Difference between revisions of "User:Imnotthesharpest"

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m (lil better)
m (→‎Circuit Imprinter: reconsideration)
 
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{| class="wikitable" style="width:100%;"
{| class="wikitable" style="width:100%;"
|+ '''Sharpests Unofficial Color Standards'''
|+ '''Sharpests Unofficial Color Standards'''
! colspan="3" | Main Departments
! colspan="4" | Main Departments
|-
|-
! '''Department''' || '''Header''' || '''Background'''
! '''Department''' || '''Header''' || '''Background''' || '''Body Text'''
|-
|-
| Service
| Service
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funny flag <br>
funny flag <br>
Edit from a random vox: This flag is indeed funni
Edit from a random vox: This flag is indeed funni
 
<br><br>I am the collector of all three bluespace crystals<br>
[[file:Bluespace Crystal.png]][[file:Bspace crystal.png]][[file:BSPoly crystal.png]]
===Wiki Pages I edited===
===Wiki Pages I edited===
''The header says it all'' <br> <br>
''The header says it all'' <br> <br>
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*[[Crafting]]
*[[Crafting]]
*[[Guide to Cadavers]]
*[[Guide to Cadavers]]
*[[AI]]
Currently editing this page:
Currently editing this page:
*[[Research Items]]
*[[Research Items]]


{| width="20%" class="wikitable"
| colspan='2' style="color:white;background:#990099;text-align:center;" | '''My checklist for Research Items'''
|-
|
{| class="wikitable"
| colspan='2' style="color:white;background:#30A055;text-align:center;" | '''Part One, the Easy Part'''
|- style="background:#C8EFD3;"
| width="1%" | ✓
| Fix that Science Department thing
|- style="background:#C8EFD3;"
|✓
| Compact the Research Computers Section
|- style="background:#C8EFD3;"
|✓
| Remove "MW-Collapsible" from the tables
|- style="background:#C8EFD3;"
|✓
| Standardize the colours for the page
|-
| colspan='2' style="color:white;background:#AD1818;text-align:center;" | '''Part Two, the Hard Part'''
|- style="background:#EF958D;"
|⤏
| Rework the Circuit Imprinter section
|- style="background:#EF958D;"
|✗
| Rework the Protolathe section
|- style="background:#EF958D;"
|✗
| Rework the Exosuit Fabricator section
|-
| colspan='2' style="color:white;background:#7F1E6F;text-align:center;" | '''Part Three, the Tedious Part'''
|- style="background:#C48DBD;"
|✗
| Do a final update of Information
|}
|}




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== Circuit Imprinter ==
== Circuit Imprinter ==
[[File:Circuit_imprinter.png|left]]  This industrial printer requires glass, sulfuric acid, and occasionally gold and diamond. Each board requires different levels of data theory and materials research, and some require specific field advancement, such as biological or blue-space. With gold, you can make AI law modules, or AI related circuit boards. Machine boards can also be built in the Circuit Constructor, including [[roboticist|mech suits]] and power generators.
<div style="height:5em;">[[File:Circuit_imprinter.png|left]]  This industrial printer requires glass, sulfuric acid, and occasionally gold and diamond. Each board requires different levels of data theory and materials research, and some require specific field advancement, such as biological or blue-space. With gold, you can make AI law modules, or AI related circuit boards. Machine boards can also be built in the Circuit Constructor, including [[roboticist|mech suits]] and power generators.</div>
 
<tabs container="width:80%;"><tab name="AI Modules" inline>
</tab><tab name="Computer Boards" inline>
</tab><tab name="Engineering Machinery" inline>
</tab><tab name="Exosuit Modules" inline>
</tab><tab name="Hydroponics Machinery" inline>
</tab><tab name="Misc Machinery" inline>
</tab><tab name="Research Machinery" inline>
</tab><tab name="Subspace Telecomms" inline>
</tab><tab name="Teleportation Machinery" inline>
</tab></tabs>


<tabs>
<tabs container="width:80%;"><tab name="option" inline>
<tab name="AI Modules">
{| style="width:100%;"
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#A06DA0' width:150px;                 |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
|-
|-
![[File:AICircuitboard.png]]
| width=50% |
|AI Module (Freeform)
{| class="wikitable" style="width:100%;"
|An AI module that allows you to add a single low-priority custom law to an AI.
|- style="vertical-align:top;"
|5 Data Theory<br>4 Materials<br>
| width="20%" style="background:#D4B8EE;text-align:center;" | '''Bag of Holding''' <br> [[File:Holdpack.gif]]
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]100 Gold<br>
| width="80%" |
{| style="width:100%;"
|- style="vertical-align:top;"
| style="background:#64487F;color:white;text-align:center; | '''Description'''
|-
|-
![[File:GreenAICircuitboard.png]]
| A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised.
|AI Module (oneCrewMember)
|}
|Gives an AI the OneHuman lawset, which designates a single person as the only "human" on station.
|6 Data Theory<br>4 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br>
|-
|-
![[File:AICircuitboard.png]]
| colspan='2' |
|AI Module (OxygenIsToxicToHumans)
{| style="width:100%;"
|A dangerous module that instructs an AI to remove all oxygen from the station.
|- style="vertical-align:top;"
|4 Data Theory<br>2 Biotech<br>4 Materials<br>
| style="background:#64487F;color:white;text-align:center;width:50%" | '''Levels'''
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]100 Gold<br>
| style="background:#64487F;color:white;text-align:center;width:50%" | '''Materials'''
|-
|-
![[File:RedAICircuitboard.png]]
| <span style="display:Inline-Flex;">7 Bluespace</span> <span style="display:Inline-Flex;">5 Materials</span> <span style="display:Inline-Flex;">7 Engineering</span> <span style="display:Inline-Flex;">6 Plasma</span>
|AI Module (ProtectStation)
| {{materials|Uranium=250|Gold=3000|Diamond=1500|Bluespace=2000}}
|Another dangerous module, this law instructs the AI to protect the station at all costs, killing anyone who damages it.
|}
|5 Data Theory<br>4 Materials<br>
|}
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]100 Gold<br>
| width=50% |
{| class="wikitable" style="width:100%;"
|- style="vertical-align:top;"
| width="20%" style="background:#D4B8EE;text-align:center;" | '''Bag of Holding''' <br> [[File:Holdpack.gif]]
| width="80%" |
{| style="width:100%;"
|- style="vertical-align:top;"
| style="background:#64487F;color:white;text-align:center; | '''Description'''
|-
|-
![[File:AICircuitboard.png]]
| A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised.
|AI Module (Purge)
|}
|Slightly less dangerous than it sounds, this module simply removes an AI's laws completely. Doesn't work on Malfunctioning AI units.
|5 Data Theory<br>6 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br>
|-
|-
![[File:AICircuitboard.png]]
| colspan='2' |
|AI Module (Quarantine)
{| style="width:100%;"
|A lawset built for biohazard containment, no crewmembers are allowed to leave the station while this lawset is in effect.
|- style="vertical-align:top;"
|3 Data Theory<br>2 Biotech<br>4 Materials<br>
| style="background:#64487F;color:white;text-align:center;width:50%" | '''Levels'''
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]100 Gold<br>
| style="background:#64487F;color:white;text-align:center;width:50%" | '''Materials'''
|-
|-
![[File:AICircuitboard.png]]
| <span style="display:Inline-Flex;">7 Bluespace</span> <span style="display:Inline-Flex;">5 Materials</span> <span style="display:Inline-Flex;">7 Engineering</span> <span style="display:Inline-Flex;">6 Plasma</span>
|AI Module (Reset)
| {{materials|Uranium=250|Gold=3000|Diamond=1500|Bluespace=2000}}
|Purges all Freeform and Hacked laws from an AI, leaving core laws intact.
|}
|4 Data Theory<br>6 Materials<br>
|}
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]100 Gold<br>
|-
|-
![[File:LightBlueAICircuitboard.png]]
| width=50% |
|AI Module (Safeguard)
{|class="wikitable"
|A VIP protection module, this law designates one person as high priority, with anyone harming them losing their status as crew.
! '''Bag of Holding'''<br>[[File:Holdpack.gif]]
|3 Data Theory<br>3 Materials<br>
|A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised.
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]100 Gold<br>
|<span style="display:Inline-Flex;">7 Bluespace</span> <span style="display:Inline-Flex;">5 Materials</span> <span style="display:Inline-Flex;">7 Engineering</span> <span style="display:Inline-Flex;">6 Plasma</span>
|{{Materials|Gold=3000|Diamond=1500|Uranium=250|Bluespace=2000}}
|}
| width=50% |
{|class="wikitable"
! '''Bag of Holding'''<br>[[File:Holdpack.gif]]
|A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised.
|<span style="display:Inline-Flex;">7 Bluespace</span> <span style="display:Inline-Flex;">5 Materials</span> <span style="display:Inline-Flex;">7 Engineering</span> <span style="display:Inline-Flex;">6 Plasma</span>
|{{Materials|Gold=3000|Diamond=1500|Uranium=250|Bluespace=2000}}
|}
|-
|-
![[File:GreenAICircuitboard.png]]
| colspan='2' |
|Core AI Module (Asimov)
{|class="wikitable"
|A true classic, this lawset instructs the AI to protect and serve humans, while preserving its own existence.
! width=10% |'''Bag of Holding'''<br>[[File:Holdpack.gif]]
|3 Data Theory<br>5 Materials<br>
|A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised.
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br>
| width=20% |<span style="display:Inline-Flex;">7 Bluespace</span> <span style="display:Inline-Flex;">5 Materials</span> <span style="display:Inline-Flex;">7 Engineering</span> <span style="display:Inline-Flex;">6 Plasma</span>
| width=15% |{{Materials|Gold=3000|Diamond=1500|Uranium=250|Bluespace=2000}}
|-
|-
![[File:ClownAICircuitboard.png]]
! width=10% |'''Bag of Holding'''<br>[[File:Holdpack.gif]]
|Core AI Module (Pranksimov)
|A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised.
|A varient of Asimov that allows breakage of laws if doing so is funny
| width=20% |<span style="display:Inline-Flex;">7 Bluespace</span> <span style="display:Inline-Flex;">5 Materials</span> <span style="display:Inline-Flex;">7 Engineering</span> <span style="display:Inline-Flex;">6 Plasma</span>
|5 Data Theory<br>5 Materials<br>2 Illegal<br>
| width=15% |{{Materials|Gold=3000|Diamond=1500|Uranium=250|Bluespace=2000}}
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Bananium.png|32px]]100 Bananium<br>
|}
|-
|}
![[File:BlueAICircuitboard.png]]
</tab></tabs>
|Core AI Module (Corporate)
 
|A penny pincher's lawset, this module makes the AI reduce expenses and increase profit where possible.
== Protolathe ==
|5 Data Theory<br>5 Materials<br>
[[File:Protolathe.png|left]] A '''Protolathe''' is a machine used by the Research & Development (R&D)/Science Department to construct many different types of objects. This includes numerous different objects including tools, consumables, machine components and more. One can be found at R&D at the beginning of every round. Which items are available in the Protolathe is determined by the research level the Scientists have reached. The machine uses almost every type of material to construct objects. A list of objects the Protolathe can construct, as well as the material requirements, can be found below.
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br>
 
|-
<tabs>
![[File:GreenAICircuitboard.png]]
<tab name="Bluespace">
|Core AI Module (Crewsimov)
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|An updated version of the Asimov module, this lawset has the AI protect all crew, rather than just humans.
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|3 Data Theory<br>5 Materials<br>
! style='background-color:#64487F' width:64px;                  |Icon
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br>
! style='background-color:#64487F' width:150px;                |Name
|-
! class="unsortable" style='background-color:#64487F'          |Description
![[File:RedAICircuitboard.png]]
! style='background-color:#64487F' width:150px;                |Required Tech Levels
|Core AI Module (P.A.L.A.D.I.N.)
! style='background-color:#64487F' width:200px;                |Required Materials
|The Lawful Good-est of all lawsets, this set instructs an AI to combat evil across the station while protecting the innocent. Expect validhunting.
|5 Data Theory<br>5 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br>
|-
|-
![[File:RedAICircuitboard.png]]
![[File:tracking_beacon.png]]
|Core AI Module (Antimov)
|Tracking Beacon
|For lunatics only. Instructs an AI to kill everyone on-station, then terminate itself.  
|A bluespace tracking beacon. Teleporters can lock on to activated beacons.
|5 Data Theory<br>5 Materials<br>2 Illegal<br>
|1 Bluespace<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br>
|{{Materials|Metal=300|Glass=200}}
|-
|-
![[File:AICircuitboard.png]]
![[File:Bluespace_Crystal.png]]
|Core AI Module (Freeform)
|Artificial Bluespace Crystal
|For lunatics only. Instructs an AI to kill everyone on-station, then terminate itself.  
|A small blue crystal, crushing it in your hand will randomly teleport you a short distance.
|6 Data Theory<br>6 Materials<br>
|3 Bluespace<br>6 Materials<br>4 Plasma<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br>
|{{Materials|Diamond=1500|Plasma=1500}}
|-
|-
![[File:RedAICircuitboard.png]]
![[File:Holdpack.gif]]
|Core AI Module (T.Y.R.A.N.T.)
|Bag of Holding
|Requires the AI to oppress the weak while only obeying the strongest. All fun and games until the AI realizes it fits that description better than you do.
|A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised.
|5 Data Theory<br>2 Illegal<br>5 Materials<br>
|7 Bluespace<br>5 Materials<br>7 Engineering<br>6 Plasma<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br>
|{{Materials|Gold=3000|Diamond=1500|Uranium=250|Bluespace=2000}}
|-
|-
</tab>
![[File:Holdingbelt.gif]]
<tab name="Engineering Machinery">
|Belt of Holding
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|An astonishingly complex belt popularized by a rich blue-space technology magnate. Can hold larger items than it logically should be able to hold.
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|7 Bluespace<br>5 Materials<br>6 Engineering<br>6 Plasma<br>
! style='background-color:#A06DA0' width:64px;                  |Icon
|{{Materials|Gold=1500|Diamond=3000|Uranium=1000}}
! style='background-color:#A06DA0' width:150px;                |Name
! style='background-color:#A06DA0'                              |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:GPS.gif]]
|Machine Board (Freezer/Heater)
|GPS Device
|The circuit board for a Freezer/Heater.
|A device that can track its position at all times. Can be used to track other GPS signals.
|3 Data Theory<br>3 Plasma<br>
|2 Materials<br>2 Bluespace<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Metal=500|Glass=1000}}
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:Satchel_holding.gif]]
|Machine Board (SMES)
|Mining Satchel of Holding
|The circuit board for a SMES.
|A mining satchel that can hold an infinite amount of ores.
|4 Data Theory<br>5 Power Storage<br>4 Engineering<br>
|4 Bluespace<br>3 Materials<br>4 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Gold=250|Uranium=500}}
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:bsplacer.gif]]
|Machine Board (Emitter)
|Bluespace Conveyor Belt Placer
|The circuit board for an emitter.
|This device facilitates the rapid deployment of conveyor belts. This one is powered by bluespace.
|3 Data Theory<br>5 Power Storage<br>4 Engineering<br>
|3 Bluespace<br>1 Materials<br>3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Metal=5000|Glass=1000|Silver=500}}
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:tracking_beacon.png]]
|Computer Design (Power Turbine Console Board)
|Telepad Beacon
|The circuit board for a power turbine console.
|Use to warp in a cargo telepad.
|4 Data Theory<br>5 Power Storage<br>4 Engineering<br>
|5 Data Theory<br>4 Bluespace<br>4 Engineering<br>4 Plasma<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Metal=2000|Glass=1750|Silver=500}}
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:BRPD.gif]]
|Machine Board (Power Turbine Board)
|Bluespace Rapid Pipe Dispenser (BRPD)
|The circuit board for a power turbine.
|Similar to the Rapid Pipe Dispenser, lets you rapidly dispense pipes. Now at long range!
|4 Data Theory<br>4 Power Storage<br>5 Engineering<br>
|3 Bluespace<br>6 Toxins
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Metal=75000|Glass=37500|Silver=3000}}
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:BluespaceShotglass.gif]]
|Machine Board (Power Compressor Board)
|Bluespace Shot Glass
|The circuit board for a power compressor.
|A shot glass that holds up to 50 units.
|4 Data Theory<br>5 Power Storage<br>4 Engineering<br>
|5 Bluespace<br>3 Materials<br>4 Plasma
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Metal=1000|Bluespace=500}}
|-
|-
![[File:EngineeringCircuitboard.png]]
</tab>
|Machine Board (PACMAN-type Generator)
<tab name="Janitorial">
|The circuit board that for a PACMAN-type portable generator.
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|2 Data Theory<br>3 Plasma<br>3 Power Storage<br>3 Engineering<br>
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|[[File:Glass.png|32px]]1000 Glass<br>
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:Advanced_mop.png]]
|Machine Board (MRSPACMAN-type Generator)
|Advanced Mop
|The circuit board that for a MRSPACMAN-type portable generator.
|An upgraded mop with a large internal capacity for holding water or other cleaning chemicals.
|3 Data Theory<br>4 Plasma<br>5 Power Storage<br>5 Engineering<br>
|4 Materials<br>3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Metal=2500|Glass=200}}
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:Bluespace_trashbag.png]]
|Machine Board (SUPERPACMAN-type Generator)
|Trash Bag of Holding
|The circuit board that for a SUPERPACMAN-type portable generator.
|The latest and greatest in custodial convenience, a trashbag that is capable of holding vast quantities of garbage.
|3 Data Theory<br>4 Power Storage<br>4 Engineering<br>
|5 Materials<br>4 Engineering<br>3 Plasma<br>4 Bluespace<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Gold=1500|Uranium=250|Plasma=1500}}
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:Holosign_projector.gif]]
|Machine Board (Tesla Coil Board)
|Janitorial Holographic Sign Projector
|The circuit board  for a tesla coil.
|A holograpic projector used to project janitor warning signs.
|3 Data Theory<br>3 Power Storage<br>3 EM Spectrum<br>
|3 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Metal=2000|Glass=1000}}
|-
![[File:EngineeringCircuitboard.png]]
|Machine Board (Grounding Rod Board)
|The circuit board  for a grounding rod.
|3 Data Theory<br>2 Plasma<br>3 Power Storage<br>3 EM Spectrum<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
</tab>
<tab name="Hydroponics Machinery">
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#A06DA0' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
|-
![[File:ServiceCircuitboard.png]]
|Machine Board (Seed Extractor Board)
|The circuit board for a seed extractor.
|1 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
|-
![[File:ServiceCircuitboard.png]]
![[File:Lightreplacer.png]]
|Machine Board (Biogenerator)
|Light Replacer
|The circuit board for a Biogenerator.
|A device to automatically replace lights. Refill with working lightbulbs or broken glass.
|2 Data Theory<br>3 Biotech<br>3 Materials<br>
|3 EM Spectrum<br>4 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Metal=1500|Silver=150|Glass=3000}}
|-
|-
![[File:ServiceCircuitboard.png]]
![[File:BluespaceLightReplacer.gif]]
|Machine Board (Hydroponics Tray)
| Bluespace Light Replacer
|The circuit board for a Hydroponics Tray.
|A device to automatically replace lights from a distance. Refill with working light bulbs.
|2 Biotech<br>
|7 Bluespace<br>5 Materials<br>6 Engineering<br>6 Plasma
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Metal=1500|Silver=150|Glass=6000|Bluespace=300}}
|-
|-
![[File:ServiceCircuitboard.png]]
![[File:AlienMop.gif]]
|Machine Board (Plant DNA Manipulator Board)
| Alien Mop
|The circuit board for a plant DNA manipulator.
|An advanced mop obtained through Abductor technology.
|4 Data Theory<br>3 Biotech
|5 Materials<br>5 Engineering<br>3 Alientech
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Metal=2000|Silver=1500|Plasma=500|Titanium=1500|Diamond=1000}}
|-
|-
</tab>
![[File:AlienLightreplacer.gif]]
<tab name="Misc Machinery">
| Alien Light Replacer
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|An advanced light replacer obtained through Abductor technology.
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|7 Bluespace<br>5 Materials<br>5 Engineering<br>3 Alientech
! style='background-color:#A06DA0' width:64px;                  |Icon
|{{Materials|Metal=2000|Silver=1500|Plasma=500|Titanium=1500|Diamond=1000}}
! style='background-color:#A06DA0' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
|-
|-
![[File:Circuitboard.png]]
![[File:Alien Flyswatter.png]]
|Machine Board (Smartfridge Board)
| Alien Flyswatter
|The circuit board for a smartfridge.
|An advanced flyswatter obtained through Abductor technology.
|1 Data Theory<br>
|5 Combat<br>1 Alientech
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Metal=2000|Silver=1500|Plasma=500|Titanium=1500|Diamond=1000}}
|-
|-
![[File:ScienceCircuitboard.png]]
</tab>
|Machine Board (Monkey Recycler Board)
<tab name="Mining">
|The circuit board for a monkey recycler.
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|1 Data Theory<br>
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|[[File:Glass.png|32px]]1000 Glass<br>
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:ServiceCircuitboard.png]]
![[File:Kineticacceleratormod.png]]
|Machine Board (Processor Board)
|Kinetic Accelerator Rapid Repeater Mod
|The circuit board for a processor.
|Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown.
|1 Data Theory<br>
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Uranium.png|32px]]8000 Uranium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>
|-
|-
![[File:Circuitboard.png]]
![[File:Kineticacceleratormod.png]]
|Machine Board (AI Holopad Board)
|Kinetic Accelerator Resonator Blast Mod
|The circuit board for a holopad.
|Causes kinetic accelerator shots to leave and detonate resonator blasts.
|1 Data Theory<br>
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Silver.png|32px]]5000 Silver<br>[[File:Uranium.png|32px]]5000 Uranium<br>
|-
|-
![[File:Circuitboard.png]]
![[File:Mining_drill.png]]
|Machine Board (Battle Arcade Machine)
|Mining Drill
|Allows for the construction of circuit boards used to build a new Arcade Machine.
|Yours is the drill that will pierce through the rock walls.
|1 Data Theory<br>
|2 Materials<br>2 Power Storage<br>3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
|-
|-
![[File:ServiceCircuitboard.png]]
![[File:Diamond_mining_drill.png]]
|Machine Board (Deep Fryer)
|Diamond Mining Drill
|The circuit board for a deep fryer.
|Yours is the drill that will pierce the heavens!
|1 Data Theory<br>
|6 Materials<br>5 Power Storage<br>5 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
|-
![[File:Circuitboard.png]]
![[File:Plasmacutter.png]]
|Machine Board (Orion Trail Arcade Machine)
|Plasma Cutter
|Allows for the construction of circuit boards used to build a new Orion Trail machine.
|You could use it to cut limbs off of xenos! Or, you know, mine stuff. Useful for quickly cutting through rock.
|1 Data Theory<br>
|3 Materials<br>3 Plasma<br>2 EM Spectrum<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]1500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Plasma.png|32px]]400 Plasma<br>
|-
|-
![[File:Circuitboard.png]]
![[File:Advancedplasmacutter.png]]
|Machine Board (Claw Game Board)
|Advanced Plasma Cutter
|The circuit board for a claw game.
|You could use it to cut limbs off of xenos! Or, you know, mine stuff. Useful for effortlessly cutting through rock.
|1 Data Theory<br>
|4 Materials<br> 2 Engineering<br> 4 Plasma<br> 3 Combat<br> 3 EM Spectrum
|[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Plasma.png|32px]]2000 Plasma<br>[[File:Gold.png|32px]]500 Gold
|-
|-
![[File:SupplyCircuitboard.png]]
![[File:Jackhammer.png]]
|Machine Board (Mining Rewards Vendor Board)
|Sonic Jackhammer
|The circuit board for a Mining Rewards Vendor.
|Cracks rocks with sonic blasts, perfect for killing cave lizards or breaking into places you shouldn't be.
|3 Engineering<br>
|7 Materials<br>5 Power Storage<br>6 Engineering<br>5 EM Spectrum
|[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Diamond.png|32px]]6000 Diamond<br>
|-
|-
![[File:SecurityCircuitboard.png]]
![[File:Superresonator.png]]
|Machine Board (Weapon Recharger)
|Upgraded Resonator
|The circuit board for a recharger.
|An upgraded version of the resonator that can produce more fields at once.
|3 Materials<br>3 Power Storage<br>
|4 Materials<br>3 Engineering<br>3 Power Storage<br>3 EM Spectrum<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]4000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1000 Silver<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:Kineticacceleratormod.png]]
|Machine Board (Cell Charger)
|Kinetic Accelerator Trigger Guard Mod
|The circuit board for a battery recharger.
|Allows creatures normally incapable of firing guns to operate the weapon when installed.
|3 Materials<br>3 Power Storage<br>
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|-
![[File:ServiceCircuitboard.png]]
|Machine Board (Gibber Board)
|The circuit board for a gibber.
|2 Data Theory<br>2 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:ServiceCircuitboard.png]]
|Machine Board (Recycler Board)
|The circuit board for a recycler.
|2 Data Theory<br>2 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
|-
![[File:ServiceCircuitboard.png]]
![[File:Kineticacceleratormod.png]]
|Machine Board (Microwave)
|Kinetic Accelerator Damage Mod
|The circuit board for a Microwave.
|Increases the damage of kinetic accelerator when installed.
|2 Data Theory<br>2 EM Spectrum<br>
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|-
|-
![[File:ServiceCircuitboard.png]]
![[File:Kineticacceleratormod.png]]
|Machine Board (Oven)
|Kinetic Accelerator Cooldown Mod
|The circuit board for an Oven.
|Decreases the cooldown of a kinetic accelerator when installed.
|2 Data Theory<br>2 EM Spectrum<br>
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|-
|-
![[File:ServiceCircuitboard.png]]
![[File:Kineticacceleratormod.png]]
|Machine Board (Grill)
|Kinetic Accelerator Range Mod
|The circuit board for a Grill.
|Increases the range of a kinetic accelerator when installed.
|2 Data Theory<br>2 EM Spectrum<br>
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|-
|-
![[File:ServiceCircuitboard.png]]
![[File:Kineticacceleratormod.png]]
|Machine Board (Dish Drive Board)
|Kinetic Accelerator Mining AoE Mod
|The circuit board for a dish drive.
|Causes the kinetic accelerator to destroy rocks in an AoE around your target.
|1 Data Theory<br>
|7 Materials<br>5 Engineering<br>5 Power Storage<br>4 Combat<br>5 EM Spectrum<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]8000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
|-
![[File:ServiceCircuitboard.png]]
![[File:Experimental_Mining_Charge.png]]
|Machine Board (Candy Maker)
|Experimental Mining Charge
|The circuit board for a Candy Maker.
|An experimental version of the Industrial Mining Charge with a bigger blast range. Destroys rocks a short time after being placed on them.
|2 Data Theory<br>2 EM Spectrum<br>
|7 Materials<br>5 Engineering<br>5 Power Storage<br>4 Combat<br>5 EM Spectrum<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]4000 Metal<br>[[File:Plasma.png|32px]]6000 Plasma<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|-
|-
![[File:SupplyCircuitboard.png]]
![[File:LavaproofRods.png]]
|Machine Board (Ore Redemption Board)
|Lava-Resistant Iron Rods
|The circuit board for an Ore Redemption machine.
|Treated, specialized iron rods. When exposed to the vacuum of space their coating breaks off, but they can hold up against the extreme heat of molten liquids.
|2 Data Theory<br>2 Engineering<br>3 Plasma<br>
|7 Materials<br>5 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]1000 Titanium<br>
|-
|-
![[File:Circuitboard.png]]
</tab>
|Machine Board (Prize Counter)
<tab name="Power">
|The circuit board for a prize counter.
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|2 Data Theory<br>2 Materials<br>
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|[[File:Glass.png|32px]]1000 Glass<br>
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Circuitboard.png]]
![[File:Powercell.png]]
|Machine Board (Virtual Gameboard)
|Basic Power Cell
|The circuit board for a Virtual Gameboard.
|A basic power cell that holds 1000 units of energy
|2 Data Theory<br>
|1 Power Storage<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]50 Glass<br>
|-
![[File:Circuitboard.png]]
|Machine Board (Nanotrasen Merchandise Vendor)
|The circuit board for a Nanotrasen Merchandise Vendor.
|None<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
|-
![[File:Circuitboard.png]]
![[File:Power_cell.png]]
|Machine Board (Bottler Board)
|High-Capacity Power Cell
|The circuit board for a bottler.
|An improved power cell that holds 10000 units of energy
|2 Data Theory<br>
|2 Power Storage<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]60 Glass<br>
|-
|-
![[File:ServiceCircuitboard.png]]
![[File:Supercapacitypowercell.png]]
|Machine Board (Slot Machine Board)
|Super-Capacity Power Cell
|The circuit board for a slot machine.
|An advanced power cell that holds 20000 units of energy
|2 Data Theory<br>
|3 Power Storage<br>2 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]70 Glass<br>
|-
|-
</tab>
![[File:Hyper_cell.png]]
<tab name="Subspace Telecomms">
|Hyper-Capacity Power Cell
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|An extremely advanced power cell that holds 30000 units of energy
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|5 Power Storage<br>4 Materials<br>
! style='background-color:#A06DA0' width:64px;                  |Icon
|[[File:Metal.png|32px]]400 Metal<br>[[File:Gold.png|32px]]150 Gold<br>[[File:Silver.png|32px]]150 Silver<br>[[File:Glass.png|32px]]70 Glass<br>
! style='background-color:#A06DA0' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:Bluespacepowercell.png]]
|Machine Board (Telecommunications Core)
|Bluespace Power cell
|The circuit board for a Telecommunications Core.
|A near-magical powercell that holds 40000 units of energy
|2 Engineering<br>2 Data Theory<br>
|5 Materials<br> 5 Engineering<br> 6 Power Storage<br> 5 Bluespace
|[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]800 Metal<br>[[File:Gold.png|32px]]120 Gold<br>[[File:Glass.png|32px]]160 Glass<br>[[File:Diamond.png|32px]]160 Diamond<br>[[File:Titanium.png|32px]]300 Titanium<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh
|-
![[File:EngineeringCircuitboard.png]]
|Machine Board (Telecommunications Relay)
||The circuit board for a Telecommunications Relay.
|2 Engineering<br>2 Bluespace<br>2 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
|-
</tab>
</tab>
<tab name="Computer Boards">
<tab name="Weapons">
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#A06DA0' width:150px;                |Name
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:ScienceCircuitboard.png]]
![[File:WTammo.png]]
|Console Board (AI Core)
|WT-550 Auto Gun Armour Piercing Ammo Box (4.6x30mm AP)
|Allows for the construction of circuit boards used to build new AI cores.
|A 20 round armour piercing ammo box for the security WT-550 Auto Rifle
|3 Data Theory<br>
|1 Materials<br>1 Combat<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Silver.png|32px]]600 Silver<br>
|-
|-
![[File:ScienceCircuitboard.png]]
![[File:WTammo.png]]
|Console Board (AI Integrity Restorer)
|WT-550 Auto Gun Incendiary Ammo Box (4.6x30mm IC)
|Allows for the construction of circuit boards used to build an AI Integrity Restorer.
|A 20 round incendiary ammo box for the security WT-550 Auto Rifle
|4 Data Theory<br>3 EM Spectrum<br>
|1 Materials<br>1 Combat<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]600 Silver<br>
|-
|-
![[File:CommandCircuitboard.png]]
![[File:WTammo.png]]
|Console Board (AI Upload)
|WT-550 Auto Gun Uranium Ammo Box (4.6x30mm TX)
|Allows for the construction of circuit boards used to build an AI Upload Console.
|A 20 round uranium tipped ammo box for the security WT-550 Auto Rifle
|5 Data Theory<br>4 Engineering<br>
|1 Materials<br>1 Combat<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Uranium.png|32px]]2000 Uranium<br>
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:WTammo.png]]
|Console Board (Atmospheric Alerts)
|WT-550 Auto Gun Ammo Box (4.6x30mm)
|Allows for the construction of circuit boards used to build an atmosphere alert console..
|A 20 round ammo box for the security WT-550 Auto Rifle
|2 Data Theory<br>
|1 Materials<br>1 Combat<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]4000 Metal<br>
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:WTammo.png]]
|Console Board (Atmospheric Monitor)
|WT-550 Auto Gun Magazine (4.6x30mm)
|Allows for the construction of circuit boards used to build an Atmospheric Monitor.
|A 20 round magazine for the security WT-550 Auto Rifle
|2 Data Theory<br>
|1 Materials<br>1 Combat<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
|-
![[File:SecurityCircuitboard.png]]
![[File:Lasermag.gif]]
|Console Board (Camera Monitor)
|Laser Rifle Projector Magazine
|Allows for the construction of circuit boards used to build camera monitors.
|A 20 round magazine for the security IK-30 Laser Rifle or ERT IK-60 Laser Carbine
|2 Data Theory<br>2 Combat<br>
|4 Power Storage<br>4 Combat<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]4000 Metal<br>[[File:Plasma.png|32px]]600 Plasma<br>
|-
|-
![[File:MedicalCircuitboard.png]]
![[File:Weapon Parts Kit.png]]<br>
|Console Board (Cloning Machine Console)
[[File:Advanced_energy_gun.gif]]
|Allows for the construction of circuit boards used to build a new Cloning Machine console.
|Advanced Energy Gun Parts Kit
|4 Data Theory<br>3 Biotech<br>
|A Parts kit that can be used on an [[Firearms#Energy Gun|Energy Gun]] to create an [[Firearms#Advanced Energy Gun|Advanced Energy Gun]].
|[[File:Glass.png|32px]]1000 Glass<br>
