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Daniel Me

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Posts posted by Daniel Me

  1.  

    My vote is yes.

     

    Reason: I am pro almost anything that focus on role-playing, especially when finding interesting and creative ways. Even though I agree with Mkenner that it's good for the players having shorter and more action filled rounds, I believe this could be solved in numerous other ways. :D

     

    Blob-lines: I really like the idea about a form of game-mechanik that forces the blob to be carefull making singe (meta) lines. That sounds really cool. :!:

     

    NB: Currently don't mind blob rounds, as it makes me feel both usefull helping out, and angry when others do stupid thing with the welding tank. :lol:

     

  2.  

    I've seen you ingame, you're a nice guy. But one thing - If you wanna be come truly robust you should start traitoring :P

    Thanks. That's probably a usefull tip. I never focused too much on robust thoughness, and traitoring... Well, I am more a friendly kinda guy - for now. Mabye in the future. Me will probably never be (volentarily) traitor though. ;)

    Its really weird, I never seem to be able to meet Dan in-game much even though we often play at the same times.

    Yeah, that really IS strange. Seems yer not much of a criminal then - a good sign. Or, yer just smart about it. Still feel Me and Buck has connected on some level as friends, though. ;)

     

  3.  

    If yer a polite antag being arrested: I don't have anything against yer (personally). :P

    If yer a screaming b*ch when arrested: It really piss me off (personally). :evil:

     

    Antag or not, just be nice if possible. (It simply pays off most of the time) :idea:

    If yer not nice, do it with style - dont be a b*ch about it. :twisted:

     

    I would enjoy being "tricked" by a friendly, cooperating and "innocent" antag, compared to a b*ching antag who screams, yells and LOOC (pls stop grifing) his way out of an arrest. :D

     

  4.  

    Here is some feedback on yer "Know yer enemy, 2" thread. :arrow:

     

    As a security officer, I like to have some clear pointers and guidelines about how to handle and relate to syndicate agents, revolutionaries, cultists, wizards, a malfunctioning AI, changelings, vampires, borers and other antags/critters. This list yer made here Neca, helps a lot.

     

    Good to know that there is a "list" of cults that are deemed dangerous, I'll look for those in the future.

     

    I like the "propaganda" view from the Company on Syndicate/revs/'lings. Its good to know that some contraband are "typical" terrorist equipment. Perhaps yer could add "All changelings have already killed someone on station to assume their identity", so everyone know they are murderers by defaul? (Unless they are brought to the station as research subjects - see 'Event' thread) I do like that yer encouraging to actually "chop their heads off and brun their bodies", but can they be given to RnD alive, or just dead? The whole body, or just the head?

     

    Its also good to know that wizards are hostile unless a diplomatic relation are to be made. I've always asked em for autographs on a normal round, as I saw the wizards guild to be quite popular - now I know better.

     

    The information about the vampires was what I enjoyed the most. The guidelines are nice, as it sort of allows vampires to work for the Company if processed correctly. And I also like their syndicate affiliation.

     

    Mabye yer could add "blob" and "xenos" on the list? Are their presence known in the galaxy, or are they something completely new? What is NTs recommend actions, on station, if they are spotted?

     

  5.  

    A bit off-topic, but are there descriptions of the changes to stun and cuff on this forum or the wiki? If not, can you give the short version?
    They are basicly starting to gradually remove instant stun effect, if I understand correctly.

     

    Facts - It's getting harder for security:

    Stun baton now does damage as a taser. So repeated use must be applied to "down" criminal scum. They heal back quick though. :oops:

    To cuff, yer need to grab the criminal scum, upgrade the grab, change hands, and use a pair of cuffs on them. Now... "drop" yer grip on them and pull them to the brig. :x

     

    Fj45: Just step "into" the doorway, arm and throw the flashbang, step out, close door if the criminal scum tries to flee out your doorway.

     

    Note: I want a "Fire in the Hole!" hail-message on the mask! :idea:

     

  6.  

    Being an asshole IC can be hilarious if done properly.

     

     

    See: Buck

    And Hawke Boertison. If you look up in a dictionary on "Unstable" or "Assholes", you'll se pictures of them in a shower with a fireaxe and rubber duck (NOT ERP). :shock:

     

  7.  

    But the worst thing of all is when sec uses the flimsiest "evidence" and no one objects.

    "Oh you have a a flash? You obviously broke into the armoury! no fooling me criminal scum!"- That actually happened to me last round as janitor because someone stole a cleaning grenade :|

    Wow, which buttmonkey claimed yer broke into armory for a flash?! :lol:

     

    I would, however, confiscate it, perform a full bagsearch, and ask yer about how yer aquired it. And based on yer answers and cooperation, I would either let yer carry on with yer duties or brig yer for petty theft and possible suspicious conduct. ;)

     

    I hate people that act suspicious, don't cooperate, have contraband and/or suspicious items in their posession, who scream "ARRESTING ME 4NORASIN!" and "SHITCURITY! HALP!" when arrested. But I am getting used to this, unfortunately. Its just getting... a bit old and anoying now. :?

     

  8.  

    To expand: If you job entails you to protect a VIP, but you let them die because 'they're a dick' you won't last long in the protection business, you shouldn't have even gotten the distinction of wearing that blue badge in the first place. Not everyone you work with is going to be your friend, and don't expect your boss to be.

     

    Same thing goes for medical doctors. Just because you don't like someone, or heck, even if it's a criminal, it's still your job to fix people up. If it's a criminal, call security and have them overlook the treatment or properly hand them off to the brig physician. Don't become a vigilante with a circular saw.

    Thats clearly §206 Neglect of Duty or §201 Failure to Execute an Order with Serious Consequences if yer was ordered by CMO. We are talking about death here. Even criminal scum should get proper medical care. :evil:

     

  9.  

