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Smugglers/Contraband Spawning


Czardoc

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This would be like selecting a traitor, except it would occur every round involving Syndicates (Traitor, nuke ops and changeling-traitor).

 

For every new arrival (Anyone who comes in after round begins), they have a 30-50% chance of being a Smuggler, and they must move an item to a specific area. However, this will only activate if there is a Customs Officer present. Smugglers would get the classic notification:

 

You are the smuggler!

As the smuggler, you need to move items past Customs and leave them at a location.

 

They would spawn with a makeshift weapon that fits in a bag (ie. stunprod) or basic weapon (ie. knife, stunbaton -- uncharged). They could also spawn with drugs (ie. mindbreaker, space drugs).

 

The smuggler has the following Objectives:

Objective #0: Don't use [insert item name here].

Objective #1: Get [insert item name here] past Customs.

Objective #2: Leave [insert item here] at [insert public location here].

Objective #3: Escape on the escape shuttle or pod alive and free.

 

Smugglers can fail their objectives if they hurt anyone with their contraband item themselves, or use it (the drugs).

 

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