|5 Combat<br>5 EM Spectrum<br>5 Power Storage<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Uranium.png|32px]]3000 Uranium<br>[[File:Titanium.png|32px]]1000 Titanium<br>
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:Weapon Parts Kit.png]]<br>
|Console Board (Communications Console)
[[File:Decloner.gif]]
|Allows for the construction of circuit boards used to build a communications console.
|Decloner Parts Kit
|3 Data Theory<br>3 EM Spectrum<br>
|A Parts kit that can be used with 40u mutagen on a [[Firearms#Energy Gun|Energy Gun]] to create a [[Firearms#Biological Demolecularisor|Decloner]].
|[[File:Glass.png|32px]]1000 Glass<br>
|5 Combat<br>5 Materials<br>6 Biotech<br>7 Plasma<br>
|-
|[[File:Gold.png|32px]]5000 Gold<br>[[File:Uranium.png|32px]]10000 Uranium<br>
![[File:MedicalCircuitboard.png]]
|Console Board (Crew Monitoring Computer)
|Allows for the construction of circuit boards used to build a Crew monitoring computer.
|3 Data Theory<br>2 EM Spectrum<br>2 Biotech<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
|-
![[File:CommandCircuitboard.png]]
![[File:Floralsomatoray.png]]
|Console Board (Cyborg Upload)
|Floral Somatoray
|Allows for the construction of circuit boards used to build a Cyborg Upload Console.
|A tool that discharges controlled radiation which induces mutation in plant cells. Harmless to other organic life.
|5 Data Theory<br>4 Engineering<br>
|2 Materials<br>4 Biotech<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Beaker.png|32px]]20 Radium<br>
|-
|-
![[File:MedicalCircuitboard.png]]
![[File:Weapon Parts Kit.png]]<br>
|Console Board (DNA Machine)
[[File:Ion_carbine.gif]]
|Allows for the construction of circuit boards used to build a new DNA scanning console.
|Ion Carbine Parts Kit
|2 Data Theory<br>2 Biotech<br>
|A Parts kit that can be used on an [[Firearms#Energy Gun|Energy Gun]] to create an [[Firearms#Ion Carbine|Ion Carbine]].
|[[File:Glass.png|32px]]1000 Glass<br>
|5 Combat<br>4 EM Spectrum<br>
|[[File:Silver.png|32px]]6000 Silver<br>[[File:Metal.png|32px]]8000 Metal<br>[[File:Uranium.png|32px]]2000 Uranium<br>
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:Portalgun.png]]
|Console Board (Drone Control Console)
|Bluespace Wormhole Projector
|Allows for the construction of circuit boards used to build a Drone Control console.
|Creates linked, orange and blue portals. Anything entering one portal is teleported to the other.
|4 Data Theory<br>
|5 Engineering<br>6 Plasma<br>7 Bluespace<br>5 Combat<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Diamond.png|32px]]2000 Diamond<br>[[File:BSPoly_crystal.png|32px]]3000 Bluespace Mesh<br>
|-
|-
![[File:ScienceCircuitboard.png]]
![[File:Large grenade casing.png]]
|Console Board (Exosuit Control Console)
|Large Grenade
|Allows for the construction of circuit boards used to build an exosuit control console.
|A grenade that affects a larger area and uses larger containers.
|3 Data Theory<br>
|3 Combat<br>3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]3000 Metal<br>
|-
|-
![[File:CommandCircuitboard.png]]
![[File:Pyro_grenade_casing.png]]
|Console Board (ID Computer)
|Pyro Grenade
|Allows for the construction of circuit boards used to build an ID computer.
|A custom made pyrotechnical grenade. It heats up and ignites its contents upon detonation.
|3 Data Theory<br>
|4 Engineering<br>4 Combat<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Plasma.png|32px]]500 Plasma<br>
|-
|-
![[File:ScienceCircuitboard.png]]
![[File:Cryo_grenade_casing.png]]
|Console Board (Mech Bay Power Control Console)
|Cryo Grenade
|Allows for the construction of circuit boards used to build a mech bay power control console.
|A custom made cryogenic grenade. It rapidly cools its contents upon detonation.
|3 Data Theory<br>3 Power Storage<br>
|3 Materials<br>3 Combat<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]500 Silver<br>
|-
![[File:MedicalCircuitboard.png]]
|Console Board (Medical Records)
|Allows for the construction of circuit boards used to build a medical records console.
|2 Data Theory<br>2 Biotech<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:EngineeringCircuitboard.png]]
|Console Board (Messaging Monitor Console)
|Allows for the construction of circuit boards used to build a messaging monitor console.
|5 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
|-
![[File:SupplyCircuitboard.png]]
![[File:Advanced_grenade_casing.png]]
|Console Board (Mining Shuttle)
|Advanced Release Grenade
|Allows for the construction of circuit boards used to build a mining shuttle console.
|A custom made advanced release grenade. It can be detonated more than once.
|3 Data Theory<br>
|4 Engineering<br>3 Combat<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
|-
![[File:MedicalCircuitboard.png]]
![[File:Dropwall_Shield_Generator.gif]]
|Console Board (Operating Computer)
|Dropwall Shield Generator
|Allows for the construction of circuit boards used to build an operating computer console.
|A portable generator used to deploy a temporary cover that blocks projectiles and explosions from one direction, while allowing projectiles to pass freely from behind it. Alt click to change between direction and automatic mode, where it will orient itself to protect the user on detonation. Use a screwdriver to change between different deployment times.
|2 Data Theory<br>3 Biotech<br>
|5 Combat<br>5 Materials<br>5 Engineering<br>5 EM Spectrum
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Metal=2000|Glass=1200|Silver=100|Titanium=100|Plasma=100}}
|-
|-
![[File:MedicalCircuitboard.png]]
![[File:teleriot.gif]]
|Console Board (PanD.E.M.I.C. 2200)
|Telescopic Riot Shield
|Allows for the construction of circuit boards used to build a PanD.E.M.I.C. 2200 console.
|An advanced riot shield made of lightweight materials that collapses for easy storage.
|3 Data Theory<br>3 Biotech<br>
|4 Combat<br>3 Materials<br>4 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]4000 Metal<br>[[File:Glass.png|32px]]4000 Glass<br>[[File:Silver.png|32px]]300 Silver<br>[[File:Titanium.png|32px]]200 Titanium<br>
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:Weapon Parts Kit.png]]<br>
|Console Board (Power Monitor)
[[File:Accelerator_laser_cannon.png]]
|Allows for the construction of circuit boards used to build a new power monitor
|Accelerator Laser Cannon Parts Kit
|2 Data Theory<br>2 Power Storage<br>
|A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#Accelerator Laser Cannon|Accelerator Laser Cannon]].
|[[File:Glass.png|32px]]1000 Glass<br>
|5 Combat<br>5 EM Spectrum<br>3 Power Storage<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Diamond.png|32px]]3000 Diamond<br>
|-
|-
![[File:SecurityCircuitboard.png]]
![[File:Weapon Parts Kit.png]]<br>
|Console Board (Prisoner Management Console)
[[File:Laser_sniper.png]]
|Allows for the construction of circuit boards used to build a prisoner management console.
|LWAP Laser Sniper Parts Kit
|2 Data Theory<br>
|A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#Laser Sniper|Laser Sniper]].
|[[File:Glass.png|32px]]1000 Glass<br>
|7 Combat<br>7 EM Spectrum<br>5 Power Storage<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]8000 Glass<br>[[File:Gold.png|32px]]5000 Gold<br>[[File:Diamond.png|32px]]8000 Diamond<br>
|-
|-
![[File:SecurityCircuitboard.png]]
![[File:Weapon Parts Kit.png]]<br>
|Console Board (Brig Cell Management Console)
[[File:Plasmapistol.png]]
|Allows for the construction of circuit boards used to build a brig cell management console.
|Plasma Pistol Parts Kit
|2 Data Theory<br>
|A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#Plasma Pistol|Plasma Pistol]].
|[[File:Glass.png|32px]]1000 Glass<br>
|5 Combat<br>5 Plasma<br>5 Power Storage<br>5 EM Spectrum<br>
|-
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Plasma.png|32px]]3000 Plasma<br>
![[File:ScienceCircuitboard.png]]
|Console Board (R&D Console)
|Allows for the construction of circuit boards used to build a new R&D console.
|4 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
|-
![[File:ScienceCircuitboard.png]]
![[File:Weapon Parts Kit.png]]<br>
|Console Board (R&D Server Control Console)
[[File:SPRK-12.gif]]
|The circuit board for a R&D Server Control Console
|SPRK-12 Pistol Parts Kit
|3 Data Theory<br>
|A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#SPRK-12 Pistol|SPRK-12 Pistol]].
|[[File:Glass.png|32px]]1000 Glass<br>
|5 Combat<br>5 Plasma<br>5 Power Storage<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]1500 Plasma<br>
|-
|-
![[File:ScienceCircuitboard.png]]
![[File:Weapon Parts Kit.png]]<br>
|Console Board (Robotics Control Console)
[[File:Stunrevolver.png]]
|Allows for the construction of circuit boards used to build a Robotics Control console.
|Arc Revolver Parts Kit
|4 Data Theory<br>
|A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#Arc Revolver|Arc Revolver]].
|[[File:Glass.png|32px]]1000 Glass<br>
|7 Combat<br>6 Materials<br>6 Power Storage<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Silver.png|32px]]10000 Silver<br>
|-
|-
![[File:SecurityCircuitboard.png]]
![[File:Weapon Parts Kit.png]]<br>
|Console Board (Security Records Console)
[[File:Tempgun.png]]
|Allows for the construction of circuit boards used to build a security records console.
|Temperature Gun Parts Kit
|2 Data Theory<br>2 Combat<br>
|A parts kit that can be used on a [[Firearms#Energy Gun|Energy Gun]] to create a [[Firearms#Temperature Gun|Temperature Gun]].
|[[File:Glass.png|32px]]1000 Glass<br>
|4 Combat<br>4 Materials<br>3 Power Storage<br>2 EM Spectrum<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]3000 Silver<br>
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:UnloadedTechshell.png]]
|Console Board (Solar Control)
|Unloaded Technological Shotshell
|Allows for the construction of circuit boards used to build a solar control console
|A high-tech shotgun shell which can be loaded with materials to produce unique effects.
|2 Data Theory<br>2 Power Storage<br>
|3 Combat<br>3 Materials<br>4 Power Storage<br>3 EM Spectrum<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:Weapon Parts Kit.png]]<br>
|Console Board (Supermatter Monitoring)
[[File:Xray.gif]]
|Allows for the construction of circuit boards used to build a Supermatter Monitoring Console.
|Xray Laser Gun Parts Kit
|2 Power Storage<br>2 Data Theory<br>
|A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#Xray Laser Gun|Xray Laser Gun]].
|[[File:Glass.png|32px]]1000 Glass<br>
|4 Power Storage<br>5 Biotech<br>7 Combat<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Gold.png|32px]]5000 Gold<br>[[File:Uranium.png|32px]]4000 Uranium<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>
|-
|-
![[File:SupplyCircuitboard.png]]
![[File:Weapon Parts Kit.png]]<br>
|Console Board (Supply Ordering Console)
[[File:Immolator_Laser_Gun.gif]]
|Allows for the construction of circuit boards used to build a supply ordering console.
|Immolator Laser Gun Parts Kit
|2 Data Theory<br>
|A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#Immolator Laser Gun|Immolator Laser Gun]].
|[[File:Glass.png|32px]]1000 Glass<br>
|5 Power Storage<br>5 Combat<br>5 EM Spectrum<br>
|-
|[[File:Metal.png|32px]]4000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]3000 Silver<br>[[File:Plasma.png|32px]]2000 Plasma<br>
![[File:SupplyCircuitboard.png]]
|Console Board (Supply Shuttle Console)
|Allows for the construction of circuit boards used to build a supply shuttle console.
|3 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:Armor shell.png]]
|Console Board (Teleporter Console)
|Reactive Armor Shell
|Allows for the construction of circuit boards used to build a teleporter control console.
|An experimental suit of armour, awaiting installation of an anomaly core.
|3 Data Theory<br>3 Bluespace<br>4 Plasma<br>
|7 Materials<br>5 Engineering<br>6 Combat<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Plasma.png|32px]]8000 Plasma<br>[[File:Titanium.png|32px]]14000 Titanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:BSG Finished.gif]]
|Console Board (General Air Control)
|B.S.G
|Allows for the construction of circuit boards used to build a general air control computer.
|The Blue Space Gun. Uses a flux anomaly core and a bluespace crystal to produce destructive bluespace energy blasts, inspired by Nanotrasen's BSA division.
|3 Data Theory<br>2 EM Spectrum<br>
| 7 Combat <br> 7 Materials <br> 7 EM Spectrum <br> 7 Power Storage <br> 7 Bluespace
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Metal=12000|Glass=2000|Silver=4000|Plasma=4000|Titanium=4000|Bluespace=6000}}
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:Weapon Parts Kit.png]]<br>
|Console Board (Large Tank Control)
[[File:Energy_Crossbow_Large.png]]
|Allows for the construction of circuit boards used to build a large tank control computer.
|Energy Crossbow Parts Kit
|3 Data Theory<br>2 EM Spectrum<br>
|A parts kit that can be used with 15u radium on an [[Firearms#Laser Gun|Laser gun]] to create a [[Firearms#Energy Crossbow|Energy Crossbow]].
|[[File:Glass.png|32px]]1000 Glass<br>
|5 Combat<br>5 EM Spectrum<br>3 Engineering<br>5 Illegal
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Uranium.png|32px]]1500 Uranium<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
|-
![[File:ScienceCircuitboard.png]]
![[File:UniversalSuppressor.png]]
|Console Board (Xenobiology Console)
|Universal Suppressor
|Allows for the construction of circuit boards used to build a xenobiology camera console.
|A reverse-engineered universal suppressor that fits on most small arms with threaded barrels.
|3 Data Theory<br>3 Biotech<br>
|6 Combat<br>5 Engineering<br>3 Illegal<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]500 Silver<br>
|-
|-
</tab>
![[File:Vortex_Arm.png]]
<tab name="Exosuit Modules">
|Vortex Arm Implant Shell
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|An implant, that when deployed surrounds the users arm in armor and circuitry, allowing them to redirect nearby projectiles with feedback from the vortex anomaly core.
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|7 Combat<br>6 EM Spectrum<br>6 Engineering<br>7 Biotech<br>
! style='background-color:#A06DA0' width:64px;                  |Icon
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Gold.png|32px]]5000 Gold<br>[[File:Uranium.png|32px]]4000 Uranium<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>[[File:Bloodbag.png|32px]]50 Blood
! style='background-color:#A06DA0' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
|-
|-
![[File:Mainboard.png]]
![[File:SAEMI_implant.png]]
|Exosuit Board (APLU "Ripley" Central Control module)
|Strong-Arm Empowered Musculature Implant
|Allows for the construction of a "Ripley" Central Control module.
|An implant that enhances your muscles to punch harder and throw people back. Only needs to be installed in one arm for it to work on all your punches.
|2 Data Theory<br>
|7 Combat<br>7 Biotech<br>4 Illegal<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Titanium.png|32px]]3000 Titanium<br>[[File:Gold.png|32px]]5000 Gold<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>
|-
|-
![[File:Mech_circuit.png]]
![[File:Weapon Parts Kit.png]]<br>
|Exosuit Board (APLU "Ripley" Peripherals Control module)
[[File:U_Ion_Silencer.gif]]
|Allows for the construction of a "Ripley" Peripheral Control module.
|U-ION Silencer Parts Kit
|2 Data Theory<br>
|Nanotrasen's take on silenced weapons. A quiet lethal disabler, designed to make the death look like a natural cause.
|[[File:Glass.png|32px]]1000 Glass<br>
|7 Combat<br>6 EM Spectrum<br>3 Illegal
|{{Materials|Metal=5000|Gold=5000|Uranium=4000|Titanium=2000|Bluespace=2000}}
|-
|-
![[File:Mainboard.png]]
![[File:Fusion_Gauntlets.gif]]
|Exosuit Board ("Odysseus" Central Control module)
|Fusion Gauntlets
|Allows for the construction of a "Odysseus" Central Control module.
|A pair of gauntlets that, when paired with a pyro anomaly core, can deploy hardplasma energy claws from your wrists. They can melt walls and pry open doors. Once deployed they will stay on for one minute. And the weilder can't drop them for one minute after that.
|3 Data Theory<br>3 Biotech<br>3 Engineering<br>
|7 Combat<br>7 Materials<br>7 Engineering<br>7 Plasma
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Metal=10000|Glass=5000|Silver=4000|Titanium=4000|Plasma=8000}}
|-
|-
![[File:Mech_circuit.png]]
</tab>
|Exosuit Board ("Odysseus" Peripherals Control module)
<tab name="Equipment">
|Allows for the construction of a "Odysseus" Peripheral Control module.
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|3 Data Theory<br>3 Biotech<br>3 Engineering<br>
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|[[File:Glass.png|32px]]1000 Glass<br>
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Mainboard.png]]
![[File:Gravitational Boots.gif]]
|Exosuit Board ("Gygax" Central Control module)
|Gravitational Boots
|Allows for the construction of a "Gygax" Central Control module.
|Experimental magboots that use miniture gravity generators instead. Requires a gravitational anomaly core and a power cell. No slowdown, can let the user leap like jump boots, and lets the user kick and stop like they have krav maga.
|4 Data Theory<br>3 Combat<br>4 Engineering<br>
|7 Materials<br>7 EM Spectrum<br>7 Engineering
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Silver = 4000|Titanium = 6000|Uranium = 4000|Plasma = 4000}}
|-
|-
![[File:Mech_circuit.png]]
![[File:Experiwelder.gif]]
|Exosuit Board ("Gygax" Peripherals Control module)
|Experimental Welding Tool
|Allows for the construction of a "Gygax" Peripheral Control module.
|An experimental welder, it automatically generates additional fuel and is less damaging to the eyes.
|4 Data Theory<br>3 Combat<br>4 Engineering<br>
|4 Materials<br>5 Engineering<br>4 Plasma<br>3 Bluespace<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Plasma.png|32px]]1500 Plasma<br>[[File:Uranium.png|32px]]200 Uranium<br>
|-
|-
![[File:Mech_circuit.png]]
![[File:Health_hud.png]]
|Exosuit Board ("Gygax" Weapons & Targeting Control module)
|Health Scanner HUD
|Allows for the construction of a "Gygax" Weapons & Targeting Control module.
|A heads-up display that scans the humans in view and provides accurate data about their health status.
|4 Data Theory<br>4 Combat<br>4 Engineering<br>
|2 Biotech<br>3 EM Spectrum<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
|-
![[File:Mainboard.png]]
![[File:Magboots.png]]
|Exosuit Board ("Durand" Central Control module)
|Magnetic Boots
|Allows for the construction of a "Durand" Central Control module.
|Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle.
|4 Data Theory<br>4 Combat<br>4 Engineering<br>
|4 Materials<br>4 EM Spectrum<br>5 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>
|-
|-
![[File:Mech_circuit.png]]
![[File:NightVision.png]]
|Exosuit Board ("Durand" Peripherals Control module)
|Night Vision Goggles
|Allows for the construction of a "Durand" Peripheral Control module.
|Goggles that let you see through darkness unhindered.
|4 Data Theory<br>4 Combat<br>4 Engineering<br>
|5 EM Spectrum<br>5 Engineering<br>4 Plasma<br>4 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Uranium.png|32px]]1000 Uranium<br>[[File:Plasma.png|32px]]350 Plasma<br>
|-
![[File:Mech_circuit.png]]
|Exosuit Board ("Durand" Weapons & Targeting Control module)
|Allows for the construction of a "Durand" Weapons & Targeting Control module.
|5 Data Theory<br>4 Combat<br>4 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
|-
![[File:Mainboard.png]]
![[File:Sec_hud.png]]
|Exosuit Board ("Phazon" Central Control module)
|Security HUD
|Allows for the construction of a "Phazon" Central Control module.
|A heads-up display that scans the humans in view and provides accurate data about their ID status.
|6 Data Theory<br>6 Materials<br>5 Plasma<br>
|3 EM Spectrum<br>2 Combat<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
|-
![[File:Mech_circuit.png]]
![[File:Skills HUD.png]]
|Exosuit Board ("Phazon" Peripherals Control module)
|Skills HUD
|Allows for the construction of a "Phazon" Peripheral Control module.
|A heads-up display capable of showing the employment history records of NT crew members.
|6 Data Theory<br>5 Bluespace<br>5 Plasma<br>
|2 Combat<br>3 EM Spectrum<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
|-
![[File:Mech_circuit.png]]
![[File:MGlasses.png]]
|Exosuit Design ("Phazon" Weapons & Targeting Control module)
|Optical Meson Scanners
|Allows for the construction of a "Phazon" Weapons & Targeting Control module.
|Used for seeing walls, floors, and stuff through anything.
|6 Data Theory<br>5 EM Spectrum<br>5 Plasma<br>
|2 Plasma<br>2 EM Spectrum<br>2 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
|-
![[File:Mainboard.png]]
![[File:Mesons_night.png]]
|Exosuit Board ("H.O.N.K" Central Control module)
|Night Vision Optical Meson Scanners
|Allows for the construction of a "H.O.N.K" Central Control module.
|Prototype meson scanners fitted with an extra sensor which amplifies the visible light spectrum and overlays it to the UHD display.
|3 Data Theory<br>3 Engineering<br>
|5 Plasma<br>5 EM Spectrum<br>6 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Plasma.png|32px]]350 Plasma<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|-
|-
![[File:Mech_circuit.png]]
![[File:Engineering Goggles.gif]]
|Exosuit Board ("H.O.N.K" Peripherals Control module)
|Engineering Scanner Goggles
|Allows for the construction of a "H.O.N.K" Peripheral Control module.
|Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, the T-ray Scanner mode lets you see underfloor objects such as cables and pipes, and the Radiation Scanner mode lets you see objects contaminated by radiation.
|3 Data Theory<br>3 Engineering<br>
|4 Materials<br>4 Engineering<br>3 Plasma<br>3 EM Spectrum<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Plasma.png|32px]]100 Plasma<br>
|-
|-
![[File:Mech_circuit.png]]
![[File:T-Ray Scanners.png]]
|Exosuit Board ("H.O.N.K" Weapons & Targeting Control module)
|Optical T-Ray Scanners
|Allows for the construction of a "H.O.N.K" Weapons & Targeting Control module.
|Used by engineering staff to see underfloor objects such as cables and pipes.
|3 Data Theory<br>3 Engineering<br>
|3 Materials<br>2 Engineering<br>2 EM Spectrum<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
|-
![[File:Mainboard.png]]
![[File:Airhorn.png]]
|Exosuit Board ("Reticence" Central Control module)
|Air Horn
|Allows for the construction of a "Reticence" Central Control module.
|Damn son, where'd you find this?
|3 Data Theory<br>3 Engineering<br>
|4 Materials<br>4 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]4000 Metal<br>[[File:Bananium.png|32px]]1000 Bananium<br>
|-
![[File:Mech_circuit.png]]
|Exosuit Board ("Reticence" Peripherals Control module)
|Allows for the construction of a "Reticence" Peripheral Control module.
|3 Data Theory<br>3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
|-
![[File:Mech_circuit.png]]
![[File:BreathMask.png]]
|Exosuit Board ("Reticence" Weapons & Targeting Control module)
|Breath mask
|Allows for the construction of a "Reticence" Weapons & Targeting Control module.
|A close-fitting mask that can be connected to an air supply.
|3 Data Theory<br>3 Engineering<br>
|3 Toxins<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
|-
|-
</tab>
![[File:Welding Gas Mask.gif]]
<tab name="Medical Machinery">
|Welding Gas Mask
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd.
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|2 Materials<br>3 Engineering<br>3 Toxins<br>
! style='background-color:#A06DA0' width:64px;                  |Icon
|[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
! style='background-color:#A06DA0' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
|-
|-
![[File:MedicalCircuitboard.png]]
![[File:Seedextractor.png]]
|Machine Board (Chemical Heater Board)
|Portable Seed Extractor
|The circuit board for a chemical heater.
|For the enterprising botanist on the go. Less efficient than the stationary model, it creates one seed per plant.
|2 Data Theory<br>2 Biotech<br>2 Engineering<br>
|2 Engineering<br>3 Biotech<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]400 Glass<br>
|-
|-
![[File:ServiceCircuitboard.png]]
![[File:Chem_Glasses.png]]
|Machine Board (All-In-One Grinder)
|Science Goggles
|Allows for the construction of circuit boards used to build a BAll-In-One Grinder.
|A pair of snazzy goggles used to protect against chemical spills. Fitted with an analyzer for scanning items and reagents.
|2 Materials<br>2 Biotech<br>2 Data Theory<br>
|2 EM Spectrum<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
|-
![[File:MedicalCircuitboard.png]]
![[File:Diagnostic HUD.png]]
|Machine Board (Body Scanner)
|Diagnostic HUD
|Allows for the construction of circuit boards used to build a Body Scanner.
|A heads-up display capable of analyzing the integrity and status of robotics and exosuits.
|3 Data Theory<br>2 Biotech<br>3 Engineering<br>
|2 Engineering<br>3 EM Spectrum<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
|-
![[File:MedicalCircuitboard.png]]
![[File:Hydroponic HUD.png]]
|Machine Board (Cloning Scanner)
|Hydroponic HUD
|Allows for the construction of circuit boards used to build a Cloning Scanner.
|A heads-up display capable of analyzing the health and status of plants growing in hydro trays and soil.
|4 Data Theory<br>3 Biotech<br>
|3 Biotech<br>3 EM Spectrum<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
|-
![[File:MedicalCircuitboard.png]]
![[File:Powerdrill1.png]]
|Machine Board (DNA Modifier)
|Hand Drill
|Allows for the construction of circuit boards used to build a DNA Modifier.
|A simple hand drill that can switch between a screwdriver and wrench drill bit.
|4 Data Theory<br>3 Biotech<br>
|4 Materials<br>6 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]3500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Titanium.png|32px]]2500 Titanium<br>
|-
|-
![[File:MedicalCircuitboard.png]]
![[File:Titanium crowbar.png]]
|Machine Board (Cloning Pod)
|Miniature Titanium Crowbar
|Allows for the construction of circuit boards used to build a Cloning Pod.
|A lightweight and portable version of the Crowbar that fits into smaller storages
|4 Data Theory<br>3 Biotech<br>
|3 Materials<br>4 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Titanium.png|32px]]250 Titanium<br>
|-
|-
![[File:MedicalCircuitboard.png]]
![[File:Jawsoflife.png]]
|Machine Board (Cryotube Board)
|Jaws of Life
|Allows for the construction of circuit boards used to build a Cryotube.
|A set of jaws of life, the magic of science has managed to fit it down into a device small enough to fit in a tool belt.
|5 Data Theory<br>3 Biotech<br>4 Engineering<br>3 Plasma<br>
|4 Materials<br>6 Engineering<br>6 EM Spectrum<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Titanium.png|32px]]3500 Titanium<br>
|-
|-
![[File:MedicalCircuitboard.png]]
![[File:Bluespace Closet.gif]]
|Machine Board (Chem Dispenser)
|Bluespace Closet
|The circuit board for a Chem Dispenser.
|A storage unit that moves and stores through the fourth dimension. Can be walked through, even while closed.
|5 Data Theory<br>3 Biotech<br>4 Materials<br>4 Plasma<br>
|4 Engineering<br>3 Plasma<br>5 Bluespace<br>4 EM Spectrum<br>5 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Plasma.png|32px]]2500 Plasma<br>[[File:Titanium.png|32px]]500 Titanium<br>[[File:BSPoly_crystal.png|32px]]500 Bluespace Mesh<br>
|-
|-
![[File:MedicalCircuitboard.png]]
![[File:Alien Wrench.png]]
|Machine Board (ChemMaster Board)
|Alien Wrench
|The circuit board for a ChemMaster 3000.
|An Alien variant of a wrench. Far faster than a standard wrench.
|2 Data Theory<br>3 Biotech<br>3 Materials<br>
|5 Materials<br>5 Engineering<br>4 Alientech<br>  
|[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
|-
![[File:MedicalCircuitboard.png]]
![[File:Alien Wirecutters.png]]
|Machine Board (Sleeper)
|Alien Wirecutters
|Allows for the construction of circuit boards used to build a Sleeper.
|An Alien variant of wirecutters. Far faster than standard wirecutters.
|3 Data Theory<br>2 Biotech<br>3 Engineering<br>
|5 Materials<br>5 Engineering<br>4 Alientech<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
|-
</tab>
![[File:AlienScrew.gif]]
<tab name="Research Machinery">
|Alien Screwdriver
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|An Alien variant of a screwdriver. Far faster than a normal screwdriver.
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|5 Materials<br>5 Engineering<br>4 Alientech<br>
! style='background-color:#A06DA0' width:64px;                  |Icon
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br>
! style='background-color:#A06DA0' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:AlienCrowbar.gif]]
|Machine Board (Autolathe)
|Alien Crowbar
|The circuit board for an Autolathe.
|An Alien variant of a crowbar. Far faster than a typical crowbar.
|3 Data Theory<br>3 Engineering<br>
|5 Materials<br>5 Engineering<br>4 Alientech<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
|-
![[File:ScienceCircuitboard.png]]
![[File:Alien welding tool.png]]
|Machine Board (Circuit Imprinter)
|Alien Welding Tool
|The circuit board for a Circuit Imprinter.
|An Alien variant of a welding tool. Far faster than a normal welding tool, and automatically generates fuel.
|2 Data Theory<br>2 Engineering<br>
|5 Engineering<br>5 Plasma<br>4 Alientech<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]5000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
|-
![[File:ScienceCircuitboard.png]]
![[File:Alien Multitool.png]]
|Machine Board (Cyborg Recharger)
|Alien Multitool
|The circuit board for a Cyborg Recharger.
|An Alien variant of a multitool. Displays the functions of wires when hacking.
|3 Power Storage<br>3 Engineering<br>
|5 Engineering<br>5 Data Theory<br>4 Alientech<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]5000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
|-
![[File:ScienceCircuitboard.png]]
</tab>
|Machine Board (Destructive Analyzer)
<tab name="Medical">
|The circuit board for a Destructive Analyzer.
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|2 Data Theory<br>2 EM Spectrum<br>2 Engineering<br>
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|[[File:Glass.png|32px]]1000 Glass<br>
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:ScienceCircuitboard.png]]
![[File:Adv_mass_spec.png]]
|Machine Board (Exosuit Fabricator)
|Advanced Reagent Scanner
|The circuit board for an Exosuit Fabricator.
|A device for identifying chemicals and their proportions.
|3 Data Theory<br>3 Engineering<br>
|3 Biotech<br>4 EM Spectrum<br>3 Plasma
|[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
|-
|-
![[File:ScienceCircuitboard.png]]
![[File:Beakerbluespace.gif]]
|Machine Board (Mech Bay Recharger)
|Bluespace Beaker
|The circuit board for a Mech Bay Recharger.
|A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units.
|3 Data Theory<br>4 Power Storage<br>3 Engineering<br>
|6 Bluespace<br>5 Materials<br>4 Plasma
|[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]3000 Plasma<br>[[File:Diamond.png|32px]]250 Diamond<br>[[File:BSPoly_crystal.png|32px]]250 Bluespace Mesh<br>
|-
|-
![[File:ScienceCircuitboard.png]]
![[File:Beakercryo.gif]]
|Machine Board (E.X.P.E.R.I-MENTOR Board)
|Cryostasis Beaker
|The circuit board for an E.X.P.E.R.I-MENTOR.
|A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units.
|2 Data Theory<br>2 EM Spectrum<br>2 Engineering<br>2 Bluespace<br>
|3 Materials<br>3 Engineering<br>3 Plasma<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]3000 Metal<br>
|-
|-
![[File:ScienceCircuitboard.png]]
![[File:Cyborg_analyzer.png]]
|Machine Board (Protolathe)
|Machine Analyzer
|The circuit board for a Protolathe.
|A hand-held scanner able to diagnose robotic injuries and the condition of machinery.
|2 Data Theory<br>2 Engineering<br>
|2 Data Theory<br>2 Biotech<br>2 EM Spectrum<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
|-
|-
![[File:ScienceCircuitboard.png]]
![[File:Healthupgrade.png]]
|Machine Board (R&D Server)
|Health Analyzer Upgrade
|The circuit board for an R&D Server
|An upgrade unit for expanding the functionality of a health analyzer.
|3 Data Theory<br>
|2 Biotech<br>3 EM Spectrum<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
|-
|-
</tab>
![[File:Handheld_defib.png]]
<tab name="Teleportation Machinery">
|Handheld Defibrillator
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|Used to restart stopped hearts.
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|2 Biotech<br>3 EM Spectrum<br>
! style='background-color:#A06DA0' width:64px;                  |Icon
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
! style='background-color:#A06DA0' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
|-
|-
![[File:ScienceCircuitboard.png]]
![[File:Holo Stretcher.png]]
|Machine Board (Quantum Pad Board)
|Holo Stretcher
|The circuit board for a quantum telepad.
|A hardlight projector for transporting patients.
|4 Data Theory<br>4 Bluespace<br>3 Plasma<br>4 Engineering<br>
|5 EM Spectrum<br>4 Power Storage<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Metal=1000|Silver=500|Glass=500|Diamond=200}}
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:Crutches.png]]
|Machine Board (Teleportation Hub)
|Crutches
|Allows for the construction of circuit boards used to build a Teleportation Hub.
|A pair of crutches to help those who have injured or missing legs to walk.
|3 Data Theory<br>5 Bluespace<br>4 Materials<br>5 Engineering<br>
|5 Biotech
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Metal=1000|Titanium=500}}
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:Defrib.gif|64px]]
|Machine Board (Teleportation Station)
|Defibrillator
|Allows for the construction of circuit boards used to build a Teleporter Station.
|A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients.
|5 Data Theory<br>4 Bluespace<br>4 Plasma<br>4 Engineering<br>
|7 Materials<br>5 Biotech<br>5 Power Storage<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]1000 Silver<br>
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:Defibrilator Wall Mount.png]]
|Machine Board (Permanent Teleporter)
|Defibrillator Wall Mount
|Allows for the construction of circuit boards used to build a Permanent Teleporter.
|A frame for a defibrillator mount.
|3 Data Theory<br>5 Bluespace<br>4 Materials<br>5 Engineering<br>
|4 Power Storage<br>3 Biotech<br>3 EM Spectrum<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
|-
|-
|}</tab></tabs>
![[File:defibcompact.gif]]
 
