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Ionward

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About Ionward

  • Birthday 08/09/1996

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    ionward

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Cargo Technician

Cargo Technician (3/37)

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  1. Sounds good. I’d like a chance for some of the other spriters to have picking-preference, so if there’s anything someone needs but absolutely no one else wants to do, shoot me a ping
  2. I'm sure you know the spiel by now, everyone's making tier lists for roles and it sounded fun to me to try. I bring this to you with a massive yet unknown amount of hours in the garden, so I might know what I'm talking about! Lets get right into it. F : Oooh, hatchets? Has never seen a plant grow and never will Thinks hatchets are top-tier weapon and the station is stupid for leaving all of them out Usually bald Will usually SSD after being brigged, bwoinked, or finding no victims to attempt to dice D : Farmer John Plants nothing but unmodified food for the chef Does not understand the biomass generator Unwilling or unready to learn the slightly more advanced side of roles The garden usually turns to a bunch of wheat then dies/overgrows as the farmer gets bored C : Memers Knows about plant gene modification but only uses it for one thing: usually Bluespace Activity Only understands plant potency stat, everything else is pointless to them Only slightly better than previous tiers because they've begun learning the role but not when to go ham with plants. They probably know how to get and produce Cannabis. Do they know how to mutate it? Maybe. Do they know about CBD's usefulness? Probably not. God help you if they find Omega weed. Some advanced members of the F tier will sneak into C tier by discovering Death Nettles and using those inplace of hatchets. They are only slightly higher tier because they use some game mechanics to be a turd. B: Botanical Researcher May not understand the specifics of each trait and stat, but understands the platform to modify them and is willing to learn Makes helpful things (but typically mundane, like wood or leather goods) for the crew and is generally friendly Knows about Earthsblood, and that its used for making trays self sufficient, but aside from that is unsure of its properties. Knows how to hack their vendor but may mess up and need an engineer's help. Churns out food from reharvestable plants for the chef. Mass fields of wheat are a thing of the past! A: Phytomancer Plants bend to your will. You know what every trait, chem, and style of plant can do, and know how to implement them. Earthsblood + Mannitol mixes for medbay Meatwheat for the Cloner's biomass and Kitchen 400k battery cells for robotics + anyone else Durathread factory + armory Plants that recharge the cells on your person allowing for instant e-gun refills You even know what the mining flora does, even if no miners ever bring you any. S+: Kudzu You know how to obtain Kudzu, how to wrangle it, and use it for either horrifying biohazard purposes or for farming massive amounts of rare materials. You've learned all there is to know about plants, have fun! As with all of these tier lists, they're mostly meant to be a silly guide. I'm sure there's some small things I've overlooked but I hope you had a giggle, and if anyone has any actual questions about botany I'd be happy to answer!
  3. This was one of the nicest things I found about the OLD OLD OLD science outpost. You could go mess with plants and the only people who would mess with you would be potential antagonists trying for offstation stuff, but if you were far enough into your plants you'd just dunk em. Memories aside, I've stopped playing regular botany because of how exhausting it is to try and teach hatchet-thirsty baldies how to plant stuff before they run off and get banned for murder. Too few rounds where multiple "xenobotanists" end up in botany and it gets frustrating to try and do advanced stuff while your partners ignore you and plant all the trays with wheat.
  4. Security already has access with the help of the AI, a secborg, or Jaws of Life from R&D (or, Meteor rounds for shotguns). They definitely don't need additional access built in, security already oversteps their boundaries and ruins rounds for the sake of denying greentext, this would just lead to obnoxious abuses in power by officers, more than the usual. While this makes sense conceptually, realistically most rounds are always set to Red alert, and never taken deescalated. Maybe on higher alerts than Red, but as I said, opening doors for Sec is one of the AI's key responsibilities, and one of the main reasons officers drag around secborgs. And on top of getting more access through silicons or jaws, there's nothing stopping them from asking for more access from the HoP.
  5. This is a very solid idea. The only change I would suggest is going from 15 to 10 cables, but that's an incredibly minor thing just to avoid IPCs starting with a pair of cable-cuffs, which, in all honesty, shouldn't be a problem. If anyone wants to take this up, and wants to make some emergency oil injector or emergency oil container of any kind and needs sprites, shoot me a ping on Discord.
  6. Ionward

    Guide to Blob

    I'd note that making your area as a blob de-pressurized is very dangerous if the miners catch wind of you and there's enough of em still alive, but otherwise a nice concise little guide.
  7. looks great dude, keep at it!
  8. love the art! if you ever want any pixel art tips (i don't have any miracle tips) hit me up, but i'm digging the drawn and pixel-ed art!
  9. I dig this idea, it'd help make SciChem feel more professional handing out various grenades. I feel like the naming part is a little redundant, because you could use a hand labeller and accomplish the same level of organization, but that's just me personally.
  10. port vg grey spritessss (or someone set me up with the stuff how to do it myself)
  11. Neat. I'm a big fan of the actual ingame guidebook to accompany it. Gives me an idea for writing up some botany things.
  12. the service borg has all of these things already, open the space beer, take out the beer with a dropper, pour water/cola/whatever drink you want synthesized back in with the dropper, and you can now dispense that drink freely. to carry around drinks on your tray, get a piece of food, and put it in the pile of drinks. trays can ONLY pick up food items, and for some reason glass doesn't count, so click on the one piece of food in the drink pile and you can carry all of it. the service borg is also able to mix drinks with its dropper in the shaker, by dispensing bottles from the booze-o-mat and taking fluids out of them. maybe some coding to simplify some things, make it easier to pick up glasses with the tray, maybe give it a way to interface with the drink dispensers. and on a side note, the trash bag is INCREDIBLY powerful for a borg to have. i singlehandedly rescued the AI from a traitor by slipping and bagging the intellicard it was on.
  13. some notes I've gotten from my personal testing: you can mutate pumpkins into blumpkins, for plasma and chlorine, then grab radium off glowshrooms and slap it onto the blumpkins, take off ammonia and plantmatter or whatever's left and you got plants that make unstable mutagen. with this, you can also make strange reagent out of botany. unstable mutagen + omnizine + holy water, so.... the previous blumpkins, lifeweed from mutating cannabis (which is obnoxious), and holy melons from mutating watermelons. combine and make 0.1 or 0.5 pills and you don't have to bother with replica pods i've got some other notes but they're not that complete, but botany is so fucking good now that blumpkins make plasma
  14. So, service borgs are in a pretty weird spot from what I can gather? They used to be ridiculous when played well, able to synthesize cryoxadone and expensive chemicals with just a small sample. Now, they are only able to synthesize things classified as a drink, I believe? This limits their practicality quite a bit. My suggestion is to give service borgs a few modules suited to cooking. A module only able to slice food, not be used as a weapon, sounds fine in my head. A way to unload the tray into the kitchen appliances, or the borg to have a module that could use and cycle through the kitchen's functions. I don't think this is horribly difficult to implement, code-wise? But I don't know BYOND's code. I just think a way for service borgs to be able to serve the crew actual food without relying on a confused chef would be fun.
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