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Posts
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Posts posted by Viz
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2 hours ago, Coolrune206 said:
On-the-go deconversions already do occur, with the downside to Sec being the reduced safety of it - especially considering they cannot stop the cultist from communicating with its team. However, I still do see your point - do you have any ideas for how to mitigate this issue?
Yeah, and halving the time needed will make it more viable as a strategy.
First thing that comes to mind is having the chaplain do something to speed deconversions up. This way you get your fast deconversions but only if chaplain cooperates and only in processing.
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1 minute ago, Coolrune206 said:
Could then leave the amount required the same and increase the rate of consumption? I'm not sure how that might affect other holy water based issues like Vampires.
That still makes on-the-go deconversions faster. Issue remains.
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Counterpoint. Gamer officers with holy water on the go.
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I see that relationships update.
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Honestly the whole system could use a big overhaul. It's clunky as hell. It's been talked about on the community meeting.
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41 minutes ago, Leanfrog said:
In regards to mechs I've already mentioned a solution, red swarmers will have their traditional high damage lasers as well as an Ion mode available via unlocks, in the event the crew is mech spamming the swarmers can rush out the ion upgrade to try and counter them as well as upgrading the cap on reds.
First Charlie's mech rebalance PR woulda need to be merged because currently ions don't actually do almost anything to mechs funnily enough.
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I love the Garg thing because if someone wanted to arrest you when you got over 600 blood you can be just like "No! I'm not going! >:(" and then they kill you but it's still very funny.
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I've talked about a similar idea before, I think it's pretty cool. Though instead of gibbing people how about some analogue to tspider cocoons? Have the people plugged into the thing like in matrix
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Ok keep me posted
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We already have stuff that checks for whether you can see it, and we already have a language that requires hands free. This could probably be done.
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Oh I have not seen blushie Idunn she is cute :) A lot of these are really nice (all of them actually)
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8 hours ago, procdrone said:
all i remember was the hierofant staff being incredibly awful valid hunting tool, and practically impossible to deal with while playing biohazard or other valid antags, homed in ranged attacks, yeah no.
Hasn't been the case for over a year
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I don't think gargantua needs anything. They're already strong if you know what you are doing. I disagree that hemomancer is boring, I think they are very interesting. Yeah blood manipulation could do many more things but we can't have them do all these things or they'll be OP as hell. Umbrae similarly need no buff, and I agree that the speed isn't a big deal. Still not faster than a laser.
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I've seen all 3 get called 'meta choices' by people who got beaten by them so I think they're probably pretty balanced against each other so that's cool.
Yeah umbrae were too mobile but you've already coded a fix for that, probably fine now. Hemomancer got whacked with like 50 nerfs I imagine they're fine too. Garg not using guns during blood swell is all it needed plus it's the most rarely picked of the three by a significant margin.
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1 hour ago, Krossarn said:
dorks, like Woje here
Now hold on a minute
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Ah yes, the assistant-cargo tech pipeline. Have fun with the game and see you around. Don't be afraid to try new jobs!
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RESET THE CLOCK!
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On 10/4/2021 at 7:46 PM, Drakeven said:
This is fucking hysterical. I love it.
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Screenshot thread!
in General Discussion
Posted
As promised, after piloting the idea we made a few adjustments. This is the final product.