|Compact Defibrillator
== Protolathe ==
|A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients. This one can be worn on your belt for on the go revivals!
[[File:Protolathe.png|left]] A '''Protolathe''' is a machine used by the Research & Development (R&D)/Science Department to construct many different types of objects. This includes numerous different objects including tools, consumables, machine components and more. One can be found at R&D at the beginning of every round. Which items are available in the Protolathe is determined by the research level the Scientists have reached. The machine uses almost every type of material to construct objects. A list of objects the Protolathe can construct, as well as the material requirements, can be found below.
|7 Materials<br>7 Biotech<br>6 Power Storage<br>
 
|{{Materials|Metal=10000|Glass=4000|Silver=2000}}
<tabs>
<tab name="Bluespace">
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#A06DA0' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
|-
|-
![[File:tracking_beacon.png]]
![[File:Crewmonitor.gif|64px]]
|Tracking Beacon
|Handheld Crew Monitor
|A bluespace tracking beacon. Teleporters can lock on to activated beacons.
|A device for tracking crew members on the station.
|1 Bluespace<br>
|3 Data Theory<br>2 EM Spectrum<br>2 Biotech<br>
|{{Materials|Metal=300|Glass=200}}
|[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
|-
|-
![[File:Bluespace_Crystal.png]]
![[File:MMI empty.png]]
|Artificial Bluespace Crystal
|Man-Machine Interface
|A small blue crystal, crushing it in your hand will randomly teleport you a short distance.
|The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity.
|3 Bluespace<br>6 Materials<br>4 Plasma<br>
|3 Data Theory<br>2 Biotech<br>2 Engineering
|{{Materials|Diamond=1500|Plasma=1500}}
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
|-
![[File:Holdpack.gif]]
![[File:Robotic_brain.png]]
|Bag of Holding
|Robotic Brain
|A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised.
|An advanced circuit, capable of housing a non-sentient synthetic intelligence.
|7 Bluespace<br>5 Materials<br>7 Engineering<br>6 Plasma<br>
|3 Plasma<br>4 Biotech<br>5 Data Theory<br>
|{{Materials|Gold=3000|Diamond=1500|Uranium=250|Bluespace=2000}}
|[[File:Metal.png|32px]]1700 Metal<br>[[File:Glass.png|32px]]1350 Glass<br>[[File:Gold.png|32px]]500 Gold<br>
|-
|-
![[File:Holdingbelt.gif]]
![[File:Cyborg_upgrade.png]]
|Belt of Holding
|Man-Machine Interface Radio Upgrade
|An astonishingly complex belt popularized by a rich blue-space technology magnate. Can hold larger items than it logically should be able to hold.
|Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis.
|7 Bluespace<br>5 Materials<br>6 Engineering<br>6 Plasma<br>
|2 Engineering<br>2 Biotech<br>3 Data Theory<br>
|{{Materials|Gold=1500|Diamond=3000|Uranium=1000}}
|[[File:Metal.png|32px]]200 Metal<br>
|-
|-
![[File:GPS.gif]]
![[File:Nanopaste.png]]
|GPS Device
|Nanopaste
|A device that can track its position at all times. Can be used to track other GPS signals.
|A tube of paste containing swarms of repair nanites. Very effective in repairing robotic machinery.
|2 Materials<br>2 Bluespace<br>
|3 Materials<br>2 Engineering<br>
|{{Materials|Metal=500|Glass=1000}}
|[[File:Metal.png|32px]]7000 Metal<br>[[File:Glass.png|32px]]7000 Glass<br>
|-
|-
![[File:Satchel_holding.gif]]
![[File:Reagentscanbasic.png]]
|Mining Satchel of Holding
|Reagent Scanner
|A mining satchel that can hold an infinite amount of ores.
|A device for identifying chemicals.
|4 Bluespace<br>3 Materials<br>4 Engineering<br>
|2 Plasma<br>2 EM Spectrum<br>
|{{Materials|Gold=250|Uranium=500}}
|[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
|-
|-
![[File:bsplacer.gif]]
![[File:Basic laserscalpel.png]]
|Bluespace Conveyor Belt Placer
|Basic Laser Scalpel
|This device facilitates the rapid deployment of conveyor belts. This one is powered by bluespace.
|A basic laser scalpel, capable of performing several surgical steps.
|3 Bluespace<br>1 Materials<br>3 Engineering<br>
|2 Materials<br>2 Biotech<br>2 EM Spectrum<br>
|{{Materials|Metal=5000|Glass=1000|Silver=500}}
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>
|-
|-
![[File:tracking_beacon.png]]
![[File:Improved Laser Scalpel.png]]
|Telepad Beacon
|Improved Laser Scalpel
|Use to warp in a cargo telepad.
|A scalpel augmented with a directed laser. This one looks somewhat advanced.
|5 Data Theory<br>4 Bluespace<br>4 Engineering<br>4 Plasma<br>
|4 Materials<br>3 Biotech<br>4 EM Spectrum<br>
|{{Materials|Metal=2000|Glass=1750|Silver=500}}
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1000 Silver<br>
|-
|-
![[File:BRPD.gif]]
![[File:Scalpellaser.png]]
|Bluespace Rapid Pipe Dispenser (BRPD)
|Advanced Laser Scalpel
|Similar to the Rapid Pipe Dispenser, lets you rapidly dispense pipes. Now at long range!
|A scalpel augmented with a directed laser. Extremely fast.
|3 Bluespace<br>6 Toxins
|6 Materials<br>4 Biotech<br>5 EM Spectrum<br>
|{{Materials|Metal=75000|Glass=37500|Silver=3000}}
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1000 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>
|-
|-
![[File:BluespaceShotglass.gif]]
![[File:IMS.png]]
|Bluespace Shot Glass
|Incision Management System
|A shot glass that holds up to 50 units.
|A true extension of the surgeon's body, this marvel instantly and completely prepares an incision allowing for the immediate commencement of therapeutic steps.
|5 Bluespace<br>3 Materials<br>4 Plasma
|7 Materials<br>4 Biotech<br>5 EM Spectrum<br>4 Data Theory
|{{Materials|Metal=1000|Bluespace=500}}
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1000 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>[[File:Diamond.png|32px]]1000 Diamond<br>
|-
|-
</tab>
![[File:Cyber eyes.png]]
<tab name="Janitorial">
|Welding Shield implant
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|These reactive micro-shields will protect you from welders and flashes without obscuring your vision.
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|4 Materials<br>5 Engineering<br>4 Plasma<br>4 Biotech<br>
! style='background-color:#A06DA0' width:64px;                  |Icon
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]400 Glass<br>
! style='background-color:#A06DA0' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
|-
|-
![[File:Advanced_mop.png]]
![[File:Breathing tube.png]]
|Advanced Mop
|Breathing Tube Implant
|An upgraded mop with a large internal capacity for holding water or other cleaning chemicals.
|Allows you to use internals without a mask and protects you from being choked.
|4 Materials<br>3 Engineering<br>
|2 Materials<br>3 Biotech<br>
|{{Materials|Metal=2500|Glass=200}}
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]250 Glass<br>
|-
|-
![[File:Bluespace_trashbag.png]]
![[File:Arm implant.png]]
|Trash Bag of Holding
|Surgical Arm Implant
|The latest and greatest in custodial convenience, a trashbag that is capable of holding vast quantities of garbage.
|A set of surgical tools hidden behind a concealed panel on the user's arm.
|5 Materials<br>4 Engineering<br>3 Plasma<br>4 Bluespace<br>
|3 Materials<br>3 Engineering<br>3 Biotech<br>3 EM Spectrum<br>2 Data Theory<br>
|{{Materials|Gold=1500|Uranium=250|Plasma=1500}}
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
|-
![[File:Floor buffer.png]]
![[File:Arm implant.png]]
|Floor Buffer Upgrade
|Toolset Arm Implant
|An upgrade for mobile janicarts that lets them clean floors by simply driving over the offending stain.
|A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all necessary tools.
|4 Materials<br>4 Engineering<br>
|3 Materials<br>4 Engineering<br>4 Power Storage<br>4 Biotech<br>
|{{Materials|Metal=3000|Glass=200}}
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
|-
![[File:Holosign_projector.gif]]
![[File:Arm_implant.png]]
|Janitorial Holographic Sign Projector
|Janitorial Toolset Implant
|A holograpic projector used to project janitor warning signs.
|A set of janitorial tools hidden behind a concealed panel on the user's arm.
|3 Data Theory<br>
|3 Materials<br>4 Engineering<br>4 Biotech<br>
|{{Materials|Metal=2000|Glass=1000}}
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
|-
![[File:Lightreplacer.png]]
![[File:Arm_implant.png]]
|Light Replacer
|Botanical Toolset Implant
|A device to automatically replace lights. Refill with working lightbulbs or broken glass.
|A set of botanical tools hidden behind a concealed panel on the user's arm.
|3 EM Spectrum<br>4 Engineering<br>
|3 Materials<br>4 Engineering<br>4 Biotech<br>
|{{Materials|Metal=1500|Silver=150|Glass=3000}}
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
|-
![[File:BluespaceLightReplacer.gif]]
![[File:Shell Launch System Implant.png]]
| Bluespace Light Replacer
|Shell Launch System Implant
|A device to automatically replace lights from a distance. Refill with working light bulbs.
|A mounted, single-shot housing for a shell launch cannon; capable of firing twelve-gauge shotgun shells.
|7 Bluespace<br>5 Materials<br>6 Engineering<br>6 Plasma
|7 Materials<br>5 Engineering<br>5 Combat<br>
|{{Materials|Metal=1500|Silver=150|Glass=6000|Bluespace=300}}
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
|-
</tab>
! [[File:Razorwire_Spool_Arm_Implant.png]]
<tab name="Mining">
| Razorwire Spool Arm Implant
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|An integrated spool of razorwire, capable of being used as a weapon when whipped at your foes. Built into the back of your hand, try your best to not get it tangled.
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|6 Combat <br> 6 Biotech <br> 3 Illegals <br>
! style='background-color:#A06DA0' width:64px;                  |Icon
|[[File:Metal.png|32px]]5000 Metal <br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Diamond.png|32px]]2000 Diamond<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>
! style='background-color:#A06DA0' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
|-
|-
![[File:Kineticacceleratormod.png]]
! [[File:Qani-Laaca Sensory Computer.png]]
|Kinetic Accelerator Rapid Repeater Mod
| Qani-Laaca Sensory Computer
|Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown.
|'''Epilepsy Warning: Drug has vibrant visual effects! It will heavily warp and blur your vision, not recommended if you have sensitive eyes.'''<br> An experimental implant replacing the spine of organics. When activated, it injects [[Guide_to_Chemistry#Mephedrone|Mephedrone]] and quickens your running speed and attack speed. As a bonus effect, you are immune to the burst of heart damage that comes at the end of Mephedrone usage, as the computer is able to regulate your heart's rhythm back to normal after its use. Incompatible with CNS Rebooter.
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
|7 Combat <br> 7 Biotech <br> 5 Illegals <br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Uranium.png|32px]]8000 Uranium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>
|[[File:Metal.png|32px]]10000 Metal <br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Plasma.png|32px]]10000 Plasma<br>[[File:Diamond.png|32px]]4000 Diamond<br>[[File:BSPoly_crystal.png|32px]]4000 Bluespace Mesh<br>
|-
![[File:Arm_implant.png]]
|Abductor Toolset Implant
|An alien toolset, designed to be installed on subject's arm.
|6 Materials<br>6 Engineering<br>6 Plasma<br>4 Alientech<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
|-
|-
![[File:Kineticacceleratormod.png]]
![[File:Arm_implant.png]]
|Kinetic Accelerator Resonator Blast Mod
|Abductor Janitorial Toolset Implant
|Causes kinetic accelerator shots to leave and detonate resonator blasts.
|An alien janitorial toolset, designed to be installed on the subject's arm.
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
|6 Materials<br>6 Engineering<br>6 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Silver.png|32px]]5000 Silver<br>[[File:Uranium.png|32px]]5000 Uranium<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
|-
|-
![[File:Mining_drill.png]]
|Mining Drill
|Yours is the drill that will pierce through the rock walls.
|2 Materials<br>2 Power Storage<br>3 Engineering<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
|-
|-
![[File:Diamond_mining_drill.png]]
![[File:Arm_implant.png]]
|Diamond Mining Drill
|Abductor Surgical Toolset Implant
|Yours is the drill that will pierce the heavens!
|An alien surgical toolset, designed to be installed on the subject's arm.
|6 Materials<br>5 Power Storage<br>5 Engineering<br>
|6 Materials<br>6 EM Spectrum<br>6 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
|-
|-
![[File:Plasmacutter.png]]
![[File:Diagnostic HUD Implant.png]]
|Plasma Cutter
|Diagnostic HUD implant
|You could use it to cut limbs off of xenos! Or, you know, mine stuff. Useful for quickly cutting through rock.
|These cybernetic eye implants will display a diagnostic HUD over everything you see.
|3 Materials<br>3 Plasma<br>2 EM Spectrum<br>
|5 Materials<br>4 Engineering<br>4 Biotech<br>4 Data Theory<br>
|[[File:Metal.png|32px]]1500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Plasma.png|32px]]400 Plasma<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br>
|-
|-
![[File:Advancedplasmacutter.png]]
![[File:Medical HUD implant.png]]
|Advanced Plasma Cutter
|Medical HUD implant
|You could use it to cut limbs off of xenos! Or, you know, mine stuff. Useful for effortlessly cutting through rock.
|These cybernetic eye implants will display a medical HUD over everything you see.
|4 Materials<br> 2 Engineering<br> 4 Plasma<br> 3 Combat<br> 3 EM Spectrum
|5 Materials<br>4 Biotech<br>4 Data Theory<br>
|[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Plasma.png|32px]]2000 Plasma<br>[[File:Gold.png|32px]]500 Gold
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br>
|-
|-
![[File:Jackhammer.png]]
![[File:SechudImplant.png]]
|Sonic Jackhammer
|Security HUD implant
|Cracks rocks with sonic blasts, perfect for killing cave lizards or breaking into places you shouldn't be.
|These cybernetic eye implants will display a security HUD over everything you see.
|7 Materials<br>5 Power Storage<br>6 Engineering<br>5 EM Spectrum
|5 Materials<br>4 Biotech<br>3 Combat<br>4 Data Theory<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Diamond.png|32px]]6000 Diamond<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]750 Silver<br>[[File:Gold.png|32px]]750 Gold<br>
|-
|-
![[File:Superresonator.png]]
![[File:Cyber eyes.png]]
|Upgraded Resonator
|Meson scanner implant
|An upgraded version of the resonator that can produce more fields at once.
|These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else.
|4 Materials<br>3 Engineering<br>3 Power Storage<br>3 EM Spectrum<br>
|4 Materials<br>4 Engineering<br>4 Biotech<br>
|[[File:Metal.png|32px]]4000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1000 Silver<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]300 Gold<br>
|-
|-
![[File:Kineticacceleratormod.png]]
![[File:Cyber eyes.png]]
|Kinetic Accelerator Trigger Guard Mod
|Thermals Implant
|Allows creatures normally incapable of firing guns to operate the weapon when installed.
|These cybernetic eye implants will give you thermal vision. Vertical slit pupil included.
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|6 Materials<br>4 Plasma<br>7 Biotech<br>5 EM Spectrum<br>4 Data Theory<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Gold.png|32px]]600 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
|-
![[File:Kineticacceleratormod.png]]
![[File:Antidrop.png]]
|Kinetic Accelerator Damage Mod
|Anti-Drop implant
|Increases the damage of kinetic accelerator when installed.
|An implant that will prevent you from dropping items when activated.
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|5 Materials<br>5 Biotech<br>6 Data Theory<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]400 Silver<br>[[File:Gold.png|32px]]400 Gold<br>
|-
|-
![[File:Kineticacceleratormod.png]]
![[File:CNS_rebooter.png]]
|Kinetic Accelerator Cooldown Mod
|CNS Rebooter implant
|Decreases the cooldown of a kinetic accelerator when installed.
|This implant will automatically restart your central nervous system, reducing downtime when stunned.
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|6 Materials<br>6 Biotech<br>5 Data Theory<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>
|-
|-
![[File:Kineticacceleratormod.png]]
![[File:CNS_rebooter.png]]
|Kinetic Accelerator Range Mod
|Comical Implant
|Increases the range of a kinetic accelerator when installed.
|Uh oh
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|2 Materials<br>2 Biotech<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Bananium.png|32px]]200 Bananium<br>
|-
|-
![[File:Kineticacceleratormod.png]]
![[File:Neural Jumpstarter.png]]
|Kinetic Accelerator Mining AoE Mod
|Neural Jumpstarter Implant
|Causes the kinetic accelerator to destroy rocks in an AoE around your target.
|This implant will automatically attempt to jolt you awake when it detects you have fallen unconscious. Has a short cooldown, incompatible with the CNS Rebooter.
|7 Materials<br>5 Engineering<br>5 Power Storage<br>4 Combat<br>5 EM Spectrum<br>
|6 Materials<br>6 Biotech<br>5 Data Theory<br>
|[[File:Metal.png|32px]]8000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>
|-
|-
![[File:LavaproofRods.png]]
![[File:Nutriment pump implant.png]]
|Lava-Resistant Iron Rods
|Nutriment pump implant
|Treated, specialized iron rods. When exposed to the vacuum of space their coating breaks off, but they can hold up against the extreme heat of molten liquids.
|This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving.
|7 Materials<br>5 Engineering<br>
|3 Materials<br>4 Power Storage<br>3 Biotech<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]1000 Titanium<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Gold.png|32px]]500 Gold<br>
|-
|-
</tab>
![[File:Nutriment pump implant PLUS.png]]
<tab name="Power">
|Nutriment pump implant PLUS
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry.
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|5 Materials<br>4 Power Storage<br>4 Biotech<br>
! style='background-color:#A06DA0' width:64px;                  |Icon
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Gold.png|32px]]500 Gold<br>[[File:Uranium.png|32px]]750 Uranium<br>
! style='background-color:#A06DA0' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
|-
|-
![[File:Powercell.png]]
![[File:Reviver.png]]
|Basic Power Cell
|Reviver implant
|A basic power cell that holds 1000 units of energy
|This implant will attempt to revive you if you lose consciousness. For the faint of heart! Exposing this implant to an EMP is not recommended.
|1 Power Storage<br>
|5 Materials<br>5 Biotech<br>4 Data Theory<br>
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]50 Glass<br>
|[[File:Metal.png|32px]]800 Metal<br>[[File:Glass.png|32px]]800 Glass<br>[[File:Gold.png|32px]]300 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br>
|-
|-
![[File:Power_cell.png]]
![[File:Implantor.gif]]
|High-Capacity Power Cell
|Bio-chip Implanter
|An improved power cell that holds 10000 units of energy
|A sterile automatic bio-chip injector.
|2 Power Storage<br>
|2 Materials<br>3 Biotech<br>2 Data Theory<br>
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]60 Glass<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
|-
|-
![[File:Supercapacitypowercell.png]]
![[File:BioChip Case.png]]
|Super-Capacity Power Cell
|Bio-Chip Case
|An advanced power cell that holds 20000 units of energy
|A glass case containing a bio-chip.
|3 Power Storage<br>2 Materials<br>
|2 Biotech<br>
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]70 Glass<br>
|[[File:Glass.png|32px]]500 Glass<br>
|-
|-
![[File:Hyper_cell.png]]
![[File:Biochip Nanotrasen.png]]
|Hyper-Capacity Power Cell
|Chemical Bio-Chip Case
|An extremely advanced power cell that holds 30000 units of energy
|A glass case containing a remote chemical bio-chip.
|5 Power Storage<br>4 Materials<br>
|3 Materials<br>5 Biotech<br>
|[[File:Metal.png|32px]]400 Metal<br>[[File:Gold.png|32px]]150 Gold<br>[[File:Silver.png|32px]]150 Silver<br>[[File:Glass.png|32px]]70 Glass<br>
|[[File:Glass.png|32px]]700 Glass<br>
|-
|-
![[File:Bluespacepowercell.png]]
![[File:Biochip Clown.png]]
|Bluespace Power cell
|Sad Trombone Bio-Chip Case
|A near-magical powercell that holds 40000 units of energy
|Makes death amusing.
|5 Materials<br> 5 Engineering<br> 6 Power Storage<br> 5 Bluespace
|3 Materials<br>5 Biotech<br>
|[[File:Metal.png|32px]]800 Metal<br>[[File:Gold.png|32px]]120 Gold<br>[[File:Glass.png|32px]]160 Glass<br>[[File:Diamond.png|32px]]160 Diamond<br>[[File:Titanium.png|32px]]300 Titanium<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh
|[[File:Glass.png|32px]]500 Glass<br>[[File:Bananium.png|32px]]500 Bananium<br>
|-
|-
</tab>
![[File:Biochip Nanotrasen.png]]
<tab name="Weapons">
|Tracking Bio-Chip Case
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|A glass case containing a tracking bio-chip.
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|2 Materials<br>3 Biotech<br> 3 EM Spectrum<br>2 Data Theory<br>
! style='background-color:#A06DA0' width:64px;                  |Icon
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
! style='background-color:#A06DA0' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
|-
|-
![[File:WTammo.png]]
![[File:Cyber eyes.png]]
|WT-550 Auto Gun Armour Piercing Ammo Box (4.6x30mm AP)
|Cybernetic Eyes
|A 20 round armour piercing ammo box for the security WT-550 Auto Rifle
|A pair of basic cybernetics that perfectly mimic the functions of human eyes.
|1 Materials<br>1 Combat<br>
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Silver.png|32px]]600 Silver<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
|-
![[File:WTammo.png]]
![[File:Cybernetic Ears.png]]
|WT-550 Auto Gun Incendiary Ammo Box (4.6x30mm IC)
|Cybernetic Ears
|A 20 round incendiary ammo box for the security WT-550 Auto Rifle
|A basic cybernetic designed to mimic the operation of ears.
|1 Materials<br>1 Combat<br>
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]600 Silver<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
|-
![[File:WTammo.png]]
![[File:Cybernetic Liver.png]]
|WT-550 Auto Gun Uranium Ammo Box (4.6x30mm TX)
|Cybernetic Liver
|A 20 round uranium tipped ammo box for the security WT-550 Auto Rifle
|An electronic device designed to mimic the functions of a of human liver.
|1 Materials<br>1 Combat<br>
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Uranium.png|32px]]2000 Uranium<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
|-
![[File:WTammo.png]]
![[File:Cybernetic Kidneys.png]]
|WT-550 Auto Gun Ammo Box (4.6x30mm)
|Cybernetic Kidneys
|A 20 round ammo box for the security WT-550 Auto Rifle
|An electronic device designed to mimic the functions of a pair of kidneys.
|1 Materials<br>1 Combat<br>
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]4000 Metal<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
|-
![[File:WTammo.png]]
![[File:Cybernetic_heart.gif]]
|WT-550 Auto Gun Magazine (4.6x30mm)
|Cybernetic Heart
|A 20 round magazine for the security WT-550 Auto Rifle
|An electronic device designed to mimic the functions of an organic human heart.
|1 Materials<br>1 Combat<br>
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
|-
![[File:Lasermag.gif]]
![[File:Upgraded Cybernetic Heart.gif]]
|Laser Rifle Projector Magazine
|Upgraded Cybernetic Heart
|A 20 round magazine for the security IK-30 Laser Rifle or ERT IK-60 Laser Carbine
|A more advanced version of a cybernetic heart. Grants the user additional stamina and heart stability, but the electronics are vulnerable to shock. Can be emagged for additional benefits.
|4 Power Storage<br>4 Combat<br>
|5 Materials<br>5 Engineering<br>5 Biotech<br>
|[[File:Metal.png|32px]]4000 Metal<br>[[File:Plasma.png|32px]]600 Plasma<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
|-
|-
![[File:Weapon Parts Kit.png]]<br>
![[File:Cybernetic Lungs.png]]
[[File:Advanced_energy_gun.gif]]
|Cybernetic Lungs
|Advanced Energy Gun Parts Kit
|An electronic device designed to mimic the functions of a pair of human lungs.
|A Parts kit that can be used on an [[Firearms#Energy Gun|Energy Gun]] to create an [[Firearms#Advanced Energy Gun|Advanced Energy Gun]].
|4 Materials<br>4 Biotech<br>
|5 Combat<br>5 EM Spectrum<br>5 Power Storage<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Uranium.png|32px]]3000 Uranium<br>[[File:Titanium.png|32px]]1000 Titanium<br>
|-
|-
![[File:Weapon Parts Kit.png]]<br>
![[File:Upgraded Cybernetic Lungs.png]]
[[File:Decloner.gif]]
|Upgraded Cybernetic Lungs
|Decloner Parts Kit
|A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide.
|A Parts kit that can be used with 40u mutagen on a [[Firearms#Energy Gun|Energy Gun]] to create a [[Firearms#Biological Demolecularisor|Decloner]].
|5 Materials<br>5 Engineering<br>5 Biotech<br>
|5 Combat<br>5 Materials<br>6 Biotech<br>7 Plasma<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
|[[File:Gold.png|32px]]5000 Gold<br>[[File:Uranium.png|32px]]10000 Uranium<br>
|-
|-
![[File:Floralsomatoray.png]]
![[File:AlienScalpel.png]]
|Floral Somatoray
|Alien Scalpel
|A tool that discharges controlled radiation which induces mutation in plant cells. Harmless to other organic life.
|An Alien variant of a scalpel.
|2 Materials<br>4 Biotech<br>
|4 Materials<br>4 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Beaker.png|32px]]20 Radium<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|-
|-
![[File:Weapon Parts Kit.png]]<br>
![[File:AlienHemostat.png]]
[[File:Ion_carbine.gif]]
|Alien Hemostat
|Ion Carbine Parts Kit
|An Alien variant of a hemostat.
|A Parts kit that can be used on an [[Firearms#Energy Gun|Energy Gun]] to create an [[Firearms#Ion Carbine|Ion Carbine]].
|4 Materials<br>4 Biotech<br>3 Alientech<br>
|5 Combat<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|[[File:Silver.png|32px]]6000 Silver<br>[[File:Metal.png|32px]]8000 Metal<br>[[File:Uranium.png|32px]]2000 Uranium<br>
|-
|-
![[File:Portalgun.png]]
![[File:AlienRetractor.png]]
|Bluespace Wormhole Projector
|Alien Retractor
|Creates linked, orange and blue portals. Anything entering one portal is teleported to the other.
|An Alien variant of a retractor.
|5 Engineering<br>6 Plasma<br>7 Bluespace<br>5 Combat<br>
|4 Materials<br>4 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Diamond.png|32px]]2000 Diamond<br>[[File:BSPoly_crystal.png|32px]]3000 Bluespace Mesh<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|-
|-
![[File:Large grenade casing.png]]
![[File:AlienSaw.png]]
|Large Grenade
|Alien Circular Saw
|A grenade that affects a larger area and uses larger containers.
|An Alien variant of a circular saw.
|3 Combat<br>3 Engineering<br>
|4 Materials<br>4 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]3000 Metal<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|-
|-
![[File:Pyro_grenade_casing.png]]
![[File:Alien Drill.png]]
|Pyro Grenade
|Alien Drill
|A custom made pyrotechnical grenade. It heats up and ignites its contents upon detonation.
|An Alien variant of a drill.
|4 Engineering<br>4 Combat<br>
|4 Materials<br>4 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Plasma.png|32px]]500 Plasma<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|-
|-
![[File:Cryo_grenade_casing.png]]
![[File:AlienCautery.png]]
|Cryo Grenade
|Alien Cautery
|A custom made cryogenic grenade. It rapidly cools its contents upon detonation.
|An Alien variant of a cautery tool.
|3 Materials<br>3 Combat<br>
|4 Materials<br>4 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]500 Silver<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|-
|-
![[File:Advanced_grenade_casing.png]]
![[File:Alien Bone gel.png]]
|Advanced Release Grenade
|Alien Bone Gel
|A custom made advanced release grenade. It can be detonated more than once.
|An  Alien variant of bone gel.
|4 Engineering<br>3 Combat<br>
|4 Materials<br>4 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|-
|-
![[File:Dropwall_Shield_Generator.gif]]
![[File:Alien Bone Setter.png]]
|Dropwall Shield Generator
|Alien Bone Setter
|A portable generator used to deploy a temporary cover that blocks projectiles and explosions from one direction, while allowing projectiles to pass freely from behind it. Alt click to change between direction and automatic mode, where it will orient itself to protect the user on detonation. Use a screwdriver to change between different deployment times.
|An Alien variant of a bone setter.
|5 Combat<br>5 Materials<br>5 Engineering<br>5 EM Spectrum
|4 Materials<br>4 Biotech<br>3 Alientech<br>
|{{Materials|Metal=2000|Glass=1200|Silver=100|Titanium=100|Plasma=100}}
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|-
|-
![[File:teleriot.gif]]
![[File:Alien FixOVein.png]]
|Telescopic Riot Shield
|Alien FixOVein
|An advanced riot shield made of lightweight materials that collapses for easy storage.
|An Alien variant of fixOVein.
|4 Combat<br>3 Materials<br>4 Engineering<br>
|4 Materials<br>4 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]4000 Metal<br>[[File:Glass.png|32px]]4000 Glass<br>[[File:Silver.png|32px]]300 Silver<br>[[File:Titanium.png|32px]]200 Titanium<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|-
|-
![[File:Weapon Parts Kit.png]]<br>
![[File:Arm_implant.png]]
[[File:Accelerator_laser_cannon.png]]
|Wire Interface Implant
|Accelerator Laser Cannon Parts Kit
|A small arm implant containing an advanced screwdriver, wirecutters, and multitool designed for engineers and on-the-field machine modification. The multitool shows the functions of wires when hacking. Actually legal, despite what the name may make you think.  
|A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#Accelerator Laser Cannon|Accelerator Laser Cannon]].
|5 Materials<br>4 Biotech<br>4 Data Theory<br>
|5 Combat<br>5 EM Spectrum<br>3 Power Storage<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]400 Silver<br>[[File:Gold.png|32px]]400 Gold<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Diamond.png|32px]]3000 Diamond<br>
|-
|-
![[File:Weapon Parts Kit.png]]<br>
![[File:Cyber eyes.png]]
[[File:Laser_sniper.png]]
|X-ray Implant
|LWAP Laser Sniper Parts Kit
|These cybernetic eyes will give you X-ray vision. Blinking is futile.
|A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#Laser Sniper|Laser Sniper]].
|7 Materials<br>6 Plasma<br>8 Biotech<br>5 EM Spectrum<br>5 Data Theory<br>
|7 Combat<br>7 EM Spectrum<br>5 Power Storage<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Gold.png|32px]]600 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Uranium.png|32px]]1000 Uranium<br>[[File:Diamond.png|32px]]1000 Diamond<br>[[File:BSPoly_crystal.png|32px]]1000 Bluespace Mesh<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]8000 Glass<br>[[File:Gold.png|32px]]5000 Gold<br>[[File:Diamond.png|32px]]8000 Diamond<br>
|-
|-
![[File:Weapon Parts Kit.png]]<br>
![[File:Reactive Repair Implant.png]]
[[File:Plasmapistol.png]]
|Reactive Repair Implant
|Plasma Pistol Parts Kit
|This implant allows IPCs to self-repair slowly at a very high power cost. Incompatible with Nutriment Pump Implants. 
|A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#Plasma Pistol|Plasma Pistol]].
|5 Materials<br>5 EM Spectrum<br>5 Biotech<br>5 Engineering<br>5 Data Theory<br>
|5 Combat<br>5 Plasma<br>5 Power Storage<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Plasma.png|32px]]3000 Plasma<br>
|-
![[File:Magnetic Joints Implant.png]]
|Magnetic Joints Implant
|This implant adds magnets to IPCs joints, allowing easy self re-attachment and fluid movement. However the downside is that limbs can fall off easier.
|5 Materials<br>5 EM Spectrum<br>5 Biotech<br>5 Engineering<br>5 Data Theory<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|-
|-
![[File:Weapon Parts Kit.png]]<br>
![[File:Reviver.png]]
[[File:Stunrevolver.png]]
|Sealed Joints Implant
|Arc Revolver Parts Kit
|This implant seals and reinforces IPC joints, securing the limbs better for industrial work. However this makes the joints stiff, and making IPCs prone to more stamina damage.  
|A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#Arc Revolver|Arc Revolver]].
|5 Materials<br>5 Combat<br>5 Biotech<br>5 Engineering<br>5 Data Theory<br>
|7 Combat<br>6 Materials<br>6 Power Storage<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Silver.png|32px]]10000 Silver<br>
|-
|-
![[File:Weapon Parts Kit.png]]<br>
</tab>
[[File:Tempgun.png]]
<tab name="Miscellaneous">
|Temperature Gun Parts Kit
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|A parts kit that can be used on a [[Firearms#Energy Gun|Energy Gun]] to create a [[Firearms#Temperature Gun|Temperature Gun]].
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|4 Combat<br>4 Materials<br>3 Power Storage<br>2 EM Spectrum<br>
! style='background-color:#64487F' width:64px;                  |Icon
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]3000 Silver<br>
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:UnloadedTechshell.png]]
![[File:comp_design_or_tech_disk.png]]
|Unloaded Technological Shotshell
|Design Storage Disk
|A high-tech shotgun shell which can be loaded with materials to produce unique effects.
|Produce additional disks for storing device designs.
|3 Combat<br>3 Materials<br>4 Power Storage<br>3 EM Spectrum<br>
|1 Data Theory<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
|[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]100 Glass<br>
|-
|-
![[File:Weapon Parts Kit.png]]<br>
![[File:comp_design_or_tech_disk.png]]
[[File:Xray.gif]]
|Technology Data Storage Disk
|Xray Laser Gun Parts Kit
|Produce additional disks for storing technology data.
|A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#Xray Laser Gun|Xray Laser Gun]].
|1 Data Theory<br>
|4 Power Storage<br>5 Biotech<br>7 Combat<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]100 Glass<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Gold.png|32px]]5000 Gold<br>[[File:Uranium.png|32px]]4000 Uranium<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>
|-
|-
![[File:Weapon Parts Kit.png]]<br>
![[File:Muzzle.png]]
[[File:Immolator_Laser_Gun.gif]]
|Safety Muzzle
|Immolator Laser Gun Parts Kit
|Can prevent vampires from biting people, or prevent annoying people from talking.
|A parts kit that can be used on an [[Firearms#Laser Gun|Laser Gun]] to create a [[Firearms#Immolator Laser Gun|Immolator Laser Gun]].
|1 Materials<br>
|5 Power Storage<br>5 Combat<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]50 Glass<br>
|[[File:Metal.png|32px]]4000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]3000 Silver<br>[[File:Plasma.png|32px]]2000 Plasma<br>
|-
|-
![[File:Armor shell.png]]
![[File:Muzzle.png]]
|Reactive Armor Shell
|Shock Muzzle
|An experimental suit of armour, awaiting installation of an anomaly core.
|A muzzle designed to prevent biting. This one is fitted with a behaviour correction system.
|7 Materials<br>5 Engineering<br>6 Combat<br>
|1 Materials<br>1 Engineering<br>
|[[File:Plasma.png|32px]]8000 Plasma<br>[[File:Titanium.png|32px]]14000 Titanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]50 Glass<br>
|-
|-
![[File:BSG Finished.gif]]
![[File:Plant data disk.gif]]
|B.S.G
|Plant data disk
|The Blue Space Gun. Uses a flux anomaly core and a bluespace crystal to produce destructive bluespace energy blasts, inspired by Nanotrasen's BSA division.
|A disk for storing plant genetic data.
| 7 Combat <br> 7 Materials <br> 7 EM Spectrum <br> 7 Power Storage <br> 7 Bluespace
|3 Biotech<br>4 Data Theory<br>
|{{Materials|Metal=12000|Glass=2000|Silver=4000|Plasma=4000|Titanium=4000|Bluespace=6000}}
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]100 Glass<br>
|-
|-
![[File:Weapon Parts Kit.png]]<br>
![[File:IntelliCard.png]]
[[File:Energy_Crossbow_Large.png]]
|IntelliCard
|Energy Crossbow Parts Kit
|A high-capacity storage drive, capable of holding an AI unit. Active AIs can interact with their environment if the card's wireless function is enabled.
|A parts kit that can be used with 15u radium on an [[Firearms#Laser Gun|Laser gun]] to create a [[Firearms#Energy Crossbow|Energy Crossbow]].
|3 Data Theory<br>3 Materials<br>
|5 Combat<br>5 EM Spectrum<br>3 Engineering<br>5 Illegal
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]200 Gold<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Uranium.png|32px]]1500 Uranium<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
|-
![[File:UniversalSuppressor.png]]
![[File:Pai.png]]
|Universal Suppressor
|Personal Artificial Intelligence Card
|A reverse-engineered universal suppressor that fits on most small arms with threaded barrels.
|An advanced personality circuit. Can be used to download a PAI for companionship.
|6 Combat<br>5 Engineering<br>3 Illegal<br>
|2 Data Theory<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]500 Silver<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
|-
![[File:Vortex_Arm.png]]
![[File:Camera.png]]
|Vortex Arm Implant Shell
|Digital Camera
|An implant, that when deployed surrounds the users arm in armor and circuitry, allowing them to redirect nearby projectiles with feedback from the vortex anomaly core.
|Can take photos. Photo sizes can be 1x1, 3x3, 5x5, and 7x7.
|7 Combat<br>6 EM Spectrum<br>6 Engineering<br>7 Biotech<br>
|2 Materials<br>2 Data Theory<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Gold.png|32px]]5000 Gold<br>[[File:Uranium.png|32px]]4000 Uranium<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>[[File:Bloodbag.png|32px]]50 Blood
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]300 Glass<br>
|-
|-
![[File:SAEMI_implant.png]]
![[File:comp_design_or_tech_disk.png]]
|Strong-Arm Empowered Musculature Implant
|Genetics Data Disk
|An implant that enhances your muscles to punch harder and throw people back. Only needs to be installed in one arm for it to work on all your punches.
|A type of data disk used for storing genetic or cloning data.
|7 Combat<br>7 Biotech<br>4 Illegal<br>
|2 Biotech<br>3 Data Theory<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Titanium.png|32px]]3000 Titanium<br>[[File:Gold.png|32px]]5000 Gold<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>
|[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]100 Glass<br>
|-
|-
![[File:Weapon Parts Kit.png]]<br>
![[File:EmergencyTank.png]]
[[File:U_Ion_Silencer.gif]]
|Empty Emergency Oxygen Tank
|U-ION Silencer Parts Kit
|Used for emergencies. Contains very little oxygen.
|Nanotrasen's take on silenced weapons. A quiet lethal disabler, designed to make the death look like a natural cause.
|3 Toxins<br>
|7 Combat<br>6 EM Spectrum<br>3 Illegal
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]100 Glass<br>
|{{Materials|Metal=5000|Gold=5000|Uranium=4000|Titanium=2000|Bluespace=2000}}
|-
|-
![[File:Fusion_Gauntlets.gif]]
![[File:EmergencyOxygenTank.png]]
|Fusion Gauntlets
|Empty Extended Emergency Oxygen Tank
|A pair of gauntlets that, when paired with a pyro anomaly core, can deploy hardplasma energy claws from your wrists. They can melt walls and pry open doors. Once deployed they will stay on for one minute. And the weilder can't drop them for one minute after that.
|Used for emergencies. Contains a small amount of oxygen.
|7 Combat<br>7 Materials<br>7 Engineering<br>7 Plasma
|4 Toxins<br>
|{{Materials|Metal=10000|Glass=5000|Silver=4000|Titanium=4000|Plasma=8000}}
|[[File:Metal.png|32px]]800 Metal<br>[[File:Glass.png|32px]]100 Glass<br>
|-
![[File:Empty Double Emergency Oxygen Tank.png]]
|Empty Double Emergency Oxygen Tank
|Used for emergencies. Contains a moderate amount of oxygen.
|5 Toxins<br>
|[[File:Metal.png|32px]]1500 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
|-
|-
![[File:OxygenTank.png]]
|Empty Oxygen Tank
|A tank of oxygen.
|5 Toxins<br>
|[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:VideoCamera.png]]
|Video Camera
|Produce a video camera that can send live feed to the entertainment network.
|3 Data Theory<br>2 Materials<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
</tab>
</tab>
<tab name="Equipment">
<tab name="Stock Parts">
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#A06DA0' width:150px;                |Name
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Gravitational Boots.gif]]
![[File:Capacitor.png]]
|Gravitational Boots
|Basic Capacitor
|Experimental magboots that use miniture gravity generators instead. Requires a gravitational anomaly core and a power cell. No slowdown, can let the user leap like jump boots, and lets the user kick and stop like they have krav maga.
|A stock part used in the construction of various devices.
|7 Materials<br>7 EM Spectrum<br>7 Engineering
|1 Power Storage<br>
|{{Materials|Silver = 4000|Titanium = 6000|Uranium = 4000|Plasma = 4000}}
|[[File:Metal.png|32px]]100 Metal<br>[[File:Glass.png|32px]]100 Glass<br>
|-
|-
![[File:Experiwelder.gif]]
![[File:Scanning_Module.gif]]
|Experimental Welding Tool
|Basic Scanning Module
|An experimental welder, it automatically generates additional fuel and is less damaging to the eyes.
|A stock part used in the construction of various devices.
|4 Materials<br>5 Engineering<br>4 Plasma<br>3 Bluespace<br>
|1 EM Spectrum<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Plasma.png|32px]]1500 Plasma<br>[[File:Uranium.png|32px]]200 Uranium<br>
|[[File:Metal.png|32px]]100 Metal<br>[[File:Glass.png|32px]]50 Glass<br>
|-
|-
![[File:Health_hud.png]]
![[File:Micro Manipulator.png]]
|Health Scanner HUD
|Micro Manipulator
|A heads-up display that scans the humans in view and provides accurate data about their health status.
|A stock part used in the construction of various devices.
|2 Biotech<br>3 EM Spectrum<br>
|1 Materials<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|[[File:Metal.png|32px]]100 Metal<br>
|-
|-
![[File:Magboots.png]]
![[File:Micro-laser.png]]
|Magnetic Boots
|Basic Micro-Laser
|Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle.
|A stock part used in the construction of various devices.
|4 Materials<br>4 EM Spectrum<br>5 Engineering<br>
|1 EM Spectrum<br>
|[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>
|[[File:Metal.png|32px]]100 Metal<br>[[File:Glass.png|32px]]50 Glass<br>
|-
|-
![[File:NightVision.png]]
![[File:Matter bin.png]]
|Night Vision Goggles
|Basic Matter Bin
|Goggles that let you see through darkness unhindered.
|A stock part used in the construction of various devices.
|5 EM Spectrum<br>5 Engineering<br>4 Plasma<br>4 Materials<br>
|1 Materials<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Uranium.png|32px]]1000 Uranium<br>[[File:Plasma.png|32px]]350 Plasma<br>
|[[File:Metal.png|32px]]100 Metal<br>
|-
|-
![[File:Sec_hud.png]]
![[File: Rped.gif]]
|Security HUD
|Rapid Part Exchange Device
|A heads-up display that scans the humans in view and provides accurate data about their ID status.
|Special mechanical module made to store, sort, and apply standard machine parts.
|3 EM Spectrum<br>2 Combat<br>
|1 Engineering<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
|-
![[File:Skills HUD.png]]
![[File:Alien Alloy.png]]
|Skills HUD
|Alien Alloy
|A heads-up display capable of showing the employment history records of NT crew members.
|An Alloy used by people far more advanced then us.
|2 Combat<br>3 EM Spectrum<br>
|7 Materials<br>2 Plasma<br>1 Alientech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|[[File:Metal.png|32px]]4000 Metal<br>[[File:Plasma.png|32px]]4000 Plasma<br>
|-
|-
![[File:MGlasses.png]]
![[File:Advanced_capacitor.png]]
|Optical Meson Scanners
|Advanced Capacitor
|Used for seeing walls, floors, and stuff through anything.
|A stock part used in the construction of various devices.
|2 Plasma<br>2 EM Spectrum<br>2 Engineering<br>
|3 Power Storage<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|[[File:Metal.png|32px]]150 Metal<br>[[File:Glass.png|32px]]150 Glass<br>
|-
|-
![[File:Mesons_night.png]]
![[File:Advanced_scanning_module.gif]]
|Night Vision Optical Meson Scanners
|Advanced Scanning Module
|Prototype meson scanners fitted with an extra sensor which amplifies the visible light spectrum and overlays it to the UHD display.
|A stock part used in the construction of various devices.
|5 Plasma<br>5 EM Spectrum<br>6 Engineering<br>
|3 EM Spectrum<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Plasma.png|32px]]350 Plasma<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|[[File:Metal.png|32px]]150 Metal<br>[[File:Glass.png|32px]]100 Glass<br>
|-
|-
![[File:Engineering Goggles.gif]]
![[File:Nano_manipulator.png]]
|Engineering Scanner Goggles
|Nano Manipulator
|Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, the T-ray Scanner mode lets you see underfloor objects such as cables and pipes, and the Radiation Scanner mode lets you see objects contaminated by radiation.
|A stock part used in the construction of various devices.
|4 Materials<br>4 Engineering<br>3 Plasma<br>3 EM Spectrum<br>
|3 Materials<br>2 Data Theory<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Plasma.png|32px]]100 Plasma<br>
|[[File:Metal.png|32px]]150 Metal<br>
|-
|-
![[File:T-Ray Scanners.png]]
![[File:High_micro_laser.png]]
|Optical T-Ray Scanners
|High-Power Micro-Laser
|Used by engineering staff to see underfloor objects such as cables and pipes.
|A stock part used in the construction of various devices.
|3 Materials<br>2 Engineering<br>2 EM Spectrum<br>
|3 EM Spectrum<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|[[File:Metal.png|32px]]150 Metal<br>[[File:Glass.png|32px]]100 Glass<br>
|-
|-
![[File:Airhorn.png]]
![[File:Advanced_matter_bin.png]]
|Air Horn
|Advanced Matter Bin
|Damn son, where'd you find this?
|A stock part used in the construction of various devices.
|4 Materials<br>4 Engineering<br>
|3 Materials<br>
|[[File:Metal.png|32px]]4000 Metal<br>[[File:Bananium.png|32px]]1000 Bananium<br>
|[[File:Metal.png|32px]]150 Metal<br>
|-
|-
![[File:BreathMask.png]]
![[File:Super capacitor.png]]
|Breath mask
|Super Capacitor
|A close-fitting mask that can be connected to an air supply.
|A stock part used in the construction of various devices.
|3 Toxins<br>
|5 Power Storage<br>5 Engineering<br>
|[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Gold.png|32px]]100 Gold<br>
|-
|-
![[File:Welding Gas Mask.gif]]
![[File:Super scanning module.gif]]
|Welding Gas Mask
|Phasic Scanning Module
|A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd.
|A stock part used in the construction of various devices.
|2 Materials<br>3 Engineering<br>3 Toxins<br>
|5 EM Spectrum<br>5 Engineering<br>
|[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]150 Glass<br>[[File:Silver.png|32px]]60 Silver<br>
|-
|-
![[File:Seedextractor.png]]
![[File:Pico manipulator.png]]
|Portable Seed Extractor
|Pico Manipulator
|For the enterprising botanist on the go. Less efficient than the stationary model, it creates one seed per plant.
|A stock part used in the construction of various devices.
|2 Engineering<br>3 Biotech<br>
|5 Materials<br>4 Data Theory<br>5 Engineering<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]400 Glass<br>
|[[File:Metal.png|32px]]200 Metal<br>
|-
|-
![[File:Chem_Glasses.png]]
![[File:Ultra high micro laser.png]]
|Science Goggles
|Ultra-High-Power Micro-Laser
|A pair of snazzy goggles used to protect against chemical spills. Fitted with an analyzer for scanning items and reagents.
|A stock part used in the construction of various devices.
|2 EM Spectrum<br>
|5 EM Spectrum<br>5 Engineering<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]150 Glass<br>[[File:Uranium.png|32px]]60 Uranium<br>
|-
|-
![[File:Diagnostic HUD.png]]
![[File:Super matter bin.png]]
|Diagnostic HUD
|Super Matter Bin
|A heads-up display capable of analyzing the integrity and status of robotics and exosuits.
|A stock part used in the construction of various devices.
|2 Engineering<br>3 EM Spectrum<br>
|5 Materials<br>5 Engineering<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|[[File:Metal.png|32px]]200 Metal<br>
|-
|-
![[File:Hydroponic HUD.png]]
![[File:Quadratic Capacitor.png]]
|Hydroponic HUD
|Quadratic Capacitor
|A heads-up display capable of analyzing the health and status of plants growing in hydro trays and soil.
|An capacity capacitor used in the construction of a variety of devices.
|3 Biotech<br>3 EM Spectrum<br>
|5 Materials<br>5 Engineering<br>6 Power Storage<br>5 Bluespace<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Gold.png|32px]]100 Gold<br>[[File:Diamond.png|32px]]100 Diamond<br>
|-
|-
![[File:Powerdrill1.png]]
![[File:Triphasic_scanning_module.gif]]
|Hand Drill
|Triphasic Scanning Module
|A simple hand drill that can switch between a screwdriver and wrench drill bit.
|A compact, ultra resolution triphasic scanning module used in the construction of certain devices.
|4 Materials<br>6 Engineering<br>
|5 Materials<br>5 Engineering<br>5 Bluespace<br>6 EM Spectrum<br>
|[[File:Metal.png|32px]]3500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Titanium.png|32px]]2500 Titanium<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Diamond.png|32px]]30 Diamond<br>[[File:BSPoly_crystal.png|32px]]30 Bluespace Mesh<br>
|-
|-
![[File:Titanium crowbar.png]]
![[File:Femto Manipulator.png]]
|Miniature Titanium Crowbar
|Femto Manipulator
|A lightweight and portable version of the Crowbar that fits into smaller storages
|A tiny little manipulator used in the construction of certain devices.
|3 Materials<br>4 Engineering<br>
|7 Materials<br>5 Engineering<br>5 Bluespace<br>5 Data Theory<br>
|[[File:Titanium.png|32px]]250 Titanium<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Diamond.png|32px]]30 Diamond<br>[[File:Titanium.png|32px]]30 Titanium<br>
|-
|-
![[File:Jawsoflife.png]]
![[File:Quad Ultra Micro Laser.png]]
|Jaws of Life
|Quad-Ultra Micro-Laser
|A set of jaws of life, the magic of science has managed to fit it down into a device small enough to fit in a tool belt.
|A tiny laser used in certain devices.
|4 Materials<br>6 Engineering<br>6 EM Spectrum<br>
|5 Materials<br>5 Engineering<br>5 Bluespace<br>6 EM Spectrum<br>
|[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Titanium.png|32px]]3500 Titanium<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Uranium.png|32px]]100 Uranium<br>[[File:Diamond.png|32px]]60 Diamond<br>
|-
|-
![[File:Bluespace Closet.gif]]
![[File:Bluespace_matter_bin.gif]]
|Bluespace Closet
|Bluespace Matter Bin
|A storage unit that moves and stores through the fourth dimension. Can be walked through, even while closed.
|A Stock part used in the construction of various devices.
|4 Engineering<br>3 Plasma<br>5 Bluespace<br>4 EM Spectrum<br>5 Data Theory<br>
|7 Materials<br>5 Engineering<br>5 Bluespace<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Plasma.png|32px]]2500 Plasma<br>[[File:Titanium.png|32px]]500 Titanium<br>[[File:BSPoly_crystal.png|32px]]500 Bluespace Mesh<br>
|[[File:Metal.png|32px]]250 Metal<br>[[File:Diamond.png|32px]]100 Diamond<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh<br>
|-
|-
![[File:Alien Wrench.png]]
![[File:Bluespace_rped.gif]]
|Alien Wrench
|Bluespace RPED
|An Alien variant of a wrench. Far faster than a standard wrench.
|A special Bluespace device made to store, sort, and apply standard machine parts from a distance.
|5 Materials<br>5 Engineering<br>4 Alientech<br>  
|4 Engineering<br>3 Bluespace<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Silver.png|32px]]2500 Silver<br>
|-
|}</tab></tabs>
 