    I like the idea of making pepperspray usefull. :!:

     

    Gasmasks should also still protect. \
    Yes, I agree. :)

     

    The armoury also needs a reskined extinguisher filled with pepper spray. And a black plastic baton that does some brute damage and knocks people backwards.
    Yes, if peppersprays become usefull, security WILL fill em with pepperspray. A reskinned extinguisher with perrerspray would be preferable. 8-)

     

    I don't know about the batons though, I don't like the idea of hurting folks unessecary... :cry:

     

  10.  

    Thanks all of ye. Seems like being a successfull officer just became a "tad" harder with the new mechaniks for cuffing and stun, so I'll try to adapt and keep it up. ;)

     

    If possible, I'll start a newsfeed, "Law & Justice", where I put out people I've arrested, write their crimes and add pictures. :idea:

     

  11.  

    I thought he was bald to begin with...
    His behavior, accent, hair, cyberlegs, skill-set: It's all very thought through and has its reason for being that way. Try talking to him without any headgear, and you'll also figure out one of his biggest weaknesses (you probably need to give him an order to do that, though). ;)

     

    NB: You should have met Me when he got braindamage that somehow would not be cured (bug I believe). :lol:

     

  12.  

    It would also be good if change in wanted status made an entry in the security record of the person, so that we could see who set the status.
    Yes! That! :!:

     

    I believe that due process and proper update of security records will be more important as the magistrate role kicks in.
    Sounds great! Out with shitcurity, inn with goodcurity! 8-)

     

    I'd also like a section with weapon license and such that can be revoked. :idea:

     

  13.  

    It would be great if the timers used at brig showed who the name of last user who activated it. :)

     

    I hate asking again and again on the security channel who gave Mr. X an exuberant amount of time, bucklecuffed em to the bed and did not bother with doing a proper search. Mabye even add a comment field. :evil:

     

    Having a name would kinda make whoever sets the timer, so more easy detect who is breaking procedures, or just have not read space law. :!:

     

  14. Well, while I had incarcerated the changeling that was under "investigation", at least two other changelings were destroyed. Yes, a pretty bussy shift that one. When I see anything that even remotely looks like virus, I pick my extended oxygen flask from my webbings and use internal without fail. Why do you think Me is balding? Viiirruuuuzzzz! :x

  15.  

    Oh yeah, yer that fantastic german security character - I love it! ;)

     

    Was great working one shift with ya, with the changeling and all. To bad it escaped. :x

     

    So sorry yer to find yer dead at the chapel, but at least I brought yer corpse aboard the shuttle. Hope yer got yerself cloned at SentCom, sir! :|

     

    Looking forward working future shift with yer! Stay safe! :)

     

  16.  

    I strongly recommend Roll20.net for your online tabletop venue. Even if you're just using a free account, you still have access to every core feature that makes the table work - Initiative tracker, sample tokens, the ability to upload and use your own tokens, scripting macros, etc. Additionally, Roll20 has a bunch of pre-made scripts and materials specifically for Pathfinder!

    I second that! :!:

     

  17.  

    I recommend 3.5 for yer guys. :!:

    Pathfinder might seem better (as it is newer and actually has a slightly better system), it is actually a lot easier to spiral off into a power-gaming dungeon-hack than 3.5 - unless that's exactly what yer looking for! :lol:

     

    NB: Also, Regens, if yer wanna roleplay with folks locally, I recommend looking up game communities like Ares (Blindern), SKSF (Skedsmokorsets Spillforening), Hyperion or PM me for a group. ;)

     

  18. [Transmission Start: Security Officer Daniel Me] Hello thar, Cadet G'nugg, welcome to the "force". I hope yer open for improving yer security procedures and conflict handling. Security departement is a bussy and tough job at the station, but we are a necessity for keeping the crew and civilians aboard safe. It's also a high-risk job that can lead to a LOT of paperwork if yer not doing things proper. But stay vigilant, use yer brain and lip before the baton, and yer should be fine. Yer also welcome to join me on my beat patroll, and I'll teach yer what I know. [Transmission End]

  19.  

    Security:

    Successfull incarcerations and security records updated. (Something that makes security follow procedures the correct way!)

    Successfull antags arrested and executed/judged/brought aboard the escape shuttle.

     

  20.  

    Sounds like an interesting project, hope it goes well. :)

     

    Things I would like (brainstorming):

    *A cargo/shop that can order items, stick em in vending machines, set a price and allow others to swipe credit card (ID) to buy items.

    *An area where civilians can set up shops, like the above. Mabye even for small food stores where they make dishes and stick em in a vendingmachine and set a price (as cargo don't have facilities to make proper food).

    *An area with appartments, or at least small residence area for civilians (low quality to high), perhaps rented.

    *I like most of security departement as it is currently at paradise. But I'd love a laborcamp that actuall works (or some kind of alternate activity for prisoners to do). The labor camp as it is now, at Paradise, gets easily decompressed after wallbreach, and could benefit from a fence of some sort around the digging-area.

     

  21.  

    Hey B.U.P., I've seen yer around, a lot lately, checkin up the crimes of incarceration. :?

     

    When performing an incarceration, I update their Status (None, Arrest, Incarcerated, Realeased etc.) and usually add their infraction(s) in the comment field. I always inform the Warden and HoS over the security channel what I am bringing them in for, and hand them over to the Warden if possible. More often than not, I've noticed that the Warden don't update their criminal records, and you walking around with yer laptop yerself. :o

     

    Du you have any tip to a Security Officer like myself, what I can do better, and how to make sure procedures are performed satisfactory? Am I doing something wrong? I wanna do the best job possible as an officer. :?:

     

    NB: Thanks for clearing up the difference between Grand Theft and Contraband yesterday. ;)

     

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