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Changelog 1/4/15


necaladun

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Thanks again to M3hillus for writing this up.

 

Earth's Edit: Took out the April Fools from this one, they will still be in the General Discussions thread

 

 

ヽ༼ຈل͜ຈ༽ノ Raise your changelogs ヽ༼ຈل͜ຈ༽ノ

 

 

 

Goonchem

Its in.

 

  • The basics

    -Adds Goon Chemistry to the game. 50+ new chemicals, too many to list, a chemical heater system, CLF3, and chemical patches.

     

  • The meat

    - Read the wiki, its got most of what you should know.

    http://nanotrasen.se/wiki/index.php/Guide_to_Chemistry

    - Try and not blow up medical's chemistry experimenting, science has the facilities for that.

    - There are still many instances of old chem hanging about the station, which will be phased out, soon™

 

Everything Else

 

 

  • Chaplain blessing beakers

    -Throw a beaker of water into the bible to bless it.

    You feel Honk-Sie blessing the water as you insert it into your Codex of Slips.
     

     

     

  • Teleporter Gun, Fixes, and Tweaks

    Fixes

    -Fixes frag12 shells not exploding on impact.

    Balance

    -Lowers the time between shots for electrodes from 2 seconds to 1.5 seconds.

    -Pulse rifle electrode fire delay removed (no sense in hindering the DS).

    -Pulse Rifles cannot be EMP'd.

    Map

    -Adds a few large beakers to the Testing Lab and Xenobotany lab.

    Additions

    -Adds in a few new DIY shotguns shells [laser slug, buckshot ion shell, improvised shells, can upgrade improvised shells to overloaded shells.

    -Adds in the telegun.

    The telegun is a Research Director ONLY traitor item available on the uplink for 12 TC. It's an energy gun that has 4 shots; when it hits a target it will do one of two things: if there's a teleporter on station and a location is selected, it will teleport those hit to the locked on location. If there's not an input location, then it will teleport those hit to a random location within 15 tiles.
     

     

     

  • ZAS Tweaks

    -Getting hit by air will no longer stun, paralyze, or weaken you; it will still shove you around and cause you to hit walls (and take damage), but it will not keep you glued to the floor for huge periods of time

    -Walls are no longer made of chocolate, fires will no longer destroy walls (floors, objects, etc are still impacted by fire).

     

    welder fuel can't melt walls

    New conspiracy 2558

     

     

     

     

  • Addition of best Emag use

     

    687474703a2f2f612e706f6d662e73652f6e6176617a682e706e67

     

     

     

     

  • Massive spacepod construction overhaul

    - go here for details

    https://github.com/ParadiseSS13/Paradise/pull/631

     

     

     

  • Taperecorder Rework

    -Has tapes instead of internal digital memory,

    -Once the tape is full you can remove it and store it elsewhere instead of clearing the taperecorder's internal memory.

    -Re-live your childhood and yank out ALL of the magnetic tape!

    -Can hack the taperecoder to disable playback/recording or trigger either (set up things like prox sensors playing a recorded message every time someone passes by!)

     

     

     

  • Combat Changeling Nerfs

    -Armblade and Chitinous Armor cost from 20 to 25.

    -Made armor values for chitinous helmet consistent with chitinous armor, minor increase to the energy resistance of the armor.

    -Resonant and Dissonant Shriek costs from 20 to 30.

    -Dissonant Shriek light EMP range from 5 to 4, heavy EMP range is unchanged and remains 2.

     

     

     

  • Health Analyzer Upgrading

    -Health Analyzers no longer display reagents by default (neither negative nor positive).

    -Health Analyzers can be upgraded with the aptly named "health analyzer upgrade".

    -Upgraded health analyzers will display ALL reagents in a mob and how much of that reagent.

    -Medvends start out with as many health analyzer upgrades as they do health analyzers.

    -Can research+produce more health analyzer upgrades at R&D

    -Updates the slime scanner code

    -Adds 2 slime scanners to the map in Xenobio; Slime scanners can tell you how hungry a slime is, its chance to mutate, age, what it can mutate into, and its chance of shocking you

     

     

     

  • Vampire Holy Water Balancing

    - Read this https://github.com/ParadiseSS13/Paradise/pull/642

     

     

     

  • Thrown Object Spinning

    -Right there on the tin.

     

     

     

  • Fixed prison break event

    -Are we really doing the tin joke again?

     

     

     

  • Sticking heads on spears

    -We are not doing this joke again. (it makes an upright Spear+head, click on the spear+head to get the spear and head back.)

     

     

     

  • Borg Defib Fixes

    -Borgs no longer have emagged defibs at start.

    -Sounds changed to match the organic filth's defibs.

    -L-L-L-Look at you hackerrrrrrrrrr.

     

     

     

  • Adds gavel and block to magistrate

    -Right there on the beaker.

     

     

     

  • Construct permits

    -Baby station blueprints

    -Allows you to define new areas, but not rename existing ones.

    -Don't count for the blueprint objective, 3 spawn in a box in the CE's locker.

     

     

     

  • IED fix and trap

    -Reimplements old IED recipe while keeping the tablecraft.

    -Allows IEDs to be attached to beartraps for leg-blowing-off !!FUN!!

 

 

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