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Shuttle quality modifier


Stephanov

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I was thinking earlier. Nanotrasen is a company, right?

 

And as many companies, it has regulations, penalties and rewards.

 

So, why not change the quality of the shuttle according to crew performance? Just to add a little flavour.

 

At first I was wondering wheter code-wise such an idea is actually feasible but after a short discussion with Regens, it appeared plausible

 

Why? Because a lot of times the station is left in a rush while it can still get fixed, or people cannot be bothered to do their job cleaning, getting rid of corpses and what not.

So here's an idea for changing the quality of the shuttle in accordance to performance.

 

<-10k performance: Creaky wooden floors, the temperature is either uncomfortably warm or cold, life support might fail during the trip, only cheap plastic stools, no medical section, no security section. The shuttle arrives at Central. All crew get notified that their contracs have ended due to their disastrous performance. Everything aboard the shuttle is consequently incinerated and/or EMP'd (Or maybe for flavor even more measures of getting rid of this horrible crew can be thought of)

 

<-5k performance: Creaky wooden floors, the temperature is either uncomfortably warm or cold, life support might fail during the trip, only cheap plastic stools. The shuttle arrives at Central. All crew get notified that if performance doesn't increase in future shifts that they will be reprimanded and / or fired.

 

<-2,5k performance: Wooden floors, cheap plastic stools. The shuttle arrives at Central and the crew gets informed that they are penalised for their lousy performance.

 

Neutral performance: The shuttle as we always knew it. Upon arrival, Central informs the crew there's a lot of room for improvement but that their performance was adequate.

 

>2,5k Performance: Normal layout. The shuttle is equipped with better medical equipment including a defibrilator for those last minute saves. The shuttle has a few soda machine for those thirsty crewmembers. Upon arrival Central commends the crew for their performence, but insists that they can do better.

 

>5k Performance: The top right corner is converted to a bar. The floor is replaced with a more robust reinforced metal. The medical section has upgraded sleepers, a ready to use cryo tank and a bounty of advanced treatment equipment. The security section gets a security dispenser, several chargers and a poster saying "Shitcurity, not even once!" The cockpit has a table with cigars and champagne. Upon arrival central commends the crew on their fine performance and that they'll all receive a raise.

 

>10k Performance: The ship has robust reinforced metal walls and floors, all chairs are replaced with comfy chairs. There is cigars and champagne all over the shuttle, together with a few issues of "Robust Crew Magazine", The medical section, bar, security and cockpit are as above. Upon arrival central commends the heads of staff for their brilliant leadership, everyone gets raises and paid vacation.

 

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As entertaining as this sounds, the score isn't calculated until after the shuttle docks. Several variables of the score also directly relate to who is on the shuttle and in how (cuffed and in the brig, alive and free, wounded, dead, ect...)

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This would require some heavy changes to score calculating thingeys. I'm no coder but that sounds like a pain in the behind parts.

 

IF some (wizard-)coder finds this doable, I wouldn't mind the score system being changed to whatever is needed, nobody gives a helicopter johnson about the score anyways.

 

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