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kazboo

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Posts posted by kazboo

  1. 7 hours ago, Nukechicken said:

     

    thats pretty hard to aquire those when youre not syndi or engineer/science department, this was meant for things like vampires or some event created antags, like the masked killer or survivor

    Being an engineer or scientist has nothing to do with it actually, anyone can get themselves a toolset implant from Science and have medbay implant it into you, most won't even care enough to ask why. Vampires can usually jaunter out of detention and those that got caught while not fully powered either messed up in some way or, in my opinion, don't deserve getting out anyway. 

    And I think the masked killer wouldn't be imprisoned anyway, since, you know, he's a masked killer. He's meant to kill people and not get arrested.

  2. 13 hours ago, Abydos said:

    1) Auto-rifles do not have ANY non-lethal ammo. They are a full lethal force option.. an energy gun, can swap between non-lethal and lethal in a pinch when you need it too. You are effectively removing a non-lethal alternative and replacing it with a full lethal option

    Can easily be changed. We already have stun ammunition that can be made a parent of a new ammo type which applies the same effect as for example the Detectives stun revolver does.

    13 hours ago, Abydos said:

    2) Auto-rifles use ammo that would require constant reloading from an autolathe, meaning a constant supply of metal and glass specific for this reason. Those resources can be better used in Research & Development or Robotics in the creation of AEGs, Mechs, ect. You'd be causing a drain of resources.

    Can also be changed, actually. It'd go hand in hand with making a new sub class of stun ammo, then integrating said ammo type into the list of hacked lathe ammo which can be printed out. No impossibility there.

    13 hours ago, Abydos said:

    4) We do not want a permanent ballistic force in Security for a multiple number of reasons.

    This is where I had an idea brewing inside my head.

    Security will most likely /may/ get a remap in unforeseeable time anyway, so I had the idea of extending the armory by including another cordoned off section that either holds only Captain level access or requires CC access (ERT i.e.) for a strict "lethal force response bunker" which holds maybe 3 auto rifles fully loaded, with a good amount of ammo supply. 

    This way, we can provide a normal armory with laser weapons while also barring a triggerhappy HoS or Warden or Officer getting easy access to ballistics. They are there, though require the highest of authorisation to use. Can be applied for multiple reasons: an out of control powered vampire, a blob, nukies, and so much more. It wouldn't remove Cargos need for shipping them in either because the amount of guns in this "exclusive armory" are very little and those resources need to be shared or distributed carefully.

  3. Welp. @Ionward graciously contributed some small sprite update to the box we're going to use.

    I'll be trying to include the following set-up:

    • 1x cable coil of 15 pieces each,
    • 1x emergency welder, 15 units,
    • 1x oil can 35 units (I think that's a pretty reasonable consideration, given how any other species doesn't get any means of restoring their blood)

    I'll see to getting it done and PR'd in some forseeable time. Right now I'm tired.

  4. Be observer. Watch Mechanic break into Syndie Depot with enough tools to build another miracle. Watch Mechanic break through walls. Watch Mechanic break into trap room filled with plasma tiles and a welded shut plasma airlock. Watch Mechanic be smart enough not to-- nevermind, he welded the plasma airlock, chain reaction, everything burns and blows up, Mechanic dies to depot explosion blast.

    Good stuff.

    • Like 1
  5. 1 minute ago, Gaty said:

    Getting a way to refill your blood and heal brute/burn at roundstart would be unbalanced.

    At least that is the reason why it is not in.

    I think it was just never thought of in the first place, which is why it's not added in. IPCs are pretty much untouched when it comes to newcrit, so my straight forward guess is that it was never thought of, cause no one really expected IPCs to need it.

    • Like 2
  6. Good idea in my opinion.

    Every other race gets an emergency kit, so why shouldn't IPCs? I think adding some very small cable (15 pieces) and an emergency welder are a fine addition as well, nothing too game changing, and it's all fair.

    • Like 1
  7. 1 hour ago, PhantasmicDream said:

    I like how Vin(?) kinda looks done with everything and Sam(?) has this winning smile like they got away with something.

    I can tell you from personal experience, you aren't too far off with your assumption.

    • Like 1
    • explodyparrot 1
  8. 14 minutes ago, Leanfrog said:

    Shadowling tumors are a very different kind of thing, they're from Shadowlings you know the things that are allergic to light, the tumor dies because of the light, nanites are called that because on a scale of size they are on nanometers, physically impossible to see with the naked eye.

    That's what I implied with the chip though. To remove nanites just like that seems impossible as they're on a microscale and impossible to pinpoint with human capabilities, so a chip that controls them to remove seems like a more suitable, fair and balanced idea.

  9. Just now, Leanfrog said:

    I mean, I'd imagine it'd be pretty hard to remove nanites with a hemostat, also, I want this to be a more permanent utility to the AI, simply being able to remove them would remove the point of being able to EMP them when you can just stun and cuff them remove.

    Except it really doesn't. EMPs deactivate them temporarily, as where removing them deactivates it forever. I'd also imagine it to be pretty hard to remove tumors with a flashlight, let alone a penlight, the game doesn't always makes sense, so it'd be just about alright if you can remove nanites with a hemostat. Just imply it's a chip and if said chip gets removed, all spreaded nanites die off due to losing connection with said chip.

    And just stun-cuff-remove wouldn't really work either. You can always include abilities for the AI that can tamper with an infected persons mind, like having them have a one time free ability or something,

  10. However to give this an effective countermeasure I'd like to propose that - just much like terror spider eggs or sling tumors - that they can be removed via surgery.

    This may sound a little strong now, but it'd be just realistic and reasonable for surgeons to be able to remove the nanites entirely. Cost should be a factor here.

    Nanites should be easy to be put into the victims head at low cost, though harder to activate in order to control someones will. You could also put it on a timer similiar to borers where it takes a specific time for someone to be converted to the AIs will.

    • Like 1
  11. Honestly, you might as well throw this suggestion in for Doctor and Engineer.

    I see an equal amount of bad doctors and engineers who really don't know what they're doing and it's just a pain most of the time because if they don't know what they're doing while most of the station counts on them, then it's just no fun for anyone.

    I personally don't really have any idea of how to counteract this, because how is anyone going to learn the ropes or basics of a job if they're unable to play it? At the same time, what I said above. It's kind of a pickle.

    • Like 1
  12. When Central cuts your oxygen supplies and instead sends all of their available flora reserves to the station.

    QCjj3lw.png

     

    Just another day in Science Department. I mean, really, what did the Research Director think could go possibly wrong if the intern is told to fetch a new supply of Plasma for Toxins?

    KeJC5kl.png

     

    The aftermath of the one time I accidentially put a backpack into a bag of holding which then, in return and due to a bug, still spawned a Singularity, eating half of Medbay.

    R1NAfAP.png

     

    Robotics also just released their new mixtape and tried uploading it to their latest batch of Cyborgs. The result and following feedback was pure fire!

    CTxoThn.png

    • Like 1
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