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Deus Ex Augmentations!


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Yah yah! I got Deus Ex: Human Revolution on christmas and it's like the best game ever adasfssasdaggsa

Yes I know that it's a prequel to normal Deus Ex where nanotechnology with chemicals is used but fuk dat.

And that it takes place in 202something.

 

Imagine how awesome it would be to go to robotics, lay down on the table and get your arms replaced by mechanic augments. Just like those normal robot arms, but waaay more awesome. They would have limited energy, just like borgs. When you run out of energy, all augments you have get disabled/severely limited. AKA if you have all limbs augmented and somehow get stranded, you are screwed. But the augments would have awesome benefits, such as:

 

Arms:

Takedown: Use a portion of energy to instantly stun an opponent. Maybe lethal mode after emag?

Strength: HUUULK! Toggleable mode, be able to do stuff like pick up scrubbers and throw them at people. Use a big portion of energy to punch through a wall. Break tables. Cause chaos.

Legs:

Sprint: Use some energy, be able to run away from a speeding bullet(you can already do that).

Jump: Again use some energy, jump over tables, scrubbers and stuff like that.

Eyes:

Cool sunglasses: Upgradeable and toggleable. Uses no/little energy, toggle between sechub and medhub, maybe highlight people armed with weapons.

Smart Vision: Toggleable. Basically thermals, except you just see yellow outlines of people, borgs ETC.

Flash Suppressant: Makes ya unflashable.

Cranium:

Infolink: Basically a PDA. Uses no energy. Maybe even a minimap!

Mark 'n Track: Put an overlay on target mob. You can see the overlay through walls. Upgradeable: 3-5-7 mobs.

Hack Jack: Pretty much like the pAI one, except faster. Usable on computers to gain captain level access.

Body:

Regeneration: Built-in defibrilator - Brings you out of crit automatically for a chunk of your energy. Protein therapy - regenerates you over time. Doesn't use energy.

Reflex enhancment: If you use takedown while next to 2 mobs, you use it on both for the same energy. Slight chance of reverting melee attacks to attacker.

Cyclon Explosive Mechanism: Shoots bullets/gyrojet rockets 360 noscope quickscope proscope around you. Probably syndicate/traitor or whatever.

Nanotrasen Mark 13 Radiation Converter: Slowly regains energy. Speeds up greatly when exposed to radiation.

Skin:

Dermal armor: Exactly what it says on the tin.

Crystal-Block Invisibility System: Some kinda cloak. Drains energy. Upgrading decreases energy drain.

EMP Shielding: Greatly reduces damage done by EMP. Tasers almost don't work, stun batons barely work.

 

DEUS EX GAMEMODE!

Something like a mix between Changeling and Ninja. Get objectives, for every objective done you gain [insert a word similar to praxis] to upgade/unlock stuff. Maybe he's on a kinda admin-driven mission!

 

As you can see I did a looooot of puns in there. Here is a wiki page with all the augments: http://deusex.wikia.com/wiki/Augmentations_(DX3)

 

EDIT: Augmentation rejection!

Just like in Deus Ex, your augmentations get rejected over time. And without the proper medication, the toxin damage gets higher... And higher... Until you die. Yep. EDIT EDIT: Unless your name is Adam Jensen. Then you are fine.

 

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No.

Make everyone more OP than they already are?

Just no. Everything listed is WAAAAAAAAAAAAAY to OP to what SS13 is built around

 

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They would be super expensive. Like really. Really expensive. And you'd have to research them. Which is also expensive and time consuming. Nobody ever does it too. BRB adding downside to them

 

EDIT: Maybe EMP protection wouldn't exist? EMP is supposed to be like the achiles' heel of augments. Flashes would overload eye augments. Stun baton would sap energy.

 

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R&D gets to max research in 10 minutes if done properly and most people who play Science know how as of right now. Having a research limit on them is just a tiny Speed bump. Due to money not being in the game it would make it hard to put a price tag on them and toxin damage over time is VERY easily countered with how chemistry is right now.

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Illegal tech would work, but then anyone with said Augumentations would be classified as using Illegal equipment. The biggest problem with this is as Regens said, this isnt something for how the server works. These are all borderline OP.

 

Takedown: Thats how Stungloves are. Thats why we got rid of them

Strength: HULK Geneticists already get introuble if they abuse their status, and unlike HULK Geneticists, you dont lose the power and ALL their powers with Rytalyn

 

Sprint: This one isnt that bad, honestly.

