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Posts posted by Qwertytoforty
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I believe he has learned from this situation to be a little more clear, if someone is not understanding the rules can go into a bit more detail. Will resolve this for now.
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The note will not be edited. We will be updating space law.
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Sorry for the delay, once again no excuse.
I'll see if we can mention the self deference vs vigilantism in the advanced rules.
As for a strong connection, that doesn't change anything. IC dating people still have to follow the rules for self defense and vigilantism, being acquainted with a coworker in a round does not grant an exception either.
QuoteI believe my actions should align with my understanding of self-defense at the time and should be addressed further.
A misunderstanding of the rules happens, but it doesn't excuse one for not following them. Your actions were validhunting, even if your intention was not at that exact moment.
The note will stand at this time. Do you have any other questions before the complaint is resolved?
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Sorry again, no excuse.
I'll look into seeing if we can get something in the advanced rules, for a situation like this. Any other questions at this time?
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I did not do this when porting it, as either I missed it in code or it was a tg downstream. As well, I would rather not be able to quickly retract a helmet in order to apply a brute / burn mender through the modsuit which normally would require emaging the automender. If automender healing was limited to head when helmet was retracted, I would be more OK with this.
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Hi there, sorry for the delay. In the case of this complaint, the HOS did try to get an ERT to make up for a complete lack of security. They were unable, being the only command member, to get assistance for swiping a second command ID. However, the attempt was made. HOS also did not deny any manifest hires. This means no one tried to join. The fact no one wanted to sign up does not mean that the HOS is at fault for the lack of security members. As for the chef, they were talked to, and noted. This was dealt with.. The specific line from meow was:
There is no sec, so i can’t enforce valid hunting rules super strictly, chaplain dragging you to captain would be usually against rules but this time i can’t hold it against them as the station has no way of fighting back with the only person with authority to fight antags being captain.
Meow could have communicated this better, to convey what the chef did was not OK They did not allow the chef to stab you that much. The were referring to the chaplain dragging you to the brig, because otherwise they would have came and grabbed you when you were cuffed. This likely would not make much of a difference in the end, if the AI was as bad as you say, they could have kept you detained with the beepsky. In short, meow could have communicated the chef being dealt with better, but otherwise rules were followed. Is there any other questions you have at this time?
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Hi, apologies for the delay.
We resolved the last complaint, however I’ll go over your new points.
QuoteAnother major point of the resolution stated that the Self Defense notes in Space Law are to differentiate self-defense and vigilantism generally. A major concern throughout the complaint was the visibility of this seemingly important "clause", it is located at the bottom of the Space Law page in the Modifiers section, I didn't know of it until months after I made the complaint.
We find it helps if people read space law in full, rather than just reading the parts near the top. The placement has no difference.
As for space law, space law does mention that:
QuotePersons intentionally getting involved in fights which occur in a department that isn't theirs is an act of vigilantism, not self-defence.
The bridge is not your department.
It follows up with:
QuoteSelf-defence typically involves attempts to disarm or disengage, beating someone while they're down should be considered Assault unless the defender's life was in danger.
That was not disarming and disengaging. That was a cleaver. More importantly, it wasn’t even you in danger, it was the Quartermaster.
Just because security is not at the bridge yet does not mean they will not be there ever. Security can and will show up, especially if they are called on radio.
QuoteI don't believe how I handled the altercation itself was properly addressed in the resolution. It was a major point when interacting with Matt and throughout the complaint. It's also a major indicator of what my intentions really were rather than just the fact that I smacked the contractor with a cleaver.