== Exosuit Fabricator ==
 
[[File:Exofab.png|left]] Found in the robotics lab, the exosuit fabricator is used to make (almost) any part you could ever need to make mechs and cyborgs, and can make implants, power cells, and upgrades for all of your robotic needs. It takes in a variety of materials for different upgrades, and syncs with research levels for better equipment. The output direction defaults to south, though this can be changed by using a multitool on it while unwrenched.
 
<tabs>
<tab name="Cyborg">
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Alien Wirecutters.png]]
![[File:Cyborg endoskeleton.png]]
|Alien Wirecutters
|Cyborg Endoskeleton
|An Alien variant of wirecutters. Far faster than standard wirecutters.
|A complex metal backbone with standard limb sockets and pseudomuscle anchors.
|5 Materials<br>5 Engineering<br>4 Alientech<br>
|None<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|-
|-
![[File:AlienScrew.gif]]
![[File:Cyborg Torso.png]]
|Alien Screwdriver
|Cyborg Torso
|An Alien variant of a screwdriver. Far faster than a normal screwdriver.
|A heavily reinforced case containing cyborg logic boards, with space for a standard power cell.
|5 Materials<br>5 Engineering<br>4 Alientech<br>
|None<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|[[File:Metal.png|32px]]40000 Metal<br>
|-
|-
![[File:AlienCrowbar.gif]]
![[File:Cyborg Head.png]]
|Alien Crowbar
|Cyborg Head
|An Alien variant of a crowbar. Far faster than a typical crowbar.
|A standard reinforced braincase, with spine-plugged neural socket and sensor gimbals.
|5 Materials<br>5 Engineering<br>4 Alientech<br>
|None<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|[[File:Metal.png|32px]]5000 Metal<br>  
|-
|-
![[File:Alien welding tool.png]]
![[File:Cyborg Left Arm.png]]
|Alien Welding Tool
|Cyborg Left Arm
|An Alien variant of a welding tool. Far faster than a normal welding tool, and automatically generates fuel.
|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.
|5 Engineering<br>5 Plasma<br>4 Alientech<br>
|None<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]5000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
|-
![[File:Alien Multitool.png]]
![[File:Cyborg Right Arm.png]]
|Alien Multitool
|Cyborg Right Arm
|An Alien variant of a multitool. Displays the functions of wires when hacking.
|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.
|5 Engineering<br>5 Data Theory<br>4 Alientech<br>
|None<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]5000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
|-
</tab>
![[File:Robotleg.png]]
<tab name="Medical">
|Cyborg Left Leg
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|None<br>
! style='background-color:#A06DA0' width:64px;                  |Icon
|[[File:Metal.png|32px]]10000 Metal<br>
! style='background-color:#A06DA0' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
|-
|-
![[File:Adv_mass_spec.png]]
![[File:Cyborg Right Leg.png]]
|Advanced Reagent Scanner
|Cyborg Right Leg
|A device for identifying chemicals and their proportions.
|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.
|3 Biotech<br>4 EM Spectrum<br>3 Plasma
|None<br>
|[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
|-
![[File:Beakerbluespace.gif]]
</tab>
|Bluespace Beaker
<tab name="Cyborg Repair">
|A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units.
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|6 Bluespace<br>5 Materials<br>4 Plasma
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]3000 Plasma<br>[[File:Diamond.png|32px]]250 Diamond<br>[[File:BSPoly_crystal.png|32px]]250 Bluespace Mesh<br>
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Beakercryo.gif]]
![[File:Cyborg Binary Comms Device.png]]
|Cryostasis Beaker
|Cyborg Binary Communication Device
|A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units.
|Allows for Cyborgs to Communicate in binary.
|3 Materials<br>3 Engineering<br>3 Plasma<br>
|None<br>
|[[File:Metal.png|32px]]3000 Metal<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
|-
|-
![[File:Cyborg_analyzer.png]]
![[File:Cyborg Radio.png]]
|Machine Analyzer
|Cyborg Radio
|A hand-held scanner able to diagnose robotic injuries and the condition of machinery.
|A radio for cyborgs.
|2 Data Theory<br>2 Biotech<br>2 EM Spectrum<br>
|None<br>
|[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
|-
|-
![[File:Healthupgrade.png]]
![[File:Actuator.png]]
|Health Analyzer Upgrade
|Cyborg Actuator
|An upgrade unit for expanding the functionality of a health analyzer.
|An actuator for Cyborgs.
|2 Biotech<br>3 EM Spectrum<br>
|None<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
|[[File:Metal.png|32px]]3500 Metal<br>
|-
|-
![[File:Handheld_defib.png]]
![[File:Cyborg diag unit.png]]
|Handheld Defibrillator
|Cyborg Diagnosis Unit
|Used to restart stopped hearts.
|A diagnosis unit for cyborgs.
|2 Biotech<br>3 EM Spectrum<br>
|None<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
|[[File:Metal.png|32px]]3500 Metal<br>
|-
|-
![[File:Holo Stretcher.png]]
![[File:Cyborg Camera.png]]
|Holo Stretcher
|Cyborg Camera
|A hardlight projector for transporting patients.
|The eyes of a cyborg.
|5 EM Spectrum<br>4 Power Storage<br>
|None<br>
|{{Materials|Metal=1000|Silver=500|Glass=500|Diamond=200}}
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
|-
|-
![[File:Crutches.png]]
![[File:Cyborg armor.png]]
|Crutches
|Cyborg Armor
|A pair of crutches to help those who have injured or missing legs to walk.
|Armor designed for cyborgs.
|5 Biotech
|None<br>
|{{Materials|Metal=1000|Titanium=500}}
|[[File:Metal.png|32px]]5000 Metal<br>
|-
|-
![[File:Defrib.gif|64px]]
</tab>
|Defibrillator
<tab name="MODsuit Construction">
|A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients.
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|7 Materials<br>5 Biotech<br>5 Power Storage<br>
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]1000 Silver<br>
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Defibrilator Wall Mount.png]]
![[File:Mod Shell.png]]
|Defibrillator Wall Mount
|MOD Shell
|A frame for a defibrillator mount.
|A 'Cybersun Industries' designed shell for a Modular Suit.
|4 Power Storage<br>3 Biotech<br>3 EM Spectrum<br>
|None<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|-
|-
![[File:defibcompact.gif]]
![[File:Mod Helmet.png]]
|Compact Defibrillator
|MOD Helmet
|A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients. This one can be worn on your belt for on the go revivals!
|A 'Cybersun Industries' designed helmet for a Modular Suit.
|7 Materials<br>7 Biotech<br>6 Power Storage<br>
|None<br>
|{{Materials|Metal=10000|Glass=4000|Silver=2000}}
|[[File:Metal.png|32px]]5000 Metal<br>
|-
|-
![[File:Crewmonitor.gif|64px]]
![[File:Mod Chestplate.png]]
|Handheld Crew Monitor
|MOD Chestplate
|A device for tracking crew members on the station.
|A 'Cybersun Industries' designed chestplate for a Modular Suit.
|3 Data Theory<br>2 EM Spectrum<br>2 Biotech<br>
|None<br>
|[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
|[[File:Metal.png|32px]]5000 Metal<br>
|-
|-
![[File:MMI empty.png]]
![[File:Mod Gauntlets.png]]
|Man-Machine Interface
|MOD Gauntlets
|The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity.
|'Cybersun Industries' designed gauntlets for a Modular Suit.
|3 Data Theory<br>2 Biotech<br>2 Engineering
|None<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|[[File:Metal.png|32px]]5000 Metal<br>
|-
|-
![[File:Robotic_brain.png]]
![[File:Mod Boots.png]]
|Robotic Brain
|MOD Boots
|An advanced circuit, capable of housing a non-sentient synthetic intelligence.
|'Cybersun Industries' designed boots for a Modular Suit.
|3 Plasma<br>4 Biotech<br>5 Data Theory<br>
|None<br>
|[[File:Metal.png|32px]]1700 Metal<br>[[File:Glass.png|32px]]1350 Glass<br>[[File:Gold.png|32px]]500 Gold<br>
|[[File:Metal.png|32px]]5000 Metal<br>
|-
|-
![[File:Cyborg_upgrade.png]]
![[File:Mod Standard Plating.png]]
|Man-Machine Interface Radio Upgrade
|MOD External Plating
|Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis.
|External plating used to finish a MOD control unit.
|2 Engineering<br>2 Biotech<br>3 Data Theory<br>
|None<br>
|[[File:Metal.png|32px]]200 Metal<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|-
|-
![[File:Nanopaste.png]]
![[File:Mod Engineering Plating.png]]
|Nanopaste
|MOD Engineering Plating
|A tube of paste containing swarms of repair nanites. Very effective in repairing robotic machinery.
|An engineer-fit suit with heat and shock resistance. Cybersun Industries's classic.
|3 Materials<br>2 Engineering<br>
|None<br>
|[[File:Metal.png|32px]]7000 Metal<br>[[File:Glass.png|32px]]7000 Glass<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|-
|-
![[File:Reagentscanbasic.png]]
![[File:Mod Atmospheric Plating.png]]
|Reagent Scanner
|MOD Atmospheric Plating
|A device for identifying chemicals.
|An atmospheric-resistant suit by Cybersun Industries, offering extreme heat resistance compared to the engineer suit.
|2 Plasma<br>2 EM Spectrum<br>
|None<br>
|[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|-
|-
![[File:Basic laserscalpel.png]]
![[File:Mod Medical Plating.png]]
|Basic Laser Scalpel
|MOD Medical Plating
|A basic laser scalpel, capable of performing several surgical steps.
|A lightweight suit by DeForest Medical Corporation, allows for easier movement.
|2 Materials<br>2 Biotech<br>2 EM Spectrum<br>
|None<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|-
|-
![[File:Improved Laser Scalpel.png]]
![[File:Mod Security Plating.png]]
|Improved Laser Scalpel
|MOD Security Plating
|A scalpel augmented with a directed laser. This one looks somewhat advanced.
|A Shellguard Munitions security suit, offering quicker speed at the cost of carrying capacity.
|4 Materials<br>3 Biotech<br>4 EM Spectrum<br>
|None<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1000 Silver<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Uranium.png|32px]]2000 Uranium<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|-
|-
![[File:Scalpellaser.png]]
![[File:Mod Cosmohonk Plating.png]]
|Advanced Laser Scalpel
|MOD Cosmohonk Plating
|A scalpel augmented with a directed laser. Extremely fast.
|A suit by Honk Ltd. Protects against low humor environments. Most of the tech went to lower the power cost.
|6 Materials<br>4 Biotech<br>5 EM Spectrum<br>
|None<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1000 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Bananium.png|32px]]2000 Bananium<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|-
|-
![[File:IMS.png]]
![[File:Mod Skin Applier.png]]
|Incision Management System
|MOD Civilian Skin
|A true extension of the surgeon's body, this marvel instantly and completely prepares an incision allowing for the immediate commencement of therapeutic steps.
|This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to standard modsuits.
|7 Materials<br>4 Biotech<br>5 EM Spectrum<br>4 Data Theory
|None<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1000 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>[[File:Diamond.png|32px]]1000 Diamond<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|-
|-
![[File:Cyber eyes.png]]
![[File:Mod Skin Applier.png]]
|Welding Shield implant
|MOD Corpsman Skin
|These reactive micro-shields will protect you from welders and flashes without obscuring your vision.
|This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to medical modsuits. You look like a corpse, man! Or was it a corps man?
|4 Materials<br>5 Engineering<br>4 Plasma<br>4 Biotech<br>
|None<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]400 Glass<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|-
|-
![[File:Breathing tube.png]]
</tab>
|Breathing Tube Implant
<tab name="MODsuit Modules">
|Allows you to use internals without a mask and protects you from being choked.
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|2 Materials<br>3 Biotech<br>
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]250 Glass<br>
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Arm implant.png]]
![[File:Mod Storage.png]]
|Surgical Arm Implant
|Storage Module
|A set of surgical tools hidden behind a concealed panel on the user's arm.
|What amounts to a series of integrated storage compartments and specialized pockets installed across the surface of the suit, useful for storing various bits, and or bobs.
|3 Materials<br>3 Engineering<br>3 Biotech<br>3 EM Spectrum<br>2 Data Theory<br>
|None<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>
|-
|-
![[File:Arm implant.png]]
![[File:Mod Extended Storage.png]]
|Toolset Arm Implant
|Expanded Storage Module
|A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all necessary tools.
|Reverse engineered by Cybersun Industries from Donk Corporation designs, this system of hidden compartments is entirely within the suit, distributing items and weight evenly to ensure a comfortable experience for the user; whether smuggling, or simply hauling."
|3 Materials<br>4 Engineering<br>4 Power Storage<br>4 Biotech<br>
|6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Uranium.png|32px]]10000 Uranium<br>
|-
|-
![[File:Arm_implant.png]]
![[File:Mod Syndicate Storage.png]]
|Janitorial Toolset Implant
|Syndicate Storage Module
|A set of janitorial tools hidden behind a concealed panel on the user's arm.
|A storage system using nanotechnology developed by Donk Corporation, these compartments use esoteric technology to compress the physical matter of items put inside of them, essentially shrinking items for much easier and more portable storage.
|3 Materials<br>4 Engineering<br>4 Biotech<br>
|7 Materials<br>7 Power Storage<br>7 Engineering<br>4 Illegal<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|[[File:Metal.png|32px]]1200 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]4000 Silver<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 Titanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|-
|-
![[File:Arm_implant.png]]
![[File:Mod Medical Visor.png]]
|Botanical Toolset Implant
|Medical Visor Module
|A set of botanical tools hidden behind a concealed panel on the user's arm.
|A heads-up display installed into the visor of the suit. This cross-references suit sensor data with a modern biological scanning suite, allowing the user to visualize the current health of organic lifeforms, as well as access data such as patient files in a convenient readout. They say these also let you see behind you.
|3 Materials<br>4 Engineering<br>4 Biotech<br>
|5 Materials<br>4 Programming<br>4 Biotech<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|[[File:Silver.png|32px]]2500 Silver<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
|-
![[File:Shell Launch System Implant.png]]
![[File:Mod Diagnostic Visor.png]]
|Shell Launch System Implant
|Diagnostic Visor Module
|A mounted, single-shot housing for a shell launch cannon; capable of firing twelve-gauge shotgun shells.
|A heads-up display installed into the visor of the suit. This uses a series of advanced sensors to access data from advanced machinery, exosuits, and other devices, allowing the user to visualize current power levels and integrity of such. They say these also let you see behind you.
|7 Materials<br>5 Engineering<br>5 Combat<br>
|5 Materials<br>4 Engineering<br>4 Programming<br>4 Biotech<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|[[File:Gold.png|32px]]2500 Gold<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
|-
! [[File:Razorwire_Spool_Arm_Implant.png]]
![[File:Mod Security Visor.png]]
| Razorwire Spool Arm Implant
|Security Visor Module
|An integrated spool of razorwire, capable of being used as a weapon when whipped at your foes. Built into the back of your hand, try your best to not get it tangled.
|A heads-up display installed into the visor of the suit. This module is a heavily-retrofitted targeting system, plugged into various criminal databases to be able to view arrest records, command simple security-oriented robots, and generally know who to shoot. They say these also let you see behind you.
|6 Combat <br> 6 Biotech <br> 3 Illegals <br>
|5 Materials<br>4 Programming<br>4 Biotech<br>3 Combat<br>
|[[File:Metal.png|32px]]5000 Metal <br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Diamond.png|32px]]2000 Diamond<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>
|[[File:Titanium.png|32px]]2500 Titanium<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
|-
! [[File:Qani-Laaca Sensory Computer.png]]
![[File:Mod Meson Visor.png]]
| Qani-Laaca Sensory Computer
|Meson Visor Module
|'''Epilepsy Warning: Drug has vibrant visual effects! It will heavily warp and blur your vision, not recommended if you have sensitive eyes.'''<br> An experimental implant replacing the spine of organics. When activated, it injects [[Guide_to_Chemistry#Mephedrone|Mephedrone]] and quickens your running speed and attack speed. As a bonus effect, you are immune to the burst of heart damage that comes at the end of Mephedrone usage, as the computer is able to regulate your heart's rhythm back to normal after its use. Incompatible with CNS Rebooter.
|A heads-up display installed into the visor of the suit. This module is based off well-loved meson scanner technology, used by construction workers and miners across the galaxy to see basic structural and terrain layouts through walls, regardless of lighting conditions. They say these also let you see behind you.
|7 Combat <br> 7 Biotech <br> 5 Illegals <br>
|4 Materials<br>4 Biotech<br>4 Engineering<br>
|[[File:Metal.png|32px]]10000 Metal <br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Plasma.png|32px]]10000 Plasma<br>[[File:Diamond.png|32px]]4000 Diamond<br>[[File:BSPoly_crystal.png|32px]]4000 Bluespace Mesh<br>
|[[File:Uranium.png|32px]]2500 Uranium<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
|-
![[File:Arm_implant.png]]
![[File:Mod Welding Protection.png]]
|Abductor Toolset Implant
|Welding Protection Module
|An alien toolset, designed to be installed on subject's arm.
|A module installed into the visor of the suit, this projects a polarized, holographic overlay in front of the user's eyes. It's rated high enough for immunity against extremities such as spot and arc welding, solar eclipses, and handheld flashlights.
|6 Materials<br>6 Engineering<br>6 Plasma<br>4 Alientech<br>
|4 Materials<br>4 Biotech<br>5 Engineering<br>4 Plasma<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
|-
![[File:Diagnostic HUD Implant.png]]
![[File:Mod T-Ray Scanner.png]]
|Diagnostic HUD implant
|T-Ray Scanner Module
|These cybernetic eye implants will display a diagnostic HUD over everything you see.
|A module installed into the visor of the suit, allowing the user to use a pulse of terahertz radiation to essentially echolocate things beneath the floor, mostly cables and pipes. A staple of atmospherics work, and counter-smuggling work.
|5 Materials<br>4 Engineering<br>4 Biotech<br>4 Data Theory<br>
|2 Materials<br>2 Engineering<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
|-
![[File:Medical HUD implant.png]]
![[File:Mod Cloak.png]]
|Medical HUD implant
|Cloak Module
|These cybernetic eye implants will display a medical HUD over everything you see.
|A complete retrofitting of the suit, this is a form of visual concealment tech employing esoteric technology to bend light around the user, as well as mimetic materials to make the surface of the suit match the surroundings based off sensor data. For some reason, this tech is rarely seen.
|5 Materials<br>4 Biotech<br>4 Data Theory<br>
|7 Combat<br>6 EM Spectrum<br>3 Illegal<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]4000 Silver<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 Titanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|-
|-
![[File:SechudImplant.png]]
![[File:Mod Ion Jetpack.png]]
|Security HUD implant
|Ion Jetpack Module
|These cybernetic eye implants will display a security HUD over everything you see.
|A series of electric thrusters installed across the suit, this is a module highly anticipated by trainee Engineers. Rather than using gasses for combustion thrust, these jets are capable of accelerating ions using charge from the suit's charge. Some say this isn't Cybersun Industries's first foray into jet-enabled suits.
|5 Materials<br>4 Biotech<br>3 Combat<br>4 Data Theory<br>
|7 Materials<br>7 EM Spectrum<br>7 Engineering<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]750 Silver<br>[[File:Gold.png|32px]]750 Gold<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Glass<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|-
|-
![[File:Cyber eyes.png]]
![[File:Mod Magnetic Stability.png]]
|Meson scanner implant
|Magnetic Stabilizator Module
|These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else.
|These are powerful electromagnets fitted into the suit's boots, allowing users both excellent traction no matter the condition indoors, and to essentially hitch a ride on the exterior of a hull. However, these basic models do not feature computerized systems to automatically toggle them on and off, so numerous users report a certain stickiness to their steps.
|4 Materials<br>4 Engineering<br>4 Biotech<br>
|4 Materials<br>4 EM Spectrum<br>5 Engineering<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]300 Gold<br>
|[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Gold.png|32px]]2500 Gold
|-
|-
![[File:Cyber eyes.png]]
![[File:Mod Radiation Protection.png]]
|Thermals Implant
|Radiation Protection Module
|These cybernetic eye implants will give you thermal vision. Vertical slit pupil included.
|A protoype module that improves the sensors on the modsuit to detect radiation on the user. Currently due to time restraints and a lack of lead on lavaland, it does not have a built in geiger counter or radiation protection.
|6 Materials<br>4 Plasma<br>7 Biotech<br>5 EM Spectrum<br>4 Data Theory<br>
|4 Materials<br>4 EM Spectrum<br>5 Combat<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Gold.png|32px]]600 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|[[File:Uranium.png|32px]]2500 Uranium<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
|-
![[File:Antidrop.png]]
![[File:Mod EMP Shield.png]]
|Anti-Drop implant
|EMP Shield Module
|An implant that will prevent you from dropping items when activated.
|A field inhibitor installed into the suit, protecting it against feedback such as electromagnetic pulses that would otherwise damage the electronic systems of the suit or it's modules. However, it will take from the suit's power to do so.
|5 Materials<br>5 Biotech<br>6 Data Theory<br>
|7 Combat<br>6 EM Spectrum<br>3 Illegal<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]400 Silver<br>[[File:Gold.png|32px]]400 Gold<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|-
|-
![[File:CNS_rebooter.png]]
![[File:Mod Flashlight.png]]
|CNS Rebooter implant
|Flashlight Module
|This implant will automatically restart your central nervous system, reducing downtime when stunned.
|A simple pair of configurable flashlights installed on the left and right sides of the helmet, useful for providing light in a variety of ranges and colors. Some survivalists prefer the color green for their illumination, for reasons unknown.
|6 Materials<br>6 Biotech<br>5 Data Theory<br>
|2 EM Spectrum<br>2 Engineering<br>2 Plasma<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
|-
![[File:CNS_rebooter.png]]
![[File:Mod Emergency Tether.png]]
|Comical Implant
|Emergency Tether Module
|Uh oh
|A custom-built grappling-hook powered by a winch capable of hauling the user. While some older models of cargo-oriented grapples have capacities of a few tons, these are only capable of working in zero-gravity environments, a blessing to some Engineers.
|2 Materials<br>2 Biotech<br>
|4 Materials<br>4 EM Spectrum<br>5 Engineering<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Bananium.png|32px]]200 Bananium<br>
|[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Gold.png|32px]]2500 Gold
|-
|-
![[File:Neural Jumpstarter.png]]
![[File:Mod Reagent Scanner.png]]
|Neural Jumpstarter Implant
|Reagent Scanner Module
|This implant will automatically attempt to jolt you awake when it detects you have fallen unconscious. Has a short cooldown, incompatible with the CNS Rebooter.
|A module based off research-oriented Nanotrasen HUDs, this is capable of scanning the contents of containers and projecting the information in an easy-to-read format on the wearer's display. It cannot detect flavors, so that's up to you.
|6 Materials<br>6 Biotech<br>5 Data Theory<br>
|2 EM Spectrum<br>2 Engineering<br>2 Plasma<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
|-
![[File:Nutriment pump implant.png]]
![[File:Mod Internal GPS.png]]
|Nutriment pump implant
|Internal GPS Module
|This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving.
|This module uses common Nanotrasen technology to calculate the user's position anywhere in space, down to the exact coordinates. This information is fed to a central database viewable from the device itself, though using it to help people is up to you.
|3 Materials<br>4 Power Storage<br>3 Biotech<br>
|2 Materials<br>2 Bluespace<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Gold.png|32px]]500 Gold<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
|-
![[File:Nutriment pump implant PLUS.png]]
![[File:Mod Thermal Regulator.png]]
|Nutriment pump implant PLUS
|Thermal Regulator Module
|This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry.
|Advanced climate control, using an inner body glove interwoven with thousands of tiny, flexible cooling lines. This circulates coolant at various user-controlled temperatures, ensuring they're comfortable; even if they're some that like it hot.
|5 Materials<br>4 Power Storage<br>4 Biotech<br>
|3 Materials<br>3 Plasma<br>2 EM Spectrum<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Gold.png|32px]]500 Gold<br>[[File:Uranium.png|32px]]750 Uranium<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
|-
![[File:Reviver.png]]
![[File:Mod Injector.png]]
|Reviver implant
|Injector Module
|This implant will attempt to revive you if you lose consciousness. For the faint of heart! Exposing this implant to an EMP is not recommended.
|A module installed into the wrist of the suit, this functions as a high-capacity syringe, with a tip fine enough to locate the emergency injection ports on any suit of armor, penetrating it with ease. Even yours.
|5 Materials<br>5 Biotech<br>4 Data Theory<br>
|4 Biotech<br>6 Materials<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]800 Metal<br>[[File:Glass.png|32px]]800 Glass<br>[[File:Gold.png|32px]]300 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
|-
![[File:Implantor.gif]]
![[File:Mod Defibrillator.png]]
|Bio-chip Implanter
|Defibrillator Module
|A sterile automatic bio-chip injector.
|A module built into the gauntlets of the suit; commonly known as the 'Healing Hands' by medical professionals. The user places their palms above the patient. Onboard computers in the suit calculate the necessary voltage, and a modded targeting computer determines the best position for the user to push. Twenty five pounds of force are applied to the patient's skin. Shocks travel from the suit's gloves and counter-shock the heart, and the wearer returns to Medical a hero. Don't you even think about using it as a weapon; regulations on manufacture and software locks expressly forbid it.
|2 Materials<br>3 Biotech<br>2 Data Theory<br>
|7 Materials<br>7 Biotech<br>6 Power Storage<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>
|-
|-
![[File:BioChip Case.png]]
![[File:Mod Bike Horn.png]]
|Bio-Chip Case
|Bike Horn Module
|A glass case containing a bio-chip.
|A shoulder-mounted piece of heavy sonic artillery, this module uses the finest femto-manipulator technology to precisely deliver an almost lethal squeeze to... a bike horn, producing a significantly memorable sound.
|2 Biotech<br>
|3 Programming<br>3 Materials<br>
|[[File:Glass.png|32px]]500 Glass<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Bananium.png|32px]]2000 Bananium<br>
|-
|-
![[File:Biochip Nanotrasen.png]]
![[File:Mod Waddle.png]]
|Chemical Bio-Chip Case
|Waddle Module
|A glass case containing a remote chemical bio-chip.
|Some of the most primitive technology in use by Honk Co. This module works off an automatic intention system, utilizing its' sensitivity to the pilot's often-limited brainwaves to directly read their next step, affecting the boots they're installed in. Employing a twin-linked gravitonic drive to create miniaturized etheric blasts of space-time beneath the user's feet, this enables them to... to waddle around, bouncing to and fro with a pep in their step.
|3 Materials<br>5 Biotech<br>
|3 Programming<br>3 Materials<br>
|[[File:Glass.png|32px]]700 Glass<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Bananium.png|32px]]2000 Bananium<br>
|-
|-
![[File:Biochip Clown.png]]
![[File:Mod Crate Clamp.png]]
|Sad Trombone Bio-Chip Case
|Crate Clamp Module
|Makes death amusing.
|A series of actuators installed into both arms of the suit, boasting a lifting capacity of almost a ton. However, this design has been locked by Nanotrasen to be primarily utilized for lifting various crates. A lot of people would say that loading cargo is a dull job, but you could not disagree more.
|3 Materials<br>5 Biotech<br>
|3 Programming<br>3 Materials<br>
|[[File:Glass.png|32px]]500 Glass<br>[[File:Bananium.png|32px]]500 Bananium<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
|-
![[File:Biochip Nanotrasen.png]]
![[File:Mod Drill.png]]
|Tracking Bio-Chip Case
|Drill Module
|A glass case containing a tracking bio-chip.
|An integrated drill, typically extending over the user's hand. While useful for drilling through rock, your drill is surely the one that both pierces and creates the heavens.
|2 Materials<br>3 Biotech<br> 3 EM Spectrum<br>2 Data Theory<br>
|6 Materials<br>5 Power Storage<br>5 Engineering<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Diamond.png|32px]]4000 Glass<br>
|-
|-
![[File:Cyber eyes.png]]
![[File:Mod Ore Bag.png]]
|Cybernetic Eyes
|Ore Bag Module
|A pair of basic cybernetics that perfectly mimic the functions of human eyes.
|An integrated ore storage system installed into the suit, this utilizes precise electromagnets and storage compartments to automatically collect and deposit ore. It's recommended by Cybersun Industries to actually deposit that ore at local refineries.
|4 Materials<br>4 Biotech<br>
|2 Materials<br>2 Power Storage<br>3 Engineering<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
|-
![[File:Cybernetic Ears.png]]
![[File:Mod DNA Lock.png]]
|Cybernetic Ears
|DNA Lock Module
|A basic cybernetic designed to mimic the operation of ears.
|A module which engages with the various locks and seals tied to the suit's systems, enabling it to only be worn by someone corresponding with the user's exact DNA profile; however, this incredibly sensitive module is shorted out by EMPs. Luckily, stable mutagen has been outlawed.
|4 Materials<br>4 Biotech<br>
|6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Diamond.png|32px]]4000 Glass<br>
|-
|-
![[File:Cybernetic Liver.png]]
![[File:Mod Holster.png]]
|Cybernetic Liver
|Holster Module
|An electronic device designed to mimic the functions of a of human liver.
|Based off typical storage compartments, this system allows the suit to holster a standard firearm across its surface and allow for extremely quick retrieval. While some users prefer the chest, others the forearm for quick deployment, some law enforcement prefer the holster to extend from the thigh.
|4 Materials<br>4 Biotech<br>
|2 Materials<br>2 Power Storage<br>3 Engineering<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
|-
![[File:Cybernetic Kidneys.png]]
![[File:Mod Active Sonar.png]]
|Cybernetic Kidneys
|Active Sonar Module
|An electronic device designed to mimic the functions of a pair of kidneys.
|Ancient tech from the 20th century, this module uses sonic waves to detect living creatures within the user's radius. Its loud ping is much harder to hide in an indoor station than in the outdoor operations it was designed for.
|4 Materials<br>4 Biotech<br>
|6 Materials<br>5 Power Storage<br>5 Engineering<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|-
|-
![[File:Cybernetic_heart.gif]]
![[File:Mod Pathfinder.png]]
|Cybernetic Heart
|Pathfinder Module
|An electronic device designed to mimic the functions of an organic human heart.
|This module, brought to you by Paizo Productions, has two components. The first component is a series of thrusters and a computerized location subroutine installed into the very control unit of the suit, allowing it flight at highway speeds using the suit's access locks to navigate through the station, and to be able to locate the second part of the system; a pathfinding implant installed into the base of the user's spine, broadcasting their location to the suit and allowing them to recall it to their person at any time. The implant is stored in the module and needs to be injected in a human to function. Paizo Productions swears up and down there's airbrakes.
|4 Materials<br>4 Biotech<br>
|6 Materials<br>5 Power Storage<br>5 Engineering<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|-
|-
![[File:Upgraded Cybernetic Heart.gif]]
![[File:Mod Plasma Stabilizer.png]]
|Upgraded Cybernetic Heart
|Plasma Stabilizer Module
|A more advanced version of a cybernetic heart. Grants the user additional stamina and heart stability, but the electronics are vulnerable to shock. Can be emagged for additional benefits.
|This system essentially forms an atmosphere of its own, within the suit, efficiently and quickly preventing oxygen from causing the user's head to burst into flame. This allows plasmamen to safely remove their helmet, allowing for easier equipping of any MODsuit-related equipment, or otherwise. The purple glass of the visor seems to be constructed for nostalgic purposes.
|5 Materials<br>5 Engineering<br>5 Biotech<br>
|2 Materials<br>2 Power Storage<br>3 Engineering<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>
|-
|-
![[File:Cybernetic Lungs.png]]
![[File:Mod Smoke Grenade.png]]
|Cybernetic Lungs
|Smoke Grenade Module
|An electronic device designed to mimic the functions of a pair of human lungs.
|A module that dispenses primed smoke grenades to disperse crowds.
|4 Materials<br>4 Biotech<br>
|5 Materials<br>6 Engineering<br>2 Illegal<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12050 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|-
|-
![[File:Upgraded Cybernetic Lungs.png]]
![[File:Mod Plate Compression.png]]
|Upgraded Cybernetic Lungs
|Plate Compression Module
|A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide.
|A module that keeps the suit in a very tightly fit state, lowering the overall size. Due to the pressure on all the parts, typical storage modules do not fit.
|5 Materials<br>5 Engineering<br>5 Biotech<br>
|6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|-
|-
![[File:AlienScalpel.png]]
![[File:Mod Status Readout.png]]
|Alien Scalpel
|Status Readout Module
|An Alien variant of a scalpel.
|A once-common module, this technology went unfortunately out of fashion; and right into the arachnid grip of the Spider Clan. This hooks into the suit's spine, capable of capturing and displaying all possible biometric data of the wearer; sleep, nutrition, fitness, fingerprints, and even useful information such as their overall health and wellness. The syndicate has been seen using this module of late, with NT as well getting into the technology on their elitest of suits.
|4 Materials<br>4 Biotech<br>3 Alientech<br>
|5 Materials<br>5 Power Storage<br>6 Biotech<br>2 Illegal<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Silver<br>[[File:Silver.png|32px]]2000 Silver<br>
|-
|-
![[File:AlienHemostat.png]]
![[File:Mod Teleporter.png]]
|Alien Hemostat
|Teleporter Module
|An Alien variant of a hemostat.
|A module that uses a bluespace core to let the user transport their particles elsewhere.
|4 Materials<br>4 Biotech<br>3 Alientech<br>
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|-
|-
![[File:AlienRetractor.png]]
![[File:Mod Kinesis.png]]
|Alien Retractor
|Kinesis Module
|An Alien variant of a retractor.
|A modular plug-in to the forearm, this module was presumed lost for many years, despite the suits it used to be mounted on still seeing some circulation. This piece of technology allows the user to generate precise anti-gravity fields, letting them move objects as small as a titanium rod to as large as industrial machinery. It does seem to work on living creatures, but not well.
|4 Materials<br>4 Biotech<br>3 Alientech<br>
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|-
|-
![[File:AlienSaw.png]]
![[File:Mod Firewall.png]]
|Alien Circular Saw
|Firewall Module
|An Alien variant of a circular saw.
|A module that uses a pyroclastic core to make immolating dropwalls.
|4 Materials<br>4 Biotech<br>3 Alientech<br>
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|-
|-
![[File:Alien Drill.png]]
![[File:Mod Arc-Shield.png]]
|Alien Drill
|Arc-Shield Module
|An Alien variant of a drill.
|A module that uses a flux core to project an unstable protective shield.
|4 Materials<br>4 Biotech<br>3 Alientech<br>
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|-
|-
![[File:AlienCautery.png]]
![[File:Mod Vortex Shotgun.png]]
|Alien Cautery
|Vortex Shotgun Module
|An Alien variant of a cautery tool.
|A module that uses a vortex core to rend the fabric of space time in front of it.
|4 Materials<br>4 Biotech<br>3 Alientech<br>
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|-
|-
![[File:Alien Bone gel.png]]
![[File:Mod Cryogrenade.png]]
|Alien Bone Gel
|Cryogrenade Module
|An  Alien variant of bone gel.
|A module that uses a cryogenic core to make freezing grenades.
|4 Materials<br>4 Biotech<br>3 Alientech<br>
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|-
|-
![[File:Alien Bone Setter.png]]
</tab>
|Alien Bone Setter
<tab name="Ripley">
|An Alien variant of a bone setter.
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|4 Materials<br>4 Biotech<br>3 Alientech<br>
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Alien FixOVein.png]]
![[File:Mech Chassis.png]]
|Alien FixOVein
|Exosuit Chassis (APLU "Ripley")
|An Alien variant of fixOVein.
|The chassis of an APLU Ripley.
|4 Materials<br>4 Biotech<br>3 Alientech<br>
|None<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|-
|-
![[File:Arm_implant.png]]
![[File:Ripley Torso.png]]
|Wire Interface Implant
|Exosuit Torso (APLU "Ripley")
|A small arm implant containing an advanced screwdriver, wirecutters, and multitool designed for engineers and on-the-field machine modification. The multitool shows the functions of wires when hacking. Actually legal, despite what the name may make you think.  
|A torso part of a Ripley APLU. Contains power unit, processing core and life support systems.
|5 Materials<br>4 Biotech<br>4 Data Theory<br>
|None<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]400 Silver<br>[[File:Gold.png|32px]]400 Gold<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]7500 Glass<br>
|-
|-
![[File:Cyber eyes.png]]
![[File:Ripley Left arm.png]]
|X-ray Implant
|Exosuit Left Arm (APLU "Ripley")
|These cybernetic eyes will give you X-ray vision. Blinking is futile.
|A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools.
|7 Materials<br>6 Plasma<br>8 Biotech<br>5 EM Spectrum<br>5 Data Theory<br>
|None<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Gold.png|32px]]600 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Uranium.png|32px]]1000 Uranium<br>[[File:Diamond.png|32px]]1000 Diamond<br>[[File:BSPoly_crystal.png|32px]]1000 Bluespace Mesh<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|-
|-
![[File:Reactive Repair Implant.png]]
![[File:Ripley Right arm.png]]
|Reactive Repair Implant
|Exosuit Right Arm (APLU "Ripley")
|This implant allows IPCs to self-repair slowly at a very high power cost. Incompatible with Nutriment Pump Implants.
|A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools.
|5 Materials<br>5 EM Spectrum<br>5 Biotech<br>5 Engineering<br>5 Data Theory<br>
|None<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|-
|-
![[File:Magnetic Joints Implant.png]]
![[File:Ripley Left leg.png]]
|Magnetic Joints Implant
|Exosuit Left Leg (APLU "Ripley")
|This implant adds magnets to IPCs joints, allowing easy self re-attachment and fluid movement. However the downside is that limbs can fall off easier.
|A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems.
|5 Materials<br>5 EM Spectrum<br>5 Biotech<br>5 Engineering<br>5 Data Theory<br>
|None<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|-
|-
![[File:Reviver.png]]
![[File:Ripley Right leg.png]]
|Sealed Joints Implant
|Exosuit Right leg (APLU "Ripley")
|This implant seals and reinforces IPC joints, securing the limbs better for industrial work. However this makes the joints stiff, and making IPCs prone to more stamina damage.  
|A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems.
|5 Materials<br>5 Combat<br>5 Biotech<br>5 Engineering<br>5 Data Theory<br>
|None<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|-
|-
</tab>
</tab>
<tab name="Miscellaneous">
<tab name="Firefighter">
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#A06DA0' width:150px;                |Name
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:comp_design_or_tech_disk.png]]
![[File:Mech Chassis.png]]
|Design Storage Disk
|Exosuit Chassis (APLU "Firefighter")
|Produce additional disks for storing device designs.
|The chassis of a Firefighter APLU.
|1 Data Theory<br>
|None<br>
|[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]100 Glass<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|-
|-
![[File:comp_design_or_tech_disk.png]]
![[File:Ripley Torso.png]]
|Technology Data Storage Disk
|Exosuit Torso (APLU "Ripley")
|Produce additional disks for storing technology data.
|A torso part of a Ripley APLU. Contains power unit, processing core and life support systems.
|1 Data Theory<br>
|None<br>
|[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]100 Glass<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]7500 Glass<br>
|-
|-
![[File:Muzzle.png]]
![[File:Ripley Left arm.png]]
|Safety Muzzle
|Exosuit Left Arm (APLU "Ripley")
|Can prevent vampires from biting people, or prevent annoying people from talking.
|A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools.
|1 Materials<br>
|None<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]50 Glass<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|-
|-
![[File:Muzzle.png]]
![[File:Ripley Right arm.png]]
|Shock Muzzle
|Exosuit Right Arm (APLU "Ripley")
|A muzzle designed to prevent biting. This one is fitted with a behaviour correction system.
|A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools.
|1 Materials<br>1 Engineering<br>
|None<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]50 Glass<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|-
|-
![[File:Plant data disk.gif]]
![[File:Ripley Left leg.png]]
|Plant data disk
|Exosuit Left Leg (APLU "Ripley")
|A disk for storing plant genetic data.
|A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems.
|3 Biotech<br>4 Data Theory<br>
|None<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]100 Glass<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|-
|-
![[File:IntelliCard.png]]
![[File:Ripley Right leg.png]]
|IntelliCard
|Exosuit Left leg (APLU "Ripley")
|A high-capacity storage drive, capable of holding an AI unit. Active AIs can interact with their environment if the card's wireless function is enabled.
|A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems.
|3 Data Theory<br>3 Materials<br>
|None<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]200 Gold<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|-
|-
![[File:Pai.png]]
</tab>
|Personal Artificial Intelligence Card
<tab name="Odysseus">
|An advanced personality circuit. Can be used to download a PAI for companionship.
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|2 Data Theory<br>
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Camera.png]]
![[File:Mech_Chassis.png]]
|Digital Camera
|Exosuit Chassis ("Odysseus")
|Can take photos. Photo sizes can be 1x1, 3x3, 5x5, and 7x7.
|The chassis of an Odysseus
|2 Materials<br>2 Data Theory<br>
|None<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]300 Glass<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|-
|-
![[File:comp_design_or_tech_disk.png]]
![[File:Odysseus Torso.png]]
|Genetics Data Disk
|Exosuit Torso ("Odysseus")
|A type of data disk used for storing genetic or cloning data.
|The torso of the Odysseus. Contains power unit, processing core and life support systems.
|2 Biotech<br>3 Data Theory<br>
|None<br>
|[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]100 Glass<br>
|[[File:Metal.png|32px]]12000 Metal<br>
|-
|-
![[File:EmergencyTank.png]]
![[File:Odysseus head.png]]
|Empty Emergency Oxygen Tank
|Exosuit Head ("Odysseus")
|Used for emergencies. Contains very little oxygen.
|The head of the Odysseus mech.
|3 Toxins<br>
|None<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]100 Glass<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>
|-
|-
![[File:EmergencyOxygenTank.png]]
![[File:Odysseus Left arm.png]]
|Empty Extended Emergency Oxygen Tank
|Exosuit Left Arm ("Odysseus")
|Used for emergencies. Contains a small amount of oxygen.
|An Odysseus left arm. Data and power sockets are compatible with most exosuit tools.
|4 Toxins<br>
|None<br>
|[[File:Metal.png|32px]]800 Metal<br>[[File:Glass.png|32px]]100 Glass<br>
|[[File:Metal.png|32px]]6000 Metal<br>
|-
|-
![[File:Empty Double Emergency Oxygen Tank.png]]
![[File:Odysseus Right arm.png]]
|Empty Double Emergency Oxygen Tank
|Exosuit Right Arm ("Odysseus")
|Used for emergencies. Contains a moderate amount of oxygen.
|An Odysseus right arm. Data and power sockets are compatible with most exosuit tools.
|5 Toxins<br>
|None<br>
|[[File:Metal.png|32px]]1500 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
|[[File:Metal.png|32px]]6000 Metal<br>
|-
![[File:Odysseus Left leg.png]]
|Exosuit Left Leg ("Odysseus")
|An Odysseus left leg. Contains somewhat complex servodrives and stabilization systems.
|None<br>
|[[File:Metal.png|32px]]7000 Metal<br>
|-
![[File:Odysseus Right leg.png]]
|Exosuit Right leg ("Odysseus")
|A Odysseus right leg. Contains somewhat complex servodrives and stabilization systems.
|None<br>
|[[File:Metal.png|32px]]7000 Metal<br>
|-
|-
![[File:OxygenTank.png]]
|Empty Oxygen Tank
|A tank of oxygen.
|5 Toxins<br>
|[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:VideoCamera.png]]
|Video Camera
|Produce a video camera that can send live feed to the entertainment network.
|3 Data Theory<br>2 Materials<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
</tab>
</tab>
<tab name="Stock Parts">
<tab name="Gygax">
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#A06DA0' width:150px;                |Name
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Capacitor.png]]
![[File:Mech_Chassis.png]]
|Basic Capacitor
|Exosuit Chassis ("Gygax")
|A stock part used in the construction of various devices.
|The chassis of a Gygax.
|1 Power Storage<br>
|None<br>
|[[File:Metal.png|32px]]100 Metal<br>[[File:Glass.png|32px]]100 Glass<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|-
|-
![[File:Scanning_Module.gif]]
![[File:Gygax Torso.png]]
|Basic Scanning Module
|Exosuit Torso ("Gygax")
|A stock part used in the construction of various devices.
|The torso of the Gygax. Contains power unit, processing core and life support systems. Has an additional equipment slot.
|1 EM Spectrum<br>
|None<br>
|[[File:Metal.png|32px]]100 Metal<br>[[File:Glass.png|32px]]50 Glass<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
|-
![[File:Micro Manipulator.png]]
![[File:Gygax Head.png]]
|Micro Manipulator
|Exosuit Head ("Gygax")
|A stock part used in the construction of various devices.
|A Gygax head. Houses advanced surveillance and targeting sensors.
|1 Materials<br>
|None<br>
|[[File:Metal.png|32px]]100 Metal<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
|-
![[File:Micro-laser.png]]
![[File:Gygax Left Arm.png]]
|Basic Micro-Laser
|Exosuit Left Arm ("Gygax")
|A stock part used in the construction of various devices.
|A Gygax left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|1 EM Spectrum<br>
|None<br>
|[[File:Metal.png|32px]]100 Metal<br>[[File:Glass.png|32px]]50 Glass<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]1000 Diamond<br>
|-
|-
![[File:Matter bin.png]]
![[File:Gygax Right Arm.png]]
|Basic Matter Bin
|Exosuit Right Arm ("Gygax")
|A stock part used in the construction of various devices.
|A Gygax right arm. Data and power sockets are compatible with most exosuit tools and weapons.
|1 Materials<br>
|None<br>
|[[File:Metal.png|32px]]100 Metal<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]1000 Diamond<br>
|-
|-
![[File: Rped.gif]]
![[File:Gygax Left leg.png]]
|Rapid Part Exchange Device
|Exosuit Left Leg ("Gygax")
|Special mechanical module made to store, sort, and apply standard machine parts.
|A Gygax Left leg. Contains advanced servodrives and stabilization systems.
|1 Engineering<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
|-
![[File:Alien Alloy.png]]
![[File:Gygax Right leg.png]]
|Alien Alloy
|Exosuit Right leg ("Gygax")
|An Alloy used by people far more advanced then us.
|A Gygax Right leg. Contains advanced servodrives and stabilization systems.
|7 Materials<br>2 Plasma<br>1 Alientech<br>
|None<br>
|[[File:Metal.png|32px]]4000 Metal<br>[[File:Plasma.png|32px]]4000 Plasma<br>
|[[File:Metal.png|32px]]15000 Metal<br>2000 Diamond<br>
|-
|-
![[File:Advanced_capacitor.png]]
![[File:Gygax Armor.png]]
|Advanced Capacitor
|Exosuit Armor ("Gygax")
|A stock part used in the construction of various devices.
|Gygax Armor plating. Made of lightweight alloys, this armor is fairly fragile, but allows the Gygax to move quickly.
|3 Power Storage<br>
|None<br>
|[[File:Metal.png|32px]]150 Metal<br>[[File:Glass.png|32px]]150 Glass<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]10000 Diamond<br>[[File:Titanium.png|32px]]10000 Titanium<br>
|-
|-
![[File:Advanced_scanning_module.gif]]
</tab>
|Advanced Scanning Module
<tab name="Durand">
|A stock part used in the construction of various devices.
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|3 EM Spectrum<br>
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|[[File:Metal.png|32px]]150 Metal<br>[[File:Glass.png|32px]]100 Glass<br>
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Nano_manipulator.png]]
![[File:Mech_Chassis.png]]
|Nano Manipulator
|Exosuit Chassis ("Durand")
|A stock part used in the construction of various devices.
|The chassis of a Durand
|3 Materials<br>2 Data Theory<br>
|None<br>
|[[File:Metal.png|32px]]150 Metal<br>
|[[File:Metal.png|32px]]25000 Metal<br>
|-
|-
![[File:High_micro_laser.png]]
![[File:Durand Torso.png]]
|High-Power Micro-Laser
|Exosuit Torso ("Durand")
|A stock part used in the construction of various devices.
|The torso of the Durand. Contains power unit, processing core and life support systems.
|3 EM Spectrum<br>
|None<br>
|[[File:Metal.png|32px]]150 Metal<br>[[File:Glass.png|32px]]100 Glass<br>
|[[File:Metal.png|32px]]25000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Silver.png|32px]]10000 Silver<br>
|-
|-
![[File:Advanced_matter_bin.png]]
![[File:Durand Head.png]]
|Advanced Matter Bin
|Exosuit Head ("Durand")
|A stock part used in the construction of various devices.
|A Durand head. Houses advanced surveillance and targeting sensors.
|3 Materials<br>
|None<br>
|[[File:Metal.png|32px]]150 Metal<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>
|-
|-
![[File:Super capacitor.png]]
![[File:Durand Left arm.png]]
|Super Capacitor
|Exosuit Left Arm ("Durand")
|A stock part used in the construction of various devices.
|A Durand left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|5 Power Storage<br>5 Engineering<br>
|None<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Gold.png|32px]]100 Gold<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
|-
|-
![[File:Super scanning module.gif]]
![[File:Durand Right Arm.png]]
|Phasic Scanning Module
|Exosuit Right Arm ("Durand")
|A stock part used in the construction of various devices.
|A Durand Right arm. Data and power sockets are compatible with most exosuit tools and weapons.
|5 EM Spectrum<br>5 Engineering<br>
|None<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]150 Glass<br>[[File:Silver.png|32px]]60 Silver<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
|-
|-
![[File:Pico manipulator.png]]
![[File:Durand Left leg.png]]
|Pico Manipulator
|Exosuit Left Leg ("Durand")
|A stock part used in the construction of various devices.
|A Durand Left leg. Contains complex servodrives and stabilization systems.
|5 Materials<br>4 Data Theory<br>5 Engineering<br>
|None<br>
|[[File:Metal.png|32px]]200 Metal<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
|-
|-
![[File:Ultra high micro laser.png]]
![[File:Durand Right leg.png]]
|Ultra-High-Power Micro-Laser
|Exosuit Right Leg ("Durand")
|A stock part used in the construction of various devices.
|A Durand Right leg. Contains complex servodrives and stabilziation systems.
|5 EM Spectrum<br>5 Engineering<br>
|None<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]150 Glass<br>[[File:Uranium.png|32px]]60 Uranium<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
|-
|-
![[File:Super matter bin.png]]
![[File:Durand Armor.png]]
|Super Matter Bin
|Exosuit Armor ("Durand")
|A stock part used in the construction of various devices.
|Durand Armor plating. This layered composite armor is heavy, but extremely durable.
|5 Materials<br>5 Engineering<br>
|None<br>
|[[File:Metal.png|32px]]200 Metal<br>
|[[File:Metal.png|32px]]30000 Metal<br>[[File:Uranium.png|32px]]25000 Uranium<br>[[File:Titanium.png|32px]]20000 Titanium<br>
|-
|-
![[File:Quadratic Capacitor.png]]
</tab>
|Quadratic Capacitor
<tab name="H.O.N.K">
|An capacity capacitor used in the construction of a variety of devices.
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|5 Materials<br>5 Engineering<br>6 Power Storage<br>5 Bluespace<br>
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Gold.png|32px]]100 Gold<br>[[File:Diamond.png|32px]]100 Diamond<br>
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Triphasic_scanning_module.gif]]
![[File:Mech_Chassis.png]]
|Triphasic Scanning Module
|Exosuit Chassis ("H.O.N.K")
|A compact, ultra resolution triphasic scanning module used in the construction of certain devices.
|The chassis of a H.O.N.K Mech.
|5 Materials<br>5 Engineering<br>5 Bluespace<br>6 EM Spectrum<br>
|None<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Diamond.png|32px]]30 Diamond<br>[[File:BSPoly_crystal.png|32px]]30 Bluespace Mesh<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|-
|-
![[File:Femto Manipulator.png]]
![[File:Honk Torso.png]]
|Femto Manipulator
|Exosuit Torso ("H.O.N.K")
|A tiny little manipulator used in the construction of certain devices.
|A torso part of the H.O.N.K mech. Contains power unit, processing core and life support systems.
|7 Materials<br>5 Engineering<br>5 Bluespace<br>5 Data Theory<br>
|None<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Diamond.png|32px]]30 Diamond<br>[[File:Titanium.png|32px]]30 Titanium<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Bananium.png|32px]]10000 Bananium<br>
|-
|-
![[File:Quad Ultra Micro Laser.png]]
![[File:Honk Head.png]]
|Quad-Ultra Micro-Laser
|Exosuit Head ("H.O.N.K")
|A tiny laser used in certain devices.
|A H.O.N.K head. Houses advanced surveillance and targeting sensors.
|5 Materials<br>5 Engineering<br>5 Bluespace<br>6 EM Spectrum<br>
|None<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Uranium.png|32px]]100 Uranium<br>[[File:Diamond.png|32px]]60 Diamond<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|-
|-
![[File:Bluespace_matter_bin.gif]]
![[File:Honk left arm.png]]
|Bluespace Matter Bin
|Exosuit Left Arm ("H.O.N.K")
|A Stock part used in the construction of various devices.
|A H.O.N.K left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|7 Materials<br>5 Engineering<br>5 Bluespace<br>
|None<br>
|[[File:Metal.png|32px]]250 Metal<br>[[File:Diamond.png|32px]]100 Diamond<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|-
|-
![[File:Bluespace_rped.gif]]
![[File:Honk Right arm.png]]
|Bluespace RPED
|Exosuit Right Arm ("H.O.N.K")
|A special Bluespace device made to store, sort, and apply standard machine parts from a distance.
|A H.O.N.K Right arm. Data and power sockets are compatible with most exosuit tools and weapons.
|4 Engineering<br>3 Bluespace<br>
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Silver.png|32px]]2500 Silver<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|-
|}</tab></tabs>
 
== Exosuit Fabricator ==
 
[[File:Exofab.png|left]] Found in the robotics lab, the exosuit fabricator is used to make (almost) any part you could ever need to make mechs and cyborgs, and can make implants, power cells, and upgrades for all of your robotic needs. It takes in a variety of materials for different upgrades, and syncs with research levels for better equipment. The output direction defaults to south, though this can be changed by using a multitool on it while unwrenched.
 
