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Animal bullshit


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Don't have much of a direction with this, just a couple ideas to throw out there.

 

New Genetics Sequence: Can talk to sentient animals, not much of a purpose, but I guess you could do something

Traitor Things: Couple of ideas:

  1. Traitors can take direct control of any animal in their view-range and that animal has a pull ability relative to their size and, if they are small enough, can crawl into vents, traitor will not be able to move for duration of control, could be useful for covertly stealing items
    • -cost: Control can be detected through examination - glowing eyes or something of a similar vein
    • --cost: Player cannot regain control of themselves until controlled animal nuzzles them
    • +cost: Animals can drag items with them through vents
    • +cost: Overrides existing sentience
  2. Traitors can take indirect control of sentient animals - similar to mind slave
    • +cost: Player can speak to controlled animals
    • ++cost: All animals can become sentient
    • ++cost: All sentient animals gain stomach storage slot - Player can feed them shit they want to hide
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