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Posts
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Posts posted by Viz
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3 minutes ago, DevL said:
I have an idea, I'm gonna take the best screenshot I have from each section, and post it here.
In this order,- Atmos - Hot wired TEG approved by a captain.
- Death - What do you think?
- Other - Jade being Jade.
- Roleplay - Eaten alive by Rubi's paper spider army.
- Science - Five minutes apart, dude realizes that hell foam is actually pretty nice.
- Security- Gauge decides to fuck up nukies. (and actually manages to kill 2)
More coming soon, probably.
"OH SHIT SPACE ANTS"
"Want me to make a grenade out of them?"
yep that's me alright- 1
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On 2/12/2021 at 11:17 AM, Spacemanspark said:
...People actually use the QMs office?
yeah it has a very emaggable console in there
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wow I'm like B+ or A- that's cool
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17 minutes ago, Eler00 said:
At that point, we might as well remove them, since they'd be pointless except for RnD.
Not remotely true. Glowcaps and glowshrooms provide numerous good genes, including 10% radium, 10% phosphorus, 10% teslium, Electrical Activity, and Bioluminescence.
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I've updated Geneticist. It now has actual info on how to be useful, a few more traitoring tips, and tip that will lead smart geneticists to discover how to do their job like the robust geneticists do (the UM trick). I've also added every medicine in the game to the chemistry page.
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Yeah, a lot of blueshields get cranky when no spare. And a good amount powergames quite significantly, I think there should be a clear limitation on what weapons they are allowed to use.
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I agree with most of your points, but I think that the Blueshield should have security comms. There is no good way to know the situation otherwise as far as threat to command goes. But yeah, definitely don't like trespassing asshole blueshields who act like borrowing an all access ID means they can't trespass. Redshielding is already forbidden so just ahelp redshields since noone on station has real authority over them.
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Powergaming or not, I think they're fuckin' ugly and stupid. I wouldn't miss them if they were gone or had their ability to spread curbed.
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It'd have to be CMO for permissions since they have jurisdiction over what psych is doing.
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On 12/5/2020 at 6:42 AM, BeanOS said:
I'm in favor of this as well, but pAI's aren't useless entities.
They can have an inbuilt flashlight, translate any other language, they're the perfect death tracker if you're being quiet. I can't tell you the number of times I've scuppered some changeling or traitor who've killed my 'master', only to have me silently sat in their pocket reporting their location and the antag's identity/actions to sec or the AI, via the messenger system.
I do feel like maybe they should have a couple of their abilities replaced, such at the host bioscan, which I have never actually found a good use for, seeing as the medhud is essentially better, combined with a brief examine of the person in question.
Maybe that's what the synthesizer should replace?
Surprised you have not mentioned the door jack which is a silent (no, AI does not get an alert) method of entry anywhere.
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On 1/10/2021 at 8:16 PM, Sirryan2002 said:
Geneticist needs examples of how they can help out the station added to it
I'd like to know what that is too :^)
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I'd gladly help if you tell me what there is to be done, you're a more experienced wiki editor so I'd rather be the wiki equivalent of dumb muscle here :P
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Title says it all, but I will elaborate. The SM is in most respects an atmos-based construction. Engineers still have solars and building projects, meanwhile atmos techs are not really needed besides adjusting two pumps on round start and maybe refilling/scrubbing out a room once in a few rounds, which engineers tend to do for them anyway. Engineers sometimes have to fix cut wires, meanwhile atmos rarely has to fix unwrenched pipes since unwrenching them tends to violate server rules and doesn't benefit anyone anyway as atmos takes too long to go bad in the two hours a typical round lasts. TEGs and such are largely superfluous experiments and can get boring. Allowing Atmosians to have involvement in supermatter matters would make them matter a little more, and it would be more fun, which is all that matters. Besides, they have more expertise running the thing than engineers anyway, which might help reduce the number of delams.
I am aware that the change is recent and I'm sure I'm not the first person to think of this, and I would not be surprised if you told me that it is already a plan that I have just somehow missed. But regardless, I want to have this written down just in case.
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That'd be great, I agree.
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1 hour ago, Spacemanspark said:
Bit aggressive there. Let's take it down a bit.
Yeah I see how you could interpret it that way, I just said "you guys" because I'm directly talking to an administrator, and it's the official policy :P I'm just saying that if CMD can't be enforced then it's likely other similar "you remember X" things can't either, look no further than abductor objectives.
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I'd like to sign up for that Thursday but please make my slot the lowest priority and kick me out if you find 4 other people for it, I already know how SM works but I'm interested in an experienced engi main's perspective.
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6 hours ago, Vargh said:
For some reason the idea of having an auto injector like epi pens that you need to use against your dead target to give them "the message" (some random generated crap like we have for contractors) sounds kinda cool. Once the player gets cloned-revived a objective announce appears about why you where killed and throw some memory loss shit there too.
Just brain storming.
You guys refuse to enforce CMD which is already a solution to this so I don't see that working out either.
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No, no this is not something I'd like to see. Suspension of disbelief is shattered utterly when the terrorist organization that recruited someone as an assassin doesn't actually want their target to stay dead. I understand the concern but I disagree, if anything attention should be focused on providing ghosts with ways to get back into the round so that getting permakilled does not ruin your round.
Now, if someone defines their round being ruined as "I don't get to have everything go as planned" then all I have to say is man up and deal with it. Dying has always been part of ss13 and paranoia about someone wanting to ACTUALLY kill you is an integral part of the game. Besides, what do you do with terrors for example? Do they cuddle people for a while then return them from the nest? Let's not feed the entitlement of certain players who will not only be upset but actively mad at an antag for doing their kill objective.
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One day xenos will get fixed right? Right?
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Prompt Ventcrawlers When They Encounter A Broken Pipe
in Suggestions
Posted
or just make them able to crawl back in