<tabs>
<tab name="Cyborg">
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#A06DA0' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
|-
|-
![[File:Cyborg endoskeleton.png]]
![[File:Honk Left leg.png]]
|Cyborg Endoskeleton
|Exosuit Left Leg ("H.O.N.K")
|A complex metal backbone with standard limb sockets and pseudomuscle anchors.
|A H.O.N.K Left leg. Contains advanced servodrives and stabilization systems.
|None<br>
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|-
|-
![[File:Cyborg Torso.png]]
![[File:Honk Right leg.png]]
|Cyborg Torso
|Exosuit Right Leg ("H.O.N.K")
|A heavily reinforced case containing cyborg logic boards, with space for a standard power cell.
|A H.O.N.K Right leg. Contains advanced servodrives and stabilization systems.
|None<br>
|None<br>
|[[File:Metal.png|32px]]40000 Metal<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|-
|-
![[File:Cyborg Head.png]]
</tab>
|Cyborg Head
<tab name="Reticence">
|A standard reinforced braincase, with spine-plugged neural socket and sensor gimbals.
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|None<br>
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|[[File:Metal.png|32px]]5000 Metal<br>
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Cyborg Left Arm.png]]
![[File:Mech_Chassis.png]]
|Cyborg Left Arm
|Exosuit Chassis ("Reticence")
|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.
|The chassis of a Reticence.
|None<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|-
|-
![[File:Cyborg Right Arm.png]]
![[File:Reticence Torso.png]]
|Cyborg Right Arm
|Exosuit Torso ("Reticence")
|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.
|A torso part of the Reticence. Contains power unit, processing core and life support systems.
|None<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br>
|-
|-
![[File:Robotleg.png]]
![[File: Reticence Head.png]]
|Cyborg Left Leg
|Exosuit Head ("Reticence")
|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.
|A Reticence head. Houses advanced surveillance and targeting sensors.
|None<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
|-
|-
![[File:Cyborg Right Leg.png]]
![[File:Reticence Left Arm.png]]
|Cyborg Right Leg
|Exosuit Left Arm ("Reticence")
|A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.
|A Reticence left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
|-
|-
</tab>
![[File:Reticence Right arm.png]]
<tab name="Cyborg Repair">
|Exosuit right Arm ("Reticence")
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|A Reticence Right Arm. Data and power sockets are compatible with most exosuit tools and weapons.
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|None<br>
! style='background-color:#A06DA0' width:64px;                  |Icon
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
! style='background-color:#A06DA0' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
|-
|-
![[File:Cyborg Binary Comms Device.png]]
![[File:Reticence Left leg.png]]
|Cyborg Binary Communication Device
|Exosuit Left Leg ("Reticence")
|Allows for Cyborgs to Communicate in binary.
|A Reticence Left leg. Contains advanced servodrives and balance maintaining systems.
|None<br>
|None<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
|-
|-
![[File:Cyborg Radio.png]]
![[File:Reticence Right leg.png]]
|Cyborg Radio
|Exosuit Right Leg ("Reticence")
|A radio for cyborgs.
|A Reticence Right leg. Contains advanced servodrives and stabilization systems.
|None<br>
|None<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
|-
|-
![[File:Actuator.png]]
</tab>
|Cyborg Actuator
<tab name="Phazon">
|An actuator for Cyborgs.
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|None<br>
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|[[File:Metal.png|32px]]3500 Metal<br>
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Cyborg diag unit.png]]
![[File:Mech Chassis.png]]
|Cyborg Diagnosis Unit
|Exosuit Chassis ("Phazon")
|A diagnosis unit for cyborgs.
|The Chassis of a Phazon.
|None<br>
|None<br>
|[[File:Metal.png|32px]]3500 Metal<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|-
|-
![[File:Cyborg Camera.png]]
![[File:Phazon_torso.png]]
|Cyborg Camera
|Exosuit Torso ("Phazon")
|The eyes of a cyborg.
|The torso of a Phazon  Contains power unit, processing core and life support systems. Has a special socket for a bluespace anomaly core.
|None<br>
|None<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]35000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Plasma.png|32px]]20000 Plasma<br>
|-
|-
![[File:Cyborg armor.png]]
![[File:Phazon Head.png]]
|Cyborg Armor
|Exosuit Head ("Phazon")
|Armor designed for cyborgs.
|A Phazon head. Houses advanced surveillance and targeting sensors.
|None<br>
|None<br>
|[[File:Metal.png|32px]]5000 Metal<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|-
|-
</tab>
![[File:Phazon Left Arm.png]]
<tab name="MODsuit Construction">
|Exosuit Left Arm ("Phazon")
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|A Phazon left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|None<br>
! style='background-color:#A06DA0' width:64px;                  |Icon
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
! style='background-color:#A06DA0' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
|-
|-
![[File:Mod Shell.png]]
![[File:Phazon Right arm.png]]
|MOD Shell
|Exosuit Right Arm ("Phazon")
|A 'Cybersun Industries' designed shell for a Modular Suit.
|A Phazon right arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|-
|-
![[File:Mod Helmet.png]]
![[File:Phazon left leg.png]]
|MOD Helmet
|Exosuit Left Leg ("Phazon")
|A 'Cybersun Industries' designed helmet for a Modular Suit.
|A Phazon left leg. Contains Advanced servodrives and stabilization systems.
|None<br>
|None<br>
|[[File:Metal.png|32px]]5000 Metal<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|-
|-
![[File:Mod Chestplate.png]]
![[File:Phazon right leg.png]]
|MOD Chestplate
|Exosuit Right Leg ("Phazon")
|A 'Cybersun Industries' designed chestplate for a Modular Suit.
|A Phazon right leg. Contains Advanced servodrives and stabilization systems.
|None<br>
|None<br>
|[[File:Metal.png|32px]]5000 Metal<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|-
|-
![[File:Mod Gauntlets.png]]
![[File:Phazon armor.png]]
|MOD Gauntlets
|Exosuit Armor ("Phazon")
|'Cybersun Industries' designed gauntlets for a Modular Suit.
|Phazon armor plates. They are layered with plasma to protect the pilot from the stress of phasing and have unusual properties.
|None<br>
|None<br>
|[[File:Metal.png|32px]]5000 Metal<br>
|[[File:Metal.png|32px]]25000 Metal<br>[[File:Plasma.png|32px]]20000 Plasma<br>[[File:Titanium.png|32px]]20000 Titanium<br>
|-
|-
![[File:Mod Boots.png]]
</tab>
|MOD Boots
<tab name="Exosuit Equipment">
|'Cybersun Industries' designed boots for a Modular Suit.
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|None<br>
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|[[File:Metal.png|32px]]5000 Metal<br>
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Mod Standard Plating.png]]
![[File:Mecha_wire.png]]
|MOD External Plating
|Exosuit Engineering Equipment (Cable Layer)
|External plating used to finish a MOD control unit.
|Equipment for engineering exosuits. Lays cable along the exosuit's path.
|None<br>
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
|-
![[File:Mod Engineering Plating.png]]
![[File:Mecha_drill.png]]
|MOD Engineering Plating
|Exosuit ENgineering Equipment (Drill)
|An engineer-fit suit with heat and shock resistance. Cybersun Industries's classic.
|Equipment for engineering and combat exosuits. This is the drill that'll pierce the heavens!
|None<br>
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
|-
![[File:Mod Atmospheric Plating.png]]
![[File:Mecha_exting.png]]
|MOD Atmospheric Plating
|Exosuit Engineering Equipment (Extinguisher)
|An atmospheric-resistant suit by Cybersun Industries, offering extreme heat resistance compared to the engineer suit.
|Equipment for engineering exosuits. A rapid-firing high capacity fire extinguisher.
|None<br>
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
|-
![[File:Mod Medical Plating.png]]
![[File:Mecha_clamp.png]]
|MOD Medical Plating
|Exosuit Engineering Equipment (Hydraulic Clamp)
|A lightweight suit by DeForest Medical Corporation, allows for easier movement.
|Equipment for engineering exosuits. Lifts objects and loads them into cargo.
|None<br>
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
|-
![[File:Mod Security Plating.png]]
![[File:Tesla.png]]
|MOD Security Plating
|Exosuit Equipment (Plasma Generator)
|A Shellguard Munitions security suit, offering quicker speed at the cost of carrying capacity.
|An exosuit module that generates power using solid plasma as fuel. Pollutes the environment.
|None<br>
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Uranium.png|32px]]2000 Uranium<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:plasma.png|32px]]5000 Plasma<br>
|-
|-
![[File:Mod Cosmohonk Plating.png]]
![[File:Mecha_bananam.png]]
|MOD Cosmohonk Plating
|H.O.N.K Banana Mortar
|A suit by Honk Ltd. Protects against low humor environments. Most of the tech went to lower the power cost.
|A specialized exosuit banana mortar used for delivering bananas where needed.
|None<br>
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Bananium.png|32px]]2000 Bananium<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|-
|-
![[File:Mod Skin Applier.png]]
![[File:Mecha_honker.png]]
|MOD Civilian Skin
|HoNkER BlAsT 5000
|This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to standard modsuits.
|A massive air horn capable of causing deafness, weakness, and stunning to those nearby.  
|None<br>
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]10000 Bananium<br>
|-
|-
![[File:Mod Skin Applier.png]]
![[File:Mecha_mousetrapm.png]]
|MOD Corpsman Skin
|H.O.N.K Mousetrap Mortar
|This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to medical modsuits. You look like a corpse, man! Or was it a corps man?
|Fairly tame for the H.O.N.K, this weapon fires primed mousetraps.
|None<br>
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|-
|-
</tab>
![[File:Mecha_mimecarb.png]]
<tab name="MODsuit Modules">
|S.H.H. "Quietus" Carbine
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|A completely silent carbine that can be fitted onto a mech. Fires rather lethal rounds that drain the power of H.O.N.K mechs.
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|None<br>
! style='background-color:#A06DA0' width:64px;                  |Icon
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br>
! style='background-color:#A06DA0' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
|-
|-
![[File:Mod Storage.png]]
![[File:Mecha_rcd.png]]
|Storage Module
|Exosuit Module (Mime RCD Module)
|What amounts to a series of integrated storage compartments and specialized pockets installed across the surface of the suit, useful for storing various bits, and or bobs.
|Used for quick and silent construction.
|None<br>
|None<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>
|[[File:Metal.png|32px]]30000 Metal<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br>
|-
|-
![[File:Mod Extended Storage.png]]
![[File:Mecha_analyzer.png]]
|Expanded Storage Module
|Exosuit Engineering Equipment (Mining Scanner)
|Reverse engineered by Cybersun Industries from Donk Corporation designs, this system of hidden compartments is entirely within the suit, distributing items and weight evenly to ensure a comfortable experience for the user; whether smuggling, or simply hauling."
|Equipment for engineering and combat exosuits. It will automatically check surrounding rock for useful minerals.
|6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br>
|None<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Uranium.png|32px]]10000 Uranium<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br>
|-
|-
![[File:Mod Syndicate Storage.png]]
![[File:Sleeper_0.png]]
|Syndicate Storage Module
|Exosuit Medical Equipment (Mounted Sleeper)
|A storage system using nanotechnology developed by Donk Corporation, these compartments use esoteric technology to compress the physical matter of items put inside of them, essentially shrinking items for much easier and more portable storage.
|A mounted sleeper that stabilizes patients and can inject reagents in the exosuit's reserves.
|7 Materials<br>7 Power Storage<br>7 Engineering<br>4 Illegal<br>
|3 Engineering<br>2 Plasma<br>3 Biotech<br>
|[[File:Metal.png|32px]]1200 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]4000 Silver<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 Titanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>
|-
|-
![[File:Mod Medical Visor.png]]
![[File:Syringegun.png]]
|Medical Visor Module
|Exosuit Medical Equipment (Syringe Gun)
|A heads-up display installed into the visor of the suit. This cross-references suit sensor data with a modern biological scanning suite, allowing the user to visualize the current health of organic lifeforms, as well as access data such as patient files in a convenient readout. They say these also let you see behind you.
|A chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur.
|5 Materials<br>4 Programming<br>4 Biotech<br>
|4 Materials<br>4 Biotech<br>3 Combat<br>4 EM Spectrum<br>
|[[File:Silver.png|32px]]2500 Silver<br>[[File:Glass.png|32px]]5000 Glass<br>
|[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>
|-
|-
![[File:Mod Diagnostic Visor.png]]
![[File:Mecha_clamp.png]]
|Diagnostic Visor Module
|Exosuit Medical Equipment (Rescue Jaw)
|A heads-up display installed into the visor of the suit. This uses a series of advanced sensors to access data from advanced machinery, exosuits, and other devices, allowing the user to visualize current power levels and integrity of such. They say these also let you see behind you.
|Emergency rescue jaws, designed to help first responders reach their patients. Opens doors and removes obstacles.
|5 Materials<br>4 Engineering<br>4 Programming<br>4 Biotech<br>
|4 Materials<br>6 Engineering<br>6 EM Spectrum<br>
|[[File:Gold.png|32px]]2500 Gold<br>[[File:Glass.png|32px]]5000 Glass<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|-
|-
![[File:Mod Security Visor.png]]
![[File:Mecha_uac2.png]]
|Security Visor Module
|Exosuit Weapon ("Ultra AC 2" LMG)
|A heads-up display installed into the visor of the suit. This module is a heavily-retrofitted targeting system, plugged into various criminal databases to be able to view arrest records, command simple security-oriented robots, and generally know who to shoot. They say these also let you see behind you.
|A mech mounted light machine gun. Fires in three-shot bursts.
|5 Materials<br>4 Programming<br>4 Biotech<br>3 Combat<br>
|4 Combat<br>
|[[File:Titanium.png|32px]]2500 Titanium<br>[[File:Glass.png|32px]]5000 Glass<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
|-
![[File:Mod Meson Visor.png]]
![[File:Mecha_diamond_drill.png]]
|Meson Visor Module
|Exosuit Module (Diamond Mining Drill)
|A heads-up display installed into the visor of the suit. This module is based off well-loved meson scanner technology, used by construction workers and miners across the galaxy to see basic structural and terrain layouts through walls, regardless of lighting conditions. They say these also let you see behind you.
|An upgraded version of the standard drill.
|4 Materials<br>4 Biotech<br>4 Engineering<br>
|5 Materials<br>4 Engineering<br>
|[[File:Uranium.png|32px]]2500 Uranium<br>[[File:Glass.png|32px]]5000 Glass<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]6500 Diamond<br>
|-
|-
![[File:Mod Welding Protection.png]]
![[File:Tesla.png]]
|Welding Protection Module
|Exosuit Module (ExoNuclear Reactor)
|A module installed into the visor of the suit, this projects a polarized, holographic overlay in front of the user's eyes. It's rated high enough for immunity against extremities such as spot and arc welding, solar eclipses, and handheld flashlights.
|A compact nuclear reactor that efficiently turns uranium sheets into electricity. Irradiates everything in an around the mech, including the pilot.
|4 Materials<br>4 Biotech<br>5 Engineering<br>4 Plasma<br>
|5 Power Storage<br>4 Engineering<br>3 Materials<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
|-
|-
![[File:Mod T-Ray Scanner.png]]
![[File:Mecha_teleport.png]]
|T-Ray Scanner Module
|Exosuit Module (Gravitational Catapult Module)
|A module installed into the visor of the suit, allowing the user to use a pulse of terahertz radiation to essentially echolocate things beneath the floor, mostly cables and pipes. A staple of atmospherics work, and counter-smuggling work.
|An exosuit mounted gravity catapult. Can be used to fling objects and people around.
|2 Materials<br>2 Engineering<br>
|4 Bluespace<br>3 EM Spectrum<br>4 Engineering<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
|-
![[File:Mod Cloak.png]]
![[File:Mecha_rcd.png]]
|Cloak Module
|Exosuit Module (RCD Module)
|A complete retrofitting of the suit, this is a form of visual concealment tech employing esoteric technology to bend light around the user, as well as mimetic materials to make the surface of the suit match the surroundings based off sensor data. For some reason, this tech is rarely seen.
|An exosuit-mounted Rapid Construction Device.
|7 Combat<br>6 EM Spectrum<br>3 Illegal<br>
|5 Materials<br>3 Bluespace<br>4 EM Spectrum<br>4 Power Storage<br>5 Engineering<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]4000 Silver<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 Titanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|[[File:Metal.png|32px]]30000 Metal<br>[[File:Gold.png|32px]]20000 Gold<br>[[File:Plasma.png|32px]]25000 Plasma<br>[[File:Silver.png|32px]]20000 Silver<br>
|-
|-
![[File:Mod Ion Jetpack.png]]
![[File:Mecha_aboost_rng.png]]
|Ion Jetpack Module
|Exosuit Module (Reactive Armor Booster Module)
|A series of electric thrusters installed across the suit, this is a module highly anticipated by trainee Engineers. Rather than using gasses for combustion thrust, these jets are capable of accelerating ions using charge from the suit's charge. Some say this isn't Cybersun Industries's first foray into jet-enabled suits.
|An exosuit-mounted armor booster that decreases melee damage taken.
|7 Materials<br>7 EM Spectrum<br>7 Engineering<br>
|5 Materials<br>4 Combat<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Glass<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]5000 Silver<br>
|-
|-
![[File:Mod Magnetic Stability.png]]
![[File:Mecha_aboost_ccw.png]]
|Magnetic Stabilizator Module
|Exosuit Module (Reflective Armor Booster Module)
|These are powerful electromagnets fitted into the suit's boots, allowing users both excellent traction no matter the condition indoors, and to essentially hitch a ride on the exterior of a hull. However, these basic models do not feature computerized systems to automatically toggle them on and off, so numerous users report a certain stickiness to their steps.
|An exosuit-mounted armor booster that decreases damage taken from ranged weapons.
|4 Materials<br>4 EM Spectrum<br>5 Engineering<br>
|5 Materials<br>5 Combat<br>3 Engineering<br>
|[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Gold.png|32px]]2500 Gold
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Gold.png|32px]]5000 Gold<br>
|-
|-
![[File:Mod Radiation Protection.png]]
![[File:Repair_droid.png]]
|Radiation Protection Module
|Exosuit Module (Repair Droid Module)
|A protoype module that improves the sensors on the modsuit to detect radiation on the user. Currently due to time restraints and a lack of lead on lavaland, it does not have a built in geiger counter or radiation protection.
|An automated Repair Droid. Consumes power to repair your mech.
|4 Materials<br>4 EM Spectrum<br>5 Combat<br>
|3 EM Spectrum<br>3 Data Theory<br>5 Engineering<br>
|[[File:Uranium.png|32px]]2500 Uranium<br>[[File:Glass.png|32px]]5000 Glass<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Gold.png|32px]]1000 Gold<br>[[File:Silver.png|32px]]2000 Silver<br>
|-
|-
![[File:Mod EMP Shield.png]]
![[File:Repair_droid.png]]
|EMP Shield Module
|Exosuit Module (SOB-3 Clusterbang Launcher)
|A field inhibitor installed into the suit, protecting it against feedback such as electromagnetic pulses that would otherwise damage the electronic systems of the suit or it's modules. However, it will take from the suit's power to do so.
|A weapon that violates the Geneva Convention at 3 rounds per minute
|7 Combat<br>6 EM Spectrum<br>3 Illegal<br>
|5 Materials<br>5 Combat<br>3 Illegal<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Gold.png|32px]]10000 Gold<br>[[File:Uranium.png|32px]]10000 Uranium<br>
|-
|-
![[File:Mod Flashlight.png]]
![[File:Mecha_Bola.png]]
|Flashlight Module
|Exosuit Weapon Design (PCMK-6 Bola Launcher)
|A simple pair of configurable flashlights installed on the left and right sides of the helmet, useful for providing light in a variety of ranges and colors. Some survivalists prefer the color green for their illumination, for reasons unknown.
|A mech mounted bola launcher useful for slowing criminals down.
|2 EM Spectrum<br>2 Engineering<br>2 Plasma<br>
|3 Combat<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
|-
![[File:Mod Emergency Tether.png]]
![[File:Mecha_Bola.png]]
|Emergency Tether Module
|Exosuit Module (Teleporter Module)
|A custom-built grappling-hook powered by a winch capable of hauling the user. While some older models of cargo-oriented grapples have capacities of a few tons, these are only capable of working in zero-gravity environments, a blessing to some Engineers.
|An exosuit module that allows exosuits to teleport to any position in view
|4 Materials<br>4 EM Spectrum<br>5 Engineering<br>
|5 EM Spectrum<br>8 Bluespace<br>
|[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Gold.png|32px]]2500 Gold
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]10000 Diamond<br>
|-
|-
![[File:Mod Reagent Scanner.png]]
![[File:Mecha_Bola.png]]
|Reagent Scanner Module
|Heavy-duty Exosuit Ion Thruster
|A module based off research-oriented Nanotrasen HUDs, this is capable of scanning the contents of containers and projecting the information in an easy-to-read format on the wearer's display. It cannot detect flavors, so that's up to you.
|Allows for further control in zero gravity environments
|2 EM Spectrum<br>2 Engineering<br>2 Plasma<br>
|5 EM Spectrum<br>5 Materials<br>6 Engineering<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Plasma.png|32px]]3000 Plasma<br>
|-
|-
![[File:Mod Internal GPS.png]]
![[File:Tesla.png]]
|Internal GPS Module
|Exosuit Module (Tesla Energy Relay)
|This module uses common Nanotrasen technology to calculate the user's position anywhere in space, down to the exact coordinates. This information is fed to a central database viewable from the device itself, though using it to help people is up to you.
|A tesla energy relay system that passively recharges a mech using power from nearby APCs.
|2 Materials<br>2 Bluespace<br>
|4 EM Spectrum<br>5 Power Storage<br>4 Engineering<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Silver.png|32px]]3000 Silver<br>
|-
|-
![[File:Mod Thermal Regulator.png]]
![[File:Mecha_laser.png]]
|Thermal Regulator Module
|Exosuit Weapon (CH-LC "Solaris" Laser Cannon)
|Advanced climate control, using an inner body glove interwoven with thousands of tiny, flexible cooling lines. This circulates coolant at various user-controlled temperatures, ensuring they're comfortable; even if they're some that like it hot.
|A heavy laser cannon that deals a large amount of damage at the cost of slow firerate and high power consumption.
|3 Materials<br>3 Plasma<br>2 EM Spectrum<br>
|4 Engineering<br>4 Combat<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
|-
![[File:Mod Injector.png]]
![[File:Mecha_laser.png]]
|Injector Module
|Exosuit Weapon (CH-PL "Firedart" laser)
|A module installed into the wrist of the suit, this functions as a high-capacity syringe, with a tip fine enough to locate the emergency injection ports on any suit of armor, penetrating it with ease. Even yours.
|A light laser cannon that fires quickly and consumes little power, but does less damage than the Solaris.
|4 Biotech<br>6 Materials<br>5 EM Spectrum<br>
|3 Engineering<br>3 Combat<br>3 EM Spectrum<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
|-
![[File:Mod Defibrillator.png]]
![[File:Mecha_laser.png]]
|Defibrillator Module
|Exosuit Weapon (CH-DS "Peacemaker" Disabler)
|A module built into the gauntlets of the suit; commonly known as the 'Healing Hands' by medical professionals. The user places their palms above the patient. Onboard computers in the suit calculate the necessary voltage, and a modded targeting computer determines the best position for the user to push. Twenty five pounds of force are applied to the patient's skin. Shocks travel from the suit's gloves and counter-shock the heart, and the wearer returns to Medical a hero. Don't you even think about using it as a weapon; regulations on manufacture and software locks expressly forbid it.
|A weapon for combat exosuits. Shoots basic disablers.
|7 Materials<br>7 Biotech<br>6 Power Storage<br>
|3 Combat<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
|-
![[File:Mod Bike Horn.png]]
![[File:Mecha_carbine.png]]
|Bike Horn Module
|Exosuit Weapon (FNX-99 "Hades" Carbine)
|A shoulder-mounted piece of heavy sonic artillery, this module uses the finest femto-manipulator technology to precisely deliver an almost lethal squeeze to... a bike horn, producing a significantly memorable sound.
|An incendiary variant of the AC-2, the Hades does little brute damage, but can set targets on fire.
|3 Programming<br>3 Materials<br>
|5 Combat<br>4 Materials<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Bananium.png|32px]]2000 Bananium<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
|-
![[File:Mod Waddle.png]]
![[File:Mecha_scatter.png]]
|Waddle Module
|Exosuit Weapon (LBX AC 10 "Scattershot")
|Some of the most primitive technology in use by Honk Co. This module works off an automatic intention system, utilizing its' sensitivity to the pilot's often-limited brainwaves to directly read their next step, affecting the boots they're installed in. Employing a twin-linked gravitonic drive to create miniaturized etheric blasts of space-time beneath the user's feet, this enables them to... to waddle around, bouncing to and fro with a pep in their step.
|A highly effective mech-mounted shotgun. Fires a spread of bullets that deal 25 brute damage each, making it great for crowd control.
|3 Programming<br>3 Materials<br>
|4 Combat<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Bananium.png|32px]]2000 Bananium<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
|-
![[File:Mod Crate Clamp.png]]
![[File:Mecha_ion.png]]
|Crate Clamp Module
|Exosuit Weapon (MKIV Ion Heavy Cannon)
|A series of actuators installed into both arms of the suit, boasting a lifting capacity of almost a ton. However, this design has been locked by Nanotrasen to be primarily utilized for lifting various crates. A lot of people would say that loading cargo is a dull job, but you could not disagree more.
|A mech-mounted weapon that is virtually identical to the Ion Rifle.
|3 Programming<br>3 Materials<br>
|6 Combat<br>5 EM Spectrum<br>5 Materials<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]6000 Silver<br>[[File:Uranium.png|32px]]2000 Uranium<br>
|-
|-
![[File:Mod Drill.png]]
![[File:Mecha_sgl.png]]
|Drill Module
|Exosuit Weapon (SGL-6 Flashbang Launcher)
|An integrated drill, typically extending over the user's hand. While useful for drilling through rock, your drill is surely the one that both pierces and creates the heavens.
|A rotary-cylinder flashbang launcher, capable of firing six flashbangs before reloading.  
|6 Materials<br>5 Power Storage<br>5 Engineering<br>
|4 Combat<br>4 Engineering<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Diamond.png|32px]]4000 Glass<br>
|[[File:Metal.png|32px]]22000 Metal<br>[[File:Gold.png|32px]]6000 Gold<br>[[File:Silver.png|32px]]8000 Silver<br>
|-
|-
![[File:Mod Ore Bag.png]]
![[File:Mecha_missile.png]]
|Ore Bag Module
|Exosuit Weapon (SRM-8 Missile Rack)
|An integrated ore storage system installed into the suit, this utilizes precise electromagnets and storage compartments to automatically collect and deposit ore. It's recommended by Cybersun Industries to actually deposit that ore at local refineries.
|A mech-mounted missle rack capable of firing eight rockets before reloading. These rockets have a small blast radius, and usually will not open holes to space.
|2 Materials<br>2 Power Storage<br>3 Engineering<br>
|6 Combat<br>5 Materials<br>5 Engineering<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|[[File:Metal.png|32px]]22000 Metal<br>[[File:Gold.png|32px]]6000 Gold<br>[[File:Silver.png|32px]]8000 Silver<br>
|-
|-
![[File:Mod DNA Lock.png]]
![[File:Mecha_Plasmacutter.png]]
|DNA Lock Module
|Exosuit Module Design (217-D Heavy Plasma Cutter)
|A module which engages with the various locks and seals tied to the suit's systems, enabling it to only be worn by someone corresponding with the user's exact DNA profile; however, this incredibly sensitive module is shorted out by EMPs. Luckily, stable mutagen has been outlawed.
|A device that shoots resonant plasma bursts at extreme velocity. The blasts are capable of crushing rock and demolishing solid obstacles.
|6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br>
|5 Materials<br>4 Engineering<br>4 Plasma<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Diamond.png|32px]]4000 Glass<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Plasma.png|32px]]6000 Plasma<br>
|-
|-
![[File:Mod Holster.png]]
![[File:Mecha_laser.png]]
|Holster Module
|Exosuit Weapon (P-X Tesla Cannon)
|Based off typical storage compartments, this system allows the suit to holster a standard firearm across its surface and allow for extremely quick retrieval. While some users prefer the chest, others the forearm for quick deployment, some law enforcement prefer the holster to extend from the thigh.
|A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine.
|2 Materials<br>2 Power Storage<br>3 Engineering<br>
|5 Materials<br>6 Combat<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]8000 Silver<br>
|-
|-
![[File:Mod Active Sonar.png]]
![[File:Mecha_laser.png]]
|Active Sonar Module
|Exosuit Weapon (ZFI Immolation Beam Gun)
|Ancient tech from the 20th century, this module uses sonic waves to detect living creatures within the user's radius. Its loud ping is much harder to hide in an indoor station than in the outdoor operations it was designed for.
|A weapon for combat exosuits. Fires beams of extreme heat that set targets on fire.
|6 Materials<br>5 Power Storage<br>5 Engineering<br>
|5 Materials<br>6 Combat<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]8000 Silver<br>[[File:Plasma.png|32px]]8000 Plasma<br>
|-
|-
![[File:Mod Pathfinder.png]]
</tab>
|Pathfinder Module
<tab name="Cyborg Upgrade Modules">
|This module, brought to you by Paizo Productions, has two components. The first component is a series of thrusters and a computerized location subroutine installed into the very control unit of the suit, allowing it flight at highway speeds using the suit's access locks to navigate through the station, and to be able to locate the second part of the system; a pathfinding implant installed into the base of the user's spine, broadcasting their location to the suit and allowing them to recall it to their person at any time. The implant is stored in the module and needs to be injected in a human to function. Paizo Productions swears up and down there's airbrakes.
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|6 Materials<br>5 Power Storage<br>5 Engineering<br>
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                 |Name
! class="unsortable" style='background-color:#64487F'           |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Mod Plasma Stabilizer.png]]
![[File:Kineticacceleratormod.png]]
|Plasma Stabilizer Module
|Kinetic Accelerator Offensive Mining Explosion Mod
|This system essentially forms an atmosphere of its own, within the suit, efficiently and quickly preventing oxygen from causing the user's head to burst into flame. This allows plasmamen to safely remove their helmet, allowing for easier equipping of any MODsuit-related equipment, or otherwise. The purple glass of the visor seems to be constructed for nostalgic purposes.
|Causes the kinetic accelerator to destroy rock and damage mobs in an AoE.
|2 Materials<br>2 Power Storage<br>3 Engineering<br>
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>
|[[File:Metal.png|32px]]7000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Silver.png|32px]]3000 Silver<br>[[File:Gold.png|32px]]3000 Gold<br>[[File:Diamond.png|32px]]4000 Diamond<br>
|-
|-
![[File:Mod Smoke Grenade.png]]
![[File:Kineticacceleratormod.png]]
|Smoke Grenade Module
|Kinetic Accelerator Rapid Repeater Mod
|A module that dispenses primed smoke grenades to disperse crowds.
|Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown.
|5 Materials<br>6 Engineering<br>2 Illegal<br>
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12050 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Uranium.png|32px]]8000 Uranium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>
|-
|-
![[File:Mod Plate Compression.png]]
![[File:Kineticacceleratormod.png]]
|Plate Compression Module
|Kinetic Accelerator Resonator Blast Mod
|A module that keeps the suit in a very tightly fit state, lowering the overall size. Due to the pressure on all the parts, typical storage modules do not fit.
|Causes kinetic accelerator shots to leave and detonate resonator blasts.
|6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br>
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Silver.png|32px]]5000 Silver<br>[[File:Uranium.png|32px]]5000 Uranium<br>
|-
|-
![[File:Mod Status Readout.png]]
![[File:Cyborg_upgrade.png]]
|Status Readout Module
|Cyborg Upgrade Module (Module Reset)
|A once-common module, this technology went unfortunately out of fashion; and right into the arachnid grip of the Spider Clan. This hooks into the suit's spine, capable of capturing and displaying all possible biometric data of the wearer; sleep, nutrition, fitness, fingerprints, and even useful information such as their overall health and wellness. The syndicate has been seen using this module of late, with NT as well getting into the technology on their elitest of suits.
|Used to reset a cyborg's module. Destroys any other upgrades applied to the cyborg.
|5 Materials<br>5 Power Storage<br>6 Biotech<br>2 Illegal<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Silver<br>[[File:Silver.png|32px]]2000 Silver<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
|-
![[File:Mod Teleporter.png]]
![[File:Cyborg_upgrade.png]]
|Teleporter Module
|Cyborg Upgrade Module (Rename)
|A module that uses a bluespace core to let the user transport their particles elsewhere.
|Used to rename a cyborg.
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|None<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|[[File:Metal.png|32px]]35000 Metal<br>
|-
|-
![[File:Mod Kinesis.png]]
![[File:Cyborg_upgrade.png]]
|Kinesis Module
|Cyborg Upgrade Module (Restart)
|A modular plug-in to the forearm, this module was presumed lost for many years, despite the suits it used to be mounted on still seeing some circulation. This piece of technology allows the user to generate precise anti-gravity fields, letting them move objects as small as a titanium rod to as large as industrial machinery. It does seem to work on living creatures, but not well.
|Used to force a reboot of a disabled-but-repaired cyborg, bringing it back online.
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|None<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|[[File:Metal.png|32px]]60000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
|-
![[File:Mod Firewall.png]]
![[File:Lavaproof Chassis.png]]
|Firewall Module
|Cyborg Upgrade Module (Lavaproof Chassis)
|A module that uses a pyroclastic core to make immolating dropwalls.
|An upgrade kit to apply specialized coolant systems and insulation layers to a mining cyborg's chassis, enabling them to withstand exposure to molten rock.
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|None<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]5000 Titanium<br>
|-
|-
![[File:Mod Arc-Shield.png]]
![[File:Cyborg upgrade2.png]]
|Arc-Shield Module
|Cyborg Upgrade Module (VTEC)
|A module that uses a flux core to project an unstable protective shield.
|Installs an advanced servo suite into a robot, increasing their speed.
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|5 Materials<br>4 Engineering<br>4 Data Theory<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|[[File:Metal.png|32px]]80000 Metal<br>[[File:Glass.png|32px]]6000 Glass<br>[[File:Uranium.png|32px]]5000 Uranium<br>
|-
|-
![[File:Mod Vortex Shotgun.png]]
![[File:Cyborg_Override.png]]
|Vortex Shotgun Module
|Cyborg Upgrade Module (Ion Thrusters)
|A module that uses a vortex core to rend the fabric of space time in front of it.
|A energy-operated thruster system for cyborgs.
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|4 Engineering<br>4 Power Storage<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]5000 Plasma<br>[[File:Uranium.png|32px]]6000 Uranium<br>
|-
|-
![[File:Mod Cryogrenade.png]]
![[File:Cyborg_Override.png]]
|Cryogrenade Module
|Cyborg Upgrade Module (Diamond Drill)
|A module that uses a cryogenic core to make freezing grenades.
|A diamond drill replacement for the mining module's standard drill.
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|6 Materials<br>5 Engineering<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
|-
</tab>
![[File:Cyborg_Override.png]]
<tab name="Ripley">
|Cyborg Upgrade Module (Ore Satchel of Holding)
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|A satchel of holding replacement for mining cyborg's ore satchel module.
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|4 Materials<br>4 Engineering<br>4 Bluespace<br>
! style='background-color:#A06DA0' width:64px;                  |Icon
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Gold.png|32px]]250 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br>
! style='background-color:#A06DA0' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
|-
|-
![[File:Mech Chassis.png]]
![[File:Cyborg_Override.png]]
|Exosuit Chassis (APLU "Ripley")
|Cyborg Upgrade Module (Safety Override)
|The chassis of an APLU Ripley.
|Unlocks the hidden, deadlier functions of a cyborg.
|None<br>
|7 Combat<br>7 Data Theory<br>4 Illegals<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>[[File:Diamond.png|32px]]10000 Diamond<br>
|-
|-
![[File:Ripley Torso.png]]
![[File:Cyborg Upgrade3.png]]
|Exosuit Torso (APLU "Ripley")
|Cyborg Upgrade Module (Self-repair)
|A torso part of a Ripley APLU. Contains power unit, processing core and life support systems.
|This module will repair the cyborg over time.
|None<br>
|4 Materials<br>4 Engineering<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]7500 Glass<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>
|-
|-
![[File:Ripley Left arm.png]]
![[File:Floor buffer.png]]
|Exosuit Left Arm (APLU "Ripley")
|Janitorial floor buffer upgrade (Floor buffer)
|A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools.
|This module allows janitor cyborgs to clean floors simply by moving. Compatible with the janicart.
|None<br>
|4 Materials<br>4 Engineering<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|[[File:Metal.png|32px]]9000 Metal<br>[[File:Glass.png|32px]]7600 Glass<br>
|-
|-
![[File:Ripley Right arm.png]]
![[File:Cyborg Upgrade4.png]]
|Exosuit Right Arm (APLU "Ripley")
|Cyborg Upgrade Module (Trash Bag of Holding)
|A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools.
|An advanced trash bag upgrade board with bluespace properties that can be attached to janitorial cyborgs.
|None<br>
|5 Materials<br>4 Engineering<br>3 Plasma<br>4 Bluespace<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]250 Uranium<br>[[File:Plasma.png|32px]]1500 Plasma<br>
|-
|-
![[File:Ripley Left leg.png]]
![[File:Cyborg Upgrade3.png]]
|Exosuit Left Leg (APLU "Ripley")
|Cyborg Upgrade Module (Rapid Construction Device)
|A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems.
|This module allows engineering cyborgs to utilize Rapid Construction Devices for construction.
|None<br>
|6 Materials<br>5 Engineering<br> 5 Power Storage<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|[[File:Metal.png|32px]]30000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>
|-
|-
![[File:Ripley Right leg.png]]
![[File:Cyborg Upgrade3.png]]
|Exosuit Right leg (APLU "Ripley")
|Cyborg Upgrade Module (Rapid Part Exchange Device)
|A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems.
|This module allows engineering cyborgs to utilize Rapid Part Exchange Devices for construction and upgrades.
|None<br>
|3 Materials<br>4 Engineering<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|[[File:Metal.png|32px]]40000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>
|-
|-
</tab>
![[File:AbductorModule.png]]
<tab name="Firefighter">
|Cyborg Upgrade Module (Abductor Engineering equipment)
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|An experimental upgrade that replaces an engineering cyborgs tools with the abductor version.
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|7 Materials<br>7 Engineering<br>4 Alientech <br>
! style='background-color:#A06DA0' width:64px;                  |Icon
|[[File:Metal.png|32px]]25000 Metal<br>[[File:Silver.png|32px]]12500 Silver<br>[[File:Titanium.png|32px]]10000 Titanium<br>[[File:Diamond.png|32px]]10000 Diamond<br>[[File:Plasma.png|32px]]5000 Plasma<br>
! style='background-color:#A06DA0' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
|-
|-
![[File:Mech Chassis.png]]
![[File:AbductorModule.png]]
|Exosuit Chassis (APLU "Firefighter")
|Cyborg Upgrade Module (Abductor Medical equipment)
|The chassis of a Firefighter APLU.
|An experimental upgrade that replaces a medical cyborgs tools with the abductor version.
|None<br>
|7 Materials<br>7 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|[[File:Metal.png|32px]]18000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]13000 Silver<br>[[File:Gold.png|32px]]1000 Gold<br><br>[[File:Titanium.png|32px]]12000 Titanium<br>[[File:Diamond.png|32px]]1000 Diamond<br>[[File:Plasma.png|32px]]4000 Plasma<br>
|-
|-
![[File:Ripley Torso.png]]
![[File:Kineticacceleratormod.png]]
|Exosuit Torso (APLU "Ripley")
|Kinetic Accelerator Damage Mod
|A torso part of a Ripley APLU. Contains power unit, processing core and life support systems.
|Increases the damage of a kinetic accelerator when installed.
|None<br>
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]7500 Glass<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|-
|-
![[File:Ripley Left arm.png]]
![[File:Kineticacceleratormod.png]]
|Exosuit Left Arm (APLU "Ripley")
|Kinetic Accelerator Cooldown Mod
|A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools.
|Decreases the cooldown of a kinetic accelerator when installed.
|None<br>
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|-
|-
![[File:Ripley Right arm.png]]
![[File:Kineticacceleratormod.png]]
|Exosuit Right Arm (APLU "Ripley")
|Kinetic Accelerator Range Mod
|A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools.
|Increases the range of a kinetic accelerator when installed.
|None<br>
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|-
|-
![[File:Ripley Left leg.png]]
![[File:Kineticacceleratormod.png]]
|Exosuit Left Leg (APLU "Ripley")
|Kinetic Accelerator Mining AoE Mod
|A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems.
|Causes the kinetic accelerator to destroy rock in an AoE.
|None<br>
|7 Materials<br>5 Engineering<br>5 Power Storage<br>4 Combat<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|[[File:Metal.png|32px]]8000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
![[File:Ripley Right leg.png]]
|Exosuit Left leg (APLU "Ripley")
|A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|-
|-
</tab>
</tab>
<tab name="Odysseus">
<tab name="Medical">
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#A06DA0' width:150px;                |Name
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Mech_Chassis.png]]
![[File:MMI empty.png]]
|Exosuit Chassis ("Odysseus")
|Man-Machine Interface
|The chassis of an Odysseus
|The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity.
|None<br>
|3 Data Theory<br>2 Biotech<br>2 Engineering<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
|-
![[File:Odysseus Torso.png]]
![[File:Robotic_brain.png]]
|Exosuit Torso ("Odysseus")
|Robotic Brain
|The torso of the Odysseus. Contains power unit, processing core and life support systems.
|An advanced circuit, capable of housing a non-sentient synthetic intelligence.
|None<br>
|3 Plasma<br>4 Biotech<br>5 Data Theory<br>
|[[File:Metal.png|32px]]12000 Metal<br>
|[[File:Metal.png|32px]]1700 Metal<br>[[File:Glass.png|32px]]1350 Glass<br>[[File:Gold.png|32px]]500 Gold<br>
|-
|-
![[File:Odysseus head.png]]
![[File:Cyborg_upgrade.png]]
|Exosuit Head ("Odysseus")
|Man-Machine Interface Radio Upgrade
|The head of the Odysseus mech.
|Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis.
|None<br>
|2 Engineering<br>2 Biotech<br>3 Data Theory<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>
|[[File:Metal.png|32px]]200 Metal<br>
|-
|-
![[File:Odysseus Left arm.png]]
![[File:Cyber eyes.png]]
|Exosuit Left Arm ("Odysseus")
|Welding Shield implant
|An Odysseus left arm. Data and power sockets are compatible with most exosuit tools.
|These reactive micro-shields will protect you from welders and flashes without obscuring your vision.
|None<br>
|4 Materials<br>5 Engineering<br>4 Plasma<br>4 Biotech<br>
|[[File:Metal.png|32px]]6000 Metal<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]400 Glass<br>
|-
|-
![[File:Odysseus Right arm.png]]
![[File:Breathing tube.png]]
|Exosuit Right Arm ("Odysseus")
|Breathing Tube Implant
|An Odysseus right arm. Data and power sockets are compatible with most exosuit tools.
|Allows you to use internals without a mask and protecting you from being choked.
|None<br>
|2 Materials<br>3 Biotech<br>
|[[File:Metal.png|32px]]6000 Metal<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]250 Glass<br>
|-
|-
![[File:Odysseus Left leg.png]]
![[File:Arm implant.png]]
|Exosuit Left Leg ("Odysseus")
|Surgical Arm Implant
|An Odysseus left leg. Contains somewhat complex servodrives and stabilization systems.
|A set of surgical tools hidden behind a concealed panel on the user's arm.
|None<br>
|3 Materials<br>3 Engineering<br>3 Biotech<br>3 EM Spectrum<br>2 Data Theory<br>
|[[File:Metal.png|32px]]7000 Metal<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
|-
![[File:Odysseus Right leg.png]]
![[File:Arm implant.png]]
|Exosuit Right leg ("Odysseus")
|Toolset Arm Implant
|A Odysseus right leg. Contains somewhat complex servodrives and stabilization systems.
|A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all neccessary tools.
|None<br>
|3 Materials<br>4 Engineering<br>4 Power Storage<br>4 Biotech<br>
|[[File:Metal.png|32px]]7000 Metal<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
|-
</tab>
![[File:Arm_implant.png]]
<tab name="Gygax">
|Janitorial Toolset Implant
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|A set of janitorial tools hidden behind a concealed panel on the user's arm.
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|3 Materials<br>4 Engineering<br>4 Biotech<br>
! style='background-color:#A06DA0' width:64px;                  |Icon
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
! style='background-color:#A06DA0' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
|-
|-
![[File:Mech_Chassis.png]]
![[File:Arm_implant.png]]
|Exosuit Chassis ("Gygax")
|Botanical Toolset Implant
|The chassis of a Gygax.
|A set of botanical tools hidden behind a concealed panel on the user's arm.
|None<br>
|3 Materials<br>4 Engineering<br>4 Biotech<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
|-
![[File:Gygax Torso.png]]
![[File:Arm_implant.png]]
|Exosuit Torso ("Gygax")
|Abductor Toolset Implant
|The torso of the Gygax. Contains power unit, processing core and life support systems. Has an additional equipment slot.
|An alien toolset, designed to be installed on subject's arm.
|None<br>
|6 Materials<br>6 Engineering<br>6 Plasma<br>4 Alientech<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
|-
|-
![[File:Gygax Head.png]]
![[File:Arm_implant.png]]
|Exosuit Head ("Gygax")
|Abductor Janitorial Toolset Implant
|A Gygax head. Houses advanced surveillance and targeting sensors.
|An alien janitorial toolset, designed to be installed on the subject's arm.
|None<br>
|6 Materials<br>6 Engineering<br>6 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
|-
|-
![[File:Gygax Left Arm.png]]
![[File:Arm_implant.png]]
|Exosuit Left Arm ("Gygax")
|Abductor Surgical Toolset Implant
|A Gygax left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|An alien surgical toolset, designed to be installed on the subject's arm.
|None<br>
|6 Materials<br>6 EM Spectrum<br>6 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]1000 Diamond<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
|-
|-
![[File:Gygax Right Arm.png]]
![[File:Diagnostic HUD Implant.png]]
|Exosuit Right Arm ("Gygax")
|Diagnostic HUD implant
|A Gygax right arm. Data and power sockets are compatible with most exosuit tools and weapons.
|These cybernetic eye implants will display a diagnostic HUD over everything you see.
|None<br>
|5 Materials<br>4 Engineering<br>4 Biotech<br>4 Data Theory<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]1000 Diamond<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br>
|-
|-
![[File:Gygax Left leg.png]]
![[File:Medical HUD implant.png]]
|Exosuit Left Leg ("Gygax")
|Medical HUD implant
|A Gygax Left leg. Contains advanced servodrives and stabilization systems.
|These cybernetic eye implants will display a medical HUD over everything you see.
|None<br>
|5 Materials<br>4 Biotech<br>4 Data Theory<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br>
|-
|-
![[File:Gygax Right leg.png]]
![[File:SechudImplant.png]]
|Exosuit Right leg ("Gygax")
|Security HUD implant
|A Gygax Right leg. Contains advanced servodrives and stabilization systems.
|These cybernetic eye implants will display a security HUD over everything you see.
|None<br>
|5 Materials<br>4 Biotech<br>3 Combat<br>4 Data Theory<br>
|[[File:Metal.png|32px]]15000 Metal<br>2000 Diamond<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]750 Silver<br>[[File:Gold.png|32px]]750 Gold<br>
|-
|-
![[File:Gygax Armor.png]]
![[File:Cyber eyes.png]]
|Exosuit Armor ("Gygax")
|Meson scanner implant
|Gygax Armor plating. Made of lightweight alloys, this armor is fairly fragile, but allows the Gygax to move quickly.
|These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else.
|None<br>
|4 Materials<br>4 Engineering<br>4 Biotech<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]10000 Diamond<br>[[File:Titanium.png|32px]]10000 Titanium<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]300 Gold<br>
|-
|-
</tab>
![[File:Cyber eyes.png]]
<tab name="Durand">
|Thermals Implant
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|These cybernetic eye implants will give you thermal vision. Vertical slit pupil included.
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|6 Materials<br>4 Plasma<br>7 Biotech<br>5 EM Spectrum<br>4 Data Theory<br>
! style='background-color:#A06DA0' width:64px;                  |Icon
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Gold.png|32px]]600 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Diamond.png|32px]]2000 Diamond<br>
! style='background-color:#A06DA0' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
|-
|-
![[File:Mech_Chassis.png]]
![[File:Antidrop.png]]
|Exosuit Chassis ("Durand")
|Anti-Drop implant
|The chassis of a Durand
|An implant that will prevent you from dropping items.
|None<br>
|5 Materials<br>5 Biotech<br>6 Data Theory<br>
|[[File:Metal.png|32px]]25000 Metal<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]400 Silver<br>[[File:Gold.png|32px]]400 Gold<br>
|-
|-
![[File:Durand Torso.png]]
![[File:CNS_rebooter.png]]
|Exosuit Torso ("Durand")
|CNS Rebooter implant
|The torso of the Durand. Contains power unit, processing core and life support systems.
|This implant will automatically give you back control over your central nervous system, reducing downtime when stunned.
|None<br>
|6 Materials<br>6 Biotech<br>5 Data Theory<br>
|[[File:Metal.png|32px]]25000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Silver.png|32px]]10000 Silver<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>
|-
|-
![[File:Durand Head.png]]
![[File:Neural Jumpstarter.png]]
|Exosuit Head ("Durand")
|Neural Jumpstarter Implant
|A Durand head. Houses advanced surveillance and targeting sensors.
|This implant will automatically attempt to jolt you awake when it detects you have fallen unconscious. Has a short cooldown, incompatible with the CNS Rebooter.
|None<br>
|6 Materials<br>6 Biotech<br>5 Data Theory<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>
|-
|-
![[File:Durand Left arm.png]]
![[File:CNS_rebooter.png]]
|Exosuit Left Arm ("Durand")
|Comical Implant
|A Durand left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|Uh oh
|None<br>
|2 Materials<br>2 Biotech<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Bananium.png|32px]]200 Bananium<br>
|-
|-
![[File:Durand Right Arm.png]]
![[File:Nutriment pump implant.png]]
|Exosuit Right Arm ("Durand")
|Nutriment pump implant
|A Durand Right arm. Data and power sockets are compatible with most exosuit tools and weapons.
|This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving.
|None<br>
|3 Materials<br>4 Power Storage<br>3 Biotech<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Gold.png|32px]]500 Gold<br>
|-
|-
![[File:Durand Left leg.png]]
![[File:Nutriment pump implant PLUS.png]]
|Exosuit Left Leg ("Durand")
|Nutriment pump implant PLUS
|A Durand Left leg. Contains complex servodrives and stabilization systems.
|This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry.
|None<br>
|5 Materials<br>4 Power Storage<br>4 Biotech<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Gold.png|32px]]500 Gold<br>[[File:Uranium.png|32px]]750 Uranium<br>
|-
|-
![[File:Durand Right leg.png]]
![[File:Reviver.png]]
|Exosuit Right Leg ("Durand")
|Reviver implant
|A Durand Right leg. Contains complex servodrives and stabilziation systems.
|This implant will attempt to revive you if you lose consciousness. For the faint of heart!
|None<br>
|5 Materials<br>5 Biotech<br>4 Data Theory<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
|[[File:Metal.png|32px]]800 Metal<br>[[File:Glass.png|32px]]800 Glass<br>[[File:Gold.png|32px]]300 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br>
|-
|-
![[File:Durand Armor.png]]
![[File:Cyber eyes.png]]
|Exosuit Armor ("Durand")
|Cybernetic Eyes
|Durand Armor plating. This layered composite armor is heavy, but extremely durable.
|An electronic device designed to mimic the functions of a pair of human eyes.
|None<br>
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]30000 Metal<br>[[File:Uranium.png|32px]]25000 Uranium<br>[[File:Titanium.png|32px]]20000 Titanium<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
|-
</tab>
![[File:Cybernetic Ears.png]]
<tab name="H.O.N.K">
|Cybernetic Ears
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|A basic cybernetic designed to mimic the operation of ears.
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|4 Materials<br>4 Biotech<br>
! style='background-color:#A06DA0' width:64px;                  |Icon
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
! style='background-color:#A06DA0' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
|-
|-
![[File:Mech_Chassis.png]]
![[File:Cybernetic Liver.png]]
|Exosuit Chassis ("H.O.N.K")
|Cybernetic Liver
|The chassis of a H.O.N.K Mech.
|An electronic device designed to mimic the functions of a of human liver.
|None<br>
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
|-
![[File:Honk Torso.png]]
![[File:Cybernetic Kidneys.png]]
|Exosuit Torso ("H.O.N.K")
|Cybernetic Kidneys
|A torso part of the H.O.N.K mech. Contains power unit, processing core and life support systems.
|An electronic device designed to mimic the functions of a pair of kidneys.
|None<br>
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Bananium.png|32px]]10000 Bananium<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
|-
![[File:Honk Head.png]]
![[File:Cybernetic_heart.gif]]
|Exosuit Head ("H.O.N.K")
|Cybernetic Heart
|A H.O.N.K head. Houses advanced surveillance and targeting sensors.
|An electronic device designed to mimic the functions of an organic human heart.
|None<br>
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
|-
![[File:Honk left arm.png]]
![[File:Upgraded Cybernetic Heart.gif]]
|Exosuit Left Arm ("H.O.N.K")
|Upgraded Cybernetic Heart
|A H.O.N.K left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|A more advanced version of a cybernetic heart. Grants the user additional stamina and heart stability, but the electronics are vulnerable to shock.
|None<br>
|5 Materials<br>5 Engineering<br>5 Biotech<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
|-
|-
![[File:Honk Right arm.png]]
![[File:Cybernetic Lungs.png]]
|Exosuit Right Arm ("H.O.N.K")
|Cybernetic Lungs
|A H.O.N.K Right arm. Data and power sockets are compatible with most exosuit tools and weapons.
|An electronic device designed to mimic the functions of a pair of human lungs.
|None<br>
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
|-
![[File:Honk Left leg.png]]
![[File:Upgraded Cybernetic Lungs.png]]
|Exosuit Left Leg ("H.O.N.K")
|Upgraded Cybernetic Lungs
|A H.O.N.K Left leg. Contains advanced servodrives and stabilization systems.
|A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide.
|None<br>
|5 Materials<br>5 Engineering<br>5 Biotech<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
|-
![[File:Honk Right leg.png]]
|Exosuit Right Leg ("H.O.N.K")
|A H.O.N.K Right leg. Contains advanced servodrives and stabilization systems.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|-
|-
</tab>
</tab>
<tab name="Reticence">
<tab name="Misc">
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#A06DA0' width:150px;                |Name
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Mech_Chassis.png]]
![[File:Exosuit Tracking Beacon.gif]]
|Exosuit Chassis ("Reticence")
|Exosuit Tracking Beacon
|The chassis of a Reticence.
|Device used to transmit exosuit data. A mech with a beacon attached can be remotely EMP'd from the Research Director's office.
|None<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|[[File:Metal.png|32px]]500 Metal<br>
|-
|-
![[File:Reticence Torso.png]]
![[File:IPC Head.png]]
|Exosuit Torso ("Reticence")
|IPC Head
|A torso part of the Reticence. Contains power unit, processing core and life support systems.
|A simple, functional robotic head, capable of holding a positronic brain.
|None<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
|-
![[File: Reticence Head.png]]
![[File:IPC Torso.png]]
|Exosuit Head ("Reticence")
|Integrated Robotic Chassis
|A Reticence head. Houses advanced surveillance and targeting sensors.
|The chassis of an IPC that houses most of its components.
|None<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
|[[File:Metal.png|32px]]40000 Metal<br>[[File:Titanium.png|32px]]7000 Titanium<br>
|-
|-
![[File:Reticence Left Arm.png]]
![[File:Supercapacitypowercell.png]]
|Exosuit Left Arm ("Reticence")
|IPC Microbattery
|A Reticence left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|A small, powerful cell for use in fully prosthetic bodies.
|None<br>
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]750 Glass<br>
|-
|-
![[File:Reticence Right arm.png]]
![[File:Arm_implant.png]]
|Exosuit right Arm ("Reticence")
|IPC Charger
|A Reticence Right Arm. Data and power sockets are compatible with most exosuit tools and weapons.
|An implant commonly installed inside IPCs in order to allow them to easily collect energy from their environment
|None<br>
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
|-
|-
![[File:Reticence Left leg.png]]
![[File:Cyborg_Camera.png]]
|Exosuit Left Leg ("Reticence")
|IPC Optical Sensor
|A Reticence Left leg. Contains advanced servodrives and balance maintaining systems.
|The eyes of an IPC.
|None<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br>
|-
|-
![[File:Reticence Right leg.png]]
![[File:Universal_recorder.png]]
|Exosuit Right Leg ("Reticence")
|IPC Microphone
|A Reticence Right leg. Contains advanced servodrives and stabilization systems.
|Allows an IPC to hear.
|None<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br>
|-
|-
</tab>
![[File:Advanced_hard_disk_drive.png]]
<tab name="Phazon">
|Voice Modkit : Standard
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|This modification kit updates a mech's onboard voice to Standard, a basic robotic voice.
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|None<br>
! style='background-color:#A06DA0' width:64px;                  |Icon
|[[File:Metal.png|32px]]500 Metal<br>
! style='background-color:#A06DA0' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
|-
|-
![[File:Mech Chassis.png]]
![[File:Advanced_hard_disk_drive.png]]
|Exosuit Chassis ("Phazon")
|Voice Modkit : Nanotrasen
|The Chassis of a Phazon.
|This modification kit updates a mech's onboard voice to Nanotrasen, a professional female voice.
|None<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|[[File:Metal.png|32px]]500 Metal<br>
|-
|-
![[File:Phazon_torso.png]]
![[File:Advanced_hard_disk_drive.png]]
|Exosuit Torso ("Phazon")
|Voice Modkit : Silent
|The torso of a Phazon  Contains power unit, processing core and life support systems. Has a special socket for a bluespace anomaly core.
|This modification kit silences a mech's onboard voice.
|None<br>
|None<br>
|[[File:Metal.png|32px]]35000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Plasma.png|32px]]20000 Plasma<br>
|[[File:Metal.png|32px]]500 Metal<br>
|-
|-
![[File:Phazon Head.png]]
![[File:Advanced_hard_disk_drive.png]]
|Exosuit Head ("Phazon")
|Voice Modkit : Honk
|A Phazon head. Houses advanced surveillance and targeting sensors.
|This modification kit updates a mech's onboard voice to Honk. Why?
|None<br>
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|[[File:Metal.png|32px]]400 Metal<br>[[File:Bananium.png|32px]]100 Bananium<br>
|-
|-
![[File:Phazon Left Arm.png]]
![[File:Advanced_hard_disk_drive.png]]
|Exosuit Left Arm ("Phazon")
|Voice Modkit : Syndicate
|A Phazon left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|A modification kit that updates a mech's onboard voice to Syndicate, a deep voice that is pleasant on the ears.
|None<br>
|2 Illegal<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|[[File:Metal.png|32px]]400 Metal<br>[[File:Titanium.png|32px]]100 Titanium<br>
|-
|-
![[File:Phazon Right arm.png]]
![[File:Exosuit Tracking Beacon.gif]]
|Exosuit Right Arm ("Phazon")
|AI Control Beacon
|A Phazon right arm. Data and power sockets are compatible with most exosuit tools and weapons.
|A device used to transmit exosuit data. Also allows active AI units to take control of said exosuit.
|None<br>
|2 Engineering<br>2 EM Spectrum<br>3 Data Theory<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]200 Silver<br>
|-
|-
![[File:Phazon left leg.png]]
![[File:Flash.png]]
|Exosuit Left Leg ("Phazon")
|Synthetic Flash
|A Phazon left leg. Contains Advanced servodrives and stabilization systems.
|A synthetic flash used mostly in borg construction.
|None<br>
|3 EM Spectrum<br>2 Combat<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|[[File:Metal.png|32px]]750 Metal<br>[[File:Glass.png|32px]]750 Glass<br>
|-
|-
![[File:Phazon right leg.png]]
![[File:Powercell.png]]
|Exosuit Right Leg ("Phazon")
|Basic Power Cell
|A Phazon right leg. Contains Advanced servodrives and stabilization systems.
|A basic power cell that holds 1000 units of energy
|None<br>
|1 Power Storage<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]50 Glass<br>
|-
|-
![[File:Phazon armor.png]]
![[File:Power_cell.png]]
|Exosuit Armor ("Phazon")
|High-Capacity Power Cell
|Phazon armor plates. They are layered with plasma to protect the pilot from the stress of phasing and have unusual properties.
|A power cell that holds 10000 units of energy
|None<br>
|2 Power Storage<br>
|[[File:Metal.png|32px]]25000 Metal<br>[[File:Plasma.png|32px]]20000 Plasma<br>[[File:Titanium.png|32px]]20000 Titanium<br>
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]60 Glass<br>
|-
|-
</tab>
![[File:Hyper_cell.png]]
<tab name="Exosuit Equipment">
|Hyper-Capacity Power Cell
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|A power cell that holds 30000 units of energy
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|5 Power Storage<br>5 Materials<br>5 Engineering<br>
! style='background-color:#A06DA0' width:64px;                  |Icon
|[[File:Metal.png|32px]]700 Metal<br>[[File:Gold.png|32px]]150 Gold<br>[[File:Silver.png|32px]]150 Silver<br>[[File:Glass.png|32px]]70 Glass<br>
! style='background-color:#A06DA0' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
|-
|-
![[File:Mecha_wire.png]]
![[File:Supercapacitypowercell.png]]
|Exosuit Engineering Equipment (Cable Layer)
|Super-Capacity Power Cell
|Equipment for engineering exosuits. Lays cable along the exosuit's path.
|A power cell that holds 20000 units of energy
|None<br>
|3 Power Storage<br>3 Materials<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]70 Glass<br>
|-
|-
![[File:Mecha_drill.png]]
![[File:Bluespacepowercell.png]]
|Exosuit ENgineering Equipment (Drill)
|Bluespace Power cell
|Equipment for engineering and combat exosuits. This is the drill that'll pierce the heavens!
|A powercell that holds 40000 units of energy
|None<br>
|5 Materials<br> 5 Engineering<br> 6 Power Storage<br> 5 Bluespace
|[[File:Metal.png|32px]]10000 Metal<br>
|[[File:Metal.png|32px]]800 Metal<br>[[File:Gold.png|32px]]120 Gold<br>[[File:Glass.png|32px]]160 Glass<br>[[File:Diamond.png|32px]]160 Diamond<br>[[File:Titanium.png|32px]]300 Titanium<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh
|-
|-
![[File:Mecha_exting.png]]
|}</tab></tabs>
|Exosuit Engineering Equipment (Extinguisher)
 
