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ClarkPark

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  1. I think today was worse than normal and actually forced me to disconnect twice per event. It used to just freeze me for a minute
  2. Customs sometimes is more of a bother than a help Not sure if making them required would be good. Makes sense IC-wise, but the time you wait in those lines is just awful.
  3. Eh, I've encountered people that roleplay with money. I don't mind it from time to time and it was cool to pay extra cash to the botanist to get the good stuff or recieve dirty money from the bartender for supplying him with reagents for his drinks. But making it necessary would be annoying. Paperwork is enough I think hah
  4. +Support. Buildable wheelchairs for mechanic as well please
  5. I meant in terms of time, injecting sleep toxin or dragging them to sleepers and back to surgery takes unecessary time. And alien extraction is already a long surgery I'm sorry, I'm just not digging this idea at all I know it makes sense for the patient to move, but I quite liked to roleplay emergency surgeries, if there's a chance of failure it's not worth the risk
  6. So... If someone has an alien about to burst from his chest, I have to waste time putting him on anesthesia? I seriously think local anesthesia should exist for this
  7. Depends on the Heads I guess... Just had one pretty awful, but they are usually okay (haven't witnessed that many, true).
  8. As long as there's no punishment for internal bleeding and alien extraction surgery with no anesthesia. I mean, "Yes, sir, you have an ugly alien about to burst through your chest and you will explode in tiny pieces and make a mess. Now, please, let me adjust your mask and turn on this anesthesia tank. Good night.". There are also heads that wish to be awake during the process to keep an eye on their staff, and I totally understand that. I think local anesthesia would be for the best, if you want to make anesthesia required.
  9. Scalpel + Circular saw + hemostat + fixOVein + hemostat (unsure, sometimes it's needed, sometimes it's not) + retractor + bone gel + bone setter + bone gel + cautery should fix brain damage and broken skull (if this is the one you are talking about, it only skips two steps though, which is closing and opening the wound again). In OOC a few days ago, I saw some people bragging about alien extraction being a small surgery too. The one I know is one of the longest (it's basically internal organs surgery, replacing trauma kit with hemostat), so if anyone knows anything, it would be really useful. I asked many times but the person didn't reply. One thing that works for me if the victim has multiple bone fractures, is to execute all surgeries at once, instead of a limb at a time. If I have the scalpel in hand, I will use it on every damaged area I need to open, etc. This probably doesn't work for everybody (can be pretty confusing and unorganized), but gives me a feeling of finishing stuff faster. I think it's also important to note you shouldn't put anesthetic tank on Vox, that's basically killing them. Use sleep toxins instead, and wake them up with antitox afterwards.
  10. Favorite animes: Chrno Crusade, Black Cat, No.6, FMA and FMA:Brotherhood, Tiger and Bunny, MAR, Shiki Favorite mangas: Uzumaki, Kuroshitsuji, Karneval, Shiki, Deadman Wonderland, Tokyo Ghoul, Attack on titan, Pandora hearts, Another, Goth, Liar Game
  11. Even in Medbay, you can spend the entire panic understaffed hour cloning people and/or operating and receive nothing. I think what they mean is that, you pretty much have to be robust in critical moments or be an interesting character to gain karma, that is kinda hard to achieve in cargonia or scientopia in certain cases I guess the karma system was made to be that way though. I don't really mind it, since the only thing that attracted me was brig physician, and i haven't even tried it out yet. Perhaps now that we have the Employee records subforum, that can take a role into gaining karma? If your character is a really good cargo tech, you earn some kind of Cargonian badge and some karma for it
  12. I always ask my patients if they want anesthetic/sleep toxin. Either way it's fine for me, I roleplay it out as they being a very strong minded person for not wanting anesthetic during surgery. I don't think players should be punished for not wanting anesthesia, I do not care for it in situations like aliens almost bursting out of your chest, and I find the alien extraction surgery already long enough without adding in the preparation time. I support the idea of local anesthesia/numbing agent
  13. As a doctor, I usually send them to robotics to heal their brute/burns because I have no welders/coils. I'm sure that in medbay if you bring the doctors the tools and tell them to repair you with them they will be willing to help
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