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ZaeCathe

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Posts posted by ZaeCathe

  1. Yup, I'm packing up, as it were.

     

    Been playing Baystation for a while and I find it's more paced for my kind of RP. So, as for the Syrix Project, consider that indefinitely postponed, as I'm working with other people to make sprites for Baystation.

     

    See ya.

  2. Sorry, @alex1222003. I was bogged down with other stuff, but here's the answers you were wanting.

     

    Quote

    To heal, do they absorb that nitrogen, effectively reducing pressure, or would it only need to be in the air to work?

    They would absorb the nitrogen, reducing kPa over time.

     

    Quote

    Can Syrix move wihout a jetpack or are they just immune to the pressure?

    No. They still need a jetpack. It was worded weirdly, and I'm sorry, but it's just a hardsuit. In addition, you didn't ask this, but I'll say it anyways, the crystals don't provide any nitrogen on their own. They still need a source of nitrogen with the exo-suit extended.

     

    Quote

    Does it include organ damage?

    This is a problem. I'm wanting to make it so that INJECTED nitrogen can heal organs, but nitrogen ABSORBED from the air will not. I'm not sure if this can happen, but if it can't, Nitrogen will heal organs no matter its source.

     

    Quote

    So they have the same resistance to temperature as humans?

    Another fun case of "ZaeCathe can't word right". What I meant was that without nitrogen, the crystals of their body would stop moving. This would cause them to move slower and slower until they "freeze", quote unquote. This would also kill them.

     

    Quote

    I'm assuming a shattered limb is pretty much a fractured one.

    Yes.

     

    Quote

    Do they have the same protection for burn damage regardless if the exosuit is extended or not?

    Syrix are immune to burn damage. There's nothing in or on their body that burns. Now, high pressure would still affect them (in the case of a plasma fire or fastmos), but they can't be set on fire unless there's something present that can allow for the burning to happen (For example, being covered in gasoline), and even then, it wouldn't hurt them.

     

    Quote

    Can their appearance be changed only in the character setup, or can it be changed whenever a Syrix wants?

    Both. It would be an "ability" that re-skins the "jumpsuit" layer's sprite depending on their choice.

    In addition, the sprite could be recolored based on either their department (Blue for Medical, Purple for Science, Yellow for Engineering, Orange for Supply, Black for Service, Red for Security, and Grey for Assistants) or by using a dye from the barber.

     

    Quote

    Does that mean they can sustain themselves wihouth eating, or can they only eat by injections?

    Their bodies require Nitrogen to function. This means that there either needs to be nitrogen in the air (and enough of it that they can sustain themselves), or it needs to be injected into their bodies. One of the two, or both.

     

    Quote

    Does that mean synthetics can partially understand Syrix language?

    Yes. The plan is to make any word above 6-8 characters not translate. This could vary in time, depending on how the admins want the balance to be.

     

    Quote

    I'm assuming liquid nitrogen in a beaker?

    Yup. Depending on how damaged it is, it will use different amounts of nitrogen. 1:1 scale, yo!

     

    Quote

    Does it include Organ damage?

    It would not. The procedure forcefully removes the exo-suit itself, it would only hurt the skin layer. The idea is to just give brute damage to the limb itself.

     

    Quote

    Can a Syrix brain be put into an MMI?

    I've been thinking about that, and I can't decide. I'm considering making it like an IPC, where you just have to insert it, considering the core itself doesn't need something like an MMI to survive, but this might change. I'd lean more towards no for now.

     

  3. THIS IS VERY MUCH STILL IN DEVELOPMENT. NOT ALL IDEAS HAVE BEEN FLESHED OUT AND I AM STILL WORKING ON MECHANICS.

    I HAVEN'T STARTED ON SPRITE WORK YET, BUT I WANTED TO HAVE SOME OPINIONS THROWN MY WAY ON THIS.

    ALL SUGGESTIONS PROVIDED MAY OR MAY NOT BE IGNORED.

     

     

    I'm gonna keep this as brief as possible. I'm wanting to make a new race for Paradise. It's something that's been on my mind since the dawn of time and I came up with an idea I thought was cool. The idea is a crystal humanoid species, reliant on Nitrogen to keep themselves alive. Their bluespace cores provide them with their sentience, and their beauty is matched only by their eloquent tongue. Their body is capable of making layers of crystals, capable of serving different purposes. Some for aesthetics, some for armor.

