Difference between revisions of "Apparel"

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!Space Helmet <br> [[file:SpaceHelmet.png|64px]]
!Space Helmet <br> [[file:SpaceHelmet.png|64px]]
|Prevents damage in a place where there are no pressure
|Prevents environmental damage in high and low-pressure environments.
|-
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!Welding Helmet <br> [[file:WeldingHelmet.png]]
!Welding Helmet <br> [[file:WeldingHelmet.png]]
|Protects you from eye damage whenever you're using Welding Tools.
|Protects you from eye damage when welding.
|}
|}



Revision as of 01:02, 29 June 2021

This page needs to be rewritten
REASON:
Needs reformatting as well as some better design/structural ideas. Could use some more informational content.

Jumpsuits

Having a jumpsuit is extremely important. Without a jumpsuit you will not have an ID slot, a belt slot, or any pocket slots. The jumpsuit is also useful in identifying your department at a glance, and can be used as part of a disguise.

In addition, (most) jumpsuits have a full suite of sensors that can be toggled and adjusted by right-clicking on it. They can give out data to the bridge including your location, your health, and your mortality. Used by the Chief Medical Officer and other Heads of Staff to locate you in case you go missing.

Depending on how high you set yours, more information will be available to Crew Monitoring Consoles.

  1. Off: Tells them nothing. You don't even show up on the monitor. Useful if security is looking for you.
  2. Binary Life Signs: Tells them if you are alive or deceased. The name that shows up on the monitor is the same one on the ID that is being worn. If no ID is worn, you will show up as 'Unknown'.
  3. Vital Tracker: Tells them what your vital statistics are. Separates damage by Suffocation, Toxin, Burn, and Brute.
  4. Tracking Beacon: The maximum level. Tells anyone who wants to track you your precise location, including coordinates.
Item Description
Jumpsuits
Chameleon jumpsuit.gif
A basic full body suit that comes in a variety of colors. Also comes in department and role-specific variants.
Tactical Turtleneck
Tacticalturtleneck.png
Many Syndicate operatives use these, including Nuclear Agents and the SIT. A nice, fit yet suspicious-looking turtleneck. You look like you're ready to roll out.
Tacticool Turtleneck
Tacticalturtleneck.png
For only the coolest people on station. Has no suit sensors attached to it, for when you're too badass to live.
Wizard Robe
Wizard Robe.png
This is needed in order for Wizards to reach their full potential. It is an iconic blue magical robe worn by the Space Wizard Federation. Feels soft and magical to the touch.

External Wear

Exosuits are items that can be worn over your jumpsuit in the Exosuit Slot. Some of them contain additional pockets you can fit small items in.

Item Description
Suit Jacket
Suit.png
Looks pretty snazzy and lets people know you mean business. Can hold two items in the suit jacket pockets.
Lab Coat
Labcoat.png
All Scientists and most Medical Doctors start with this. Can hold two items.
Bio Suit
BioSuit.png
The Bio Suit, short for bio-hazardous suit, protects from direct exposure to chemicals and disease. Wearing one increases your immunity and is one more barrier between you and the chemist
EVA Suit
EVASuit.png
The Extra-Vehicular Activity (EVA) Suit is worn to keep a person alive in the harsh environment of outer space, vacuums, and extreme temperatures.

Masks

Items you wear on your face. Some of them can be connected to a gas tank for internals.

Item Description
Gas Mask
Gasmasks.gif
Inside fire safety lockers. Both types can be found in Engineering and Maintenance tunnels. Using it to filter out any contaminations in the air as well as it functions as an internals mask.
Breath Mask
BreathMask.png
Provided to all employees in their O2 kits. Can be worn in conjunction with a air tank to ensure a steady supply of O2.
Sterile Mask
Sterilemask.png
Helps prevent the spread of airborne viruses, as well as preventing infections during surgery.
Muzzle
Muzzle.png
Can prevent vampires from biting people, or prevent annoying people from talking.
Bandanna
Bandanna.png
These can be worn on your head as well as your face. If worn on your face they can hide your identity. Also looks pretty gangsta.