Jump: This one, however, is. Goonstation has recently allowed people to do this WITHOUT auguments and theres already alot of problems with it.

 

HUDGlasses: Another one thats not that bad. I actually wanted something like this for the captain.

Smart Vision: No. Theres a reason Thermals are restricted to specific Antags (Vampires and DS).

Flash Suppresant: .....Get Sunglasses?

 

Defibrilator: Not even chemistry lets you do this.

Protein Therapy: Another one thats not that bad, though the regenerator would be miniscule.

Reflex: Even more no, See Takedown.

Cyclon Mechanism: that would make it near impossible to take out a traitor.

Radiation Converter: Radiation isnt common enough for something like this, unless Toxin counts, then that just gives them a reason to Toxin-flood the station

Dermal Armor: Another thats not THAT bad, but i honestly wouldnt want to see free armor given out, particullary if it stacks with regular armor.

Invisibility: HELL NO. We just recently got rid of the only cloaked thing in the game (Ninja Cloak). Cloaking is always too OP, No matter the server.

EMP: Stun proof? really?

 

Literally the only way this would work if they took up an invintory slot, like eyes, head, body, etc, but the effects are still powerful for what they were give

 

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The research department already has enough OP toys to play with. What about ghetto augmentations!?

Can i have a makeshift screwdriver-shooting semi-automatic crossbow mounted on my shoulder?

I want a makeshift screwdriver-shooting semi-automatic crossbow mounted on my shoulder.

Space carps beware! Witness your doooooooooom!

 

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Yah yah! I got Deus Ex: Human Revolution on christmas and it's like the best game ever adasfssasdaggsa

Yes I know that it's a prequel to normal Deus Ex where nanotechnology with chemicals is used but fuk dat.

And that it takes place in 202something.

 

Imagine how awesome it would be to go to robotics, lay down on the table and get your arms replaced by mechanic augments. Just like those normal robot arms, but waaay more awesome. They would have limited energy, just like borgs. When you run out of energy, all augments you have get disabled/severely limited. AKA if you have all limbs augmented and somehow get stranded, you are screwed. But the augments would have awesome benefits, such as:

 

Arms:

Takedown: Use a portion of energy to instantly stun an opponent. Maybe lethal mode after emag?

Strength: HUUULK! Toggleable mode, be able to do stuff like pick up scrubbers and throw them at people. Use a big portion of energy to punch through a wall. Break tables. Cause chaos.

Legs:

Sprint: Use some energy, be able to run away from a speeding bullet(you can already do that).

Jump: Again use some energy, jump over tables, scrubbers and stuff like that.

Eyes:

Cool sunglasses: Upgradeable and toggleable. Uses no/little energy, toggle between sechub and medhub, maybe highlight people armed with weapons.

Smart Vision: Toggleable. Basically thermals, except you just see yellow outlines of people, borgs ETC.

Flash Suppressant: Makes ya unflashable.

Cranium:

Infolink: Basically a PDA. Uses no energy. Maybe even a minimap!

Mark 'n Track: Put an overlay on target mob. You can see the overlay through walls. Upgradeable: 3-5-7 mobs.

Hack Jack: Pretty much like the pAI one, except faster. Usable on computers to gain captain level access.

Body:

Regeneration: Built-in defibrilator - Brings you out of crit automatically for a chunk of your energy. Protein therapy - regenerates you over time. Doesn't use energy.

Reflex enhancment: If you use takedown while next to 2 mobs, you use it on both for the same energy. Slight chance of reverting melee attacks to attacker.

Cyclon Explosive Mechanism: Shoots bullets/gyrojet rockets 360 noscope quickscope proscope around you. Probably syndicate/traitor or whatever.

Nanotrasen Mark 13 Radiation Converter: Slowly regains energy. Speeds up greatly when exposed to radiation.

Skin:

Dermal armor: Exactly what it says on the tin.

Crystal-Block Invisibility System: Some kinda cloak. Drains energy. Upgrading decreases energy drain.

EMP Shielding: Greatly reduces damage done by EMP. Tasers almost don't work, stun batons barely work.

 

DEUS EX GAMEMODE!

Something like a mix between Changeling and Ninja. Get objectives, for every objective done you gain [insert a word similar to praxis] to upgade/unlock stuff. Maybe he's on a kinda admin-driven mission!