|Equipment for engineering exosuits. A rapid-firing high capacity fire extinguisher.
==Research Computers==
|None<br>
{| style="width: 80%;"
|[[File:Metal.png|32px]]10000 Metal<br>
|- style="vertical-align:top;"
| style="width:33%;" |
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
|- style="vertical-align: top;"
| style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''AI System Integrity Restorer''' <br> [[file:AI_System_Integrity_Restorer.gif]] {{anchor|AI System Integrity Restorer}}
| style="width: 70%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
|-
|-
![[File:Mecha_clamp.png]]
| A console that is able to repair [[AI]]s using IntelliCards.
|Exosuit Engineering Equipment (Hydraulic Clamp)
|}
|Equipment for engineering exosuits. Lifts objects and loads them into cargo.
|-
|None<br>
| colspan='2' style="background:#EAECF0;" | Located in the [[Research Director]]s Office
|[[File:Metal.png|32px]]10000 Metal<br>
|}
| style="width:33%;" |
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
|- style="vertical-align: top;"
| style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''Exosuit Control Console''' <br> [[file:Exosuit_Control_Console.gif]] {{anchor|Exosuit Control Console}}
| style="width: 70%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
|-
|-
![[File:Tesla.png]]
| A console used for tracking and locking down [[Guide to Robotics#Exosuits|exosuits]].
|Exosuit Equipment (Plasma Generator)
|}
|An exosuit module that generates power using solid plasma as fuel. Pollutes the environment.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:plasma.png|32px]]5000 Plasma<br>
|-
|-
![[File:Mecha_bananam.png]]
| colspan='2' style="background:#EAECF0;" | Located in the [[Research Director]]s Office
|H.O.N.K Banana Mortar
|}
|A specialized exosuit banana mortar used for delivering bananas where needed.
| style="width:33%;" |
|None<br>
{| class="wikitable" style="width:100%;margin-bottom:0px;margin-top:0px;"
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|- style="vertical-align: top;"
| style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''Mech Bay Power Control Console''' <br> [[file:Mech_Bay_Power_Control_Console_On.gif]] {{anchor|Mech Bay Power Control Console}}
| style="width: 70%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
|-
|-
![[File:Mecha_honker.png]]
| A console that is used for controlling the Mech Bay Recharge Station.
|HoNkER BlAsT 5000
|}
|A massive air horn capable of causing deafness, weakness, and stunning to those nearby.  
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]10000 Bananium<br>
|-
|-
![[File:Mecha_mousetrapm.png]]
| colspan='2' style="background:#EAECF0;" | Located in the [[Robotics| Mech Bay]]
|H.O.N.K Mousetrap Mortar
|}
|Fairly tame for the H.O.N.K, this weapon fires primed mousetraps.
|- style="vertical-align:top;"
|None<br>
|
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
|- style="vertical-align: top;"
| style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''Messenger Console''' <br> [[file:Message_Monitoring_Console.gif]] {{anchor|Message Monitoring Console}}
| style="width: 70%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
|-
|-
![[File:Mecha_mimecarb.png]]
| A console used for seeing what messages are sent via PDA and delete them. It can also be used to view Request Console messages.
|S.H.H. "Quietus" Carbine
|}
|A completely silent carbine that can be fitted onto a mech. Fires rather lethal rounds that drain the power of H.O.N.K mechs.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br>
|-
|-
![[File:Mecha_rcd.png]]
| colspan='2' style="background:#EAECF0;" | Located in the [[Server Room]], and [[Messaging Server Room]]
|Exosuit Module (Mime RCD Module)
|}
|Used for quick and silent construction.
|
|None<br>
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
|[[File:Metal.png|32px]]30000 Metal<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br>
|- style="vertical-align: top;"
| style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''R&D Access Console''' <br> [[file:RnD_Console.png]] {{anchor|R&D Consoles}}
| style="width: 70%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
|-
|-
![[File:Mecha_analyzer.png]]
| A console used to access nearby [[Guide to Research and Development#Research and Development|research machinery]].
|Exosuit Engineering Equipment (Mining Scanner)
|}
|Equipment for engineering and combat exosuits. It will automatically check surrounding rock for useful minerals.
|None<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br>
|-
|-
![[File:Sleeper_0.png]]
| colspan='2' style="background:#EAECF0;" | Located in [[Research and Development Lab|R&D]], [[Robotics]], and the [[E.X.P.E.R.I-MENTOR]]
|Exosuit Medical Equipment (Mounted Sleeper)
|}
|A mounted sleeper that stabilizes patients and can inject reagents in the exosuit's reserves.
|
|3 Engineering<br>2 Plasma<br>3 Biotech<br>
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>
|- style="vertical-align: top;"
| style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''R&D Server Control''' <br> [[file:RnD_Console.png]] {{anchor|R&D Server Control}}
| style="width: 70%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
|-
|-
![[File:Syringegun.png]]
| A console used to choose which consoles have access to upload and download known technologies from the database.
|Exosuit Medical Equipment (Syringe Gun)
|}
|A chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur.
|4 Materials<br>4 Biotech<br>3 Combat<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>
|-
|-
![[File:Mecha_clamp.png]]
| colspan='2' style="background:#EAECF0;" | Located in the [[Server Room]]
|Exosuit Medical Equipment (Rescue Jaw)
|}
|Emergency rescue jaws, designed to help first responders reach their patients. Opens doors and removes obstacles.
|- style="vertical-align:top"
|4 Materials<br>6 Engineering<br>6 EM Spectrum<br>
|
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Titanium.png|32px]]1500 Titanium<br>
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
|-
![[File:Mecha_uac2.png]]
|Exosuit Weapon ("Ultra AC 2" LMG)
|A mech mounted light machine gun. Fires in three-shot bursts.
|4 Combat<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Mecha_diamond_drill.png]]
|Exosuit Module (Diamond Mining Drill)
|An upgraded version of the standard drill.
|5 Materials<br>4 Engineering<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]6500 Diamond<br>
|-
![[File:Tesla.png]]
|Exosuit Module (ExoNuclear Reactor)
|A compact nuclear reactor that efficiently turns uranium sheets into electricity. Irradiates everything in an around the mech, including the pilot.
|5 Power Storage<br>4 Engineering<br>3 Materials<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
|-
![[File:Mecha_teleport.png]]
|Exosuit Module (Gravitational Catapult Module)
|An exosuit mounted gravity catapult. Can be used to fling objects and people around.
|4 Bluespace<br>3 EM Spectrum<br>4 Engineering<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Mecha_rcd.png]]
|Exosuit Module (RCD Module)
|An exosuit-mounted Rapid Construction Device.
|5 Materials<br>3 Bluespace<br>4 EM Spectrum<br>4 Power Storage<br>5 Engineering<br>
|[[File:Metal.png|32px]]30000 Metal<br>[[File:Gold.png|32px]]20000 Gold<br>[[File:Plasma.png|32px]]25000 Plasma<br>[[File:Silver.png|32px]]20000 Silver<br>
|-
![[File:Mecha_aboost_rng.png]]
|Exosuit Module (Reactive Armor Booster Module)
|An exosuit-mounted armor booster that decreases melee damage taken.
|5 Materials<br>4 Combat<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]5000 Silver<br>
|-
![[File:Mecha_aboost_ccw.png]]
|Exosuit Module (Reflective Armor Booster Module)
|An exosuit-mounted armor booster that decreases damage taken from ranged weapons.
|5 Materials<br>5 Combat<br>3 Engineering<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Gold.png|32px]]5000 Gold<br>
|-
![[File:Repair_droid.png]]
|Exosuit Module (Repair Droid Module)
|An automated Repair Droid. Consumes power to repair your mech.
|3 EM Spectrum<br>3 Data Theory<br>5 Engineering<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Gold.png|32px]]1000 Gold<br>[[File:Silver.png|32px]]2000 Silver<br>
|-
![[File:Repair_droid.png]]
|Exosuit Module (SOB-3 Clusterbang Launcher)
|A weapon that violates the Geneva Convention at 3 rounds per minute
|5 Materials<br>5 Combat<br>3 Illegal<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Gold.png|32px]]10000 Gold<br>[[File:Uranium.png|32px]]10000 Uranium<br>
|-
![[File:Mecha_Bola.png]]
|Exosuit Weapon Design (PCMK-6 Bola Launcher)
|A mech mounted bola launcher useful for slowing criminals down.
|3 Combat<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Mecha_Bola.png]]
|Exosuit Module (Teleporter Module)
|An exosuit module that allows exosuits to teleport to any position in view
|5 EM Spectrum<br>8 Bluespace<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]10000 Diamond<br>
|-
![[File:Mecha_Bola.png]]
|Heavy-duty Exosuit Ion Thruster
|Allows for further control in zero gravity environments
|5 EM Spectrum<br>5 Materials<br>6 Engineering<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Plasma.png|32px]]3000 Plasma<br>
|-
![[File:Tesla.png]]
|Exosuit Module (Tesla Energy Relay)
|A tesla energy relay system that passively recharges a mech using power from nearby APCs.
|4 EM Spectrum<br>5 Power Storage<br>4 Engineering<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Silver.png|32px]]3000 Silver<br>
|-
![[File:Mecha_laser.png]]
|Exosuit Weapon (CH-LC "Solaris" Laser Cannon)
|A heavy laser cannon that deals a large amount of damage at the cost of slow firerate and high power consumption.
|4 Engineering<br>4 Combat<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Mecha_laser.png]]
|Exosuit Weapon (CH-PL "Firedart" laser)
|A light laser cannon that fires quickly and consumes little power, but does less damage than the Solaris.
|3 Engineering<br>3 Combat<br>3 EM Spectrum<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Mecha_laser.png]]
|Exosuit Weapon (CH-DS "Peacemaker" Disabler)
|A weapon for combat exosuits. Shoots basic disablers.
|3 Combat<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Mecha_carbine.png]]
|Exosuit Weapon (FNX-99 "Hades" Carbine)
|An incendiary variant of the AC-2, the Hades does little brute damage, but can set targets on fire.
|5 Combat<br>4 Materials<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Mecha_scatter.png]]
|Exosuit Weapon (LBX AC 10 "Scattershot")
|A highly effective mech-mounted shotgun. Fires a spread of bullets that deal 25 brute damage each, making it great for crowd control.
|4 Combat<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Mecha_ion.png]]
|Exosuit Weapon (MKIV Ion Heavy Cannon)
|A mech-mounted weapon that is virtually identical to the Ion Rifle.
|6 Combat<br>5 EM Spectrum<br>5 Materials<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]6000 Silver<br>[[File:Uranium.png|32px]]2000 Uranium<br>
|-
![[File:Mecha_sgl.png]]
|Exosuit Weapon (SGL-6 Flashbang Launcher)
|A rotary-cylinder flashbang launcher, capable of firing six flashbangs before reloading.
|4 Combat<br>4 Engineering<br>
|[[File:Metal.png|32px]]22000 Metal<br>[[File:Gold.png|32px]]6000 Gold<br>[[File:Silver.png|32px]]8000 Silver<br>
|-
![[File:Mecha_missile.png]]
|Exosuit Weapon (SRM-8 Missile Rack)
|A mech-mounted missle rack capable of firing eight rockets before reloading. These rockets have a small blast radius, and usually will not open holes to space.
|6 Combat<br>5 Materials<br>5 Engineering<br>
|[[File:Metal.png|32px]]22000 Metal<br>[[File:Gold.png|32px]]6000 Gold<br>[[File:Silver.png|32px]]8000 Silver<br>
|-
![[File:Mecha_Plasmacutter.png]]
|Exosuit Module Design (217-D Heavy Plasma Cutter)
|A device that shoots resonant plasma bursts at extreme velocity. The blasts are capable of crushing rock and demolishing solid obstacles.
|5 Materials<br>4 Engineering<br>4 Plasma<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Plasma.png|32px]]6000 Plasma<br>
|-
![[File:Mecha_laser.png]]
|Exosuit Weapon (P-X Tesla Cannon)
|A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine.
|5 Materials<br>6 Combat<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]8000 Silver<br>
|-
![[File:Mecha_laser.png]]
|Exosuit Weapon (ZFI Immolation Beam Gun)
|A weapon for combat exosuits. Fires beams of extreme heat that set targets on fire.
|5 Materials<br>6 Combat<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]8000 Silver<br>[[File:Plasma.png|32px]]8000 Plasma<br>
|-
</tab>
<tab name="Cyborg Upgrade Modules">
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#A06DA0' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Offensive Mining Explosion Mod
|Causes the kinetic accelerator to destroy rock and damage mobs in an AoE.
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
|[[File:Metal.png|32px]]7000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Silver.png|32px]]3000 Silver<br>[[File:Gold.png|32px]]3000 Gold<br>[[File:Diamond.png|32px]]4000 Diamond<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Rapid Repeater Mod
|Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown.
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Uranium.png|32px]]8000 Uranium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Resonator Blast Mod
|Causes kinetic accelerator shots to leave and detonate resonator blasts.
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Silver.png|32px]]5000 Silver<br>[[File:Uranium.png|32px]]5000 Uranium<br>
|-
![[File:Cyborg_upgrade.png]]
|Cyborg Upgrade Module (Module Reset)
|Used to reset a cyborg's module. Destroys any other upgrades applied to the cyborg.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Cyborg_upgrade.png]]
|Cyborg Upgrade Module (Rename)
|Used to rename a cyborg.
|None<br>
|[[File:Metal.png|32px]]35000 Metal<br>
|-
![[File:Cyborg_upgrade.png]]
|Cyborg Upgrade Module (Restart)
|Used to force a reboot of a disabled-but-repaired cyborg, bringing it back online.
|None<br>
|[[File:Metal.png|32px]]60000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
![[File:Lavaproof Chassis.png]]
|Cyborg Upgrade Module (Lavaproof Chassis)
|An upgrade kit to apply specialized coolant systems and insulation layers to a mining cyborg's chassis, enabling them to withstand exposure to molten rock.
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]5000 Titanium<br>
|-
![[File:Cyborg upgrade2.png]]
|Cyborg Upgrade Module (VTEC)
|Installs an advanced servo suite into a robot, increasing their speed.
|5 Materials<br>4 Engineering<br>4 Data Theory<br>
|[[File:Metal.png|32px]]80000 Metal<br>[[File:Glass.png|32px]]6000 Glass<br>[[File:Uranium.png|32px]]5000 Uranium<br>
|-
![[File:Cyborg_Override.png]]
|Cyborg Upgrade Module (Ion Thrusters)
|A energy-operated thruster system for cyborgs.
|4 Engineering<br>4 Power Storage<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]5000 Plasma<br>[[File:Uranium.png|32px]]6000 Uranium<br>
|-
![[File:Cyborg_Override.png]]
|Cyborg Upgrade Module (Diamond Drill)
|A diamond drill replacement for the mining module's standard drill.
|6 Materials<br>5 Engineering<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
![[File:Cyborg_Override.png]]
|Cyborg Upgrade Module (Ore Satchel of Holding)
|A satchel of holding replacement for mining cyborg's ore satchel module.
|4 Materials<br>4 Engineering<br>4 Bluespace<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Gold.png|32px]]250 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br>
|-
![[File:Cyborg_Override.png]]
|Cyborg Upgrade Module (Safety Override)
|Unlocks the hidden, deadlier functions of a cyborg.
|7 Combat<br>7 Data Theory<br>4 Illegals<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>[[File:Diamond.png|32px]]10000 Diamond<br>
|-
![[File:Cyborg Upgrade3.png]]
|Cyborg Upgrade Module (Self-repair)
|This module will repair the cyborg over time.
|4 Materials<br>4 Engineering<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>
|-
![[File:Floor buffer.png]]
|Cyborg Upgrade Module (Floor buffer)
|This module allows janitor cyborgs to clean floors simply by moving.
|4 Materials<br>4 Engineering<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>
|-
![[File:Cyborg Upgrade4.png]]
|Cyborg Upgrade Module (Trash Bag of Holding)
|An advanced trash bag upgrade board with bluespace properties that can be attached to janitorial cyborgs.
|5 Materials<br>4 Engineering<br>3 Plasma<br>4 Bluespace<br>
|[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]250 Uranium<br>[[File:Plasma.png|32px]]1500 Plasma<br>
|-
![[File:Cyborg Upgrade3.png]]
|Cyborg Upgrade Module (Rapid Construction Device)
|This module allows engineering cyborgs to utilize Rapid Construction Devices for construction.
|6 Materials<br>5 Engineering<br> 5 Power Storage<br>
|[[File:Metal.png|32px]]30000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>
|-
![[File:Cyborg Upgrade3.png]]
|Cyborg Upgrade Module (Rapid Part Exchange Device)
|This module allows engineering cyborgs to utilize Rapid Part Exchange Devices for construction and upgrades.
|3 Materials<br>4 Engineering<br>
|[[File:Metal.png|32px]]40000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>
|-
![[File:AbductorModule.png]]
|Cyborg Upgrade Module (Abductor Engineering equipment)
|An experimental upgrade that replaces an engineering cyborgs tools with the abductor version.
|7 Materials<br>7 Engineering<br>4 Alientech <br>
|[[File:Metal.png|32px]]25000 Metal<br>[[File:Silver.png|32px]]12500 Silver<br>[[File:Titanium.png|32px]]10000 Titanium<br>[[File:Diamond.png|32px]]10000 Diamond<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|-
![[File:AbductorModule.png]]
|Cyborg Upgrade Module (Abductor Medical equipment)
|An experimental upgrade that replaces a medical cyborgs tools with the abductor version.
|7 Materials<br>7 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]18000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]13000 Silver<br>[[File:Gold.png|32px]]1000 Gold<br><br>[[File:Titanium.png|32px]]12000 Titanium<br>[[File:Diamond.png|32px]]1000 Diamond<br>[[File:Plasma.png|32px]]4000 Plasma<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Damage Mod
|Increases the damage of a kinetic accelerator when installed.
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Cooldown Mod
|Decreases the cooldown of a kinetic accelerator when installed.
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Range Mod
|Increases the range of a kinetic accelerator when installed.
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|-
![[File:Kineticacceleratormod.png]]
|Kinetic Accelerator Mining AoE Mod
|Causes the kinetic accelerator to destroy rock in an AoE.
|7 Materials<br>5 Engineering<br>5 Power Storage<br>4 Combat<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]8000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
</tab>
<tab name="Medical">
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#A06DA0' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
|-
![[File:MMI empty.png]]
|Man-Machine Interface
|The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity.
|3 Data Theory<br>2 Biotech<br>2 Engineering<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Robotic_brain.png]]
|Robotic Brain
|An advanced circuit, capable of housing a non-sentient synthetic intelligence.
|3 Plasma<br>4 Biotech<br>5 Data Theory<br>
|[[File:Metal.png|32px]]1700 Metal<br>[[File:Glass.png|32px]]1350 Glass<br>[[File:Gold.png|32px]]500 Gold<br>
|-
![[File:Cyborg_upgrade.png]]
|Man-Machine Interface Radio Upgrade
|Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis.
|2 Engineering<br>2 Biotech<br>3 Data Theory<br>
|[[File:Metal.png|32px]]200 Metal<br>
|-
![[File:Cyber eyes.png]]
|Welding Shield implant
|These reactive micro-shields will protect you from welders and flashes without obscuring your vision.
|4 Materials<br>5 Engineering<br>4 Plasma<br>4 Biotech<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]400 Glass<br>
|-
![[File:Breathing tube.png]]
|Breathing Tube Implant
|Allows you to use internals without a mask and protecting you from being choked.
|2 Materials<br>3 Biotech<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]250 Glass<br>
|-
![[File:Arm implant.png]]
|Surgical Arm Implant
|A set of surgical tools hidden behind a concealed panel on the user's arm.
|3 Materials<br>3 Engineering<br>3 Biotech<br>3 EM Spectrum<br>2 Data Theory<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
![[File:Arm implant.png]]
|Toolset Arm Implant
|A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all neccessary tools.
|3 Materials<br>4 Engineering<br>4 Power Storage<br>4 Biotech<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
![[File:Arm_implant.png]]
|Janitorial Toolset Implant
|A set of janitorial tools hidden behind a concealed panel on the user's arm.
|3 Materials<br>4 Engineering<br>4 Biotech<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
![[File:Arm_implant.png]]
|Botanical Toolset Implant
|A set of botanical tools hidden behind a concealed panel on the user's arm.
|3 Materials<br>4 Engineering<br>4 Biotech<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
![[File:Diagnostic HUD Implant.png]]
|Diagnostic HUD implant
|These cybernetic eye implants will display a diagnostic HUD over everything you see.
|5 Materials<br>4 Engineering<br>4 Biotech<br>4 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br>
|-
![[File:Medical HUD implant.png]]
|Medical HUD implant
|These cybernetic eye implants will display a medical HUD over everything you see.
|5 Materials<br>4 Biotech<br>4 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br>
|-
![[File:SechudImplant.png]]
|Security HUD implant
|These cybernetic eye implants will display a security HUD over everything you see.
|5 Materials<br>4 Biotech<br>3 Combat<br>4 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]750 Silver<br>[[File:Gold.png|32px]]750 Gold<br>
|-
![[File:Cyber eyes.png]]
|Meson scanner implant
|These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else.
|4 Materials<br>4 Engineering<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]300 Gold<br>
|-
![[File:Cyber eyes.png]]
|Thermals Implant
|These cybernetic eye implants will give you thermal vision. Vertical slit pupil included.
|6 Materials<br>4 Plasma<br>7 Biotech<br>5 EM Spectrum<br>4 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Gold.png|32px]]600 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
![[File:Antidrop.png]]
|Anti-Drop implant
|An implant that will prevent you from dropping items.
|5 Materials<br>5 Biotech<br>6 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]400 Silver<br>[[File:Gold.png|32px]]400 Gold<br>
|-
![[File:CNS_rebooter.png]]
|CNS Rebooter implant
|This implant will automatically give you back control over your central nervous system, reducing downtime when stunned.
|6 Materials<br>6 Biotech<br>5 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>
|-
![[File:Neural Jumpstarter.png]]
|Neural Jumpstarter Implant
|This implant will automatically attempt to jolt you awake when it detects you have fallen unconscious. Has a short cooldown, incompatible with the CNS Rebooter.
|6 Materials<br>6 Biotech<br>5 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>
|-
![[File:CNS_rebooter.png]]
|Comical Implant
|Uh oh
|2 Materials<br>2 Biotech<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Bananium.png|32px]]200 Bananium<br>
|-
![[File:Nutriment pump implant.png]]
|Nutriment pump implant
|This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving.
|3 Materials<br>4 Power Storage<br>3 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Gold.png|32px]]500 Gold<br>
|-
![[File:Nutriment pump implant PLUS.png]]
|Nutriment pump implant PLUS
|This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry.
|5 Materials<br>4 Power Storage<br>4 Biotech<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Gold.png|32px]]500 Gold<br>[[File:Uranium.png|32px]]750 Uranium<br>
|-
![[File:Reviver.png]]
|Reviver implant
|This implant will attempt to revive you if you lose consciousness. For the faint of heart!
|5 Materials<br>5 Biotech<br>4 Data Theory<br>
|[[File:Metal.png|32px]]800 Metal<br>[[File:Glass.png|32px]]800 Glass<br>[[File:Gold.png|32px]]300 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br>
|-
![[File:Cyber eyes.png]]
|Cybernetic Eyes
|An electronic device designed to mimic the functions of a pair of human eyes.
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Cybernetic Ears.png]]
|Cybernetic Ears
|A basic cybernetic designed to mimic the operation of ears.
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Cybernetic Liver.png]]
|Cybernetic Liver
|An electronic device designed to mimic the functions of a of human liver.
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Cybernetic Kidneys.png]]
|Cybernetic Kidneys
|An electronic device designed to mimic the functions of a pair of kidneys.
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Cybernetic_heart.gif]]
|Cybernetic Heart
|An electronic device designed to mimic the functions of an organic human heart.
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Upgraded Cybernetic Heart.gif]]
|Upgraded Cybernetic Heart
|A more advanced version of a cybernetic heart. Grants the user additional stamina and heart stability, but the electronics are vulnerable to shock.
|5 Materials<br>5 Engineering<br>5 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
|-
![[File:Cybernetic Lungs.png]]
|Cybernetic Lungs
|An electronic device designed to mimic the functions of a pair of human lungs.
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Upgraded Cybernetic Lungs.png]]
|Upgraded Cybernetic Lungs
|A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide.
|5 Materials<br>5 Engineering<br>5 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
|-
</tab>
<tab name="Misc">
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#A06DA0' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
|-
![[File:Exosuit Tracking Beacon.gif]]
|Exosuit Tracking Beacon
|Device used to transmit exosuit data. A mech with a beacon attached can be remotely EMP'd from the Research Director's office.
|None<br>
|[[File:Metal.png|32px]]500 Metal<br>
|-
![[File:IPC Head.png]]
|IPC Head
|A simple, functional robotic head, capable of holding a positronic brain.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
![[File:IPC Torso.png]]
|Integrated Robotic Chassis
|The chassis of an IPC that houses most of its components.
|None<br>
|[[File:Metal.png|32px]]40000 Metal<br>[[File:Titanium.png|32px]]7000 Titanium<br>
|-
![[File:Supercapacitypowercell.png]]
|IPC Microbattery
|A small, powerful cell for use in fully prosthetic bodies.
|None<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]750 Glass<br>
|-
![[File:Arm_implant.png]]
|IPC Charger
|An implant commonly installed inside IPCs in order to allow them to easily collect energy from their environment
|None<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
|-
![[File:Cyborg_Camera.png]]
|IPC Optical Sensor
|The eyes of an IPC.
|None<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br>
|-
![[File:Universal_recorder.png]]
|IPC Microphone
|Allows an IPC to hear.
|None<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br>
|-
![[File:Advanced_hard_disk_drive.png]]
|Voice Modkit : Standard
|This modification kit updates a mech's onboard voice to Standard, a basic robotic voice.
|None<br>
|[[File:Metal.png|32px]]500 Metal<br>
|-
![[File:Advanced_hard_disk_drive.png]]
|Voice Modkit : Nanotrasen
|This modification kit updates a mech's onboard voice to Nanotrasen, a professional female voice.
|None<br>
|[[File:Metal.png|32px]]500 Metal<br>
|-
![[File:Advanced_hard_disk_drive.png]]
|Voice Modkit : Silent
|This modification kit silences a mech's onboard voice.
|None<br>
|[[File:Metal.png|32px]]500 Metal<br>
|-
![[File:Advanced_hard_disk_drive.png]]
|Voice Modkit : Honk
|This modification kit updates a mech's onboard voice to Honk. Why?
|None<br>
|[[File:Metal.png|32px]]400 Metal<br>[[File:Bananium.png|32px]]100 Bananium<br>
|-
![[File:Advanced_hard_disk_drive.png]]
|Voice Modkit : Syndicate
|A modification kit that updates a mech's onboard voice to Syndicate, a deep voice that is pleasant on the ears.
|2 Illegal<br>
|[[File:Metal.png|32px]]400 Metal<br>[[File:Titanium.png|32px]]100 Titanium<br>
|-
![[File:Exosuit Tracking Beacon.gif]]
|AI Control Beacon
|A device used to transmit exosuit data. Also allows active AI units to take control of said exosuit.
|2 Engineering<br>2 EM Spectrum<br>3 Data Theory<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]200 Silver<br>
|-
![[File:Flash.png]]
|Synthetic Flash
|A synthetic flash used mostly in borg construction.
|3 EM Spectrum<br>2 Combat<br>
|[[File:Metal.png|32px]]750 Metal<br>[[File:Glass.png|32px]]750 Glass<br>
|-
![[File:Powercell.png]]
|Basic Power Cell
|A basic power cell that holds 1000 units of energy
|1 Power Storage<br>
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]50 Glass<br>
|-
![[File:Power_cell.png]]
|High-Capacity Power Cell
|A power cell that holds 10000 units of energy
|2 Power Storage<br>
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]60 Glass<br>
|-
![[File:Hyper_cell.png]]
|Hyper-Capacity Power Cell
|A power cell that holds 30000 units of energy
|5 Power Storage<br>5 Materials<br>5 Engineering<br>
|[[File:Metal.png|32px]]700 Metal<br>[[File:Gold.png|32px]]150 Gold<br>[[File:Silver.png|32px]]150 Silver<br>[[File:Glass.png|32px]]70 Glass<br>
|-
![[File:Supercapacitypowercell.png]]
|Super-Capacity Power Cell
|A power cell that holds 20000 units of energy
|3 Power Storage<br>3 Materials<br>
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]70 Glass<br>
|-
![[File:Bluespacepowercell.png]]
|Bluespace Power cell
|A powercell that holds 40000 units of energy
|5 Materials<br> 5 Engineering<br> 6 Power Storage<br> 5 Bluespace
|[[File:Metal.png|32px]]800 Metal<br>[[File:Gold.png|32px]]120 Gold<br>[[File:Glass.png|32px]]160 Glass<br>[[File:Diamond.png|32px]]160 Diamond<br>[[File:Titanium.png|32px]]300 Titanium<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh
|-
|}</tab></tabs>
 
==Research Computers==
{| style="width: 80%;"
|- style="vertical-align:top;"
| style="width:50%;" |
{| class="wikitable" style="width: 100%;margin-bottom:0px;"
|- style="vertical-align: top;"
| style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''AI System Integrity Restorer''' <br> [[file:AI_System_Integrity_Restorer.gif]] {{anchor|AI System Integrity Restorer}}
| rowspan='2' style="width: 70%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
|-
| A console that is able to repair [[AI]]s using IntelliCards.
|}
|-
| Located in the <br>[[Research Director]]s Office
|}
| style="width:50%;" |
{| class="wikitable" style="width: 100%;margin-bottom:0px;"
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''Exosuit Control Console''' <br> [[file:Exosuit_Control_Console.gif]] {{anchor|Exosuit Control Console}}
| style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''Robotics Control Console''' <br> [[file:Robotics_Control_Console.png]] {{anchor|Robotics Control Console}}
| rowspan='2' style="width: 70%" |  
| style="width: 70%" |  
{| style="width:100%; margin: 0px;"
{| style="width:100%; margin: 0px;"
| style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
| style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
|-
|-
| A console used for tracking and locking down [[Guide to Robotics#Exosuits|exosuits]].
| A console used to access linked [[Cyborg|Cyborgs]].
|}
|}
|-
|-
| Located in the <br>[[Research Director]]s Office
| colspan='2' style="background:#EAECF0;" | Located in the [[Research Director]]s Office
|}
|}
|- style="vertical-align:top;"
|
|
{| class="wikitable" style="width: 100%;margin-bottom:0px;"
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''Mech Bay Power Control Console''' <br> [[file:AI_System_Integrity_Restorer.gif]] {{anchor|Mech Bay Power Control Console}}
| style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''Science Control Console''' <br> [[file:Science_Management_Console.gif]] {{anchor|Science Management Console}}
| rowspan='2' style="width: 70%" |  
| style="width: 70%" |  
{| style="width:100%; margin: 0px;"
{| style="width:100%; margin: 0px;"
| style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
| style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
|-
|-
| A console that is used for controlling the Mech Bay Recharge Station.
| A console used to manipulate science personnels ID cards.
|}
|}
|-
|-
| Located in the [[Robotics| Mech Bay]]
| colspan='2' style="background:#EAECF0;" | Located in the [[Research Director]]s Office
|}
|}
|
|
{| class="wikitable" style="width: 100%;margin-bottom:0px;"
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
|- style="vertical-align: top;"
|- style="vertical-align: top;"
| style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''Message Monitoring Console''' <br> [[file:Message_Monitoring_Console.gif]] {{anchor|Message Monitoring Console}}
| style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''Slime Control Console''' <br> [[file:Slime_Management_Console.png]] {{anchor|Slime Management Console}}
| rowspan='2' style="width: 70%" |  
| style="width: 70%" |  
{| style="width:100%; margin: 0px;"
{| style="width:100%; margin: 0px;"
| style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
| style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
|-
|-
| A console used for seeing what messages are sent via PDA and delete them. It can also be used to view Request Console messages..
| A console used for remotely handling [[Guide to Xenobiology#Efficiently managing your slimes|slimes]].
|}
|}
|-
|-
| Located in the [[AI Satellite]], <br>[[Server Room]], or <br>[[Messaging Server Room]]
| colspan='2' style="background:#EAECF0;" | Located in the [[Xenobiology]]
|}
|}
|}
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #f0e8f0;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
! style='background-color:#A06DA0' width:150px;                      |Object
! style='background-color:#A06DA0' width:150px;                      |Location
! class="unsortable" style='background-color:#A06DA0' width:200px;  |Purpose
! class="unsortable" style='background-color:#A06DA0'                |Description
|-
! R&D Consoles{{anchor|R&D Consoles}} <br> [[file:RnD_Console.png]]
| [[Research and Development Lab|R&D]], <br> [[Robotics]], <br> [[E.X.P.E.R.I-MENTOR]]
| Used to access nearby [[Guide to Research and Development#Research and Development|research machinery]].
| This console will access the Destructive Analyzer, Protolathe, and Circuit Imprinter. You can see the current technology levels on the console, sync them to the database network as well as download technologies from the database.
|-
! R&D Server Control{{anchor|R&D Server Control}} <br> [[file:RnD_Console.png]]
| [[Server Room]]
| Sets access rights to R&D consoles.
| Choose which consoles have access to upload and download known technologies from the database. Can reset known technologies and remove designs.
|-
! Robotics Control Console{{anchor|Robotics Control Console}} <br> [[file:Robotics_Control_Console.png]]
| [[RD Office]]
| Used to access linked [[Cyborg|Cyborgs]].
| Sometimes you just need to remotely lockdown or detonate linked Cyborgs.
|-
! Science Management Console{{anchor|Science Management Console}} <br> [[file:Science_Management_Console.gif]]
| [[RD Office]]
| Manipulate ID cards.
| It allows you to change the properties of an ID Card, provided you are a [[Roles#Station Command|Head of Staff]]. You can also open or close job slots.
|-
! Slime Management Console{{anchor|Slime Management Console}} <br> [[file:Slime_Management_Console.png]]
| [[Xenobiology]]
| A computer used for remotely handling [[Guide to Xenobiology#Efficiently managing your slimes|slimes]].
| Remotley pick up and drop slimes, drop monkeys or recycle dead ones, scan slimes and feed them potions.
|-
|}
|}

Latest revision as of 22:49, 27 May 2024

HELLO WORLD!

Red crowbar.png This user is a Certified‎
Red Tool Collector
[[File:|45px]]


Rolling Servos.png Unoffically a professional‎
Wiki-table Editor‎‎‎ ‎ ‎ ‎
[[File:|45px]]


Sharpests Unofficial Color Standards
Main Departments
Department Header Background Body Text
Service #30A055 #8CCAA0
Supply #A0743E #CAB294
Engineering #FF9D00 #FFC871
Medical #36667F #A1CCE3
Science #64487F #D4B8EE
Security #AD1818 #D17E7E
Legal #7F1E6F #D689C9
Command #127BB7 #7BB5D7

The introductory paragraph went here

Hello. It is I, that robotics main that gets IPCs in and out of robotics as fast as it takes for your average Box shift to go red alert.



funny flag
Edit from a random vox: This flag is indeed funni

I am the collector of all three bluespace crystals
Bluespace Crystal.pngBspace crystal.pngBSPoly crystal.png

Wiki Pages I edited

The header says it all

I have totally redone six pages:

Pages I probably plan on working on:

Currently editing this page:

My checklist for Research Items
Part One, the Easy Part
Fix that Science Department thing
Compact the Research Computers Section
Remove "MW-Collapsible" from the tables
Standardize the colours for the page
Part Two, the Hard Part
Rework the Circuit Imprinter section
Rework the Protolathe section
Rework the Exosuit Fabricator section
Part Three, the Tedious Part
Do a final update of Information



Circuit Imprinter

Circuit imprinter.png
This industrial printer requires glass, sulfuric acid, and occasionally gold and diamond. Each board requires different levels of data theory and materials research, and some require specific field advancement, such as biological or blue-space. With gold, you can make AI law modules, or AI related circuit boards. Machine boards can also be built in the Circuit Constructor, including mech suits and power generators.
Bag of Holding
Holdpack.gif
Description
A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised.
Levels Materials
7 Bluespace 5 Materials 7 Engineering 6 Plasma Gold.pngGold3000Uranium.pngUranium250Diamond.pngDiamond1500Bluespace Crystal.pngBluespace Mesh2000
Bag of Holding
Holdpack.gif
Description
A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised.
Levels Materials
7 Bluespace 5 Materials 7 Engineering 6 Plasma Gold.pngGold3000Uranium.pngUranium250Diamond.pngDiamond1500Bluespace Crystal.pngBluespace Mesh2000
Bag of Holding
Holdpack.gif
A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised. 7 Bluespace 5 Materials 7 Engineering 6 Plasma Gold.pngGold3000Uranium.pngUranium250Diamond.pngDiamond1500Bluespace Crystal.pngBluespace Mesh2000
Bag of Holding
Holdpack.gif
A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised. 7 Bluespace 5 Materials 7 Engineering 6 Plasma Gold.pngGold3000Uranium.pngUranium250Diamond.pngDiamond1500Bluespace Crystal.pngBluespace Mesh2000
Bag of Holding
Holdpack.gif
A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised. 7 Bluespace 5 Materials 7 Engineering 6 Plasma Gold.pngGold3000Uranium.pngUranium250Diamond.pngDiamond1500Bluespace Crystal.pngBluespace Mesh2000
Bag of Holding
Holdpack.gif
A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised. 7 Bluespace 5 Materials 7 Engineering 6 Plasma Gold.pngGold3000Uranium.pngUranium250Diamond.pngDiamond1500Bluespace Crystal.pngBluespace Mesh2000

Protolathe

Protolathe.png

A Protolathe is a machine used by the Research & Development (R&D)/Science Department to construct many different types of objects. This includes numerous different objects including tools, consumables, machine components and more. One can be found at R&D at the beginning of every round. Which items are available in the Protolathe is determined by the research level the Scientists have reached. The machine uses almost every type of material to construct objects. A list of objects the Protolathe can construct, as well as the material requirements, can be found below.

Icon Name Description Required Tech Levels Required Materials
Tracking beacon.png Tracking Beacon A bluespace tracking beacon. Teleporters can lock on to activated beacons. 1 Bluespace
Metal.pngMetal300Glass.pngGlass200
Bluespace Crystal.png Artificial Bluespace Crystal A small blue crystal, crushing it in your hand will randomly teleport you a short distance. 3 Bluespace
6 Materials
4 Plasma
Plasma.pngPlasma1500Diamond.pngDiamond1500
Holdpack.gif Bag of Holding A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised. 7 Bluespace
5 Materials
7 Engineering
6 Plasma
Gold.pngGold3000Uranium.pngUranium250Diamond.pngDiamond1500Bluespace Crystal.pngBluespace Mesh2000
Holdingbelt.gif Belt of Holding An astonishingly complex belt popularized by a rich blue-space technology magnate. Can hold larger items than it logically should be able to hold. 7 Bluespace
5 Materials
6 Engineering
6 Plasma
Gold.pngGold1500Uranium.pngUranium1000Diamond.pngDiamond3000
GPS.gif GPS Device A device that can track its position at all times. Can be used to track other GPS signals. 2 Materials
2 Bluespace
Metal.pngMetal500Glass.pngGlass1000
Satchel holding.gif Mining Satchel of Holding A mining satchel that can hold an infinite amount of ores. 4 Bluespace
3 Materials
4 Engineering
Gold.pngGold250Uranium.pngUranium500
Bsplacer.gif Bluespace Conveyor Belt Placer This device facilitates the rapid deployment of conveyor belts. This one is powered by bluespace. 3 Bluespace
1 Materials
3 Engineering
Metal.pngMetal5000Glass.pngGlass1000Silver.pngSilver500
Tracking beacon.png Telepad Beacon Use to warp in a cargo telepad. 5 Data Theory
4 Bluespace
4 Engineering
4 Plasma
Metal.pngMetal2000Glass.pngGlass1750Silver.pngSilver500
BRPD.gif Bluespace Rapid Pipe Dispenser (BRPD) Similar to the Rapid Pipe Dispenser, lets you rapidly dispense pipes. Now at long range! 3 Bluespace
6 Toxins
Metal.pngMetal75000Glass.pngGlass37500Silver.pngSilver3000
BluespaceShotglass.gif Bluespace Shot Glass A shot glass that holds up to 50 units. 5 Bluespace
3 Materials
4 Plasma
Metal.pngMetal1000Bluespace Crystal.pngBluespace Mesh500
Icon Name Description Required Tech Levels Required Materials
Advanced mop.png Advanced Mop An upgraded mop with a large internal capacity for holding water or other cleaning chemicals. 4 Materials
3 Engineering
Metal.pngMetal2500Glass.pngGlass200
Bluespace trashbag.png Trash Bag of Holding The latest and greatest in custodial convenience, a trashbag that is capable of holding vast quantities of garbage. 5 Materials
4 Engineering
3 Plasma
4 Bluespace
Plasma.pngPlasma1500Gold.pngGold1500Uranium.pngUranium250
Holosign projector.gif Janitorial Holographic Sign Projector A holograpic projector used to project janitor warning signs. 3 Data Theory
Metal.pngMetal2000Glass.pngGlass1000
Lightreplacer.png Light Replacer A device to automatically replace lights. Refill with working lightbulbs or broken glass. 3 EM Spectrum
4 Engineering
Metal.pngMetal1500Glass.pngGlass3000Silver.pngSilver150
BluespaceLightReplacer.gif Bluespace Light Replacer A device to automatically replace lights from a distance. Refill with working light bulbs. 7 Bluespace
5 Materials
6 Engineering
6 Plasma
Metal.pngMetal1500Glass.pngGlass6000Silver.pngSilver150Bluespace Crystal.pngBluespace Mesh300
AlienMop.gif Alien Mop An advanced mop obtained through Abductor technology. 5 Materials
5 Engineering
3 Alientech
Metal.pngMetal2000Plasma.pngPlasma500Silver.pngSilver1500Titanium.pngTitanium1500Diamond.pngDiamond1000
AlienLightreplacer.gif Alien Light Replacer An advanced light replacer obtained through Abductor technology. 7 Bluespace
5 Materials
5 Engineering
3 Alientech
Metal.pngMetal2000Plasma.pngPlasma500Silver.pngSilver1500Titanium.pngTitanium1500Diamond.pngDiamond1000
Alien Flyswatter.png Alien Flyswatter An advanced flyswatter obtained through Abductor technology. 5 Combat
1 Alientech
Metal.pngMetal2000Plasma.pngPlasma500Silver.pngSilver1500Titanium.pngTitanium1500Diamond.pngDiamond1000
Icon Name Description Required Tech Levels Required Materials
Kineticacceleratormod.png Kinetic Accelerator Rapid Repeater Mod Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown. 2 Materials
4 EM Spectrum
2 Data Theory
Metal.png5000 Metal
Glass.png5000 Glass
Uranium.png8000 Uranium
BSPoly crystal.png2000 Bluespace Mesh
Kineticacceleratormod.png Kinetic Accelerator Resonator Blast Mod Causes kinetic accelerator shots to leave and detonate resonator blasts. 2 Materials
4 EM Spectrum
2 Data Theory
Metal.png5000 Metal
Glass.png5000 Glass
Silver.png5000 Silver
Uranium.png5000 Uranium
Mining drill.png Mining Drill Yours is the drill that will pierce through the rock walls. 2 Materials
2 Power Storage
3 Engineering
Metal.png6000 Metal
Glass.png1000 Glass
Diamond mining drill.png Diamond Mining Drill Yours is the drill that will pierce the heavens! 6 Materials
5 Power Storage
5 Engineering
Metal.png3000 Metal
Glass.png1000 Glass
Diamond.png2000 Diamond
Plasmacutter.png Plasma Cutter You could use it to cut limbs off of xenos! Or, you know, mine stuff. Useful for quickly cutting through rock. 3 Materials
3 Plasma
2 EM Spectrum
Metal.png1500 Metal
Glass.png500 Glass
Plasma.png400 Plasma
Advancedplasmacutter.png Advanced Plasma Cutter You could use it to cut limbs off of xenos! Or, you know, mine stuff. Useful for effortlessly cutting through rock. 4 Materials
2 Engineering
4 Plasma
3 Combat
3 EM Spectrum
Metal.png3000 Metal
Glass.png1000 Glass
Plasma.png2000 Plasma
Gold.png500 Gold
Jackhammer.png Sonic Jackhammer Cracks rocks with sonic blasts, perfect for killing cave lizards or breaking into places you shouldn't be. 7 Materials
5 Power Storage
6 Engineering
5 EM Spectrum
Metal.png6000 Metal
Glass.png2000 Glass
Silver.png2000 Silver
Diamond.png6000 Diamond
Superresonator.png Upgraded Resonator An upgraded version of the resonator that can produce more fields at once. 4 Materials
3 Engineering
3 Power Storage
3 EM Spectrum
Metal.png4000 Metal
Glass.png1500 Glass
Silver.png1000 Silver
Uranium.png1000 Uranium
Kineticacceleratormod.png Kinetic Accelerator Trigger Guard Mod Allows creatures normally incapable of firing guns to operate the weapon when installed. 5 Materials
4 Engineering
4 Power Storage
3 Combat
4 EM Spectrum
Metal.png2000 Metal
Glass.png1500 Glass
Gold.png1500 Gold
Uranium.png1000 Uranium
Kineticacceleratormod.png Kinetic Accelerator Damage Mod Increases the damage of kinetic accelerator when installed. 5 Materials
4 Engineering
4 Power Storage
3 Combat
4 EM Spectrum
Metal.png2000 Metal
Glass.png1500 Glass
Gold.png1500 Gold
Uranium.png1000 Uranium
Kineticacceleratormod.png Kinetic Accelerator Cooldown Mod Decreases the cooldown of a kinetic accelerator when installed. 5 Materials
4 Engineering
4 Power Storage
3 Combat
4 EM Spectrum
Metal.png2000 Metal
Glass.png1500 Glass
Gold.png1500 Gold
Uranium.png1000 Uranium
Kineticacceleratormod.png Kinetic Accelerator Range Mod Increases the range of a kinetic accelerator when installed. 5 Materials
4 Engineering
4 Power Storage
3 Combat
4 EM Spectrum
Metal.png2000 Metal
Glass.png1500 Glass
Gold.png1500 Gold
Uranium.png1000 Uranium
Kineticacceleratormod.png Kinetic Accelerator Mining AoE Mod Causes the kinetic accelerator to destroy rocks in an AoE around your target. 7 Materials
5 Engineering
5 Power Storage
4 Combat
5 EM Spectrum
Metal.png8000 Metal
Glass.png1500 Glass
Silver.png2000 Silver
Gold.png2000 Gold
Diamond.png2000 Diamond
Experimental Mining Charge.png Experimental Mining Charge An experimental version of the Industrial Mining Charge with a bigger blast range. Destroys rocks a short time after being placed on them. 7 Materials
5 Engineering
5 Power Storage
4 Combat
5 EM Spectrum
Metal.png4000 Metal
Plasma.png6000 Plasma
Uranium.png1000 Uranium
LavaproofRods.png Lava-Resistant Iron Rods Treated, specialized iron rods. When exposed to the vacuum of space their coating breaks off, but they can hold up against the extreme heat of molten liquids. 7 Materials
5 Engineering
Metal.png1000 Metal
Plasma.png1000 Plasma
Titanium.png1000 Titanium
Icon Name Description Required Tech Levels Required Materials
Powercell.png Basic Power Cell A basic power cell that holds 1000 units of energy 1 Power Storage
Metal.png700 Metal
Glass.png50 Glass
Power cell.png High-Capacity Power Cell An improved power cell that holds 10000 units of energy 2 Power Storage
Metal.png700 Metal
Glass.png60 Glass
Supercapacitypowercell.png Super-Capacity Power Cell An advanced power cell that holds 20000 units of energy 3 Power Storage
2 Materials
Metal.png700 Metal
Glass.png70 Glass
Hyper cell.png Hyper-Capacity Power Cell An extremely advanced power cell that holds 30000 units of energy 5 Power Storage
4 Materials
Metal.png400 Metal
Gold.png150 Gold
Silver.png150 Silver
Glass.png70 Glass
Bluespacepowercell.png Bluespace Power cell A near-magical powercell that holds 40000 units of energy 5 Materials
5 Engineering
6 Power Storage
5 Bluespace
Metal.png800 Metal
Gold.png120 Gold
Glass.png160 Glass
Diamond.png160 Diamond
Titanium.png300 Titanium
BSPoly crystal.png100 Bluespace Mesh
Icon Name Description Required Tech Levels Required Materials
WTammo.png WT-550 Auto Gun Armour Piercing Ammo Box (4.6x30mm AP) A 20 round armour piercing ammo box for the security WT-550 Auto Rifle 1 Materials
1 Combat
Metal.png6000 Metal
Silver.png600 Silver
WTammo.png WT-550 Auto Gun Incendiary Ammo Box (4.6x30mm IC) A 20 round incendiary ammo box for the security WT-550 Auto Rifle 1 Materials
1 Combat
Metal.png6000 Metal
Glass.png1000 Glass
Silver.png600 Silver
WTammo.png WT-550 Auto Gun Uranium Ammo Box (4.6x30mm TX) A 20 round uranium tipped ammo box for the security WT-550 Auto Rifle 1 Materials
1 Combat
Metal.png6000 Metal
Silver.png600 Silver
Uranium.png2000 Uranium
WTammo.png WT-550 Auto Gun Ammo Box (4.6x30mm) A 20 round ammo box for the security WT-550 Auto Rifle 1 Materials
1 Combat
Metal.png4000 Metal
WTammo.png WT-550 Auto Gun Magazine (4.6x30mm) A 20 round magazine for the security WT-550 Auto Rifle 1 Materials
1 Combat
Metal.png10000 Metal
Lasermag.gif Laser Rifle Projector Magazine A 20 round magazine for the security IK-30 Laser Rifle or ERT IK-60 Laser Carbine 4 Power Storage
4 Combat
Metal.png4000 Metal
Plasma.png600 Plasma
Weapon Parts Kit.png

Advanced energy gun.gif

Advanced Energy Gun Parts Kit A Parts kit that can be used on an Energy Gun to create an Advanced Energy Gun. 5 Combat
5 EM Spectrum
5 Power Storage
Metal.png10000 Metal
Glass.png2000 Glass
Uranium.png3000 Uranium
Titanium.png1000 Titanium
Weapon Parts Kit.png

Decloner.gif

Decloner Parts Kit A Parts kit that can be used with 40u mutagen on a Energy Gun to create a Decloner. 5 Combat
5 Materials
6 Biotech
7 Plasma
Gold.png5000 Gold
Uranium.png10000 Uranium
Floralsomatoray.png Floral Somatoray A tool that discharges controlled radiation which induces mutation in plant cells. Harmless to other organic life. 2 Materials
4 Biotech
Metal.png2000 Metal
Glass.png500 Glass
Beaker.png20 Radium
Weapon Parts Kit.png

Ion carbine.gif

Ion Carbine Parts Kit A Parts kit that can be used on an Energy Gun to create an Ion Carbine. 5 Combat
4 EM Spectrum
Silver.png6000 Silver
Metal.png8000 Metal
Uranium.png2000 Uranium
Portalgun.png Bluespace Wormhole Projector Creates linked, orange and blue portals. Anything entering one portal is teleported to the other. 5 Engineering
6 Plasma
7 Bluespace
5 Combat
Metal.png5000 Metal
Silver.png2000 Silver
Diamond.png2000 Diamond
BSPoly crystal.png3000 Bluespace Mesh
Large grenade casing.png Large Grenade A grenade that affects a larger area and uses larger containers. 3 Combat
3 Engineering
Metal.png3000 Metal
Pyro grenade casing.png Pyro Grenade A custom made pyrotechnical grenade. It heats up and ignites its contents upon detonation. 4 Engineering
4 Combat
Metal.png2000 Metal
Plasma.png500 Plasma
Cryo grenade casing.png Cryo Grenade A custom made cryogenic grenade. It rapidly cools its contents upon detonation. 3 Materials
3 Combat
Metal.png2000 Metal
Silver.png500 Silver
Advanced grenade casing.png Advanced Release Grenade A custom made advanced release grenade. It can be detonated more than once. 4 Engineering
3 Combat
Metal.png3000 Metal
Glass.png500 Glass
Dropwall Shield Generator.gif Dropwall Shield Generator A portable generator used to deploy a temporary cover that blocks projectiles and explosions from one direction, while allowing projectiles to pass freely from behind it. Alt click to change between direction and automatic mode, where it will orient itself to protect the user on detonation. Use a screwdriver to change between different deployment times. 5 Combat
5 Materials
5 Engineering
5 EM Spectrum
Metal.pngMetal2000Glass.pngGlass1200Plasma.pngPlasma100Silver.pngSilver100Titanium.pngTitanium100
Teleriot.gif Telescopic Riot Shield An advanced riot shield made of lightweight materials that collapses for easy storage. 4 Combat
3 Materials
4 Engineering
Metal.png4000 Metal
Glass.png4000 Glass
Silver.png300 Silver
Titanium.png200 Titanium
Weapon Parts Kit.png

Accelerator laser cannon.png

Accelerator Laser Cannon Parts Kit A parts kit that can be used on an Laser Gun to create a Accelerator Laser Cannon. 5 Combat
5 EM Spectrum
3 Power Storage
Metal.png10000 Metal
Glass.png3000 Glass
Diamond.png3000 Diamond
Weapon Parts Kit.png

Laser sniper.png

LWAP Laser Sniper Parts Kit A parts kit that can be used on an Laser Gun to create a Laser Sniper. 7 Combat
7 EM Spectrum
5 Power Storage
Metal.png15000 Metal
Glass.png8000 Glass
Gold.png5000 Gold
Diamond.png8000 Diamond
Weapon Parts Kit.png

Plasmapistol.png

Plasma Pistol Parts Kit A parts kit that can be used on an Laser Gun to create a Plasma Pistol. 5 Combat
5 Plasma
5 Power Storage
5 EM Spectrum
Metal.png5000 Metal
Glass.png1000 Glass
Plasma.png3000 Plasma
Weapon Parts Kit.png

SPRK-12.gif

SPRK-12 Pistol Parts Kit A parts kit that can be used on an Laser Gun to create a SPRK-12 Pistol. 5 Combat
5 Plasma
5 Power Storage
5 EM Spectrum
Metal.png2500 Metal
Glass.png1000 Glass
Silver.png1500 Plasma
Weapon Parts Kit.png