As for your first new point, on intentions, let us see what happens when the contractor was reported at cargo:
Quote[2023-08-01T01:51:27] SAY: (Ekss Laess) (91,120,2): (headset) 'contractor cargo'
[2023-08-01T01:51:29] SAY: Aligote/(John Stewert) (138,137,2): 'damn'
[2023-08-01T01:52:14] SAY: Aligote/(John Stewert) (91,119,2): 'WHEWRE'
[2023-08-01T01:52:16] SAY: Aligote/(John Stewert) (91,119,2): 'WHERE ARE THEY'
[2023-08-01T01:52:34] SAY: Aligote/(John Stewert) (86,117,2): they left/'
Running to cargo, and asking where the contractor is, from the bar as a civilian. That seems like you are stating your intent is to hunt the contractor.
After running to cargo you then say:
Quote[2023-08-01T01:53:16] SAY: Aligote/(John Stewert) (86,116,2): 'a travesty'
[2023-08-01T01:53:27] SAY: Aligote/(John Stewert) (86,116,2): 'imma killem'
[2023-08-01T01:53:30] SAY: Aligote/(John Stewert) (86,117,2): 'if i could'
[2023-08-01T01:53:33] EMOTE: Aligote/(John Stewert) (86,117,2): shrugs
[2023-08-01T01:54:13] SAY: Aligote/(John Stewert) (86,119,2): 'that bastard took me in'
[2023-08-01T01:54:14] SAY: Aligote/(John Stewert) (86,119,2): 'as well'
[2023-08-01T01:54:30] SAY: Aligote/(John Stewert) (86,119,2): 'if i can jsut get my hands onem'
[2023-08-01T01:54:33] SAY: Aligote/(John Stewert) (86,119,2): 'id killem'
With this in mind for Matt to look at, your words came out more clearly than your actions.
Based on the logs, Matt was right to give you a warning for validhunting. Your intention showed you wanted to hunt, not to defend, and your actions as per space law, aligned with that.
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Use the comments here or discord to discuss design, feature feedback, and discussion of https://github.com/ParadiseSS13/Paradise/pull/21147
That PR page will be having many commits / review, so this area will work better.
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I like the premise, however I do have some concerns over it.
I like the idea of spacicilian slowing it down in the early stages, A simple treatment method that buys medbay more time.
I am fine with dead hosts slowing down incubation slightly (say 20%), so xenos do benefit a bit from keeping hosts alive, but not penalised when their nests are spaced / people suicide or succumb in nests, or when they have to use their claws on someone stun immune / on drugs, or punished for larva biting hosts to grow faster.
Resin nests should probably purge these (or all) chemicals so people can't run into the nest full of them and delay xeno time greatly, by getting autohuged, killing the embryo with neurotoxin, and getting huggered again, consuming multiple huggers at once.
My concern with cold people not processing, is A: Spacing nests will freeze everyone, stopping growth for xenos completely, and B: Cryotubes should probably not be used as a one and done method to put someone in them after injecting neurotoxin to cure them.
Also, leaving a dead embryo inside of them will probably block them from getting another embryo until the one inside them is removed, which is not great.
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A lot of this has been said before, but they just seem too dark, and the speckled pattern in each corner of the tile seems off. Reminds me of foam flooring / having no slip mats / rubber boot mats on every tile. Just seems off / distracting.
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BSA: Perhaps an option to scale the blast, or make it more practical would be good, like said mentioned grenades.
Station shields: Underwhelming, yes, but it actually makes sense as a station goal, and would logically be something NT would want the crew to have on any station. It is simple, but simple isn't necessarily bad. If anything, some improvements could be make more sats needed, and slightly increase the range on them to make them more usefull. It is simple yes, but it does not really need to be complex. Maybe make departments have to work on it, maybe make the sats need quality stock parts / larger cells. Maybe a power relay to power the sats.
DNA vault: A nice hard changeable, multiple departments, but with quite the broken rewards. Some scaling down on stim / arm / stun may be good, while maybe buffing toxin to be something other than plasma and virus immunity.
BSA. Sounds nice, but you almost never get any rewards of it, crew has a habit of cheesing it with belts / disposals, and the only way to power it in a practical method is TEG, which could really use a tweak. In short, it needs to generate more points with less power, but also spawn the portals on station, rather than just in the room it is in perhaps, to prevent cheesing it. The spawn rate should also be tweaked, having 1 point over the limit is a 1% chance to shut it down each cycle, which is admittedly way to common.
