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Iro

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Everything posted by Iro

  1. I wasn't really sure where I wanted to put this, but I think it's more fitting in guides since I hope someone who's not sure what they want to do is going to read these and try to pull them off. So basically if you have some neat creative plans for antags that you don't mind sharing, leave them here. It's best if these plans focus less on maximum efficiency and chances of success and more on being a good antag. A good antag is not necessarily (I'd even argue outright rarely) a successful one. I think making the round more fun is a goal more important than your actual antag goals, so if you WANT to lead the round and make it fun or exciting feel free to try and pull off anything you see here, don't get your hopes up though. It's very likely someone is just going to toolbox you the second they see you acting suspicious, ruining everything. (By the way, it's a good idea to summarize your plan so that if someone's interested in the summary, they can read up on whatever you decide to write in detail) So to start this off, here's something I was originally planning to post in another thread: SciChem, Traitor, Corporate AI: In this plan, you create, place, and control several bombs aboard the station. You take advantage of the AI to keep security off your back while you make demands from the safety of your stronghold. If the crew complies, they get to get rid of a bomb, if they don't, they lose a section of the station. It's very risky but makes for a very fun round if you can pull it off correctly (and if no one's a dick about it) Please feel free to leave more plans, I usually chicken out when I get traitor because I don't actually have a plan half the time. Having a thread full of fun ways to accomplish your objectives sounds helpful.
  2. A shift had been going on for long without a captain, apparently things hadn't been running very smoothly. There had been some major power issues on the station, and CentComm had apparently reported detecting unidentified life signs on the station. I arrived, filling the role as Captain Iro Marik. I received my equipment from the Head of Personnel, who was acting Captain at the time, I requested that the CE got the station's power back to normal, and that the HoS sends security out to find the source of the unidentified life signs. CentComm only said we didn't know what the source was, as far as I knew we had no reason to believe it was harmful, so I requested that security only shoots what it finds if they pose a threat. A short while after, two people suddenly appeared on the bridge, Sheshi Skalas and Eerihawk. They immediately started spreading alien resin on the floor, I didn't think much of it honestly. Weirder things have happened on the cyberiad, I just let them out since they weren't interested in taking anything. I honestly thought it was just science messing around with something which caused them to teleport there. Shortly after that though, CentComm informed us that the lifesigns caused a big "blip", immediately after that, a member of security reported spotting a xenomorph "Alien Praetorian" The security member stated that it didn't seem hostile, so I insisted they do not fire or harm them until we're sure they're a threat. They were then found in Medbay, along with Seshi and Eerihawk. Despite the HoS favoring a "shoot the unidentified aliens immediately" approach, they tried to contain the situation and keep civilians out. I came to see things and try to negotiate with the aliens. Apparently, Seshi and Eerihawk were "claimed" by them, and could then speak their language. The aliens could telepathically communicate with me, and I could also communicate with them as long as I used a megaphone. They declared they wanted peaceful relations, and so long as neither they or anyone claimed by them was hurt, they meant no harm. I invited them to the bridge to negotiate, and fax centcomm. CentComm informed me that all of their attempts to study alien evolution have ended with "catastrophic failure" so they wanted us to study them, meanwhile the crew was growing unsettled and wanted us to kill the aliens. The HoP was also providing us with a scary amount of weaponry... I had ordered HoS to ensure their safety, the HoS wasn't a fan of what was happening but they still complied. The blueshield and RD also did not like this at all, but I kept negotiating. The aliens informed me that they wanted to find their empress a home, one with "furry hosts" so they could breed. While the rest of the crew were thinking they wanted Vulpkanins to eat, I thought of offering monkeys. Luckily, that is what they meant. I thought NT could easily provide them with a station and monkeys. The crew's riots were steadily increasing, and so was command's distrust in me. The CE had constructed the BSA under NT's request in record time, and security recommended using