Stunrevolver.png

Arc Revolver Parts Kit A parts kit that can be used on an Laser Gun to create a Arc Revolver. 7 Combat
6 Materials
6 Power Storage
Metal.png10000 Metal
Glass.png10000 Glass
Silver.png10000 Silver
Weapon Parts Kit.png

Tempgun.png

Temperature Gun Parts Kit A parts kit that can be used on a Energy Gun to create a Temperature Gun. 4 Combat
4 Materials
3 Power Storage
2 EM Spectrum
Metal.png5000 Metal
Glass.png500 Glass
Silver.png3000 Silver
UnloadedTechshell.png Unloaded Technological Shotshell A high-tech shotgun shell which can be loaded with materials to produce unique effects. 3 Combat
3 Materials
4 Power Storage
3 EM Spectrum
Metal.png1000 Metal
Glass.png200 Glass
Weapon Parts Kit.png

Xray.gif

Xray Laser Gun Parts Kit A parts kit that can be used on an Laser Gun to create a Xray Laser Gun. 4 Power Storage
5 Biotech
7 Combat
5 EM Spectrum
Metal.png5000 Metal
Gold.png5000 Gold
Uranium.png4000 Uranium
Titanium.png2000 Titanium
BSPoly crystal.png2000 Bluespace Mesh
Weapon Parts Kit.png

Immolator Laser Gun.gif

Immolator Laser Gun Parts Kit A parts kit that can be used on an Laser Gun to create a Immolator Laser Gun. 5 Power Storage
5 Combat
5 EM Spectrum
Metal.png4000 Metal
Glass.png1000 Glass
Silver.png3000 Silver
Plasma.png2000 Plasma
Armor shell.png Reactive Armor Shell An experimental suit of armour, awaiting installation of an anomaly core. 7 Materials
5 Engineering
6 Combat
Plasma.png8000 Plasma
Titanium.png14000 Titanium
BSPoly crystal.png6000 Bluespace Mesh
BSG Finished.gif B.S.G The Blue Space Gun. Uses a flux anomaly core and a bluespace crystal to produce destructive bluespace energy blasts, inspired by Nanotrasen's BSA division. 7 Combat
7 Materials
7 EM Spectrum
7 Power Storage
7 Bluespace
Metal.pngMetal12000Glass.pngGlass2000Plasma.pngPlasma4000Silver.pngSilver4000Titanium.pngTitanium4000Bluespace Crystal.pngBluespace Mesh6000
Weapon Parts Kit.png

Energy Crossbow Large.png

Energy Crossbow Parts Kit A parts kit that can be used with 15u radium on an Laser gun to create a Energy Crossbow. 5 Combat
5 EM Spectrum
3 Engineering
5 Illegal
Metal.png5000 Metal
Glass.png1500 Glass
Uranium.png1500 Uranium
Silver.png1500 Silver
UniversalSuppressor.png Universal Suppressor A reverse-engineered universal suppressor that fits on most small arms with threaded barrels. 6 Combat
5 Engineering
3 Illegal
Metal.png2000 Metal
Silver.png500 Silver
Vortex Arm.png Vortex Arm Implant Shell An implant, that when deployed surrounds the users arm in armor and circuitry, allowing them to redirect nearby projectiles with feedback from the vortex anomaly core. 7 Combat
6 EM Spectrum
6 Engineering
7 Biotech
Metal.png10000 Metal
Gold.png5000 Gold
Uranium.png4000 Uranium
Titanium.png2000 Titanium
BSPoly crystal.png2000 Bluespace Mesh
Bloodbag.png50 Blood
SAEMI implant.png Strong-Arm Empowered Musculature Implant An implant that enhances your muscles to punch harder and throw people back. Only needs to be installed in one arm for it to work on all your punches. 7 Combat
7 Biotech
4 Illegal
Metal.png10000 Metal
Titanium.png3000 Titanium
Gold.png5000 Gold
BSPoly crystal.png2000 Bluespace Mesh
Weapon Parts Kit.png

U Ion Silencer.gif

U-ION Silencer Parts Kit Nanotrasen's take on silenced weapons. A quiet lethal disabler, designed to make the death look like a natural cause. 7 Combat
6 EM Spectrum
3 Illegal
Metal.pngMetal5000Gold.pngGold5000Titanium.pngTitanium2000Uranium.pngUranium4000Bluespace Crystal.pngBluespace Mesh2000
Fusion Gauntlets.gif Fusion Gauntlets A pair of gauntlets that, when paired with a pyro anomaly core, can deploy hardplasma energy claws from your wrists. They can melt walls and pry open doors. Once deployed they will stay on for one minute. And the weilder can't drop them for one minute after that. 7 Combat
7 Materials
7 Engineering
7 Plasma
Metal.pngMetal10000Glass.pngGlass5000Plasma.pngPlasma8000Silver.pngSilver4000Titanium.pngTitanium4000
Icon Name Description Required Tech Levels Required Materials
Gravitational Boots.gif Gravitational Boots Experimental magboots that use miniture gravity generators instead. Requires a gravitational anomaly core and a power cell. No slowdown, can let the user leap like jump boots, and lets the user kick and stop like they have krav maga. 7 Materials
7 EM Spectrum
7 Engineering
Plasma.pngPlasma4000Silver.pngSilver4000Titanium.pngTitanium6000Uranium.pngUranium4000
Experiwelder.gif Experimental Welding Tool An experimental welder, it automatically generates additional fuel and is less damaging to the eyes. 4 Materials
5 Engineering
4 Plasma
3 Bluespace
Metal.png1000 Metal
Glass.png500 Glass
Plasma.png1500 Plasma
Uranium.png200 Uranium
Health hud.png Health Scanner HUD A heads-up display that scans the humans in view and provides accurate data about their health status. 2 Biotech
3 EM Spectrum
Metal.png500 Metal
Glass.png500 Glass
Magboots.png Magnetic Boots Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle. 4 Materials
4 EM Spectrum
5 Engineering
Metal.png4500 Metal
Silver.png1500 Silver
Gold.png2500 Gold
NightVision.png Night Vision Goggles Goggles that let you see through darkness unhindered. 5 EM Spectrum
5 Engineering
4 Plasma
4 Materials
Metal.png600 Metal
Glass.png600 Glass
Uranium.png1000 Uranium
Plasma.png350 Plasma
Sec hud.png Security HUD A heads-up display that scans the humans in view and provides accurate data about their ID status. 3 EM Spectrum
2 Combat
Metal.png500 Metal
Glass.png500 Glass
Skills HUD.png Skills HUD A heads-up display capable of showing the employment history records of NT crew members. 2 Combat
3 EM Spectrum
Metal.png500 Metal
Glass.png500 Glass
MGlasses.png Optical Meson Scanners Used for seeing walls, floors, and stuff through anything. 2 Plasma
2 EM Spectrum
2 Engineering
Metal.png500 Metal
Glass.png500 Glass
Mesons night.png Night Vision Optical Meson Scanners Prototype meson scanners fitted with an extra sensor which amplifies the visible light spectrum and overlays it to the UHD display. 5 Plasma
5 EM Spectrum
6 Engineering
Metal.png600 Metal
Glass.png600 Glass
Plasma.png350 Plasma
Uranium.png1000 Uranium
Engineering Goggles.gif Engineering Scanner Goggles Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, the T-ray Scanner mode lets you see underfloor objects such as cables and pipes, and the Radiation Scanner mode lets you see objects contaminated by radiation. 4 Materials
4 Engineering
3 Plasma
3 EM Spectrum
Metal.png500 Metal
Glass.png500 Glass
Plasma.png100 Plasma
T-Ray Scanners.png Optical T-Ray Scanners Used by engineering staff to see underfloor objects such as cables and pipes. 3 Materials
2 Engineering
2 EM Spectrum
Metal.png500 Metal
Glass.png500 Glass
Airhorn.png Air Horn Damn son, where'd you find this? 4 Materials
4 Engineering
Metal.png4000 Metal
Bananium.png1000 Bananium
BreathMask.png Breath mask A close-fitting mask that can be connected to an air supply. 3 Toxins
Metal.png300 Metal
Glass.png200 Glass
Welding Gas Mask.gif Welding Gas Mask A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd. 2 Materials
3 Engineering
3 Toxins
Metal.png3000 Metal
Glass.png1000 Glass
Seedextractor.png Portable Seed Extractor For the enterprising botanist on the go. Less efficient than the stationary model, it creates one seed per plant. 2 Engineering
3 Biotech
Metal.png1000 Metal
Glass.png400 Glass
Chem Glasses.png Science Goggles A pair of snazzy goggles used to protect against chemical spills. Fitted with an analyzer for scanning items and reagents. 2 EM Spectrum
Metal.png500 Metal
Glass.png500 Glass
Diagnostic HUD.png Diagnostic HUD A heads-up display capable of analyzing the integrity and status of robotics and exosuits. 2 Engineering
3 EM Spectrum
Metal.png500 Metal
Glass.png500 Glass
Hydroponic HUD.png Hydroponic HUD A heads-up display capable of analyzing the health and status of plants growing in hydro trays and soil. 3 Biotech
3 EM Spectrum
Metal.png500 Metal
Glass.png500 Glass
Powerdrill1.png Hand Drill A simple hand drill that can switch between a screwdriver and wrench drill bit. 4 Materials
6 Engineering
Metal.png3500 Metal
Silver.png1500 Silver
Titanium.png2500 Titanium
Titanium crowbar.png Miniature Titanium Crowbar A lightweight and portable version of the Crowbar that fits into smaller storages 3 Materials
4 Engineering
Titanium.png250 Titanium
Jawsoflife.png Jaws of Life A set of jaws of life, the magic of science has managed to fit it down into a device small enough to fit in a tool belt. 4 Materials
6 Engineering
6 EM Spectrum
Metal.png4500 Metal
Silver.png2500 Silver
Titanium.png3500 Titanium
Bluespace Closet.gif Bluespace Closet A storage unit that moves and stores through the fourth dimension. Can be walked through, even while closed. 4 Engineering
3 Plasma
5 Bluespace
4 EM Spectrum
5 Data Theory
Metal.png5000 Metal
Plasma.png2500 Plasma
Titanium.png500 Titanium
BSPoly crystal.png500 Bluespace Mesh
Alien Wrench.png Alien Wrench An Alien variant of a wrench. Far faster than a standard wrench. 5 Materials
5 Engineering
4 Alientech
Metal.png5000 Metal
Silver.png2500 Silver
Plasma.png1000 Plasma
Titanium.png2000 Titanium
Diamond.png2000 Diamond
Alien Wirecutters.png Alien Wirecutters An Alien variant of wirecutters. Far faster than standard wirecutters. 5 Materials
5 Engineering
4 Alientech
Metal.png5000 Metal
Silver.png2500 Silver
Plasma.png1000 Plasma
Titanium.png2000 Titanium
Diamond.png2000 Diamond
AlienScrew.gif Alien Screwdriver An Alien variant of a screwdriver. Far faster than a normal screwdriver. 5 Materials
5 Engineering
4 Alientech
Metal.png5000 Metal
Silver.png2500 Silver
Plasma.png1000 Plasma
Titanium.png2000 Titanium
Diamond.png2000 Diamond
AlienCrowbar.gif Alien Crowbar An Alien variant of a crowbar. Far faster than a typical crowbar. 5 Materials
5 Engineering
4 Alientech
Metal.png5000 Metal
Silver.png2500 Silver
Plasma.png1000 Plasma
Titanium.png2000 Titanium
Diamond.png2000 Diamond
Alien welding tool.png Alien Welding Tool An Alien variant of a welding tool. Far faster than a normal welding tool, and automatically generates fuel. 5 Engineering
5 Plasma
4 Alientech
Metal.png5000 Metal
Silver.png2500 Silver
Plasma.png5000 Plasma
Titanium.png2000 Titanium
Diamond.png2000 Diamond
Alien Multitool.png Alien Multitool An Alien variant of a multitool. Displays the functions of wires when hacking. 5 Engineering
5 Data Theory
4 Alientech
Metal.png5000 Metal
Silver.png2500 Silver
Plasma.png5000 Plasma
Titanium.png2000 Titanium
Diamond.png2000 Diamond
Icon Name Description Required Tech Levels Required Materials
Adv mass spec.png Advanced Reagent Scanner A device for identifying chemicals and their proportions. 3 Biotech
4 EM Spectrum
3 Plasma
Metal.png300 Metal
Glass.png200 Glass
Beakerbluespace.gif Bluespace Beaker A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units. 6 Bluespace
5 Materials
4 Plasma
Glass.png3000 Glass
Plasma.png3000 Plasma
Diamond.png250 Diamond
BSPoly crystal.png250 Bluespace Mesh
Beakercryo.gif Cryostasis Beaker A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units. 3 Materials
3 Engineering
3 Plasma
Metal.png3000 Metal
Cyborg analyzer.png Machine Analyzer A hand-held scanner able to diagnose robotic injuries and the condition of machinery. 2 Data Theory
2 Biotech
2 EM Spectrum
Metal.png300 Metal
Glass.png200 Glass
Healthupgrade.png Health Analyzer Upgrade An upgrade unit for expanding the functionality of a health analyzer. 2 Biotech
3 EM Spectrum
Metal.png200 Metal
Glass.png200 Glass
Handheld defib.png Handheld Defibrillator Used to restart stopped hearts. 2 Biotech
3 EM Spectrum
Metal.png200 Metal
Glass.png200 Glass
Holo Stretcher.png Holo Stretcher A hardlight projector for transporting patients. 5 EM Spectrum
4 Power Storage
Metal.pngMetal1000Glass.pngGlass500Silver.pngSilver500Diamond.pngDiamond200
Crutches.png Crutches A pair of crutches to help those who have injured or missing legs to walk. 5 Biotech Metal.pngMetal1000Titanium.pngTitanium500
Defrib.gif Defibrillator A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients. 7 Materials
5 Biotech
5 Power Storage
Metal.png5000 Metal
Glass.png2000 Glass
Silver.png1000 Silver
Defibrilator Wall Mount.png Defibrillator Wall Mount A frame for a defibrillator mount. 4 Power Storage
3 Biotech
3 EM Spectrum
Metal.png2000 Metal
Glass.png1000 Glass
Defibcompact.gif Compact Defibrillator A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients. This one can be worn on your belt for on the go revivals! 7 Materials
7 Biotech
6 Power Storage
Metal.pngMetal10000Glass.pngGlass4000Silver.pngSilver2000
Crewmonitor.gif Handheld Crew Monitor A device for tracking crew members on the station. 3 Data Theory
2 EM Spectrum
2 Biotech
Metal.png300 Metal
Glass.png200 Glass
MMI empty.png Man-Machine Interface The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. 3 Data Theory
2 Biotech
2 Engineering
Metal.png1000 Metal
Glass.png500 Glass
Robotic brain.png Robotic Brain An advanced circuit, capable of housing a non-sentient synthetic intelligence. 3 Plasma
4 Biotech
5 Data Theory
Metal.png1700 Metal
Glass.png1350 Glass
Gold.png500 Gold
Cyborg upgrade.png Man-Machine Interface Radio Upgrade Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis. 2 Engineering
2 Biotech
3 Data Theory
Metal.png200 Metal
Nanopaste.png Nanopaste A tube of paste containing swarms of repair nanites. Very effective in repairing robotic machinery. 3 Materials
2 Engineering
Metal.png7000 Metal
Glass.png7000 Glass
Reagentscanbasic.png Reagent Scanner A device for identifying chemicals. 2 Plasma
2 EM Spectrum
Metal.png300 Metal
Glass.png200 Glass
Basic laserscalpel.png Basic Laser Scalpel A basic laser scalpel, capable of performing several surgical steps. 2 Materials
2 Biotech
2 EM Spectrum
Metal.png2000 Metal
Glass.png1500 Glass
Improved Laser Scalpel.png Improved Laser Scalpel A scalpel augmented with a directed laser. This one looks somewhat advanced. 4 Materials
3 Biotech
4 EM Spectrum
Metal.png2000 Metal
Glass.png1500 Glass
Silver.png1000 Silver
Scalpellaser.png Advanced Laser Scalpel A scalpel augmented with a directed laser. Extremely fast. 6 Materials
4 Biotech
5 EM Spectrum
Metal.png2000 Metal
Glass.png1500 Glass
Silver.png1000 Silver
Gold.png1000 Gold
IMS.png Incision Management System A true extension of the surgeon's body, this marvel instantly and completely prepares an incision allowing for the immediate commencement of therapeutic steps. 7 Materials
4 Biotech
5 EM Spectrum
4 Data Theory
Metal.png2000 Metal
Glass.png1500 Glass
Silver.png1000 Silver
Gold.png1000 Gold
Diamond.png1000 Diamond
Cyber eyes.png Welding Shield implant These reactive micro-shields will protect you from welders and flashes without obscuring your vision. 4 Materials
5 Engineering
4 Plasma
4 Biotech
Metal.png600 Metal
Glass.png400 Glass
Breathing tube.png Breathing Tube Implant Allows you to use internals without a mask and protects you from being choked. 2 Materials
3 Biotech
Metal.png600 Metal
Glass.png250 Glass
Arm implant.png Surgical Arm Implant A set of surgical tools hidden behind a concealed panel on the user's arm. 3 Materials
3 Engineering
3 Biotech
3 EM Spectrum
2 Data Theory
Metal.png2500 Metal
Glass.png1500 Glass
Silver.png1500 Silver
Arm implant.png Toolset Arm Implant A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all necessary tools. 3 Materials
4 Engineering
4 Power Storage
4 Biotech
Metal.png2500 Metal
Glass.png1500 Glass
Silver.png1500 Silver
Arm implant.png Janitorial Toolset Implant A set of janitorial tools hidden behind a concealed panel on the user's arm. 3 Materials
4 Engineering
4 Biotech
Metal.png2500 Metal
Glass.png1500 Glass
Silver.png1500 Silver
Arm implant.png Botanical Toolset Implant A set of botanical tools hidden behind a concealed panel on the user's arm. 3 Materials
4 Engineering
4 Biotech
Metal.png2500 Metal
Glass.png1500 Glass
Silver.png1500 Silver
Shell Launch System Implant.png Shell Launch System Implant A mounted, single-shot housing for a shell launch cannon; capable of firing twelve-gauge shotgun shells. 7 Materials
5 Engineering
5 Combat
Metal.png2500 Metal
Glass.png1500 Glass
Silver.png1500 Silver
Razorwire Spool Arm Implant.png Razorwire Spool Arm Implant An integrated spool of razorwire, capable of being used as a weapon when whipped at your foes. Built into the back of your hand, try your best to not get it tangled. 6 Combat
6 Biotech
3 Illegals
Metal.png5000 Metal
Silver.png2000 Silver
Diamond.png2000 Diamond
BSPoly crystal.png2000 Bluespace Mesh
Qani-Laaca Sensory Computer.png Qani-Laaca Sensory Computer Epilepsy Warning: Drug has vibrant visual effects! It will heavily warp and blur your vision, not recommended if you have sensitive eyes.
An experimental implant replacing the spine of organics. When activated, it injects Mephedrone and quickens your running speed and attack speed. As a bonus effect, you are immune to the burst of heart damage that comes at the end of Mephedrone usage, as the computer is able to regulate your heart's rhythm back to normal after its use. Incompatible with CNS Rebooter.
7 Combat
7 Biotech
5 Illegals
Metal.png10000 Metal
Silver.png2000 Silver
Plasma.png10000 Plasma
Diamond.png4000 Diamond
BSPoly crystal.png4000 Bluespace Mesh
Arm implant.png Abductor Toolset Implant An alien toolset, designed to be installed on subject's arm. 6 Materials
6 Engineering
6 Plasma
4 Alientech
Metal.png20000 Metal
Silver.png10000 Silver
Titanium.png8000 Titanium
Plasma.png9000 Plasma
Diamond.png8000 Diamond
Arm implant.png Abductor Janitorial Toolset Implant An alien janitorial toolset, designed to be installed on the subject's arm. 6 Materials
6 Engineering
6 Biotech
3 Alientech
Metal.png20000 Metal
Silver.png10000 Silver
Titanium.png8000 Titanium
Plasma.png9000 Plasma
Diamond.png8000 Diamond
Arm implant.png Abductor Surgical Toolset Implant An alien surgical toolset, designed to be installed on the subject's arm. 6 Materials
6 EM Spectrum
6 Biotech
3 Alientech
Metal.png20000 Metal
Silver.png10000 Silver
Titanium.png8000 Titanium
Plasma.png9000 Plasma
Diamond.png8000 Diamond
Diagnostic HUD Implant.png Diagnostic HUD implant These cybernetic eye implants will display a diagnostic HUD over everything you see. 5 Materials
4 Engineering
4 Biotech
4 Data Theory
Metal.png600 Metal
Glass.png600 Glass
Silver.png500 Silver
Gold.png500 Gold
Medical HUD implant.png Medical HUD implant These cybernetic eye implants will display a medical HUD over everything you see. 5 Materials
4 Biotech
4 Data Theory
Metal.png600 Metal
Glass.png600 Glass
Silver.png500 Silver
Gold.png500 Gold
SechudImplant.png Security HUD implant These cybernetic eye implants will display a security HUD over everything you see. 5 Materials
4 Biotech
3 Combat
4 Data Theory
Metal.png600 Metal
Glass.png600 Glass
Silver.png750 Silver
Gold.png750 Gold
Cyber eyes.png Meson scanner implant These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else. 4 Materials
4 Engineering
4 Biotech
Metal.png500 Metal
Glass.png500 Glass
Silver.png500 Silver
Gold.png300 Gold
Cyber eyes.png Thermals Implant These cybernetic eye implants will give you thermal vision. Vertical slit pupil included. 6 Materials
4 Plasma
7 Biotech
5 EM Spectrum
4 Data Theory
Metal.png600 Metal
Glass.png600 Glass
Silver.png600 Silver
Gold.png600 Gold
Plasma.png1000 Plasma
Diamond.png2000 Diamond
Antidrop.png Anti-Drop implant An implant that will prevent you from dropping items when activated. 5 Materials
5 Biotech
6 Data Theory
Metal.png600 Metal
Glass.png600 Glass
Silver.png400 Silver
Gold.png400 Gold
CNS rebooter.png CNS Rebooter implant This implant will automatically restart your central nervous system, reducing downtime when stunned. 6 Materials
6 Biotech
5 Data Theory
Metal.png600 Metal
Glass.png600 Glass
Silver.png500 Silver
Gold.png1000 Gold
CNS rebooter.png Comical Implant Uh oh 2 Materials
2 Biotech
Metal.png200 Metal
Glass.png200 Glass
Bananium.png200 Bananium
Neural Jumpstarter.png Neural Jumpstarter Implant This implant will automatically attempt to jolt you awake when it detects you have fallen unconscious. Has a short cooldown, incompatible with the CNS Rebooter. 6 Materials
6 Biotech
5 Data Theory
Metal.png600 Metal
Glass.png600 Glass
Silver.png500 Silver
Gold.png1000 Gold
Nutriment pump implant.png Nutriment pump implant This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving. 3 Materials
4 Power Storage
3 Biotech
Metal.png500 Metal
Glass.png500 Glass
Gold.png500 Gold
Nutriment pump implant PLUS.png Nutriment pump implant PLUS This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry. 5 Materials
4 Power Storage
4 Biotech
Metal.png600 Metal
Glass.png600 Glass
Gold.png500 Gold
Uranium.png750 Uranium
Reviver.png Reviver implant This implant will attempt to revive you if you lose consciousness. For the faint of heart! Exposing this implant to an EMP is not recommended. 5 Materials
5 Biotech
4 Data Theory
Metal.png800 Metal
Glass.png800 Glass
Gold.png300 Gold
Uranium.png500 Uranium
Implantor.gif Bio-chip Implanter A sterile automatic bio-chip injector. 2 Materials
3 Biotech
2 Data Theory
Metal.png600 Metal
Glass.png200 Glass
BioChip Case.png Bio-Chip Case A glass case containing a bio-chip. 2 Biotech
Glass.png500 Glass
Biochip Nanotrasen.png Chemical Bio-Chip Case A glass case containing a remote chemical bio-chip. 3 Materials
5 Biotech
Glass.png700 Glass
Biochip Clown.png Sad Trombone Bio-Chip Case Makes death amusing. 3 Materials
5 Biotech
Glass.png500 Glass
Bananium.png500 Bananium
Biochip Nanotrasen.png Tracking Bio-Chip Case A glass case containing a tracking bio-chip. 2 Materials
3 Biotech
3 EM Spectrum
2 Data Theory
Metal.png500 Metal
Glass.png500 Glass
Cyber eyes.png Cybernetic Eyes A pair of basic cybernetics that perfectly mimic the functions of human eyes. 4 Materials
4 Biotech
Metal.png500 Metal
Glass.png500 Glass
Cybernetic Ears.png Cybernetic Ears A basic cybernetic designed to mimic the operation of ears. 4 Materials
4 Biotech
Metal.png500 Metal
Glass.png500 Glass
Cybernetic Liver.png Cybernetic Liver An electronic device designed to mimic the functions of a of human liver. 4 Materials
4 Biotech
Metal.png500 Metal
Glass.png500 Glass
Cybernetic Kidneys.png Cybernetic Kidneys An electronic device designed to mimic the functions of a pair of kidneys. 4 Materials
4 Biotech
Metal.png500 Metal
Glass.png500 Glass
Cybernetic heart.gif Cybernetic Heart An electronic device designed to mimic the functions of an organic human heart. 4 Materials
4 Biotech
Metal.png500 Metal
Glass.png500 Glass
Upgraded Cybernetic Heart.gif Upgraded Cybernetic Heart A more advanced version of a cybernetic heart. Grants the user additional stamina and heart stability, but the electronics are vulnerable to shock. Can be emagged for additional benefits. 5 Materials
5 Engineering
5 Biotech
Metal.png500 Metal
Glass.png500 Glass
Silver.png500 Silver
Cybernetic Lungs.png Cybernetic Lungs An electronic device designed to mimic the functions of a pair of human lungs. 4 Materials
4 Biotech
Metal.png500 Metal
Glass.png500 Glass
Upgraded Cybernetic Lungs.png Upgraded Cybernetic Lungs A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide. 5 Materials
5 Engineering
5 Biotech
Metal.png500 Metal
Glass.png500 Glass
Silver.png500 Silver
AlienScalpel.png Alien Scalpel An Alien variant of a scalpel. 4 Materials
4 Biotech
3 Alientech
Metal.png2000 Metal
Silver.png1500 Silver
Plasma.png500 Plasma
Titanium.png1500 Titanium
AlienHemostat.png Alien Hemostat An Alien variant of a hemostat. 4 Materials
4 Biotech
3 Alientech
Metal.png2000 Metal
Silver.png1500 Silver
Plasma.png500 Plasma
Titanium.png1500 Titanium
AlienRetractor.png Alien Retractor An Alien variant of a retractor. 4 Materials
4 Biotech
3 Alientech
Metal.png2000 Metal
Silver.png1500 Silver
Plasma.png500 Plasma
Titanium.png1500 Titanium
AlienSaw.png Alien Circular Saw An Alien variant of a circular saw. 4 Materials
4 Biotech
3 Alientech
Metal.png10000 Metal
Silver.png2500 Silver
Plasma.png1000 Plasma
Titanium.png1500 Titanium
Alien Drill.png Alien Drill An Alien variant of a drill. 4 Materials
4 Biotech
3 Alientech
Metal.png10000 Metal
Silver.png2500 Silver
Plasma.png1000 Plasma
Titanium.png1500 Titanium
AlienCautery.png Alien Cautery An Alien variant of a cautery tool. 4 Materials
4 Biotech
3 Alientech
Metal.png2000 Metal
Silver.png1500 Silver
Plasma.png500 Plasma
Titanium.png1500 Titanium
Alien Bone gel.png Alien Bone Gel An Alien variant of bone gel. 4 Materials
4 Biotech
3 Alientech
Metal.png2000 Metal
Silver.png1500 Silver
Plasma.png500 Plasma
Titanium.png1500 Titanium
Alien Bone Setter.png Alien Bone Setter An Alien variant of a bone setter. 4 Materials
4 Biotech
3 Alientech
Metal.png2000 Metal
Silver.png1500 Silver
Plasma.png500 Plasma
Titanium.png1500 Titanium
Alien FixOVein.png Alien FixOVein An Alien variant of fixOVein. 4 Materials
4 Biotech
3 Alientech
Metal.png2000 Metal
Silver.png1500 Silver
Plasma.png500 Plasma
Titanium.png1500 Titanium
Arm implant.png Wire Interface Implant A small arm implant containing an advanced screwdriver, wirecutters, and multitool designed for engineers and on-the-field machine modification. The multitool shows the functions of wires when hacking. Actually legal, despite what the name may make you think. 5 Materials
4 Biotech
4 Data Theory
Metal.png600 Metal
Glass.png600 Glass
Silver.png400 Silver
Gold.png400 Gold
Cyber eyes.png X-ray Implant These cybernetic eyes will give you X-ray vision. Blinking is futile. 7 Materials
6 Plasma
8 Biotech
5 EM Spectrum
5 Data Theory
Metal.png600 Metal
Glass.png600 Glass
Silver.png600 Silver
Gold.png600 Gold
Plasma.png1000 Plasma
Uranium.png1000 Uranium
Diamond.png1000 Diamond
BSPoly crystal.png1000 Bluespace Mesh
Reactive Repair Implant.png Reactive Repair Implant This implant allows IPCs to self-repair slowly at a very high power cost. Incompatible with Nutriment Pump Implants. 5 Materials
5 EM Spectrum
5 Biotech
5 Engineering
5 Data Theory
Metal.png12500 Metal
Silver.png12000 Silver
Gold.png2500 Gold
Plasma.png5000 Plasma
Magnetic Joints Implant.png Magnetic Joints Implant This implant adds magnets to IPCs joints, allowing easy self re-attachment and fluid movement. However the downside is that limbs can fall off easier. 5 Materials
5 EM Spectrum
5 Biotech
5 Engineering
5 Data Theory
Metal.png12500 Metal
Silver.png12000 Silver
Gold.png2500 Gold
Plasma.png5000 Plasma
Reviver.png Sealed Joints Implant This implant seals and reinforces IPC joints, securing the limbs better for industrial work. However this makes the joints stiff, and making IPCs prone to more stamina damage. 5 Materials
5 Combat
5 Biotech
5 Engineering
5 Data Theory
Metal.png12500 Metal
Silver.png12000 Silver
Gold.png2500 Gold
Plasma.png5000 Plasma
Icon Name Description Required Tech Levels Required Materials
Comp design or tech disk.png Design Storage Disk Produce additional disks for storing device designs. 1 Data Theory
Metal.png300 Metal
Glass.png100 Glass
Comp design or tech disk.png Technology Data Storage Disk Produce additional disks for storing technology data. 1 Data Theory
Metal.png300 Metal
Glass.png100 Glass
Muzzle.png Safety Muzzle Can prevent vampires from biting people, or prevent annoying people from talking. 1 Materials
Metal.png500 Metal
Glass.png50 Glass
Muzzle.png Shock Muzzle A muzzle designed to prevent biting. This one is fitted with a behaviour correction system. 1 Materials
1 Engineering
Metal.png500 Metal
Glass.png50 Glass
Plant data disk.gif Plant data disk A disk for storing plant genetic data. 3 Biotech
4 Data Theory
Metal.png200 Metal
Glass.png100 Glass
IntelliCard.png IntelliCard A high-capacity storage drive, capable of holding an AI unit. Active AIs can interact with their environment if the card's wireless function is enabled. 3 Data Theory
3 Materials
Glass.png1000 Glass
Gold.png200 Gold
Pai.png Personal Artificial Intelligence Card An advanced personality circuit. Can be used to download a PAI for companionship. 2 Data Theory
Metal.png500 Metal
Glass.png500 Glass
Camera.png Digital Camera Can take photos. Photo sizes can be 1x1, 3x3, 5x5, and 7x7. 2 Materials
2 Data Theory
Metal.png500 Metal
Glass.png300 Glass
Comp design or tech disk.png Genetics Data Disk A type of data disk used for storing genetic or cloning data. 2 Biotech
3 Data Theory
Metal.png300 Metal
Glass.png100 Glass
EmergencyTank.png Empty Emergency Oxygen Tank Used for emergencies. Contains very little oxygen. 3 Toxins
Metal.png500 Metal
Glass.png100 Glass
EmergencyOxygenTank.png Empty Extended Emergency Oxygen Tank Used for emergencies. Contains a small amount of oxygen. 4 Toxins
Metal.png800 Metal
Glass.png100 Glass
Empty Double Emergency Oxygen Tank.png Empty Double Emergency Oxygen Tank Used for emergencies. Contains a moderate amount of oxygen. 5 Toxins
Metal.png1500 Metal
Glass.png200 Glass
OxygenTank.png Empty Oxygen Tank A tank of oxygen. 5 Toxins
Metal.png3000 Metal
Glass.png500 Glass
VideoCamera.png Video Camera Produce a video camera that can send live feed to the entertainment network. 3 Data Theory
2 Materials
Metal.png1000 Metal
Glass.png500 Glass
Icon Name Description Required Tech Levels Required Materials
Capacitor.png Basic Capacitor A stock part used in the construction of various devices. 1 Power Storage
Metal.png100 Metal
Glass.png100 Glass
Scanning Module.gif Basic Scanning Module A stock part used in the construction of various devices. 1 EM Spectrum
Metal.png100 Metal
Glass.png50 Glass
Micro Manipulator.png Micro Manipulator A stock part used in the construction of various devices. 1 Materials
Metal.png100 Metal
Micro-laser.png Basic Micro-Laser A stock part used in the construction of various devices. 1 EM Spectrum
Metal.png100 Metal
Glass.png50 Glass
Matter bin.png Basic Matter Bin A stock part used in the construction of various devices. 1 Materials
Metal.png100 Metal
Rped.gif Rapid Part Exchange Device Special mechanical module made to store, sort, and apply standard machine parts. 1 Engineering
Metal.png10000 Metal
Glass.png5000 Glass
Alien Alloy.png Alien Alloy An Alloy used by people far more advanced then us. 7 Materials
2 Plasma
1 Alientech
Metal.png4000 Metal
Plasma.png4000 Plasma
Advanced capacitor.png Advanced Capacitor A stock part used in the construction of various devices. 3 Power Storage
Metal.png150 Metal
Glass.png150 Glass
Advanced scanning module.gif Advanced Scanning Module A stock part used in the construction of various devices. 3 EM Spectrum
Metal.png150 Metal
Glass.png100 Glass
Nano manipulator.png Nano Manipulator A stock part used in the construction of various devices. 3 Materials
2 Data Theory
Metal.png150 Metal
High micro laser.png High-Power Micro-Laser A stock part used in the construction of various devices. 3 EM Spectrum
Metal.png150 Metal
Glass.png100 Glass
Advanced matter bin.png Advanced Matter Bin A stock part used in the construction of various devices. 3 Materials
Metal.png150 Metal
Super capacitor.png Super Capacitor A stock part used in the construction of various devices. 5 Power Storage
5 Engineering
Metal.png200 Metal
Glass.png200 Glass
Gold.png100 Gold
Super scanning module.gif Phasic Scanning Module A stock part used in the construction of various devices. 5 EM Spectrum
5 Engineering
Metal.png200 Metal
Glass.png150 Glass
Silver.png60 Silver
Pico manipulator.png Pico Manipulator A stock part used in the construction of various devices. 5 Materials
4 Data Theory
5 Engineering
Metal.png200 Metal
Ultra high micro laser.png Ultra-High-Power Micro-Laser A stock part used in the construction of various devices. 5 EM Spectrum
5 Engineering
Metal.png200 Metal
Glass.png150 Glass
Uranium.png60 Uranium
Super matter bin.png Super Matter Bin A stock part used in the construction of various devices. 5 Materials
5 Engineering
Metal.png200 Metal
Quadratic Capacitor.png Quadratic Capacitor An capacity capacitor used in the construction of a variety of devices. 5 Materials
5 Engineering
6 Power Storage
5 Bluespace
Metal.png200 Metal
Glass.png200 Glass
Gold.png100 Gold
Diamond.png100 Diamond
Triphasic scanning module.gif Triphasic Scanning Module A compact, ultra resolution triphasic scanning module used in the construction of certain devices. 5 Materials
5 Engineering
5 Bluespace
6 EM Spectrum
Metal.png200 Metal
Glass.png200 Glass
Diamond.png30 Diamond
BSPoly crystal.png30 Bluespace Mesh
Femto Manipulator.png Femto Manipulator A tiny little manipulator used in the construction of certain devices. 7 Materials
5 Engineering
5 Bluespace
5 Data Theory
Metal.png200 Metal
Diamond.png30 Diamond
Titanium.png30 Titanium
Quad Ultra Micro Laser.png Quad-Ultra Micro-Laser A tiny laser used in certain devices. 5 Materials
5 Engineering
5 Bluespace
6 EM Spectrum
Metal.png200 Metal
Glass.png200 Glass
Uranium.png100 Uranium
Diamond.png60 Diamond
Bluespace matter bin.gif Bluespace Matter Bin A Stock part used in the construction of various devices. 7 Materials
5 Engineering
5 Bluespace
Metal.png250 Metal
Diamond.png100 Diamond
BSPoly crystal.png100 Bluespace Mesh
Bluespace rped.gif Bluespace RPED A special Bluespace device made to store, sort, and apply standard machine parts from a distance. 4 Engineering
3 Bluespace
Metal.png15000 Metal
Glass.png5000 Glass
Silver.png2500 Silver

Exosuit Fabricator

Exofab.png

Found in the robotics lab, the exosuit fabricator is used to make (almost) any part you could ever need to make mechs and cyborgs, and can make implants, power cells, and upgrades for all of your robotic needs. It takes in a variety of materials for different upgrades, and syncs with research levels for better equipment. The output direction defaults to south, though this can be changed by using a multitool on it while unwrenched.

