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Damages?


ErAgent

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I would talk about an increase of damages, melee and not.

For example, why don't introducing some organs damaging? If someone get shoot or a stab, there's a risk or probably a certain that the bullet hits an organ, giving the change to the organ to die or not then, but a a surgery to "save" the organ if it's not "dead" or "high damaged" may save him froma transplant. So this may push on surgery as well. What do you think?

 

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Organ damage is a thing, albiet uncommon.

 

Brute damage can break bones, which can damage organs in that body area if the victim keeps moving without securing the damage. I.e. getting your skull fractured will do damage if you walk around some, inflicting brain and/or eye damage, usually both. Broken ribs will usually rupture lungs or do some heart damage, pelvis fractures can cause kidney and liver damage. In some cases this can also cause internal bleeding but that is mostly reserved for projectile damage like bullets or thrown objects that get embedded.

 

Standing in a vacuum with no air can also rupture your lungs if you take enough oxy damage.

 

Drinking too much booze or getting poisoned or irradiated will do toxin damage and screw up your liver, left untreated this can spread to other organs.

 

Stabbing someone in the eyes with small obkects like a screwdriver or scalpel can cause eye damage and thus blindness, excessive flash usage would also do minor eye burns, as does unprotected welder usage.

 

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