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A guide to most weapons by their stats.


Biffthegreat

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A list of (most) weapons &  their damages:

 

I died in the gateway so I thought I'd do this. Did you ever wonder which was better in combat - a spade or a shovel. Well one is better at range, the other at melee.

Below an almost complete list of weapons for those who care. 

 

LISTED BY Name - Melee Damage - Ranged Damage - Modifiers
 

Misc

Ashtray 0, 3

Ashtray – Bronze, 0, 10

Ashtray – Glass, 0, 6

Baseball Bat 10, 12, Knockback

Buckler 10, 5 (30% block)

Cardboard Tube 1, 1

Cane, 5, 7

Candy sword, 15, 10

Cash: 1 

Cigarette: 4 burn

Chainsaw (Diy): 13, 13, Engaged - 21 Sharp

Classic Baton, 12

Claymore - 40, 10, sharp 50 block

Extinguisher: 10, 10 

Extinguisher - Mini: 3, 2

Flamethrower: 3, 10

Garrote: 2-3 Oxy plus stun/silence

Glass Shard, 5, 10

Guitar / eguitar, 10

Harpoon 20, 15, sharp

Harmonica, 5

Holosign Projecter: 5/7

Icepick, 15, 10

Katana - 40, 10 sharp 50 block

Lighter, 5 Burn, 4 Brute

Light , 3, 5

Match, 3, 0 Burn

Phone, 3, 2

Picket Sign, 5

Plasma Shard, 8, 15

Pneumatic Cannon, 5

Soaps, 0,0 cleanspeed 50. Homemade cleanspeed 45, Delux 40, Syndi 10.

Stool, 10, 10

Spear, 10, 20, Wielded - 18

Stunprod, 3, 5

Tank 5, 10

Toolbox, 10, 10

Whetstone, add 4 damage to sharp. Capped at 30.

Wirerod 9, 10

Violin, 10

Antags

Alien

Claws: 15 

Blob

Blob Spore 2/4 melee dmg (lower/upper body)

Blob Zombie 10/15

Blobbernaut 20/20 + 60 ox

Cult

Cultblade 30/10 sharp

Morph

Basic attack 20

Slaughter Demon

Basic attack 30

Wizard

Broom, 3, 5

Scrying Orb, 7, 15

Staff: 3, 5

Veil Render 15, 10

Syndicate

Artistic Toolbox, 5, 10, gains 4+4 per kill. Will heal owner. 

Batterer, 0, 5

Bee Briefcase: 10 

Chainsaw 15, 15, Wielded - 40. 35 Arm pen. Sharp. Knockdown.

Chameleon Projector, 0, 5

Energy Shield, 3, 3, (50% block for melee, bullets and lazer. 30% block for bombs.  0% energy/bio/rad)

Energy Sword. 3, 3, 30 weilded  (50% blockchance) sharp

Energy Sword - Dual, 3, 5, 34 wielded (75% block) sharp

Powerfist, 12, 10 (variable settings)

Powersink, 0,5

Radiation Lazer, 3, 3 (Irradiates / Paralyses after a few seconds)

Safety Scissors, 18 (special attack with help intent, 18 brute 30 oxy)

Sleeping Carp, wrist wrench +5 & stun

Sleeping Carp, back kick weaken

Sleeping Carp, stomach kick, losebreath, stun

Sleeping Carp, head kick, 20+stun

Sleeping Carp, elbow drop, 50

Throwing Star 2, 20, sharp 100% Embed

Toolbox - Syndicate 15, 18 silent

Job Equipment

Barber

Scissors, 5 sharp

Botany

Cultivator 5, 7

Hatchet 12, 15

Scythe 13, 5 – 20armour pen

Captain

Chain of Command, 10, 7

Rapier, 15, 10, 50% block, 75% penetration, sharp

Cargo/Mining

Mineral sheet 5, 5

Pickaxe, 15, 10 improved pickaxes such as Jackhammer or diamond axe are no different

Shovel, 8, 4

Spade, 5, 7

Vending Restock Unit: 7, 10

Chaplain Weapons

Null Rod: 15, 10

Godhand: 15, 0 burn (No disarm)

