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Posts
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Posts posted by Taac
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11 minutes ago, McRamon said:
this is very cool.
only little thing that could be changed to make it the perfection - i would like the cap to be either blue (grey-blue), white or black. icon is awesome though
it's a cargo hat i bet, cargonia leads the way
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33 minutes ago, Veterankyl said:
So far, what I'm seeing is that most people want option three, adding mostly RP based goals to borers. Things such as getting the host to wear certain clothes, perform certain actions, or try to collect miscellaneous objects. It'd hopefully give borers more incentive to actually work with their host and do things aside from keeping them alive and reproducing. With borers listed as antags, they should have a reason to live up to that label in some way. Although they are mostly harmless (Except for the trolls and griefers), I think it'd be good for them to have reasons to come into conflict with the crew so that they're not just outright invited into most people's heads.
personally I want objective two. but perhaps you should add a poll
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1 hour ago, Tarhalindur said:
Frankly the same argument could be applied to jumping into a gateway which leads to a potentially deadly locale.
not really because exploration is always dangerous so look at the real world. people still go to the arctic and people want to go to the moon and/or mars.
nobody in their right mind wants ringworms -
2 hours ago, Drakeven said:
I sorta like how they're... Symbiotic in a way. Though I think the third idea is a good one, having random objectives like that. Some could be more dangerous than others, giving people pause on weather to accept borers. However, I always thought of them as one of the only antags that incentivize RP. "You scratch my back, I'll scratch yours" Kinda thing. It's nice to have a midround that won't completely destroy you, but I certainly think adding some more chaotic fun into the mix would be okay too.
borers have 0 rp. it's just give meme chems to keep your host alive. also no one should want a brain slug in their head taking over their brain
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i think you should need metal to weld over vents. like you are putting a plate over the vent
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if this thread is going to devolve into called blob players stupid or players against blob players stupid can we please just close the threat. I posted this for civil discussion not to insult eachother.
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5 minutes ago, Blessed said:
fastmos the mech to death
I can say I have never seen a mech get fastmosed. ever. plus they have built in air tanks
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2 minutes ago, Blessed said:
in my 1000+ hours of playing ive seen so many mech users be useless when chasing down a single traitor with a basic layout of the station, a counter to an antag shouldnt warrant a nerf, it should inspire new tactics from the antag
then do you have an idea to buff blob, terror and xenos so mechs don't curb stomp them?
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19 minutes ago, Blessed said:
more power to mechs if they can take out blobs, most of the time if they arent a phazon or a gygax they're slow and easily out ran
in my 1000+ hours playing para i have seen a mech die to a blob twice
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2 hours ago, Spacemanspark said:
Mechs are meant to be a powerful opposing force to deal with.
The answer is to zerg rush them, or simply not approach them.the problem is mechs are powerful and honestly they are very easy to build.
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I believe mechs may need a nerf. Especially in maint. if there is a midround terror/xeno/blob and there are mechs 9 times out of 10 they will be dead within 5 mins. I believe mechs should move slower in maint tunnels and possibly have trouble navigating. possibly not even go into the maint tunnels unless someone tears walls down. because mechs are meant to be massive robots. I for one believe NT wouldn't make maint tunnels large enough for massive robots to walk down. possibly an upgrade to allow them in maints in exchange for one of their weapon slots possibly. or a new weaker mech that is smaller than the others so they can go into maints but not be as powerful? I'm just spitballing here honestly
TL:DR Mechs in maints are bad
I'll clean this up once I get some caffeine in me and stop being a morning zombie -
51 minutes ago, Leanfrog said:
No, the experimentor keeps your UE and UI iirc so you can just brain transplant then take the ue and ui of your old body to be back to normal, also unless you made the SM before you got transformed it wouldn't do anything
what? No to become not shadow person go to genetics, get your UE UI, make sm, then get blood from someone of your old race, turn into them, inject UE UI, boom you're back to normal
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it's the only way to revert back to being normal if the experientor turns you inteo a shadow person.
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I barely play blueshield now adays but i joined the club just to point out.. welding lockers and putting them in door ways to stop a nukie rush kinda sounds power gamery imo
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Hello Mr. Wolf O'shaw
There are recent allegations you have allotted station funds to what some have called "insane" amount of protein shake powder and some rumors have spread that you may use some performance enhancing drugs. Do you have any remarks on this situation?
I would be open to an interview if you feel the need to respond on camera however an E-Mail works as well
Doug Rigby
NT-TV News network 5 -
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the mech door is nice because robotics can put borged bodies directly into the morgue. but yeah door 1 is kinda unneeded. also I would suggest remove chaplain access.
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it's just scientist. there isn't a specific job for it.
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don't worry friend xenobio is still a thing, xenoarchaeology is no longer a thing. just walk down south in science until you get to a locked door. press the button and you're in the airlock for xenobio
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1 hour ago, Abydos said:
Ore Redemption Machine (ORM) - Effects: Allows more points per mined materials, allowing miners to buy mining equipment easier.
it also makes each ore give more material.
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On 4/24/2019 at 10:02 PM, SkeletalElite said:
I think going to syndibase would be potentially to abuseable, especially since it gives you a place to go where other players cant get you no matter what they do.
maybe once you emag the white ship it can only go there once the shuttle has been called and it's a one way trip? idk
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i mean.. the hard part is the ship can't move without the board. maybe if you e-mag the board you can go to the nukie base with the white ship and that counts?
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i don't think that is admemes. pretty sure that is just a grey
xD or XD
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what about XP