     

    Also, there are some things that I wanted to bring to the table, but are not part of the documentation:

    • Inclusion of a Subspecies system, allowing for extra conditions to be added to the race.
      • Examples include: Resistances to certain chemicals, weaknesses to other chemicals, etc.
      • This is NOT something that has been fully worked through yet.
    • Chemical reactions to CONCENTRATIONS of the air rather than the CONTENTS of the air.
    • Reactions to chemicals injected into their bodies.
      • These can be buffs and debuffs depending on what's injected.
        • These SHOULD be different from the way humans/other species react.

     

    The following is a list of possible mechanics I could think up of.

    Quote

    Everything in this document is subject to change and is not official. Things in the final draft will be placed in another file which is currently non-existent. The purpose of this document is to make a large list of items that COULD be part of this race. Of this large list, only a few will be chosen for the final drafts.

     

     

    Buffs:

     

    Syrix are capable of extending an airtight exo-suit made of hardened crystals inside their body.

    The exo-suit provides a Syrix with robust protection to brute damage.

    This protection should be like a suit of natural armor, and should provide similar armor to security gear (see 1ai1). While it can be shattered, it takes a lot of damage. It should be said that the exo-suit is still part of the Syrix, so any damage taken to the exo-suit will still damage them, albeit a major decrease.

    Protection values should match a full suit of SWAT armor, except only guarding against explosion and brute damage.

    Syrix can move throughout the vacuum of space safely while their exo-suit is extended.

    The pressured crystals will not crumble in a vacuum, creating an airtight skin for space exploration.

    Syrix can use storage containers with Nitrogen inside it to provide themselves with “air” by placing it in their exosuit storage slot.

    Only beakers or tanks will work, nothing else will.

     

    Syrix can regenerate their bodies when exposed to large amounts of nitrogen.

    This not only applies to damage, but also shattered limbs.

    This restores all types of damage a Syrix may have.

    Exact values are as follows:

    15u of Nitrogen can heal 15 damage of all types.

    If the cell a Syrix is standing in has more than a 86% concentration of Nitrogen or has over 100kPa of Nitrogen (regardless of percentage values), regeneration will occur on its own, recovering on the scale that every 5% = 1 point of restoration and every 10 kPa = 2 points of restoration.

     

     

    Debuffs:

     

    Syrix are weak against plasma, and will take damage when exposed to plasma either on or in their bodies.

    IC, Syrix’s bodies react heavily with plasma. The presence of plasma will begin to dissolve a Syrix’s body due to atomic reactions. This will cause brute damage and is the only non-object method capable of shattering a Syrix’s limbs.

    Plasma additionally prevents crystal growth, meaning that a Syrix cannot extend their exo-suit until they are removed from the plasma source (unless the plasma is injected)

    If plasma is injected into a Syrix’s body, it will deal brute damage and will deal damage to a Syrix’s core directly, which is difficult to fix.

     

    Syrix, though having no need to breathe, can still be choked in the vacuum of space, and can be suffocated in a chokehold.

    This is not because Syrix use air for obvious methods. They need Nitrogen in order to provide their body with the means to move, and without it, they will slowly die; their core will shut down slowly.

    In the vacuum of space, there is no nitrogen at all, which will slowly freeze them.

    In a chokehold, you have to hold them close to your body. This suffocates their body due to the limited surface area of their body that is exposed.

     

    Syrix are incredibly weak to brute damage if their exosuit is not extended. The crystals that make up their skin are extremely malleable, and break easily.

    Because of the debuff displayed in #4, Syrix can have their limbs shattered if they take critical brute damage.

    If said limb is in the red, it will take only one hit to shatter it. The head and torso cannot be shattered, but hands/arms/legs/feet can be shattered.

    Shattered limbs cannot be recovered until Nitrogen is administered or a high-nitrogen atmos is present around the Syrix.

    Damage that breaks a bone will shatter the limb.

    PLEASE NOTE THAT SHATTERING IS DIFFERENT FROM AMPUTATION/DECAPITATION.

     

    Due to the hardness of their exo-suits, Syrix cannot move as fast as when the exo-suit is retracted.

    They move normally when the exo-suit is retracted.

    When the exo-suit is extended, they will move as fast as a Diona.

     

    Other Information/Mechanics

     

    Syrix cannot wear jumpsuits. They have a layer of aesthetic crystals that coat their body, mimicking clothing.