 

As you can see I did a looooot of puns in there. Here is a wiki page with all the augments: http://deusex.wikia.com/wiki/Augmentations_(DX3)

 

EDIT: Augmentation rejection!

Just like in Deus Ex, your augmentations get rejected over time. And without the proper medication, the toxin damage gets higher... And higher... Until you die. Yep. EDIT EDIT: Unless your name is Adam Jensen. Then you are fine.

 

 

The more you say, the more carrying a bucket, a piece of uranium, and a piece of iron becomes attractive.

 

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1) Did you see the cloaking in deus ex? That thing eats up all your energy in two seconds!

2) Same with stuff like Smart Vision, that eats up energy pretty fast too

3) Again, strength would be some kind of overdrive mode that would eat up energy. Ryetalin doesn't work? Aug on rampage? Open the god darned armory and take ion rifles and emp grenades!

4) Takedown takes up one energy cell, only your first cell naturally regenerates. You can have max 4(?) energy cells. That means it takes all/one half/one third/one quarter of your precious and slowly regenerating energy. If you use takedown with little energy, you might end up with your hands barely working.

5) Regenerating your energy by using mech rechargers would be relatively fast, everything else unreliable and slow.

6) The defibrilator would regenerate only oxygen loss + some brute, it would also only work if you have about -50% health. And would take 50%(or more) of your energy. AKA if you are bleeding - you're fucked. If you are in space without oxygen - you're fucked. Basically it would be like self-cpr that used to be possible.

7) Free armor? What? Those stuffs would eat up diamonds, gold, silver and iron like a bitch. I know that mining is very fast, but still, diamonds are rare.

8) I originally wanted to put "LOL NO" for Cyclone. It would use expensive ammo, a lot of energy and would be veeery costly to make. Maybe a kit that you have to insert parts in. It would take all of your telecrystals.

9) All of those would require surgery to actually use. And without a good surgeon, there is a high chance you will be crippled.

 

 

EDIT: in 4 I was talking about deus ex, explaining that takedown would be pretty energy costly.

 

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1) Did you see the cloaking in deus ex? That thing eats up all your energy in two seconds!

2) Same with stuff like Smart Vision, that eats up energy pretty fast too

3) Again, strength would be some kind of overdrive mode that would eat up energy. Ryetalin doesn't work? Aug on rampage? Open the god darned armory and take ion rifles and emp grenades!

4) Takedown takes up one energy cell, only your first cell naturally regenerates. You can have max 4(?) energy cells. That means it takes all/one half/one third/one quarter of your precious and slowly regenerating energy. If you use takedown with little energy, you might end up with your hands barely working.

5) Regenerating your energy by using mech rechargers would be relatively fast, everything else unreliable and slow.

6) The defibrilator would regenerate only oxygen loss + some brute, it would also only work if you have about -50% health. And would take 50%(or more) of your energy. AKA if you are bleeding - you're fucked. If you are in space without oxygen - you're fucked. Basically it would be like self-cpr that used to be possible.

7) Free armor? What? Those stuffs would eat up diamonds, gold, silver and iron like a bitch. I know that mining is very fast, but still, diamonds are rare.

8) I originally wanted to put "LOL NO" for Cyclone. It would use expensive ammo, a lot of energy and would be veeery costly to make. Maybe a kit that you have to insert parts in. It would take all of your telecrystals.

9) All of those would require surgery to actually use. And without a good surgeon, there is a high chance you will be crippled.

 

 

EDIT: in 4 I was talking about deus ex, explaining that takedown would be pretty energy costly.

 

 

The more you say, the more carrying a bucket, a piece of uranium, and a piece of iron becomes attractive.

 

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I am going to say it again, I do NOT see this happening at all on our server.

First off it will unbalance pretty much everything, it will cause more problems than it will improve gameplay and to top it all off it will require A LOT of work with coding, sprites and balancing.

 

It's a lot more work, pain and balancing than it would yield

 

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"The more you say, the more carrying a bucket, a piece of uranium, and a piece of iron becomes attractive"?

esssplaaain?!

 

Also, I don't find this concept interesting, but I don't care if other people want it. I'd never do it unless someone was on comms saying: FREE BADASS ROBOT LIMBS! COOOOOOME OOOOON DOOOOOWWN!

 

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"The more you say, the more carrying a bucket, a piece of uranium, and a piece of iron becomes attractive"?

esssplaaain?!

 

I'm not going to explain because of semi-secrets. If you really want to find out, I suggest experimenting.

 

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