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Change log September 21st, '15


Earthdivine

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    I forgot to add this in a prior changelog so here it is.

     

    Captain's Display Case

  • Implements /tg/'s display case burglar alarm: if you break a display case by hitting it, a burglar alarm will trigger in the area of the display case.

    - This will cause a fire alarm effect in the area and bolt down all doors, and will send an alarm message to all alarm consoles/AI's/cyborgs similar to motion alarms. This should make stealing the captain's antique laser gun a bit more tricky.

The captain's display case will now automatically have its fingerprints set to the captain when they spawn.

 

Onto this patch

 

Telescience

Telescience is Dead, long live Telescience.

Telescience has been replaced with the EXPERI-Mentor

Telescinece is STILL in game, however you need to rebuild the tools for it rather then having it round start.

- There's a lot to say about the EXPERI-Mentor, but I wont go into the specifics here as there is a manual in game for it.

 

Syndicate Ship

Places the air tank in the wall and increases the amount of vents from 4 to 6

Adds in the actual skeletal bar

Puts teleporter building instructions on the teleporter console

Adds in 3 turrets to the syndicate ship--two in the front and one guarding the enter/exit door.

- Want to try to meta if there's nukies or steal their shit? Too bad, you or your pod is going to get chock full of lead. They don't shoot at actual syndies, of course.

 

 

Borg

MMI brain's can be taken out by anyone now.

Once a borg suit is fully constructed, you can use a multitool on the suit to debug/configure the borg being built, before a MMI is inserted. You can name the borg, disable/enable its lawsync, choose which AI its slaved to (or prevent AI sync entirely) if the panel starts off unlocked or not, and/or if it starts off locked down or not. Basically most of these feature can be done after a borg is made, via the borg's wires--so its' really just a matter of convenience.

 

Chemistry

Patches max volume is now 40 as opposed to the standard pill's 50.

Patches transfer reagents to the person at half the efficiency of pills.

Skin Penetration now works off of the amount of clothing worn and the type rather then a flat amount being transfered regardless.

Spray Bottle's have been changed

- Makes the amount of reagents in the puff scale with the maximum range so that if you puff it on the same tile as yourself and it procs all 3 times, it'll be equal to 5 units rather then 15 for 5 units of the Reagent.

Sulfuric acid deals a little brute and burn instead of purely brute.

Fluorsulfuric acid deals burn instead of brute.

Radium cannot irridiate you past 80 rads.

 

Other Changes

 

Pipenet has been completely revamped so it should be MUCH smoother and less laggy now.

 

 

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