    This can be restyled as they wish. There will be several styles, and the plan will be either to redesign some clothing models specifically for the race or to make entirely new sprites for the designs.

    In addition, they should be able to be colored so as to help with designating departments and such. They can be colored as they wish, but the base skin tone will always be some form of aquamarine.

     

    Syrix have organ analogues as adaptations to the newer atmosphere of their work environment.

    Brain: Syrix have a central core, similar to a slime person.

    Eyes: Syrix do not have eyes. Their entire head serves as their “eye”. If it is damaged significantly, they will experience difficulties seeing. A missing head means they are blind.

    Mouth: Syrix do not have a mouth, and cannot use implants applied to the mouth.

    Heart: Syrix do not have a heart, as they have no pulse.

    Stomach: Syrix do not have stomachs, as they cannot use solid food as a source of energy.

    Lungs: Syrix contain stored gasses in a set of small cells in their body.

    Liver: Syrix contain stored liquids in a larger cell in their body.

    Kidneys: Syrix do not have kidneys.

    The following is a little snippet of information

    Quote

    Syrix Naming Schemes:

     

    In accordance with their language, most Syrix will choose a first name that contains several S, T, and CH sounds, with no real correlation in between sound and meaning. An example of which would be Chista.

     

     

    Syrix Physiology:

     

     

    Due to the methods of which Syrix are made, height ranges based on how much crystal substance is linked to their core. The absolute minimal amount of crystal substance that is required to split from a mother crystal will often produce a body that is 91.44cm, and there is a virtually limitless amount of crystal substance that can be linked to a core.

     

     

    Language:

     

     

    Syrix are capable of producing a resonating sound that contains several hissing and clicking sounds, which is incomprehensible to most other races, but perfectly understood by other Syrix. Most attempts to replicate the sound perfectly for translations to synthetic units had failed, but a basic dictionary has been made available.

     

    A surgery guide I did. This is up for possible revision as well.

    Quote

    Organ Manipulation (Upper Body, Lower Body, Arms, Legs, Hands, Feet)

    [Pickaxe, Plasma Cutter, Mining Drill, Surgical Saw] (Ghetto: Crowbar (90%), Chainsaw (60%), Armblade (30%), Exosuit Drill (10%)): This step makes the required cuts to access the inside layers of crystals in a Syrix.

    [Pickaxe, Plasma Cutter, Surgical Saw] (Ghetto: Crowbar (90%), Chainsaw (40%), Armblade (30%)): This step carefully opens up a Syrix to their “organs”.

    [Pickaxe, Plasma Cutter] (Ghetto: Crowbar (90%), Armblade (60%)): This step is complex, as it allows you to do any of the following:

    1. Use Nitrogen to repair a Syrix’s insides.

    2. Implant something into a Syrix.

    [Bone Setter] (Ghetto: Wrench (90%)): This step sets the destroyed crystals back into place.

    [Advanced Trauma Kit, Nitrogen Patch (15u+)] (Ghetto: Glue (90%), Tape (60%)): This step will allow for the crystals to meld back into the Syrix’s body, restoring damage done to them.

     

    Forced Exosuit Removal (Upper Body)

     

    [Pickaxe, Plasma Cutter, Mining Drill, Surgical Saw] (Ghetto: Chainsaw (90%), Armblade (60%), Exosuit Drill (30%)): This step splits the Exosuit into removable pieces by targeting point areas in their exosuit that are easy to crack.

    [Pickaxe, Bone Setter] (Ghetto: Armblade (90%), Crowbar (90%), Hatchet (60%)): This step will forcefully pry their exosuit from their body. This step does a ton of damage, dealing 120 BRUTE damage in total across all body parts. You are virtually flaying them alive.

     

    Core Removal (Upper Body)

     

    [Pickaxe, Plasma Cutter, Mining Drill, Surgical Saw] (Ghetto: Chainsaw (60%), Armblade (40%), Exosuit Drill (30%)): This step brute forces the crystals in a Syrix’s chest, exposing their core.

    [Pickaxe, Plasma Cutter, Surgical Saw] (Ghetto: Crowbar (90%), Armblade (40%)): This step cuts around the core of a Syrix, preparing them for extraction.

    [Hands] (Ghetto: Hands (100%)): This step pulls the core from its body, de-braining the Syrix.

