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Zip tie QoL improvement


SkeletalElite

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Make it so zip ties come in "bundles" that are just stacks of zip ties. So one inventory space of zip ties can be like 5 zip ties. This makes zip ties an effective tool for detaining multiple people at the downside of being quicker to escape from than handcuffs and being non reusable.

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On 4/3/2019 at 5:48 AM, MrMagolor said:

What about the pre-existing boxes of zipties i.e. in the Warden's locker? Would those contain substantially more ties?

Yes but I don't really think that's of concern, as it is right now even if zip ties or cuffs came in short supply its not like the autolathe won't have enough metal an hour into a round to produce more cable cuffs then there is in the map round start.

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Shame cable cuffs are re-usable they should be more down the line of the zipties security gets, so its fair from both sides and not a big improvement to just making cablecuffs as officer instead of taking zipties.

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