Staff: 5, 5 50 blockchance

Claymore & other swords: 15,10 sharp, 30 blockchance

Scythe, 15, 10, sharp, 35 penetration

Hammer, 15, 10

Chainsaw Hand, 15, 0 sharp (no disarm)

Clown knife, 15, 10, sharp, honks

Whip, 15, 10

Fedora, 0, 20

Armblade, 15, 0 sharp (no disarm)

Carp, 13

Bostaff, 13, 13 40 blockchance

Pitchfork 10, 15, Sharp

Rosary, 0, 0, Prays (25% chance of heal 5 oxy, 5 tox, 5 brute, 5 fire) Nullifies vampire abilities

Salt, 0, 0, Calls ghosts

Bread, 0, 0 Silences

Chef

Butcher Cleaver, 15, 8 sharp

Carrot Shiv, 8, 12

Kitchen Utensil (fork, spoon, spork etc.) , 5, 0 (n.b., fork can eyestab)

Knife 10, 10, sharp

Meat Cleaver 25, 15

Mould, 5, 5

Rolling Pin, 8, 10

Clown 

Bikehorn 0, 3

Engineering

Crowbar, 5, 7

Crowbar - red, 8

Crowbar - Large, 12

Crowbar - Cyborg - 10

Crowbar - Power - 15 (has unique suicide)

Rods 9-10

Fireaxe, 5, 15, 24 when weilded

Multitool, 5, 0

Rcd 10, 10

Screwdriver, 5, 5, Can eyestab

Tile, 10 thrown

Tile, Plastasteel, 6, 10

Tile, light, 3, 5

Welding tool 3, 5, 15 burn when engaged. 

Wirecutters: 6 sharp

Wrench, 5, 7

IAA/Magistrate

Briefcase, 8

Gavel: 5, 6 

Gavelblock: 2, 2 

Tape Recorder, 2, 0

Tape, 1, 0

Janitor

Bear trap, 0, 0, Trap damage 20

Mop, 3, 5 (flammable)

Mop - Advanced, 6, 8

Medical

Defib, 5, 6 

Health Analyser 0, 3

Mass Spectrometer, 0, 5

Nanotrasen Representative

Fancy Cane, 12 knockdown

Security

Bola, 0, 0, Weaken, Legcuffs

Combat Knife, 20, 20

Handcuffs 0,3

Krav Maga – Legsweep 5 knockdown increased by harm intent 10-15 depending on state

Krav Maga – Throat punch 10 Oxy increased by harm intent 10-15 depending on state

Krav Maga – Neck Chop 5 silence increased by harm intent 10-15depending on state

Tele baton, (extended), 10 knockdown

Tele Shield, 3,3 (50% block for melee, bullets and lazer. 30% block for bombs.  0% energy/bio/rad)

Riot Shield, 10, 5 (50% block for melee, bullets and lazer. 30% block for bombs.  0% energy/bio/rad)

Seclite, 9

Stun Baton 10, 7 stuns when powered

Surgery

Bone Setter, 8, 9

Circular Saw, 15, 9 sharp

Scalpel 10, 5 sharp

Robotics

These all have specific defensive stats and abilities not here listed

Mecha 5, 0 modifiable

Mecha, combat, 30, 0

Mecha, durand, 40, 0

Mecha, maurader, 45, 0

Mecha, phason, 15, 0

Drill (Mecha), 15, 0

Clamp (Mecha), 20, 0

Missile, 15 plus modifiers



 

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Stunprod/Batons cells can be changed. That includes cells that are laced with plasma/injected with plasma that detonate the baton on use. Pretend you accidently throw it at someone. Opposition activations baton. Opposition is near dead or gibbed depending on the cell type. Cell type can also be swapped to a self charging one. Self explanatory. Defib is an instant kill when hit by an EMP or Emag. Well technically it isnt. It gives people a permastun heart attack. That kills them. So basicly a clever doctor could aqquire some sort of setting up an EMP on a defib, take it because you see doctors using defibs everywhere, stun/put person on a timer, then inject them with what was it... ah Perfluorodecalin, which somehow stops talking completly instead of just making once voice alot more silent.

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