring these levels, is that telecommunications are only available where a telecommunication relay has been set up, which at shift start is both the Cyberiad (Z-level 1) and Lavaland (Z-level 3). GPS is the most effective way for people to know where you are located while traveling, so if you're in an emergency someone can find you.

GPS Coordinates and Mechanics

When exploring space, always remember- GPS GPS GPS (Going Places Spacewise Generally Puts Space-people in Great Personal Sdanger)

A GPS can be named with up to four letters, via using the item and clicking ‘Set name’, and usually, it is best to set a unique identifier to be easily recognized. (Insert picture here) Once you have named your GPS, you will find three numbers next to the name, these represent your X,Y, and Z coordinates.

GPSGuide.png

X-level and Y-level

The first number is your ‘X-level’. This indicates your horizontal location within your current ‘Z-level’. It ranges from 0 to and 255. The second number, your ‘Y-level’, works exactly the same, but is vertical, with the south being 0 and north being 255. Using your X and Y coordinates, you can pinpoint where you are. These numbers are also found on crew trackers on the station.

Z-level

The third and final number is your current Z-level. These range from 1 to 8. Z-levels 1 to 3 each feature structures within them which remain static and do not alter location within the Z-level. Z-level 4 is the gateway location. Z-levels 5-8 however, are unstable and will create random explorable locations within them, between shifts.

Traversing Space

Traversing the Z-levels can be a confusing process. Once the shift has started, the layout of space is generated, and the Z-levels link up semi-randomly. For example, going off the East side of Z-level 5 may lead you to Z-level 6 one shift, but Z-level 4 the next. Therefore the clever space explorer makes a mental map as they go.

The most confusing aspect of space travel is the concept of Loops. A Z-level may lead to the other side of itself, rather than to a different Z-level, thus looping. This means, objects and explorers that go off of one end of the Z-level, could arrive on the other side. Not only is this very inconvenient for space travel, but people throwing things out into space might have them return to them moments later at high speeds.

File:LoopingSmaller.png

Z-Level Locations

The Cyberiad | Z-1

CyberiadLevel.png


Home sweet chaotic home. The station is the only feature of this Z-level, not that it needs anything else.


The NSS Cyberiad is essentially the central hub for accessing any other Z-levels. Besides other bluespace means, it is currently the only way to get to Central Command, Lavaland, and any Gateway missions. It is a good place for space explorers to restock food, oxygen, and materials that are essential for exploring space. It is also home to the Mechanic who, if not already out in space, can provide you with a space pod(with a price tag attached of course) making traversing space much safer, faster, and easier. You may want to avoid or leave this Z-level if certain people are about to make the Cyberiad very uninhabitable


Telecommunications: Yes



Central Command | Z-2

CCLevel.png


This Z-level is home to the higher-ups in charge of the Cyberiad. You have to be pretty important to be here. Besides being an ERT Member or on a visit by special permission the only way to get here is escaping the Cyberiad through Escape Pods or the Escape Shuttle. Central Command does not want any nosy space explorers poking around and you may meet an SOO who will ensure a quick demise if you're trespassing. ERT Ships are also known to rescue crewmembers back to Central Command from time to time but don’t rely on it.


The Gamma Armory is docked on this Z-level until the Cyberiad needs it and the cargo shuttle collects its cargo from this Z-level as well, though it won’t launch with anyone inside it (Yes, even if you hide in a locker).


Telecommunications: Yes

Not accessible via space.


Lavaland | Z-3

LavalandLevel.png


Home to miners and deadly creatures, this is the planet you see behind the station. Lavaland is quite unreachable, as it’s actually the surface of the planet; the only way to get to Lavaland is teleportation or the mining shuttle found in Cargo unless you fancy burning up in the atmosphere. This Z-level is one of the more unique Z-levels and is very unlike exploring space. If you decide to explore the surface, see the Guide to Mining. Lavaland comes with its own ruins and friendly inhabitants. Make sure to come prepared before coming down here.

For the most part, only the QM, Shaft Miners, and the HOP have access to get to Lavaland.

Lavaland Ruins and Locations(Spoilers)

Will be added at a later date,


Telecommunications: Yes

Not accessible via space


Gateway | Z-4


Space is not the only avenue of exploration. This Z-level is only available through the advanced technology on the Cyberaid known as the ‘Gateway’. There are many locations it can link to, each carrying a varying level of danger and reward, however, none are accessible via space. The Gateway leads to Z-level 4, but is a special circumstance, as where exactly it leads will always be random. It is unique, however, due to the fact that the Gateway is the only way in or out of the Z-level. The Gateway can either be a safe place that would be a fun location for the crew or an inhospitable area devoid of atmosphere and full of many many angry mobs. You need to be an Explorer or member of command in order to access this area.


Telecommunications: Dependent on Gateway Level

Not accessible via Space.



Unknown Space | Z-5 through Z-8

Space.png

Z-levels 5-8 are largely unknown swathes of space. This dark expanse is, for the most part, empty; Z-level 8 is only space and contains no space ruins. In Z-levels 5-7 there are various derelict stations, scuttled ships, and ancient dangers. Venturing out here can give you a sense of just how small and insipient you are in the grand scheme of things. The atmosphere of these Z-levels can be described as eerie and creepy. It is up to you to discover the mysteries of deep space- you may even discover that you aren't alone out there.



Telecommunications: No