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Aletmagne

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Posts posted by Aletmagne

  1. Ok so, I'm coming into this having stopped playing 2 years ago, having played a vulp/human for the majority of that time. I make a point of this only to say that I have no idea about the current "vox clique" and the events Neca has described above.

     

    I understand why things like spaceproof was removed, even if I only ever used it to put a nukie cardboard cut out outside the HoS office window, I know mechanically it was too easy for antags to abuse (also at the time we had fastmos).

     

    While this is primarily a RP focused game, combat is a rather large proponent of it whether its Sec v Antag or Miner v Lavaland or Crew v TSpooder/Swarmer/Xeno/Nukie. With that in mind I think the simple brute/burn modifiers are not sufficient in conveying racial differences. Put simply they come across as nerfs for the sake of it, obviously wasn't the intention but I can see how players (IPC players especially) would see it as a "Fuck your favourite race" mentality.

     

    The issue with these modifiers is that being, by and large, the most common damage types by a wide margin is that certain common gameplay elements and roles become unforgiving for certain races. Some relish the challenge, while others cry foul and the "why you hate [race], maintainers?" mentality arises. It's also something that the player themselves actually can't try to overcome, only complain in Deadchat about.

     

    The solution I think is introducing more mechanical differences between the races; something entirely unique to them (Ex. the Unathi tail swipe, Grey telepathy) Things that players playing those races have to consider while playing them instead of complaining about them in deadchat because its an unavoidable "nerf". Unfortunately this is only possible with some serious coding and reworking and the maintainers have a lot on their plate as is what with the remaps, refactors and bugfixes and such.

    • Like 1
  2. On 2/7/2019 at 3:03 AM, BugsBurn said:

    Not a fan of forgetting who attacked you when cloned. If you remember who you are and your profession, why would you forget what hurt you? Especially what hurt you. Although if prescanned before the murder you should not remember at all who touched you or the events leading up to your murder. But what do i know that's just my thoughts on clone memory disorder.

    In my head, since dying, your killer and how you died are the most "recent" memories that brain has the brain only keeps them in short term memory upon death. When cloned, the cloner fails to restore that short term memory, which is why you "forget" who killed you. Which also accounts for how you remember who you are and what your role is. It's a sort of retrograde amnesia of a traumatic experience.

    From a gameplay standpoint, if an antags kills me and leaves me in a state that can be cloned (aka doesn't gib me, strand my corpse somewhere it'll never be found or steal my brain) then it's kind of just good sportsmanship for lack of a better term. I've seen a guy get cloned, pop out of the cloner and immediately start screaming on comms "X IS A CHANGELING" when nobody was any wiser and said antagonist had been trying to keep a low profile. That to me is kind of powergaming.

    • Like 5
  3. On 2/7/2019 at 9:27 AM, Splgrk said:

    As a simpler version of the gateway, how about adding a teleporter circuit board to the list of stealable items? It's pretty popular with nuke squads, so why not send in a traitor first to get one. 

    I like that idea apart from the fact it's something that can be printed in science. Maybe the teleporters that are prebuilt should have an older generation board that becomes the objective? Would mean the teleporters would need tweaking to accept both the objective board and printed boards when building them.

  4. 52 minutes ago, Robertruler77 said:

    He might've been @Aletmagne though I can't recall exactly. I can tell you I was EMPed in processing.

    Klees told me of a very similar story, where his EMP implant caused the officers with robotics limbs to have them fall off and the Brig Phys to die of a heart attack due to cybernetic heart

  5. One night on the discord I asked "Do we need more varied traitor objectives?" to which nearly everyone one came back with a resounding "Yes". This has had me thinking about new potential objective ideas. It's worth pointing out that the Syndicate, despite many seeing them as a terrorist organisation, are first and foremost a loose collective of companies and parties rivalling NT who provide clandestine funding and resources to operatives. In short, corporate espionage and sabotage is the main goal (The reason steal objectives exist is because presumably these groups are looking to copy or reverse engineer key items)

     

    With that being said I'd like to introduce a new objective type that isn't stealing or killing; planting.