     

  4. Just now, Fursamie said:
    • I understand this, but are there any factors that make it so?
    • I reread your biography yet I cannot find a "redspace storm". Quote, OP?
    • It was not my point that it was impossible but rather it would be possible regardless to become an AI, cyborg and an IPC(?)
    • No. If she is calmed, and she doesn't have an intent to harm, the flame don't generate heat. If she feels angry, it might cause harm. It depends on how she feels.
    • It's just a plot thing. Something she figured out through her research.
    • Yes.
  5. 45 minutes ago, Fursamie said:

    I read a lot about stuff I had no idea before about your character and I think by far yours is the most fun to read, but I have problem with what's listed above. To detail..

    • Fire can burn. Unless somehow she has modified the properties of fire (highly impossible), it would still burn. If it's not actually fire but manifested so it would /look/ like fire, it'd require a tad bit of explaining but I'm sure it'd make more sense than fire not burning.
    • With this I need clarification. Is she sparking to alert herself and others that there's a redspace entity around? Or is it by default because of a lingering side effect caused by being redspace attuned? The former makes no sense, as you might as well just blare Solidarity Forever in everyone's ears in a certain radius (including yours) and have a generic sounding man say "There's a redspace entity somewhere on the station dangerously close to you." The latter makes waaaaay more sense but.. How would sparking when a redspace entity is around be linked to redspace? If anything it should be linked to bluespace due to the trademarked sparks it creates whenever it's used as a method of travel (telescience, hand tele, teleportation console, etc etc..)
    • Unless you mean that this is like an extra bundle that comes with polymorphing, IC and OOC wise it doesn't waste a lot of materials to make an AI, pAI, cyborg or an IPC. pAIs most likely would be impossible to traverse into so you can probably get away with a pAI character linked to Equanimity - but you can make an AI and cyborg with just an MMI and a brain in it. It's never explicitly stated and it's not a mechanic IC but I /think/ people can technically use IP chassises and call it IC.
    1. Nimi's Redspace Flames are controllable. She can decide if it generates heat or not depending on her intent.
    2. The storm could be systems away, and she might still spark. She's not in control of the sparking, it just happens. She's like a lightning rod for Redspace Storms, only the lightning is harmless.
    3. Her Mindwave can make a persona. It's a program, an AI program, and she controls it. As for the polymorphing, it's a way to explain how she can change bodies.
  6. Crowbars have a chance to break into metal rods when you try to force airlocks that aren't depowered.

    Handling paper without gloves (picking up, placing, putting in a packet) has a small proc to deal brute damage and cause bleeding.

    Being stamped now labels you with an APPROVED BY [stamp label] until you wash it off.

    Picking up sand and throwing it in a direction can cause blindness for a few seconds for anyone standing in range without glasses. Pocket sand!

    Paper now deals bleeding when fastmos is in effect. If you are hit with paper, it causes bleeding rather than doing nothing.

    When moving from a non-floor tile to a floor tile, you have a chance to trip and fall on your ass.

    Bluespace upgrade for Beepsky Units. Allows them to teleport to any wanted individual so long as they have been "targeted". There is no escape.

    • Like 2
  7. I'm unhappy with the way newer Vox act. It's like we received a flood of high-schoolers coming from the same school, but they're adults with no maturity. I play Vox with the mindset that any kin I see are usually friendly towards me and there will always be kind words to exchange, but I don't know them personally and I don't trust them with my life. There's only a possibility for friendship. What this does NOT mean is that I'll drop anything to protect them. If I see them getting arrested, that's unfortunate. I'll usually watch them or ignore them unless they(the officer) do(does) something illegal, in which case I'll step in.

     

    I think there needs to be either a PSA on how Vox should act, or for actions to be taken on this, because it's starting to give Vox-Security relations a bad undertone. This is going to become an issue if it isn't handled soon.

  8. First Name: Equanimity

    Last Name: N/A

    Gender: Female

    Orientation: Bi

    Nicknames/Alias: Nimi

    Age/D.O.B: ????, --/--/00--

    Place Of Birth: UNKNOWN

    Species: Abductor

    Blood Type: AB+

    Alignment: N/A

    Affiliation: N/A

    Religious Beliefs: Agnostic

     

    Childhood: Chaotic, witnessed suicide, accidental murder of a close friend

    Adulthood: Disturbed, spent 200 years alone in isolation, began working for Nanotrasen after being held at gunpoint at a deal, broke away from it and became a supporter for the Syndicate, and began research into the theoretical concept of Redspace.

