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Viz

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Posts posted by Viz

  1. On 10/11/2021 at 4:09 PM, Woje said:

    I will likely do this one again with some improvements. Not gonna run a whole fashion show (probably) but I do like when people dress their 32x32 barbie dolls up.

    dreamseeker_Wy4VHrGnwE.png

    As promised, after piloting the idea we made a few adjustments. This is the final product.

    dreamseeker_PA2UKs1aDP.png

    • Like 3
  2. 2 hours ago, Coolrune206 said:

    On-the-go deconversions already do occur, with the downside to Sec being the reduced safety of it - especially considering they cannot stop the cultist from communicating with its team. However, I still do see your point - do you have any ideas for how to mitigate this issue?

    Yeah, and halving the time needed will make it more viable as a strategy.

    First thing that comes to mind is having the chaplain do something to speed deconversions up. This way you get your fast deconversions but only if chaplain cooperates and only in processing.

  3. 11 hours ago, SlimeBird said:

    and a grimmer doodle. I think chikitita has nightmares about dying at work and waking up centuries later after all her organic/non-vox friends have passed away. spoilered for light surgical gore!

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    SPOILER_1633754755245.thumb.png.2d5cf78c82a2a0596a1a48b3acaf9183.png

    I love that one

  4. 41 minutes ago, Leanfrog said:

    In regards to mechs I've already mentioned a solution, red swarmers will have their traditional high damage lasers as well as an Ion mode available via unlocks, in the event the crew is mech spamming the swarmers can rush out the ion upgrade to try and counter them as well as upgrading the cap on reds.

    First Charlie's mech rebalance PR woulda need to be merged because currently ions don't actually do almost anything to mechs funnily enough.

  5. I don't think gargantua needs anything. They're already strong if you know what you are doing. I disagree that hemomancer is boring, I think they are very interesting. Yeah blood manipulation could do many more things but we can't have them do all these things or they'll be OP as hell. Umbrae similarly need no buff, and I agree that the speed isn't a big deal. Still not faster than a laser.

    • Like 1
  6. I've seen all 3 get called 'meta choices' by people who got beaten by them so I think they're probably pretty balanced against each other so that's cool.

    Yeah umbrae were too mobile but you've already coded a fix for that, probably fine now. Hemomancer got whacked with like 50 nerfs I imagine they're fine too. Garg not using guns during blood swell is all it needed plus it's the most rarely picked of the three by a significant margin.

    • Like 3
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