Icon Name Description Required Tech Levels Required Materials
Cyborg endoskeleton.png Cyborg Endoskeleton A complex metal backbone with standard limb sockets and pseudomuscle anchors. None
Metal.png15000 Metal
Cyborg Torso.png Cyborg Torso A heavily reinforced case containing cyborg logic boards, with space for a standard power cell. None
Metal.png40000 Metal
Cyborg Head.png Cyborg Head A standard reinforced braincase, with spine-plugged neural socket and sensor gimbals. None
Metal.png5000 Metal
Cyborg Left Arm.png Cyborg Left Arm A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. None
Metal.png10000 Metal
Cyborg Right Arm.png Cyborg Right Arm A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. None
Metal.png10000 Metal
Robotleg.png Cyborg Left Leg A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. None
Metal.png10000 Metal
Cyborg Right Leg.png Cyborg Right Leg A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. None
Metal.png10000 Metal
Icon Name Description Required Tech Levels Required Materials
Cyborg Binary Comms Device.png Cyborg Binary Communication Device Allows for Cyborgs to Communicate in binary. None
Metal.png2500 Metal
Glass.png1000 Glass
Cyborg Radio.png Cyborg Radio A radio for cyborgs. None
Metal.png2500 Metal
Glass.png1000 Glass
Actuator.png Cyborg Actuator An actuator for Cyborgs. None
Metal.png3500 Metal
Cyborg diag unit.png Cyborg Diagnosis Unit A diagnosis unit for cyborgs. None
Metal.png3500 Metal
Cyborg Camera.png Cyborg Camera The eyes of a cyborg. None
Metal.png2500 Metal
Glass.png1000 Glass
Cyborg armor.png Cyborg Armor Armor designed for cyborgs. None
Metal.png5000 Metal
Icon Name Description Required Tech Levels Required Materials
Mod Shell.png MOD Shell A 'Cybersun Industries' designed shell for a Modular Suit. None
Metal.png10000 Metal
Plasma.png5000 Plasma
Mod Helmet.png MOD Helmet A 'Cybersun Industries' designed helmet for a Modular Suit. None
Metal.png5000 Metal
Mod Chestplate.png MOD Chestplate A 'Cybersun Industries' designed chestplate for a Modular Suit. None
Metal.png5000 Metal
Mod Gauntlets.png MOD Gauntlets 'Cybersun Industries' designed gauntlets for a Modular Suit. None
Metal.png5000 Metal
Mod Boots.png MOD Boots 'Cybersun Industries' designed boots for a Modular Suit. None
Metal.png5000 Metal
Mod Standard Plating.png MOD External Plating External plating used to finish a MOD control unit. None
Metal.png6000 Metal
Glass.png3000 Glass
Plasma.png1000 Plasma
Mod Engineering Plating.png MOD Engineering Plating An engineer-fit suit with heat and shock resistance. Cybersun Industries's classic. None
Metal.png6000 Metal
Glass.png1000 Glass
Gold.png2000 Gold
Plasma.png1000 Plasma
Mod Atmospheric Plating.png MOD Atmospheric Plating An atmospheric-resistant suit by Cybersun Industries, offering extreme heat resistance compared to the engineer suit. None
Metal.png6000 Metal
Glass.png1000 Glass
Titanium.png2000 Titanium
Plasma.png1000 Plasma
Mod Medical Plating.png MOD Medical Plating A lightweight suit by DeForest Medical Corporation, allows for easier movement. None
Metal.png6000 Metal
Glass.png1000 Glass
Silver.png2000 Silver
Plasma.png1000 Plasma
Mod Security Plating.png MOD Security Plating A Shellguard Munitions security suit, offering quicker speed at the cost of carrying capacity. None
Metal.png6000 Metal
Glass.png1000 Glass
Uranium.png2000 Uranium
Plasma.png1000 Plasma
Mod Cosmohonk Plating.png MOD Cosmohonk Plating A suit by Honk Ltd. Protects against low humor environments. Most of the tech went to lower the power cost. None
Metal.png6000 Metal
Glass.png1000 Glass
Bananium.png2000 Bananium
Plasma.png1000 Plasma
Mod Skin Applier.png MOD Civilian Skin This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to standard modsuits. None
Metal.png6000 Metal
Glass.png3000 Glass
Plasma.png1000 Plasma
Mod Skin Applier.png MOD Corpsman Skin This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to medical modsuits. You look like a corpse, man! Or was it a corps man? None
Metal.png6000 Metal
Glass.png3000 Glass
Plasma.png1000 Plasma
Icon Name Description Required Tech Levels Required Materials
Mod Storage.png Storage Module What amounts to a series of integrated storage compartments and specialized pockets installed across the surface of the suit, useful for storing various bits, and or bobs. None
Metal.png2500 Metal
Glass.png10000 Glass
Mod Extended Storage.png Expanded Storage Module Reverse engineered by Cybersun Industries from Donk Corporation designs, this system of hidden compartments is entirely within the suit, distributing items and weight evenly to ensure a comfortable experience for the user; whether smuggling, or simply hauling." 6 Materials
5 Power Storage
6 Engineering
2 Illegal
Metal.png2500 Metal
Uranium.png10000 Uranium
Mod Syndicate Storage.png Syndicate Storage Module A storage system using nanotechnology developed by Donk Corporation, these compartments use esoteric technology to compress the physical matter of items put inside of them, essentially shrinking items for much easier and more portable storage. 7 Materials
7 Power Storage
7 Engineering
4 Illegal
Metal.png1200 Metal
Glass.png2000 Glass
Silver.png4000 Silver
Plasma.png4000 Plasma
Titanium.png4000 Titanium
BSPoly crystal.png6000 Bluespace Mesh
Mod Medical Visor.png Medical Visor Module A heads-up display installed into the visor of the suit. This cross-references suit sensor data with a modern biological scanning suite, allowing the user to visualize the current health of organic lifeforms, as well as access data such as patient files in a convenient readout. They say these also let you see behind you. 5 Materials
4 Programming
4 Biotech
Silver.png2500 Silver
Glass.png5000 Glass
Mod Diagnostic Visor.png Diagnostic Visor Module A heads-up display installed into the visor of the suit. This uses a series of advanced sensors to access data from advanced machinery, exosuits, and other devices, allowing the user to visualize current power levels and integrity of such. They say these also let you see behind you. 5 Materials
4 Engineering
4 Programming
4 Biotech
Gold.png2500 Gold
Glass.png5000 Glass
Mod Security Visor.png Security Visor Module A heads-up display installed into the visor of the suit. This module is a heavily-retrofitted targeting system, plugged into various criminal databases to be able to view arrest records, command simple security-oriented robots, and generally know who to shoot. They say these also let you see behind you. 5 Materials
4 Programming
4 Biotech
3 Combat
Titanium.png2500 Titanium
Glass.png5000 Glass
Mod Meson Visor.png Meson Visor Module A heads-up display installed into the visor of the suit. This module is based off well-loved meson scanner technology, used by construction workers and miners across the galaxy to see basic structural and terrain layouts through walls, regardless of lighting conditions. They say these also let you see behind you. 4 Materials
4 Biotech
4 Engineering
Uranium.png2500 Uranium
Glass.png5000 Glass
Mod Welding Protection.png Welding Protection Module A module installed into the visor of the suit, this projects a polarized, holographic overlay in front of the user's eyes. It's rated high enough for immunity against extremities such as spot and arc welding, solar eclipses, and handheld flashlights. 4 Materials
4 Biotech
5 Engineering
4 Plasma
Metal.png2500 Metal
Glass.png5000 Glass
Mod T-Ray Scanner.png T-Ray Scanner Module A module installed into the visor of the suit, allowing the user to use a pulse of terahertz radiation to essentially echolocate things beneath the floor, mostly cables and pipes. A staple of atmospherics work, and counter-smuggling work. 2 Materials
2 Engineering
Metal.png2500 Metal
Glass.png5000 Glass
Mod Cloak.png Cloak Module A complete retrofitting of the suit, this is a form of visual concealment tech employing esoteric technology to bend light around the user, as well as mimetic materials to make the surface of the suit match the surroundings based off sensor data. For some reason, this tech is rarely seen. 7 Combat
6 EM Spectrum
3 Illegal
Metal.png12000 Metal
Glass.png2000 Glass
Silver.png4000 Silver
Plasma.png4000 Plasma
Titanium.png4000 Titanium
BSPoly crystal.png6000 Bluespace Mesh
Mod Ion Jetpack.png Ion Jetpack Module A series of electric thrusters installed across the suit, this is a module highly anticipated by trainee Engineers. Rather than using gasses for combustion thrust, these jets are capable of accelerating ions using charge from the suit's charge. Some say this isn't Cybersun Industries's first foray into jet-enabled suits. 7 Materials
7 EM Spectrum
7 Engineering
Metal.png12500 Metal
Silver.png12000 Glass
Gold.png2500 Gold
Plasma.png5000 Plasma
Mod Magnetic Stability.png Magnetic Stabilizator Module These are powerful electromagnets fitted into the suit's boots, allowing users both excellent traction no matter the condition indoors, and to essentially hitch a ride on the exterior of a hull. However, these basic models do not feature computerized systems to automatically toggle them on and off, so numerous users report a certain stickiness to their steps. 4 Materials
4 EM Spectrum
5 Engineering
Metal.png4500 Metal
Silver.png1500 Silver
Gold.png2500 Gold
Mod Radiation Protection.png Radiation Protection Module A protoype module that improves the sensors on the modsuit to detect radiation on the user. Currently due to time restraints and a lack of lead on lavaland, it does not have a built in geiger counter or radiation protection. 4 Materials
4 EM Spectrum
5 Combat
Uranium.png2500 Uranium
Glass.png5000 Glass
Mod EMP Shield.png EMP Shield Module A field inhibitor installed into the suit, protecting it against feedback such as electromagnetic pulses that would otherwise damage the electronic systems of the suit or it's modules. However, it will take from the suit's power to do so. 7 Combat
6 EM Spectrum
3 Illegal
Metal.png12500 Metal
Silver.png12000 Silver
Gold.png2500 Gold
Plasma.png5000 Plasma
Mod Flashlight.png Flashlight Module A simple pair of configurable flashlights installed on the left and right sides of the helmet, useful for providing light in a variety of ranges and colors. Some survivalists prefer the color green for their illumination, for reasons unknown. 2 EM Spectrum
2 Engineering
2 Plasma
Metal.png2500 Metal
Glass.png5000 Glass
Mod Emergency Tether.png Emergency Tether Module A custom-built grappling-hook powered by a winch capable of hauling the user. While some older models of cargo-oriented grapples have capacities of a few tons, these are only capable of working in zero-gravity environments, a blessing to some Engineers. 4 Materials
4 EM Spectrum
5 Engineering
Metal.png4500 Metal
Silver.png1500 Silver
Gold.png2500 Gold
Mod Reagent Scanner.png Reagent Scanner Module A module based off research-oriented Nanotrasen HUDs, this is capable of scanning the contents of containers and projecting the information in an easy-to-read format on the wearer's display. It cannot detect flavors, so that's up to you. 2 EM Spectrum
2 Engineering
2 Plasma
Metal.png2500 Metal
Glass.png5000 Glass
Mod Internal GPS.png Internal GPS Module This module uses common Nanotrasen technology to calculate the user's position anywhere in space, down to the exact coordinates. This information is fed to a central database viewable from the device itself, though using it to help people is up to you. 2 Materials
2 Bluespace
Metal.png2500 Metal
Glass.png5000 Glass
Mod Thermal Regulator.png Thermal Regulator Module Advanced climate control, using an inner body glove interwoven with thousands of tiny, flexible cooling lines. This circulates coolant at various user-controlled temperatures, ensuring they're comfortable; even if they're some that like it hot. 3 Materials
3 Plasma
2 EM Spectrum
Metal.png2500 Metal
Glass.png5000 Glass
Mod Injector.png Injector Module A module installed into the wrist of the suit, this functions as a high-capacity syringe, with a tip fine enough to locate the emergency injection ports on any suit of armor, penetrating it with ease. Even yours. 4 Biotech
6 Materials
5 EM Spectrum
Metal.png2500 Metal
Glass.png5000 Glass
Mod Defibrillator.png Defibrillator Module A module built into the gauntlets of the suit; commonly known as the 'Healing Hands' by medical professionals. The user places their palms above the patient. Onboard computers in the suit calculate the necessary voltage, and a modded targeting computer determines the best position for the user to push. Twenty five pounds of force are applied to the patient's skin. Shocks travel from the suit's gloves and counter-shock the heart, and the wearer returns to Medical a hero. Don't you even think about using it as a weapon; regulations on manufacture and software locks expressly forbid it. 7 Materials
7 Biotech
6 Power Storage
Metal.png10000 Metal
Glass.png4000 Glass
Silver.png2000 Silver
Mod Bike Horn.png Bike Horn Module A shoulder-mounted piece of heavy sonic artillery, this module uses the finest femto-manipulator technology to precisely deliver an almost lethal squeeze to... a bike horn, producing a significantly memorable sound. 3 Programming
3 Materials
Metal.png2500 Metal
Bananium.png2000 Bananium
Mod Waddle.png Waddle Module Some of the most primitive technology in use by Honk Co. This module works off an automatic intention system, utilizing its' sensitivity to the pilot's often-limited brainwaves to directly read their next step, affecting the boots they're installed in. Employing a twin-linked gravitonic drive to create miniaturized etheric blasts of space-time beneath the user's feet, this enables them to... to waddle around, bouncing to and fro with a pep in their step. 3 Programming
3 Materials
Metal.png2500 Metal
Bananium.png2000 Bananium
Mod Crate Clamp.png Crate Clamp Module A series of actuators installed into both arms of the suit, boasting a lifting capacity of almost a ton. However, this design has been locked by Nanotrasen to be primarily utilized for lifting various crates. A lot of people would say that loading cargo is a dull job, but you could not disagree more. 3 Programming
3 Materials
Metal.png2500 Metal
Glass.png5000 Glass
Mod Drill.png Drill Module An integrated drill, typically extending over the user's hand. While useful for drilling through rock, your drill is surely the one that both pierces and creates the heavens. 6 Materials
5 Power Storage
5 Engineering
Metal.png12500 Metal
Diamond.png4000 Glass
Mod Ore Bag.png Ore Bag Module An integrated ore storage system installed into the suit, this utilizes precise electromagnets and storage compartments to automatically collect and deposit ore. It's recommended by Cybersun Industries to actually deposit that ore at local refineries. 2 Materials
2 Power Storage
3 Engineering
Metal.png2500 Metal
Glass.png5000 Glass
Mod DNA Lock.png DNA Lock Module A module which engages with the various locks and seals tied to the suit's systems, enabling it to only be worn by someone corresponding with the user's exact DNA profile; however, this incredibly sensitive module is shorted out by EMPs. Luckily, stable mutagen has been outlawed. 6 Materials
5 Power Storage
6 Engineering
2 Illegal
Metal.png12500 Metal
Diamond.png4000 Glass
Mod Holster.png Holster Module Based off typical storage compartments, this system allows the suit to holster a standard firearm across its surface and allow for extremely quick retrieval. While some users prefer the chest, others the forearm for quick deployment, some law enforcement prefer the holster to extend from the thigh. 2 Materials
2 Power Storage
3 Engineering
Metal.png2500 Metal
Glass.png5000 Glass
Mod Active Sonar.png Active Sonar Module Ancient tech from the 20th century, this module uses sonic waves to detect living creatures within the user's radius. Its loud ping is much harder to hide in an indoor station than in the outdoor operations it was designed for. 6 Materials
5 Power Storage
5 Engineering
Metal.png12500 Metal
Silver.png12000 Silver
Gold.png2500 Gold
Plasma.png5000 Plasma
Mod Pathfinder.png Pathfinder Module This module, brought to you by Paizo Productions, has two components. The first component is a series of thrusters and a computerized location subroutine installed into the very control unit of the suit, allowing it flight at highway speeds using the suit's access locks to navigate through the station, and to be able to locate the second part of the system; a pathfinding implant installed into the base of the user's spine, broadcasting their location to the suit and allowing them to recall it to their person at any time. The implant is stored in the module and needs to be injected in a human to function. Paizo Productions swears up and down there's airbrakes. 6 Materials
5 Power Storage
5 Engineering
Metal.png12500 Metal
Silver.png12000 Silver
Gold.png2500 Gold
Plasma.png5000 Plasma
Mod Plasma Stabilizer.png Plasma Stabilizer Module This system essentially forms an atmosphere of its own, within the suit, efficiently and quickly preventing oxygen from causing the user's head to burst into flame. This allows plasmamen to safely remove their helmet, allowing for easier equipping of any MODsuit-related equipment, or otherwise. The purple glass of the visor seems to be constructed for nostalgic purposes. 2 Materials
2 Power Storage
3 Engineering
Metal.png10000 Metal
Glass.png4000 Glass
Silver.png2000 Silver
Mod Smoke Grenade.png Smoke Grenade Module A module that dispenses primed smoke grenades to disperse crowds. 5 Materials
6 Engineering
2 Illegal
Metal.png12500 Metal
Silver.png12050 Silver
Gold.png2000 Gold
Plasma.png5000 Plasma
Mod Plate Compression.png Plate Compression Module A module that keeps the suit in a very tightly fit state, lowering the overall size. Due to the pressure on all the parts, typical storage modules do not fit. 6 Materials
5 Power Storage
6 Engineering
2 Illegal
Metal.png12500 Metal
Silver.png12000 Silver
Gold.png2500 Gold
Plasma.png5000 Plasma
Mod Status Readout.png Status Readout Module A once-common module, this technology went unfortunately out of fashion; and right into the arachnid grip of the Spider Clan. This hooks into the suit's spine, capable of capturing and displaying all possible biometric data of the wearer; sleep, nutrition, fitness, fingerprints, and even useful information such as their overall health and wellness. The syndicate has been seen using this module of late, with NT as well getting into the technology on their elitest of suits. 5 Materials
5 Power Storage
6 Biotech
2 Illegal
Metal.png10000 Metal
Glass.png4000 Silver
Silver.png2000 Silver
Mod Teleporter.png Teleporter Module A module that uses a bluespace core to let the user transport their particles elsewhere. 5 Combat
5 Engineering
7 Bluespace
6 Plasma
Metal.png12000 Metal
Glass.png2000 Silver
Silver.png4000 Gold
Plasma.png4000 Plasma
Titanium.png4000 TItanium
BSPoly crystal.png6000 Bluespace Mesh
Mod Kinesis.png Kinesis Module A modular plug-in to the forearm, this module was presumed lost for many years, despite the suits it used to be mounted on still seeing some circulation. This piece of technology allows the user to generate precise anti-gravity fields, letting them move objects as small as a titanium rod to as large as industrial machinery. It does seem to work on living creatures, but not well. 5 Combat
5 Engineering
7 Bluespace
6 Plasma
Metal.png12000 Metal
Glass.png2000 Silver
Silver.png4000 Gold
Plasma.png4000 Plasma
Titanium.png4000 TItanium
BSPoly crystal.png6000 Bluespace Mesh
Mod Firewall.png Firewall Module A module that uses a pyroclastic core to make immolating dropwalls. 5 Combat
5 Engineering
7 Bluespace
6 Plasma
Metal.png12000 Metal
Glass.png2000 Silver
Silver.png4000 Gold
Plasma.png4000 Plasma
Titanium.png4000 TItanium
BSPoly crystal.png6000 Bluespace Mesh
Mod Arc-Shield.png Arc-Shield Module A module that uses a flux core to project an unstable protective shield. 5 Combat
5 Engineering
7 Bluespace
6 Plasma
Metal.png12000 Metal
Glass.png2000 Silver
Silver.png4000 Gold
Plasma.png4000 Plasma
Titanium.png4000 TItanium
BSPoly crystal.png6000 Bluespace Mesh
Mod Vortex Shotgun.png Vortex Shotgun Module A module that uses a vortex core to rend the fabric of space time in front of it. 5 Combat
5 Engineering
7 Bluespace
6 Plasma
Metal.png12000 Metal
Glass.png2000 Silver
Silver.png4000 Gold
Plasma.png4000 Plasma
Titanium.png4000 TItanium
BSPoly crystal.png6000 Bluespace Mesh
Mod Cryogrenade.png Cryogrenade Module A module that uses a cryogenic core to make freezing grenades. 5 Combat
5 Engineering
7 Bluespace
6 Plasma
Metal.png12000 Metal
Glass.png2000 Silver
Silver.png4000 Gold
Plasma.png4000 Plasma
Titanium.png4000 TItanium
BSPoly crystal.png6000 Bluespace Mesh
Icon Name Description Required Tech Levels Required Materials
Mech Chassis.png Exosuit Chassis (APLU "Ripley") The chassis of an APLU Ripley. None
Metal.png20000 Metal
Ripley Torso.png Exosuit Torso (APLU "Ripley") A torso part of a Ripley APLU. Contains power unit, processing core and life support systems. None
Metal.png20000 Metal
Glass.png7500 Glass
Ripley Left arm.png Exosuit Left Arm (APLU "Ripley") A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools. None
Metal.png15000 Metal
Ripley Right arm.png Exosuit Right Arm (APLU "Ripley") A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools. None
Metal.png15000 Metal
Ripley Left leg.png Exosuit Left Leg (APLU "Ripley") A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems. None
Metal.png15000 Metal
Ripley Right leg.png Exosuit Right leg (APLU "Ripley") A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems. None
Metal.png15000 Metal
Icon Name Description Required Tech Levels Required Materials
Mech Chassis.png Exosuit Chassis (APLU "Firefighter") The chassis of a Firefighter APLU. None
Metal.png20000 Metal
Ripley Torso.png Exosuit Torso (APLU "Ripley") A torso part of a Ripley APLU. Contains power unit, processing core and life support systems. None
Metal.png20000 Metal
Glass.png7500 Glass
Ripley Left arm.png Exosuit Left Arm (APLU "Ripley") A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools. None
Metal.png15000 Metal
Ripley Right arm.png Exosuit Right Arm (APLU "Ripley") A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools. None
Metal.png15000 Metal
Ripley Left leg.png Exosuit Left Leg (APLU "Ripley") A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems. None
Metal.png15000 Metal
Ripley Right leg.png Exosuit Left leg (APLU "Ripley") A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems. None
Metal.png15000 Metal
Icon Name Description Required Tech Levels Required Materials
Mech Chassis.png Exosuit Chassis ("Odysseus") The chassis of an Odysseus None
Metal.png20000 Metal
Odysseus Torso.png Exosuit Torso ("Odysseus") The torso of the Odysseus. Contains power unit, processing core and life support systems. None
Metal.png12000 Metal
Odysseus head.png Exosuit Head ("Odysseus") The head of the Odysseus mech. None
Metal.png6000 Metal
Glass.png10000 Glass
Odysseus Left arm.png Exosuit Left Arm ("Odysseus") An Odysseus left arm. Data and power sockets are compatible with most exosuit tools. None
Metal.png6000 Metal
Odysseus Right arm.png Exosuit Right Arm ("Odysseus") An Odysseus right arm. Data and power sockets are compatible with most exosuit tools. None
Metal.png6000 Metal
Odysseus Left leg.png Exosuit Left Leg ("Odysseus") An Odysseus left leg. Contains somewhat complex servodrives and stabilization systems. None
Metal.png7000 Metal
Odysseus Right leg.png Exosuit Right leg ("Odysseus") A Odysseus right leg. Contains somewhat complex servodrives and stabilization systems. None
Metal.png7000 Metal
Icon Name Description Required Tech Levels Required Materials
Mech Chassis.png Exosuit Chassis ("Gygax") The chassis of a Gygax. None
Metal.png20000 Metal
Gygax Torso.png Exosuit Torso ("Gygax") The torso of the Gygax. Contains power unit, processing core and life support systems. Has an additional equipment slot. None
Metal.png20000 Metal
Glass.png10000 Glass
Diamond.png2000 Diamond
Gygax Head.png Exosuit Head ("Gygax") A Gygax head. Houses advanced surveillance and targeting sensors. None
Metal.png10000 Metal
Glass.png5000 Glass
Diamond.png2000 Diamond
Gygax Left Arm.png Exosuit Left Arm ("Gygax") A Gygax left arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal.png15000 Metal
Diamond.png1000 Diamond
Gygax Right Arm.png Exosuit Right Arm ("Gygax") A Gygax right arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal.png15000 Metal
Diamond.png1000 Diamond
Gygax Left leg.png Exosuit Left Leg ("Gygax") A Gygax Left leg. Contains advanced servodrives and stabilization systems. None
Metal.png15000 Metal
Diamond.png2000 Diamond
Gygax Right leg.png Exosuit Right leg ("Gygax") A Gygax Right leg. Contains advanced servodrives and stabilization systems. None
Metal.png15000 Metal
2000 Diamond
Gygax Armor.png Exosuit Armor ("Gygax") Gygax Armor plating. Made of lightweight alloys, this armor is fairly fragile, but allows the Gygax to move quickly. None
Metal.png15000 Metal
Diamond.png10000 Diamond
Titanium.png10000 Titanium
Icon Name Description Required Tech Levels Required Materials
Mech Chassis.png Exosuit Chassis ("Durand") The chassis of a Durand None
Metal.png25000 Metal
Durand Torso.png Exosuit Torso ("Durand") The torso of the Durand. Contains power unit, processing core and life support systems. None
Metal.png25000 Metal
Glass.png10000 Glass
Silver.png10000 Silver
Durand Head.png Exosuit Head ("Durand") A Durand head. Houses advanced surveillance and targeting sensors. None
Metal.png10000 Metal
Glass.png15000 Glass
Silver.png2000 Silver
Durand Left arm.png Exosuit Left Arm ("Durand") A Durand left arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal.png10000 Metal
Silver.png4000 Silver
Durand Right Arm.png Exosuit Right Arm ("Durand") A Durand Right arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal.png10000 Metal
Silver.png4000 Silver
Durand Left leg.png Exosuit Left Leg ("Durand") A Durand Left leg. Contains complex servodrives and stabilization systems. None
Metal.png15000 Metal
Silver.png4000 Silver
Durand Right leg.png Exosuit Right Leg ("Durand") A Durand Right leg. Contains complex servodrives and stabilziation systems. None
Metal.png15000 Metal
Silver.png4000 Silver
Durand Armor.png Exosuit Armor ("Durand") Durand Armor plating. This layered composite armor is heavy, but extremely durable. None
Metal.png30000 Metal
Uranium.png25000 Uranium
Titanium.png20000 Titanium
Icon Name Description Required Tech Levels Required Materials
Mech Chassis.png Exosuit Chassis ("H.O.N.K") The chassis of a H.O.N.K Mech. None
Metal.png20000 Metal
Honk Torso.png Exosuit Torso ("H.O.N.K") A torso part of the H.O.N.K mech. Contains power unit, processing core and life support systems. None
Metal.png20000 Metal
Glass.png10000 Glass
Bananium.png10000 Bananium
Honk Head.png Exosuit Head ("H.O.N.K") A H.O.N.K head. Houses advanced surveillance and targeting sensors. None
Metal.png10000 Metal
Glass.png5000 Glass
Bananium.png5000 Bananium
Honk left arm.png Exosuit Left Arm ("H.O.N.K") A H.O.N.K left arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal.png15000 Metal
Bananium.png5000 Bananium
Honk Right arm.png Exosuit Right Arm ("H.O.N.K") A H.O.N.K Right arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal.png15000 Metal
Bananium.png5000 Bananium
Honk Left leg.png Exosuit Left Leg ("H.O.N.K") A H.O.N.K Left leg. Contains advanced servodrives and stabilization systems. None
Metal.png20000 Metal
Bananium.png5000 Bananium
Honk Right leg.png Exosuit Right Leg ("H.O.N.K") A H.O.N.K Right leg. Contains advanced servodrives and stabilization systems. None
Metal.png20000 Metal
Bananium.png5000 Bananium
Icon Name Description Required Tech Levels Required Materials
Mech Chassis.png Exosuit Chassis ("Reticence") The chassis of a Reticence. None
Metal.png20000 Metal
Reticence Torso.png Exosuit Torso ("Reticence") A torso part of the Reticence. Contains power unit, processing core and life support systems. None
Metal.png20000 Metal
Glass.png10000 Glass
Tranquillite.png10000 Tranquillite
Reticence Head.png Exosuit Head ("Reticence") A Reticence head. Houses advanced surveillance and targeting sensors. None
Metal.png10000 Metal
Glass.png5000 Glass
Tranquillite.png5000 Tranquillite
Reticence Left Arm.png Exosuit Left Arm ("Reticence") A Reticence left arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal.png15000 Metal
Tranquillite.png5000 Tranquillite
Reticence Right arm.png Exosuit right Arm ("Reticence") A Reticence Right Arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal.png15000 Metal
Tranquillite.png5000 Tranquillite
Reticence Left leg.png Exosuit Left Leg ("Reticence") A Reticence Left leg. Contains advanced servodrives and balance maintaining systems. None
Metal.png20000 Metal
Tranquillite.png5000 Tranquillite
Reticence Right leg.png Exosuit Right Leg ("Reticence") A Reticence Right leg. Contains advanced servodrives and stabilization systems. None
Metal.png20000 Metal
Tranquillite.png5000 Tranquillite
Icon Name Description Required Tech Levels Required Materials
Mech Chassis.png Exosuit Chassis ("Phazon") The Chassis of a Phazon. None
Metal.png20000 Metal
Phazon torso.png Exosuit Torso ("Phazon") The torso of a Phazon Contains power unit, processing core and life support systems. Has a special socket for a bluespace anomaly core. None
Metal.png35000 Metal
Glass.png10000 Glass
Plasma.png20000 Plasma
Phazon Head.png Exosuit Head ("Phazon") A Phazon head. Houses advanced surveillance and targeting sensors. None
Metal.png15000 Metal
Glass.png5000 Glass
Plasma.png10000 Plasma
Phazon Left Arm.png Exosuit Left Arm ("Phazon") A Phazon left arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal.png20000 Metal
Plasma.png10000 Plasma
Phazon Right arm.png Exosuit Right Arm ("Phazon") A Phazon right arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal.png20000 Metal
Plasma.png10000 Plasma
Phazon left leg.png Exosuit Left Leg ("Phazon") A Phazon left leg. Contains Advanced servodrives and stabilization systems. None
Metal.png20000 Metal
Plasma.png10000 Plasma
Phazon right leg.png Exosuit Right Leg ("Phazon") A Phazon right leg. Contains Advanced servodrives and stabilization systems. None
Metal.png20000 Metal
Plasma.png10000 Plasma
Phazon armor.png Exosuit Armor ("Phazon") Phazon armor plates. They are layered with plasma to protect the pilot from the stress of phasing and have unusual properties. None
Metal.png25000 Metal
Plasma.png20000 Plasma
Titanium.png20000 Titanium
Icon Name Description Required Tech Levels Required Materials
Mecha wire.png Exosuit Engineering Equipment (Cable Layer) Equipment for engineering exosuits. Lays cable along the exosuit's path. None
Metal.png10000 Metal
Mecha drill.png Exosuit ENgineering Equipment (Drill) Equipment for engineering and combat exosuits. This is the drill that'll pierce the heavens! None
Metal.png10000 Metal
Mecha exting.png Exosuit Engineering Equipment (Extinguisher) Equipment for engineering exosuits. A rapid-firing high capacity fire extinguisher. None
Metal.png10000 Metal
Mecha clamp.png Exosuit Engineering Equipment (Hydraulic Clamp) Equipment for engineering exosuits. Lifts objects and loads them into cargo. None
Metal.png10000 Metal
Tesla.png Exosuit Equipment (Plasma Generator) An exosuit module that generates power using solid plasma as fuel. Pollutes the environment. None
Metal.png10000 Metal
Glass.png1000 Glass
Silver.png2000 Silver
Plasma.png5000 Plasma
Mecha bananam.png H.O.N.K Banana Mortar A specialized exosuit banana mortar used for delivering bananas where needed. None
Metal.png20000 Metal
Bananium.png5000 Bananium
Mecha honker.png HoNkER BlAsT 5000 A massive air horn capable of causing deafness, weakness, and stunning to those nearby. None
Metal.png20000 Metal
Bananium.png10000 Bananium
Mecha mousetrapm.png H.O.N.K Mousetrap Mortar Fairly tame for the H.O.N.K, this weapon fires primed mousetraps. None
Metal.png20000 Metal
Bananium.png5000 Bananium
Mecha mimecarb.png S.H.H. "Quietus" Carbine A completely silent carbine that can be fitted onto a mech. Fires rather lethal rounds that drain the power of H.O.N.K mechs. None
Metal.png20000 Metal
Tranquillite.png10000 Tranquillite
Mecha rcd.png Exosuit Module (Mime RCD Module) Used for quick and silent construction. None
Metal.png30000 Metal
Tranquillite.png10000 Tranquillite
Mecha analyzer.png Exosuit Engineering Equipment (Mining Scanner) Equipment for engineering and combat exosuits. It will automatically check surrounding rock for useful minerals. None
Metal.png5000 Metal
Glass.png2500 Glass
Sleeper 0.png Exosuit Medical Equipment (Mounted Sleeper) A mounted sleeper that stabilizes patients and can inject reagents in the exosuit's reserves. 3 Engineering
2 Plasma
3 Biotech
Metal.png5000 Metal
Glass.png10000 Glass
Syringegun.png Exosuit Medical Equipment (Syringe Gun) A chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur. 4 Materials
4 Biotech
3 Combat
4 EM Spectrum
Metal.png3000 Metal
Glass.png2000 Glass
Mecha clamp.png Exosuit Medical Equipment (Rescue Jaw) Emergency rescue jaws, designed to help first responders reach their patients. Opens doors and removes obstacles. 4 Materials
6 Engineering
6 EM Spectrum
Metal.png5000 Metal
Silver.png2000 Silver
Titanium.png1500 Titanium
Mecha uac2.png Exosuit Weapon ("Ultra AC 2" LMG) A mech mounted light machine gun. Fires in three-shot bursts. 4 Combat
Metal.png10000 Metal
Mecha diamond drill.png Exosuit Module (Diamond Mining Drill) An upgraded version of the standard drill. 5 Materials
4 Engineering
Metal.png10000 Metal
Diamond.png6500 Diamond
Tesla.png Exosuit Module (ExoNuclear Reactor) A compact nuclear reactor that efficiently turns uranium sheets into electricity. Irradiates everything in an around the mech, including the pilot. 5 Power Storage
4 Engineering
3 Materials
Metal.png10000 Metal
Glass.png1000 Glass
Silver.png500 Silver
Mecha teleport.png Exosuit Module (Gravitational Catapult Module) An exosuit mounted gravity catapult. Can be used to fling objects and people around. 4 Bluespace
3 EM Spectrum
4 Engineering
Metal.png10000 Metal
Mecha rcd.png Exosuit Module (RCD Module) An exosuit-mounted Rapid Construction Device. 5 Materials
3 Bluespace
4 EM Spectrum
4 Power Storage
5 Engineering
Metal.png30000 Metal
Gold.png20000 Gold
Plasma.png25000 Plasma
Silver.png20000 Silver
Mecha aboost rng.png Exosuit Module (Reactive Armor Booster Module) An exosuit-mounted armor booster that decreases melee damage taken. 5 Materials
4 Combat
Metal.png20000 Metal
Silver.png5000 Silver
Mecha aboost ccw.png Exosuit Module (Reflective Armor Booster Module) An exosuit-mounted armor booster that decreases damage taken from ranged weapons. 5 Materials
5 Combat
3 Engineering
Metal.png20000 Metal
Gold.png5000 Gold
Repair droid.png Exosuit Module (Repair Droid Module) An automated Repair Droid. Consumes power to repair your mech. 3 EM Spectrum
3 Data Theory
5 Engineering
Metal.png10000 Metal
Glass.png5000 Glass
Gold.png1000 Gold
Silver.png2000 Silver
Repair droid.png Exosuit Module (SOB-3 Clusterbang Launcher) A weapon that violates the Geneva Convention at 3 rounds per minute 5 Materials
5 Combat
3 Illegal
Metal.png20000 Metal
Gold.png10000 Gold
Uranium.png10000 Uranium
Mecha Bola.png Exosuit Weapon Design (PCMK-6 Bola Launcher) A mech mounted bola launcher useful for slowing criminals down. 3 Combat
Metal.png10000 Metal
Mecha Bola.png Exosuit Module (Teleporter Module) An exosuit module that allows exosuits to teleport to any position in view 5 EM Spectrum
8 Bluespace
Metal.png10000 Metal
Diamond.png10000 Diamond
Mecha Bola.png Heavy-duty Exosuit Ion Thruster Allows for further control in zero gravity environments 5 EM Spectrum
5 Materials
6 Engineering
Metal.png15000 Metal
Plasma.png3000 Plasma
Tesla.png Exosuit Module (Tesla Energy Relay) A tesla energy relay system that passively recharges a mech using power from nearby APCs. 4 EM Spectrum
5 Power Storage
4 Engineering
Metal.png10000 Metal
Glass.png2000 Glass
Gold.png2000 Gold
Silver.png3000 Silver
Mecha laser.png Exosuit Weapon (CH-LC "Solaris" Laser Cannon) A heavy laser cannon that deals a large amount of damage at the cost of slow firerate and high power consumption. 4 Engineering
4 Combat
4 EM Spectrum
Metal.png10000 Metal
Mecha laser.png Exosuit Weapon (CH-PL "Firedart" laser) A light laser cannon that fires quickly and consumes little power, but does less damage than the Solaris. 3 Engineering
3 Combat
3 EM Spectrum
Metal.png10000 Metal
Mecha laser.png Exosuit Weapon (CH-DS "Peacemaker" Disabler) A weapon for combat exosuits. Shoots basic disablers. 3 Combat
Metal.png10000 Metal
Mecha carbine.png Exosuit Weapon (FNX-99 "Hades" Carbine) An incendiary variant of the AC-2, the Hades does little brute damage, but can set targets on fire. 5 Combat
4 Materials
Metal.png10000 Metal
Mecha scatter.png Exosuit Weapon (LBX AC 10 "Scattershot") A highly effective mech-mounted shotgun. Fires a spread of bullets that deal 25 brute damage each, making it great for crowd control. 4 Combat
Metal.png10000 Metal
Mecha ion.png Exosuit Weapon (MKIV Ion Heavy Cannon) A mech-mounted weapon that is virtually identical to the Ion Rifle. 6 Combat
5 EM Spectrum
5 Materials
Metal.png20000 Metal
Silver.png6000 Silver
Uranium.png2000 Uranium
Mecha sgl.png Exosuit Weapon (SGL-6 Flashbang Launcher) A rotary-cylinder flashbang launcher, capable of firing six flashbangs before reloading. 4 Combat
4 Engineering
Metal.png22000 Metal
Gold.png6000 Gold
Silver.png8000 Silver
Mecha missile.png Exosuit Weapon (SRM-8 Missile Rack) A mech-mounted missle rack capable of firing eight rockets before reloading. These rockets have a small blast radius, and usually will not open holes to space. 6 Combat
5 Materials
5 Engineering
Metal.png22000 Metal
Gold.png6000 Gold
Silver.png8000 Silver
Mecha Plasmacutter.png Exosuit Module Design (217-D Heavy Plasma Cutter) A device that shoots resonant plasma bursts at extreme velocity. The blasts are capable of crushing rock and demolishing solid obstacles. 5 Materials
4 Engineering
4 Plasma
Metal.png10000 Metal
Glass.png2000 Glass
Plasma.png6000 Plasma
Mecha laser.png Exosuit Weapon (P-X Tesla Cannon) A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine. 5 Materials
6 Combat
5 EM Spectrum
Metal.png20000 Metal
Silver.png8000 Silver
Mecha laser.png Exosuit Weapon (ZFI Immolation Beam Gun) A weapon for combat exosuits. Fires beams of extreme heat that set targets on fire. 5 Materials
6 Combat
5 EM Spectrum
Metal.png10000 Metal
Silver.png8000 Silver
Plasma.png8000 Plasma
Icon Name Description Required Tech Levels Required Materials
Kineticacceleratormod.png Kinetic Accelerator Offensive Mining Explosion Mod Causes the kinetic accelerator to destroy rock and damage mobs in an AoE. 2 Materials
4 EM Spectrum
2 Data Theory
Metal.png7000 Metal
Glass.png3000 Glass
Silver.png3000 Silver
Gold.png3000 Gold
Diamond.png4000 Diamond
Kineticacceleratormod.png Kinetic Accelerator Rapid Repeater Mod Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown. 2 Materials
4 EM Spectrum
2 Data Theory
Metal.png5000 Metal
Glass.png5000 Glass
Uranium.png8000 Uranium
BSPoly crystal.png2000 Bluespace Mesh
Kineticacceleratormod.png Kinetic Accelerator Resonator Blast Mod Causes kinetic accelerator shots to leave and detonate resonator blasts. 2 Materials
4 EM Spectrum
2 Data Theory
Metal.png5000 Metal
Glass.png5000 Glass
Silver.png5000 Silver
Uranium.png5000 Uranium
Cyborg upgrade.png Cyborg Upgrade Module (Module Reset) Used to reset a cyborg's module. Destroys any other upgrades applied to the cyborg. None
Metal.png10000 Metal
Cyborg upgrade.png Cyborg Upgrade Module (Rename) Used to rename a cyborg. None
Metal.png35000 Metal
Cyborg upgrade.png Cyborg Upgrade Module (Restart) Used to force a reboot of a disabled-but-repaired cyborg, bringing it back online. None
Metal.png60000 Metal
Glass.png5000 Glass
Lavaproof Chassis.png Cyborg Upgrade Module (Lavaproof Chassis) An upgrade kit to apply specialized coolant systems and insulation layers to a mining cyborg's chassis, enabling them to withstand exposure to molten rock. None
Metal.png10000 Metal
Plasma.png4000 Plasma
Titanium.png5000 Titanium
Cyborg upgrade2.png Cyborg Upgrade Module (VTEC) Installs an advanced servo suite into a robot, increasing their speed. 5 Materials
4 Engineering
4 Data Theory
Metal.png80000 Metal
Glass.png6000 Glass
Uranium.png5000 Uranium
Cyborg Override.png Cyborg Upgrade Module (Ion Thrusters) A energy-operated thruster system for cyborgs. 4 Engineering
4 Power Storage
Metal.png10000 Metal
Plasma.png5000 Plasma
Uranium.png6000 Uranium
Cyborg Override.png Cyborg Upgrade Module (Diamond Drill) A diamond drill replacement for the mining module's standard drill. 6 Materials
5 Engineering
Metal.png10000 Metal
Diamond.png2000 Diamond
Cyborg Override.png Cyborg Upgrade Module (Ore Satchel of Holding) A satchel of holding replacement for mining cyborg's ore satchel module. 4 Materials
4 Engineering
4 Bluespace
Metal.png10000 Metal
Gold.png250 Gold
Uranium.png500 Uranium
Cyborg Override.png Cyborg Upgrade Module (Safety Override) Unlocks the hidden, deadlier functions of a cyborg. 7 Combat
7 Data Theory
4 Illegals
Metal.png10000 Metal
Glass.png15000 Glass
Diamond.png10000 Diamond
Cyborg Upgrade3.png Cyborg Upgrade Module (Self-repair) This module will repair the cyborg over time. 4 Materials
4 Engineering
Metal.png15000 Metal
Glass.png15000 Glass
Floor buffer.png Janitorial floor buffer upgrade (Floor buffer) This module allows janitor cyborgs to clean floors simply by moving. Compatible with the janicart. 4 Materials
4 Engineering
Metal.png9000 Metal
Glass.png7600 Glass
Cyborg Upgrade4.png Cyborg Upgrade Module (Trash Bag of Holding) An advanced trash bag upgrade board with bluespace properties that can be attached to janitorial cyborgs. 5 Materials
4 Engineering
3 Plasma
4 Bluespace
Gold.png1500 Gold
Uranium.png250 Uranium
Plasma.png1500 Plasma
Cyborg Upgrade3.png Cyborg Upgrade Module (Rapid Construction Device) This module allows engineering cyborgs to utilize Rapid Construction Devices for construction. 6 Materials
5 Engineering
5 Power Storage
Metal.png30000 Metal
Glass.png15000 Glass
Cyborg Upgrade3.png Cyborg Upgrade Module (Rapid Part Exchange Device) This module allows engineering cyborgs to utilize Rapid Part Exchange Devices for construction and upgrades. 3 Materials
4 Engineering
Metal.png40000 Metal
Glass.png15000 Glass
AbductorModule.png Cyborg Upgrade Module (Abductor Engineering equipment) An experimental upgrade that replaces an engineering cyborgs tools with the abductor version. 7 Materials
7 Engineering
4 Alientech
Metal.png25000 Metal
Silver.png12500 Silver
Titanium.png10000 Titanium
Diamond.png10000 Diamond
Plasma.png5000 Plasma
AbductorModule.png Cyborg Upgrade Module (Abductor Medical equipment) An experimental upgrade that replaces a medical cyborgs tools with the abductor version. 7 Materials
7 Biotech
3 Alientech
Metal.png18000 Metal
Glass.png1500 Glass
Silver.png13000 Silver
Gold.png1000 Gold

Titanium.png12000 Titanium
Diamond.png1000 Diamond
Plasma.png4000 Plasma
Kineticacceleratormod.png Kinetic Accelerator Damage Mod Increases the damage of a kinetic accelerator when installed. 5 Materials
4 Engineering
4 Power Storage
3 Combat
4 EM Spectrum
Metal.png2000 Metal
Glass.png1500 Glass
Gold.png1500 Gold
Uranium.png1000 Uranium
Kineticacceleratormod.png Kinetic Accelerator Cooldown Mod Decreases the cooldown of a kinetic accelerator when installed. 5 Materials
4 Engineering
4 Power Storage
3 Combat
4 EM Spectrum
Metal.png2000 Metal
Glass.png1500 Glass
Gold.png1500 Gold
Uranium.png1000 Uranium
Kineticacceleratormod.png Kinetic Accelerator Range Mod Increases the range of a kinetic accelerator when installed. 5 Materials
4 Engineering
4 Power Storage
3 Combat
4 EM Spectrum
Metal.png2000 Metal
Glass.png1500 Glass
Gold.png1500 Gold
Uranium.png1000 Uranium
Kineticacceleratormod.png Kinetic Accelerator Mining AoE Mod Causes the kinetic accelerator to destroy rock in an AoE. 7 Materials
5 Engineering
5 Power Storage
4 Combat
5 EM Spectrum
Metal.png8000 Metal
Glass.png1500 Glass
Silver.png2000 Silver
Gold.png2000 Gold
Diamond.png2000 Diamond
Icon Name Description Required Tech Levels Required Materials
MMI empty.png Man-Machine Interface The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. 3 Data Theory
2 Biotech
2 Engineering
Metal.png1000 Metal
Glass.png500 Glass
Robotic brain.png Robotic Brain An advanced circuit, capable of housing a non-sentient synthetic intelligence. 3 Plasma
4 Biotech
5 Data Theory
Metal.png1700 Metal
Glass.png1350 Glass
Gold.png500 Gold
Cyborg upgrade.png Man-Machine Interface Radio Upgrade Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis. 2 Engineering
2 Biotech
3 Data Theory
Metal.png200 Metal
Cyber eyes.png Welding Shield implant These reactive micro-shields will protect you from welders and flashes without obscuring your vision. 4 Materials
5 Engineering
4 Plasma
4 Biotech
Metal.png600 Metal
Glass.png400 Glass
Breathing tube.png Breathing Tube Implant Allows you to use internals without a mask and protecting you from being choked. 2 Materials
3 Biotech
Metal.png600 Metal
Glass.png250 Glass
Arm implant.png Surgical Arm Implant A set of surgical tools hidden behind a concealed panel on the user's arm. 3 Materials
3 Engineering
3 Biotech
3 EM Spectrum
2 Data Theory
Metal.png2500 Metal
Glass.png1500 Glass
Silver.png1500 Silver
Arm implant.png Toolset Arm Implant A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all neccessary tools. 3 Materials
4 Engineering
4 Power Storage
4 Biotech
Metal.png2500 Metal
Glass.png1500 Glass
Silver.png1500 Silver
Arm implant.png Janitorial Toolset Implant A set of janitorial tools hidden behind a concealed panel on the user's arm. 3 Materials
4 Engineering
4 Biotech
Metal.png2500 Metal
Glass.png1500 Glass
Silver.png1500 Silver
Arm implant.png Botanical Toolset Implant A set of botanical tools hidden behind a concealed panel on the user's arm. 3 Materials
4 Engineering
4 Biotech
Metal.png2500 Metal
Glass.png1500 Glass
Silver.png1500 Silver
Arm implant.png Abductor Toolset Implant An alien toolset, designed to be installed on subject's arm. 6 Materials
6 Engineering
6 Plasma
4 Alientech
Metal.png20000 Metal
Silver.png10000 Silver
Titanium.png8000 Titanium
Plasma.png9000 Plasma
Diamond.png8000 Diamond
Arm implant.png Abductor Janitorial Toolset Implant An alien janitorial toolset, designed to be installed on the subject's arm. 6 Materials
6 Engineering
6 Biotech
3 Alientech
Metal.png20000 Metal
Silver.png10000 Silver
Titanium.png8000 Titanium
Plasma.png9000 Plasma
Diamond.png8000 Diamond
Arm implant.png Abductor Surgical Toolset Implant An alien surgical toolset, designed to be installed on the subject's arm. 6 Materials
6 EM Spectrum
6 Biotech
3 Alientech
Metal.png20000 Metal
Silver.png10000 Silver
Titanium.png8000 Titanium
Plasma.png9000 Plasma
Diamond.png8000 Diamond
Diagnostic HUD Implant.png Diagnostic HUD implant These cybernetic eye implants will display a diagnostic HUD over everything you see. 5 Materials
4 Engineering
4 Biotech
4 Data Theory
Metal.png600 Metal
Glass.png600 Glass
Silver.png500 Silver
Gold.png500 Gold
Medical HUD implant.png Medical HUD implant These cybernetic eye implants will display a medical HUD over everything you see. 5 Materials
4 Biotech
4 Data Theory
Metal.png600 Metal
Glass.png600 Glass
Silver.png500 Silver
Gold.png500 Gold
SechudImplant.png Security HUD implant These cybernetic eye implants will display a security HUD over everything you see. 5 Materials
4 Biotech
3 Combat
4 Data Theory
Metal.png600 Metal
Glass.png600 Glass
Silver.png750 Silver
Gold.png750 Gold
Cyber eyes.png Meson scanner implant These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else. 4 Materials
4 Engineering
4 Biotech
Metal.png500 Metal
Glass.png500 Glass
Silver.png500 Silver
Gold.png300 Gold
Cyber eyes.png Thermals Implant These cybernetic eye implants will give you thermal vision. Vertical slit pupil included. 6 Materials
4 Plasma
7 Biotech
5 EM Spectrum
4 Data Theory
Metal.png600 Metal
Glass.png600 Glass
Silver.png600 Silver
Gold.png600 Gold
Plasma.png1000 Plasma
Diamond.png2000 Diamond
Antidrop.png Anti-Drop implant An implant that will prevent you from dropping items. 5 Materials
5 Biotech
6 Data Theory
Metal.png600 Metal
Glass.png600 Glass
Silver.png400 Silver
Gold.png400 Gold
CNS rebooter.png CNS Rebooter implant This implant will automatically give you back control over your central nervous system, reducing downtime when stunned. 6 Materials
6 Biotech
5 Data Theory
Metal.png600 Metal
Glass.png600 Glass
Silver.png500 Silver
Gold.png1000 Gold
Neural Jumpstarter.png Neural Jumpstarter Implant This implant will automatically attempt to jolt you awake when it detects you have fallen unconscious. Has a short cooldown, incompatible with the CNS Rebooter. 6 Materials
6 Biotech
5 Data Theory
Metal.png600 Metal
Glass.png600 Glass
Silver.png500 Silver
Gold.png1000 Gold
CNS rebooter.png Comical Implant Uh oh 2 Materials
2 Biotech
Metal.png200 Metal
Glass.png200 Glass
Bananium.png200 Bananium
Nutriment pump implant.png Nutriment pump implant This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving. 3 Materials
4 Power Storage
3 Biotech
Metal.png500 Metal
Glass.png500 Glass
Gold.png500 Gold
Nutriment pump implant PLUS.png Nutriment pump implant PLUS This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry. 5 Materials
4 Power Storage
4 Biotech
Metal.png600 Metal
Glass.png600 Glass
Gold.png500 Gold
Uranium.png750 Uranium
Reviver.png Reviver implant This implant will attempt to revive you if you lose consciousness. For the faint of heart! 5 Materials
5 Biotech
4 Data Theory
Metal.png800 Metal
Glass.png800 Glass
Gold.png300 Gold
Uranium.png500 Uranium
Cyber eyes.png Cybernetic Eyes An electronic device designed to mimic the functions of a pair of human eyes. 4 Materials
4 Biotech
Metal.png500 Metal
Glass.png500 Glass
Cybernetic Ears.png Cybernetic Ears A basic cybernetic designed to mimic the operation of ears. 4 Materials
4 Biotech
Metal.png500 Metal
Glass.png500 Glass
Cybernetic Liver.png Cybernetic Liver An electronic device designed to mimic the functions of a of human liver. 4 Materials
4 Biotech
Metal.png500 Metal
Glass.png500 Glass
Cybernetic Kidneys.png Cybernetic Kidneys An electronic device designed to mimic the functions of a pair of kidneys. 4 Materials
4 Biotech
Metal.png500 Metal
Glass.png500 Glass
Cybernetic heart.gif Cybernetic Heart An electronic device designed to mimic the functions of an organic human heart. 4 Materials
4 Biotech
Metal.png500 Metal
Glass.png500 Glass
Upgraded Cybernetic Heart.gif Upgraded Cybernetic Heart A more advanced version of a cybernetic heart. Grants the user additional stamina and heart stability, but the electronics are vulnerable to shock. 5 Materials
5 Engineering
5 Biotech
Metal.png500 Metal
Glass.png500 Glass
Silver.png500 Silver
Cybernetic Lungs.png Cybernetic Lungs An electronic device designed to mimic the functions of a pair of human lungs. 4 Materials
4 Biotech
Metal.png500 Metal
Glass.png500 Glass
Upgraded Cybernetic Lungs.png Upgraded Cybernetic Lungs A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide. 5 Materials
5 Engineering
5 Biotech
Metal.png500 Metal
Glass.png500 Glass
Silver.png500 Silver
Icon Name Description Required Tech Levels Required Materials
Exosuit Tracking Beacon.gif Exosuit Tracking Beacon Device used to transmit exosuit data. A mech with a beacon attached can be remotely EMP'd from the Research Director's office. None
Metal.png500 Metal
IPC Head.png IPC Head A simple, functional robotic head, capable of holding a positronic brain. None
Metal.png15000 Metal
Glass.png5000 Glass
IPC Torso.png Integrated Robotic Chassis The chassis of an IPC that houses most of its components. None
Metal.png40000 Metal
Titanium.png7000 Titanium
Supercapacitypowercell.png IPC Microbattery A small, powerful cell for use in fully prosthetic bodies. None
Metal.png2000 Metal
Glass.png750 Glass
Arm implant.png IPC Charger An implant commonly installed inside IPCs in order to allow them to easily collect energy from their environment None
Metal.png2000 Metal
Glass.png1000 Glass
Cyborg Camera.png IPC Optical Sensor The eyes of an IPC. None
Metal.png1000 Metal
Glass.png2500 Glass
Universal recorder.png IPC Microphone Allows an IPC to hear. None
Metal.png1000 Metal
Glass.png2500 Glass
Advanced hard disk drive.png Voice Modkit : Standard This modification kit updates a mech's onboard voice to Standard, a basic robotic voice. None
Metal.png500 Metal
Advanced hard disk drive.png Voice Modkit : Nanotrasen This modification kit updates a mech's onboard voice to Nanotrasen, a professional female voice. None
Metal.png500 Metal
Advanced hard disk drive.png Voice Modkit : Silent This modification kit silences a mech's onboard voice. None
Metal.png500 Metal
Advanced hard disk drive.png Voice Modkit : Honk This modification kit updates a mech's onboard voice to Honk. Why? None
Metal.png400 Metal
Bananium.png100 Bananium
Advanced hard disk drive.png Voice Modkit : Syndicate A modification kit that updates a mech's onboard voice to Syndicate, a deep voice that is pleasant on the ears. 2 Illegal
Metal.png400 Metal
Titanium.png100 Titanium
Exosuit Tracking Beacon.gif AI Control Beacon A device used to transmit exosuit data. Also allows active AI units to take control of said exosuit. 2 Engineering
2 EM Spectrum
3 Data Theory
Metal.png1000 Metal
Glass.png500 Glass
Silver.png200 Silver
Flash.png Synthetic Flash A synthetic flash used mostly in borg construction. 3 EM Spectrum
2 Combat
Metal.png750 Metal
Glass.png750 Glass
Powercell.png Basic Power Cell A basic power cell that holds 1000 units of energy 1 Power Storage
Metal.png700 Metal
Glass.png50 Glass
Power cell.png High-Capacity Power Cell A power cell that holds 10000 units of energy 2 Power Storage
Metal.png700 Metal
Glass.png60 Glass
Hyper cell.png Hyper-Capacity Power Cell A power cell that holds 30000 units of energy 5 Power Storage
5 Materials
5 Engineering
Metal.png700 Metal
Gold.png150 Gold
Silver.png150 Silver
Glass.png70 Glass
Supercapacitypowercell.png Super-Capacity Power Cell A power cell that holds 20000 units of energy 3 Power Storage
3 Materials
Metal.png700 Metal
Glass.png70 Glass
Bluespacepowercell.png Bluespace Power cell A powercell that holds 40000 units of energy 5 Materials
5 Engineering
6 Power Storage
5 Bluespace
Metal.png800 Metal
Gold.png120 Gold
Glass.png160 Glass
Diamond.png160 Diamond
Titanium.png300 Titanium
BSPoly crystal.png100 Bluespace Mesh

Research Computers

AI System Integrity Restorer
AI System Integrity Restorer.gif
Description
A console that is able to repair AIs using IntelliCards.
Located in the Research Directors Office
Exosuit Control Console
Exosuit Control Console.gif
Description
A console used for tracking and locking down exosuits.
Located in the Research Directors Office
Mech Bay Power Control Console
Mech Bay Power Control Console On.gif
Description
A console that is used for controlling the Mech Bay Recharge Station.
Located in the Mech Bay
Messenger Console
Message Monitoring Console.gif
Description
A console used for seeing what messages are sent via PDA and delete them. It can also be used to view Request Console messages.
Located in the Server Room, and Messaging Server Room
R&D Access Console
RnD Console.png
Description
A console used to access nearby research machinery.
Located in R&D, Robotics, and the E.X.P.E.R.I-MENTOR
R&D Server Control
RnD Console.png
Description
A console used to choose which consoles have access to upload and download known technologies from the database.
Located in the Server Room
Robotics Control Console
Robotics Control Console.png
Description
A console used to access linked Cyborgs.
Located in the Research Directors Office
Science Control Console
Science Management Console.gif
Description
A console used to manipulate science personnels ID cards.
Located in the Research Directors Office
Slime Control Console
Slime Management Console.png
Description
A console used for remotely handling slimes.
Located in the Xenobiology