     

    Detailed Information

    Appearance: Equanimity maintains a posture of grey, with red features. She is capable of genetic polymorphism, and can change her appearance and race as she wishes, though the process requires a redspace catalyst. She often takes the form of a Kidan, a Grey, or a Vox, depending on the mood. She also, due to her Redspace Attunement, has a Redspace Shade form, which is not often shown.

     

    Character Voice: She has a calmed voice that can sound murderous or formal with a slight inflection of tone.

     

    Personality: She has a dismissive attitude towards other people, and doesn't often speak to her co-workers, maintaining a close group of friends.

     

    Medical Record: [EXPUNGED]

     

    Character Biography

    Background:

    nOJ1qme8be0ROXfxD3iRMdYHlZ0metc88jaRPFGM
    1HUylNohOOn6WK3AoNl7RuzrfT2nDKdVmDDBzqpx
    ebLphipgSOK61s0pw3UT30t7B4gpe5pMrnCvwXAl
    ePZ8hN73CkKchevjP5g7EM8PUaYSNpEOAoioKJ0Y
    iuXZBLQtJ4jWyVWsueUzSFJIF3UTdkX6yXhTwQgB

    Qr8aq38WxcUvjwACYmcl1Nc5K4ELeKQmeM4KTEng
    JPv4tgypv4fthe91ujEB1leOgfGBVLycIdx6hRmC
    enGm9jRyl0jnCDPp2VgM0hrUicZtmRXU6zoQ5NnN
    OGqlhwLkouJTBPa37a5FddPwA8loGiSjKz87dxUo
    S9ElRebqMDXZ1yWxXmv0HXNe5b0iyA56B1qxZtiA

    jdu8upGEZZm6mCi490KmHJ3VtIgZbVWYHta5S7Zv
    867NvqFY6dIQvgeuG4KokJq0XTuMGzZXC02wOyMe
    3xIikYgujWBjfKdXnRnMzjVMLtjsxUQqhCSMUVWF
    adW0UmkLAT2gxTx0MRG2KDayKFXEKNCpGV9VoOcA
    sOTvfCJ7xzOPoBOzivoJl0VnJKMO3f2pPMCC1auL

     

    Family: Equanimity has no family to speak of, though she is married to Jake Chambers.

     

    History: To put it all into words is insanity. I can't show you everything, either. I've forgotten much of it. Being thousands of years old will do that to you.

     

    Personal Relationships

    Chayakriti [Close Friend/Romantic Interest] - "One of my closest friends and a past lover. She's my best friend and I enjoy spending time with her. It's a shame we're not in a relationship anymore, but it was for the best, I think. Much respect to her."

    Jake Chambers [Romantically involved/Close Friend] - "It's not every day you see a mime flirting with a Blueshield, especially a freshie, but I never thought we'd end up getting married. Here we are."

    Yaya [Acquaintance] - "Hangs around Chayakriti, he's an odd one. I don't know a lot about him, but he's interesting. Perhaps we'll get to know each other a little better."

    Qoorso Quum [Unsure] - "I'm... I'm unsure about his opinion of me. I don't get to talk to him often, and I've never really had a calm discussion with him..."

    Rsik Ugsharki [Friend] - "Not my favorite person in the world, but he's a good person to hang around him and I have some respect to him."

     

    Romantically Involved | Romantic Interest | Admire | Respected | Close Friend | Good Friend | Friend | Acquaintance | Neutral/Unsure | Dislike | Hate | Despise | Death Wish | Fear

    Faction Relations

    Like - Syndicate "I mean, there isn't a lot to dislike about them, from my perspective. Why the hell not?"

    Like - Synthetica "All praise, I guess. I'm still agnostic, either way."

    Like - Wizard Federation "Pew pew pew!"

    Like - Shadowling Hivemind "Nothing wrong with being in the shadows. Respect"

    Like - Changeling Hivemind "On the occasional chance I'll come under one of you guys, go ahead and keep it. Call it a present from me."

    Like - Vampires "You guys know there's an entire company whose business is helping Vampires live normal lives?"

    Like - The Occults of The Damned "Leave me out of your religious stuff, but praise who and what you want."

    Neutral - Donk Co. "You're a band of strange motherf---ers, but god damn your products deliver."

    Neutral - Honkmother "Don't come near me, and we'll be just fine."

    Neutral - Silent Father "..."