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7 hours ago, SabreML said:
- Holy soulstones. (Maybe let the chaplain bless runed metal for a construct shell)
Please no, we just removed the construct shell from the beach gateway, we don't need miners bringing ruined metal from lavaland to allow the chaplain to make construct shells
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Why did you want to host an AMAA?
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Quote
2 hours ago, zwan1990 said:
Since this PR has been added slings have gone down to a 5% -10%
What data do you have to quantify this? I have seen a fair few sling ascensions myself.
This is actually my quote, based on rounds I have observed, asking around other admins, and other players. I have not witnessed one shadowing accession since the nerf. I have only heard of 2 so far, from other players after this change, one of which being a few days ago. (Would be nice to have some sort of way of automaticaly tracking win rate of various antags and midrounds, to get truely accurate information, but as far as I can tell, shadowlings almost never win now)
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Slings are far from a perfect gamemode, and not one I enjoy, but sadly the mindshield PR made it worse, made being sec on a sling round suck more, made slings suffer as crew mass mindshields, and overall not fun to play as a sling, when rolling it means you die and loose 95%~ of the time.
Revs get by mindshields with instant rapid converts. Cult shards and gets strong gear. Slings get teleporting stunny dark boi that dies in 3 laser shots.
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It depends on why you are ethering, for IC or admin. Someone beating up doctors and sec not coming over? IC issue. Ethering someone for stealing someone from medbay, or validhunting with an ether srynge gun? Admin issue. It's not always IC or always admin.
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Very nice!
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Glad this thread was put up. Personally, I just think that if someone slips someone in perma, and starts hitting them, that they should not be executed for that. If that was any other person, that's assault on an officer, but if one does that in perma, sometimes security comes up and executes the person for that, which is a bit ehhhh. Just seems strange.
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Time to rhyme, if I have the time
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Very nice
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@Spacemanspark Bottom comments and files change shows that he coded in lockbox functionality, but did not set any weapons to locked.
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This is the list of every traitor purchase between July first 2020 - July 28 2020. I saw one of these haven't been posted in 2 years, so I thought I would make one. The spreadsheet of data is at the bottom.
Note: This list INCLUDES Nuclear operative purchases and does not filter them.
Note 2: I am dumb, and probably missed some of the job specific items due to a mistake, but I did ~180 searches in total and plus most of them are not bought.
Note 3: Surplus crates include surplus crates AND super surplus crates due to logging.
Note 4: Some of these are really skewed, IE, chameleon flag, bought 15 times by 1 clown in a shift, and the soap, bought... 20 times by one agent in a shift.
MOST BOUGHT ITEMS
Emag: 400 times
Energy Sword: 231
Syndicate Encryption key: 216
Adrenal Implant: 151
Storage Implant: 145
FK-69 Pistol (stechkin): 107
Stechkin - 10mm Magazine: 106
Sleepy pen: 92
Syndicate Soap: 86
Advanced pinpointer: 80
NUMBER OF DISCOUNTED PURCHASES: 384
TOTAL BOUGHT ITEMS: 4380
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Testing? Testing? Testing. 3 tests
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The armor is interesting. It has huge risks, but its more or less, unless you are emp'd, a permanent riot shield that teleports you when it triggers. A traitor chasing you with a pistol in a hallway is going to have trouble, when you take on average 50% less damage, keep moving, and maybe even teleporting into a nearby room. The armor has saved me from many abductor attacks before, or at least made it harder. Just dont use it near turbine or the engine. If you really want to make things interesting, randomize the reactive armor that is in the RD'S office, there is 4 of them in the code.
Admin Complaint Against Meow19
in Resolved
Posted
Resolving this for now, feel free to pm me for answers in the future