Headgear

For all your head covering needs.

Item Description
Space Helmet
SpaceHelmet.png
Prevents environmental damage in high and low-pressure environments.
Welding Helmet
WeldingHelmet.png
Protects you from eye damage when welding.

Shoes

Items you wear on your feet. If you step in blood your shoes will get dirty, leaving noticeable bloody shoeprints.

Item Description
Shoes
Brshoe.png
Protecting your feet from glass, making you walk faster. They Come in many shapes and sizes, and are all functionally equivalent.
Janitor's Galoshes
Jshoe.png
They prevent you from slipping on everything but lube.
Magnetic Boots (Magboots)
Magboots.png
Prevents unintentional movement whilst in space, and slows you down greatly for careful, deliberate movement.
Wizard's Sandals
Sandals.png
A seemingly magical pair of sandals. Fitted for a rather wizardly individual.

Gloves

For when you don't wanna leave fingerprints lying around, and to keep your hands warm.

Item Description
Black Gloves
File:BGloves.png
A standard-issue pair of one-size-fits-all gloves. Prevents the wearer from contaminating evidence with their fingerprints. Also come in finger-less styles.
Forensics Gloves
ForensicsGloves.png
A special pair of Detective's gloves, which prevent the wearer from contaminating evidence with their fingerprints. Detectives are always required to wear this during investigations. Also useful for preventing self-incrimination as a traitor.
Krav Maga Gloves
Kravgloves.png
These gloves bestow the wearer martial knowledge in the arts of Krav Maga through the use of advanced cybernetics and nanochips embedded inside them. Issued to the warden, they allow the wearer to trip, lung punch, and throat chop enemy combatants.
Nitrile Gloves
Nitrilegloves.png
Prevent the spread of viruses and bacteria. Vital to prevent infections during surgery.
Botanist's Gloves
BoGlove.png
Botanists start with these. A pair of useful gardener gloves that are suited for handling some plants.
Boxing Gloves
Boxinggloves.png
Padded boxing gloves that are ready to rumble. Only does stamina damage.
Captain Gloves
Captaingloves.png
A pair of one-of-a-kind gloves issued to the Captain.
Insulated Gloves
Yellowgloves.png
Out of all the gloves people wear, these are some of the most important, due to their rarity and necessity in hacking.

Belts

Items you can wear on your belt slot for additional storage.

Item Description
Tool Belt
Toolbelt.png
Tool belts can hold small items, though they're mostly used for tools as the name would suggest.
Medical Belt
Medicalbelt.png
Holds various medical items (automendors, medicines, hypospray, etc.)
Security Belt
Secbelt.png
Holds various security items (baton, handcuffs, pepperspray, etc.)
Janitor's Belt
Jani Belt.png
Holds janitorial items (space cleaner, light replacer, flyswatter, soap, etc.)

Eyewear

Item Location Purpose Strategy Description
Prescription Glasses
PGlasses.png
Just about anywhere in the Medbay Fixes eye damage that are caused by any flashes. You can set your character to need glasses by default in the Disabilities tag. Wear this if you're blind enough to see anything. A nerd-looking pair of glasses, designed to fix short-sightedness. Made by Nerd. Co.
MedHUDSunglasses
MedHudglasses.png
Blueshield's Office. The Brig Physician also starts with them. Combines Sunglasses and Medical HUD The Blueshield and Brig Physician start with these, allow you to see patient status along with resistance to flashes. The blue tint makes it cooler.
Health Scanner HUD
MedGlasses.png
Surgery, Chief Medical Officer's Office Seeing a visual overlay of people's health. Use it to prioritize critical patients. Looks like a scouter.
Security HUD
SecGlasses.png
Loadout, you must be a Security Officer to allow this to be in your loadout. Seeing ID access/arrest status of other people. Useless since the addition of the HUDsunglasses, as this one has no flash protection. Looks like a RED scouter.