    Neutral - Vox Arkship(s) "You're still a mystery to me... for now..."

    Dislike - Nanotrasen "I don't like slavers. Let's leave it at that."

    Enemy - Solar Federation "I'd prefer if you didn't shoot me, please."

    Enemy - Abductors "You don't own me anymore."

     

    Race Relations

    Human (Neutral) - "Fun to experiment with, and a good template for a lot of research projects."
    IPC (Neutral) - "Uninteresting. Just another robotic construct. Good for several things, but I don't have a real "use" for them."
    Unathi (Dislike) - "I'd like it if you fuckers stopped hitting me with your tails, please."
    Vox (Neutral) - "I like their biology, but... I guess the prospect of my being able to polymorph to their species just freaks them out..."
    Plasma Men (Neutral) - "I have a feeling it's going to take... a long while to be able to polymorph into this species, especially due to their biology..."
    Slime People (Neutral) - "Eh. It's going to be good to have this species for polymorphing, but I don't think this will have much use."
    Vulpkanin (Dislike) - "Please don't."
    Drask (Neutral) - "This was an interesting project. Super-cooled body functions are not my forte, and finding a good way to polymorph was an absolute nightmare of failed tests and dead bodies."
    Diona (Like) - "I like their nymphs, but the gesalt is a nightmare. In addition, this is the only species I can't just polymorph into. Just a bit too much for my technology, I'm afraid."
    Grey (Like) - "The first I came into, and probably one of my favorites. I hate that I can't really speak Common all that well but it's hard to hate something that you relied on for so long..."
    Skrell (Neutral) - "Another basic race. Head-tentacles and extraneous limbs, and the absence of a liver. I didn't have that much trouble with the polymorphing."
    Kidan (Like) - "The exoskeleton was fun to develop, and the culture was fun to research. I enjoyed the time I spent, and I'll cherish the polymorph I have with this race."
    Tajaran (Like) - "Met a lot of good Tajarran. I like this species, but I'm not too keen on the polymorphing. Too much hair and rolled r's."

     

    @S(G&*&@!%&!^V!VSE

    Might as well give you a little something.

    Yeah, I can polymorph. I have a machine and research meant for that. To be clear, it took me forever to develop this tech, so I might as well provide a little more... insight to my technology, considering Nanotrasen will not get their hands on this shit.

    ---The Genesis---

    Probably one of my first breakthroughs in advanced cloning technology. I took a lot of cloning tech and mixed it with some more advanced bluespace tech, in addition to some Redspace stuff which I won't get too much into.

    Purpose:

    The purpose of the Genesis is to pull my soul from a dead body, and generate a new body based on what kind of race I want. Since my research began into Redspace, I've been able to attune all of the bodies I had, and I've added a recycling chamber that can pull apart a body into biomass, which is essential for the machine. It's capable of instantly mutating and morphing my genetic code into a different race, which is good in case I can't polymorph for one reason or another.

     

    ---The Mindwave MK2---

    This isn't necessarily MY tech, but it's not the same thing that the rest of my kind use.

    Purpose:

    The purpose of the Mindwave is to put one's consciousness into a machine and project it onto an organic body. Only natural genomes will work, which is why all of my bodies have crimson eyes. If my eyes were a different color, I'd be left without a body to work with. This machine has had several modifications, including one that allows me to project my form into a synthetic persona. That's right, I can become an AI or a Cyborg or a pAI if I feel like it. It's pretty amazing.

     

    S*RTB*$AHW^N&**A$

     

    Other information

     

    1. Equanimity has the ability to manifest fire at her fingertips, though it is mainly for show and will not burn.

    2. Equanimity is Redspace Attuned, meaning she is capable of sensing Redspace and is capable of manipulating her body. Her body will often spark if a large concentration of Redspace is in the nearby area.

    3. Equanimity is capable of deploying her consciousness into a Synthetic Persona, allowing her to use IPCs, AI Units, Posibrains, and other devices at will.

    4. In her Grey body, Equanimity has the ability to manipulate those around her with her Psionics mentally.

    5. Equanimity is actively hunted by other Abductor agents, so she is not immune to them.

    6. Equanimity prefers to keep her identity secret, as she's a distrustful person. It takes a lot to get her to trust anyone.

    7. Due to her consciousness being inside a Mindwave, she's capable of Duality, where two bodies of her are present. She will often act strangely if she is using this.

    • Like 1
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