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Posts posted by Qwertytoforty

  1. Quote

    2 hours ago, zwan1990 said:

    Since this PR has been added slings have gone down to a 5% -10%

    What data do you have to quantify this? I have seen a fair few sling ascensions myself.

    This is actually my quote, based on rounds I have observed, asking around other admins, and other players. I have not witnessed one shadowing accession since the nerf. I have only heard of 2 so far, from other players after this change, one of which being a few days ago. (Would be nice to have some sort of way of automaticaly tracking win rate of various antags and midrounds, to get truely accurate information, but as far as I can tell, shadowlings almost never win now)

  2. Slings are far from a perfect gamemode, and not one I enjoy, but sadly the mindshield PR made it worse, made being sec on a sling round suck more, made slings suffer as crew mass mindshields, and overall not fun to play as a sling, when rolling it means you die and loose 95%~ of the time.

    Revs get by mindshields with instant rapid converts. Cult shards and gets strong gear. Slings get teleporting stunny dark boi that dies in 3 laser shots.

    • Like 1
  3. This is the list of every traitor purchase between July first 2020 - July 28 2020. I saw one of these haven't been posted in 2 years, so I thought I would make one. The spreadsheet of data is at the bottom.

    Note: This list INCLUDES Nuclear operative purchases and does not filter them.

    Note 2: I am dumb, and probably missed some of the job specific items due to a mistake, but I did ~180 searches in total and plus most of them are not bought.

    Note 3: Surplus crates include surplus crates AND super surplus crates due to logging.

    Note 4: Some of these are really skewed, IE, chameleon flag, bought 15 times by 1 clown in a shift, and the soap, bought... 20 times by one agent in a shift.



    Emag: 400 times

    Energy Sword: 231

    Syndicate Encryption key: 216

    Adrenal Implant: 151

    Storage Implant: 145

    FK-69 Pistol (stechkin): 107

    Stechkin - 10mm Magazine: 106

    Sleepy pen: 92

    Syndicate Soap: 86

    Advanced pinpointer: 80



    Traitor July 1-28.ods

    • Like 4
    • Thanks 3
  4. The armor is interesting. It has huge risks, but its more or less, unless you are emp'd, a permanent riot shield that teleports you when it triggers. A traitor chasing you with a pistol in a hallway is going to have trouble, when you take on average 50% less damage, keep moving, and maybe even teleporting into a nearby room. The armor has saved me from many abductor attacks before, or at least made it harder. Just dont use it near turbine or the engine. If you really want to make things interesting, randomize the reactive armor that is in the RD'S office, there is 4 of them in the code.

  5. To be fair, there is a SOP for RD having a gun from the protolathe on red, however, they generally ask when they don't need it. Terrors, shadowlings, or the RD was attacked / killed earlier in the shift? Now is a good time to let them have one. Just turning code red, probably not.

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