    Planting involves placing or bugging equipment so that rival groups can glean a variety of information from the space station. This involves the use of a new item, the Remote Listening Device or RLD, which only appears in the uplink if the player has a planting type objective (Similarly to how hijack only items work) and cost 0 TC. The RLDs are tiny items that look similar to USB flash drives.

    The planting target are varied in nature and can be split into separate categories detailed below:

    Cameras "Plant [X] Remote Listening Devices into Security Cameras"  Fairly self explanatory, so the Syndicate can snoop into the Camera system of the station remotely to facilitate further espionage.

    Specific Camera "Plant a Remote Listening Device into the [Location] Camera" A variant of the above, used to gather information from a specific locale. Places include the Bridge, Head Offices, Processing, Xenobiology, Toxins, Brig etc

    Consoles "Plant a Remote Listening Device into a [Console]" Used to gather a variety of information dependent on the console in question. Targets include; Power Monitor, Crew Monitor, Security Records, Operating Computer, Supply Console, etc

    Devices "Plant a Remote Listening Device into the [Device]" Similar to the Console target. Things such as the PDA Server, Research Server, Body Scanner, Cloner, Recycler, ORM.

     

    To prevent players from simply spawning in an RLD as they stand at the target it first has to be "used" to establish a connection to an outbound server and set up a unique encryption to transmit data discretely. This process takes several minutes (2-3 roughly) and the RLD must be kept on the player's person, otherwise is device will abort the process. This process makes a specific ping once it is complete and can be heard from a few tiles away. Once complete the RLD can simply be used on the target to plant it inside (Cameras would require the maintenance panel to be opened first). The devices behave normally and show no outward signs of being bugged. To remove an RLD, the device simply just needs to be dismantled where the RLD will appear among the components (Cameras only need the maintenance panel to be opened again for the RLD to fall out) Seeing how Nanotrasen are very protective of company secrets the RLD is considered S Class Contraband.

    The reason I'm posting this here rather than in suggestions is because I'm sure other have ideas for new objectives and I want to see what people come up with.

    • Like 2
    • Thanks 2
  6. 1 hour ago, TheClosetMailman said:

    I cant remember when was the last time i got to do life saving surgery. 

    Last chance i had, the guy got snatched halfway through and, you guessed it, lobbed in a cloner. 

    Even worse, he was snatched by a nurse who insisted everyone was idiots but her for not doing things fast and powergamey. 

     

     

     

    This is one of the reasons I refuse to play medbay. It's by far the more toxic and hostile working environment. I've actually be accused of being a bad player for trying to avoid using the cloner and doing things the harder way.

    • Like 2
  7. My biggest issue is how easy it is to clone a corpse. I can't remember how often I've dragged a recently dead body, started to defibrillator them, only for some asshole god-complex doctor to wordlessly pull them away and dump them into the cloner.

    Thing is I get it; cloning fixes everything. Defibbing someone still means they needs potential surgery and/or blood transfusion but cloning them they get brought to full health within 2 minutes, its so fire and forget.

    In an ideal world, cloning should be the last port to call when all other attempts to resuscitate have failed and not a simple respawn mechanic, it should have long term ramifications. At the same time, the general incompetence of medical staff leads me to believe that medbay will just become worse as a direct result.

    • Like 1
  8. On 1/22/2019 at 11:34 AM, Robertruler77 said:


    If you want the worst shitcurity round I've ever had to experience (And to be fair, I rarely experience shitcurity myself) it's immortalised on Yogstation's forums, specifically an admin/player complaint that got ugly fast.

    Still. Have a couple of stories to tell.

    Brig Phys. Scientist prods me to get a surgery table, so I do with his help, and then ask for permission for implants. Both Captain and HoS quickly approve of it. (Neat!) So, I pop over to RND through the power of telespace and ask for implants from the Scientist there, same one as before. He puts them all in a bluespace locker and comes to sec with me to drop them off, and then I ask over sec comms if anyone wants implants. No reply. HoS is busy, Captain isn't really meant to be getting this sort of stuff, and I ask again. Then an officer comes in, no bother, job done.