it on our guests. We had also received an enemy transmission from the spider clan's Grandmaster Chang. He offered 100 thousand credits should we kill the xenos, however I was sure NT would offer more if we were able to study them and make peace. I didn't want to go against NT, so I insisted security kept them safe while the RD studied them. The RD, very unhappy with the situation performed tests on the hunters, drawing blood, giving them alchohol, ect. The Praetorians then informed me that their Empress had arrived on the station, in Xenobiology. We continued experiments and negotiations there, as I went to fax centcomm our findings, command was very displeased with me as the riots grew. Eventually they came to a vote of no confidence, all of them voting me out of the role of captain, and demanded my head. As that happened, Grandmaster Chang had sent another transmission. His spider clan was going to attack to kill the aliens. I thought I was a goner, having to deal with the aliens, Chang, and the rest of the crew. As it turns out, the abundance of weapons the HoP had were due to the efforts of cargo, they had been stocking up on weaponry since the discovery of the unidentified life signs. The crew, after declaring mutiny, formed a stronghold and branched off from NT to create Cargonia with the weapons. I knew my only hope would be the aliens, who I was still on good terms with. Cargonia wanted my head and the aliens dead, so did Chang, but due to miscommunication, the spider clan and Cargonia were too busy fighting each other to reach us. I hurried to the aliens, watching crew members burn as they fought the spider clan. At this point I didn't care, they wanted my head and I was probably getting a peace prize if I managed to get the aliens out. I had already called the shuttle beforehand, I informed the aliens of what happened and how we needed to escape. They vowed to protect me, and so we made our way to the shuttle. Chang didn't expect us to have a stronghold as strong as Cargonia, and so his forces were defeated. The crew desperately wanted me and the aliens dead, and with Chang gone they made their way to me. Several members of security blasted me with shotguns, I barely managed to make it to the shuttle. I had told the crew that those who didn't want to hurt the aliens were welcome to escape with us, and a few came peacefully. The security team was unable to kill me or the Aliens. The Praetorians were too strong. And so I was on the shuttle, collapsed. I uttered one last "See you later fuckers" before an alien hunter helped me up, I was somehow not about to die. Thus, Chang's forces were defeated, the station nation of Cargonia was left behind, and the captain managed to escape to CentComm with his new found alien allies. The End.
  3. Over-dramatic RP. This point actually goes against what I like, since I really like RP here, I'd even like the server to be more RP heavy. It's just things like this that make me go "maybe it's fine that RP isn't that heavy here" I was a detective checking out a murder scene where the victim was cloned, the person was trying to look traumatized but honestly I think they mostly just kept adding ellipses. "I.... was alone... they..." "suddenly... came up to me... and then..... oh god.." I just played along with it kinda. It just feels very weird and I mostly just wanna get out of that situation ASAP. Maybe it wasn't a case of over-dramatic RP. I can see myself being interested in someone who was killed acting kinda scared, it could've just been that it was poorly done in general which is why it felt awkward. Dunno. If you RP like this more power to you, I probably will end up playing along with it. It's just personal preference, it made me really uncomfortable and I'm not sure why.
  4. Egypt. It's alright, the country sucks but the history and landmarks are pretty cool. I'm glad I was born here but I want out ASAP.
  5. So far, the only time I've felt actually annoyed with anything was when a roboticist just refused to make any positronic brains despite several ghosts constantly messing with the lights to get their attention.
  6. Iro

    Introduction

    I just started playing SS13 about a week or two ago, I really like the idea of having several characters with their own fields of expertise so I decided I'd make a forum account so people'd know which characters I play as. So far, there's Iro Marik: Mainly goes captain, occasionally HoP. Rarely bartender. and Ruso Marik: Mainly goes detective, occasionally security officer. (Hopefully occasionally HoS in the future) I don't plan to have all my characters be members of the same family, but I do want them to be somewhat aware of each other. It might be harder to tell who I play when I make characters with different last names, that's what this account's for though. I'm planning to make a scientist character soon, maybe I'll make a crew records post when I'm not lazy. Hi.
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