    A Second officer is asked to come in near the surgery room, and I ask if he wants anaesthetic or just to sleep it off. No reply. So i take his backpack off, put him under and quickly implant him. The man gets up and complains about how long it took, which I brush off. Then he leaves. Without his backpack. Womp Womp.

    ":s Hey Sec? Can we get a big round of applause for [REDACTED] for leaving his bag in my office?" 

    That officer doesn't reply. Open up the backpack. Tasers, cuffs, the works. Nothing he shouldn't have, but everything he shouldn't leave lying around. Take the pack and dump it in the armoury, specifically namedropping the officer and where his backpack is. Get back to implants, and have to rush for a screwdriver and crowbar for an IPC Pod Pilot implantation.

    That Second officer storms back into my office and demands his backpack. I calmly tell him it's in the armoury, and that I told him on comms. So he is one of those officers. Quietly make a mental note to PDA the Warden about this guy, juuuust in case.

    HoS rolls up, and after a quick greeting and puts the tank on himself and lies down on the table. This guy doesn't fuck around. After a very short but pleasant LOOC conversation about Nurses and Biology the job is done and he is implanted, and I see him off.

    Outside of that, I PDA the HoS about the above Officer about the muteness on comms, forgetting his backpack and one other thing (can't recall) but the shift ends quietly beyond that.

    We had abductors. And *most* of sec dealt with them rather effectively. I might've suffered an EMP heart attack and needed defibbing thanks to abductor implants and might've been dragged to medical by a injured, armless officer, and they might've dropped an egg laying guy in perma at some stage... But you know. Space Station 13.

    I think I know this round. The EMP implanted guy was a Vulpkanin right?

  9. I considered the option that, similar to nukies declaring war, the blobs resources on spawning are scaled based on population + round time elapsed.

     

    So blob round blobs go largely unchanged in terms of starting resources, but the mid round spawns get a bonus start to quickly set up resource and factory nodes and create choke points.

  10. 12 hours ago, ZN23X said:

    Didn't plan it at least. My original character on Para was Zeke. He was a greytide mute cuz it was more fun for him to be mute. I eventually made an Unathi who played sec. Fell in love with sec. Made Tetra after I unlocked pod pilot. And it became a story...thas about it. Give it a shot ?

    I guess my point is...stuff just happened naturally n I made it cannon. Just run with what works.

    Not forgetting I pestered you to make a biography for about a month ?

    • Like 1
  11. Noticed Hydrocodone doesn't have a table like the other chems do and is missing it's brand name "Vicoden"

     

    Also Under Saline-Glucose the Table lists the common name as Salicylic acid, which looks like it was copy pasted from the entry above.

     

    Otherwise this is pretty sweet

  12. 49 minutes ago, ZN23X said:

    I think player behavior leads to things being unfair more than anything, and you cannot correct that regardless of how many features you add or remove.

    My mindset is not contradictory. People tape their boots and travel in pairs for the same reason people want xray removed. They are afraid of dying and losing. I never argued taped boots need to be removed, I just don't think they need to be used every single round. I also don't think xray needs to be used every single time its found. I've declined xray at times for the sake of helping the round (like if I know the antags are struggling, there is no need to give myself more of an advantage). Many people demonstrate that they care more about winning and surviving by giving themselves as many advantages as possible regardless of how the round is going. That's just behavior.

    On one hand I agree, in so much as I avoid taking X-ray unless the situation is dire, but I appreciate that's not how people think normally. But on the other hand changing peoples behaviour is next to impossible unless its enforced in some meaningful way.

     

    With regards to dying, to me dying isn't the issue. It's how I died that leaves me salty. I've been wordlessly killed by antags as collateral damage enough times that makes the whole role-playing thing just not fun.

    Honestly, I'm keen on removing Greentext at all. I want to see how having no real failure state effects how people play and maybe discourage more powergaming mentalities.

     

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