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ID404NotFound

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Posts posted by ID404NotFound

  1. then yeah, I suppose it needs something that creates a higher stake, that would try and deny standoffs

    it's also annoying when rev crew think it's free pass to murder all crew, or even crew murdering revs

  2. what if when a person is converted to revolution, it was very obvious for a radius, or actually required time, rather than just spam flash and run?

    like a person is converted and you hear a soundfile play that says something along the lines of "viva la revolution!"

  3. I'd like to see an option added to chameleon stamp that allows you to make a piece of paper look like a cult paper.

    Only thing would be the particulars; would it act like a normal stamp, just adding a new stamp to a document, or could it work a bit different in that mode, creating a dummy cult talisman?

  4. I would like to see a sort of event made where a seperate server instance is hosted on occasion for a security training event that people sign up for, where they do drills, run through scenarios, some light quizzing on space law and security SoP, etc. But to get enough people to act as instructors, or to have people behave correctly :/

    • Like 2
  5. I'm not saying to have cargo revolve around the autolathe, I'm saying it would be nice if there was more interactivity with cargo and other departments

  6. I dislike when people build their own autolathe to bypass cargo. I know "paperwork cargo" is a bitch, and I could understand wanting to bypass that, but instead automatically doing it is a little shitty to me. Though I wish cargo could be redesigned to make it into a fun system. Like instead, the requisition consoles were actually used, and instead it had a "bounty" system, where a cargo tech stamps that they'll take the order, and fulfills it, either with shipping, or delivery, based on circumstances, maybe even having a point system like mining does, though unsure if it would be anything beyond fluff "look at how many points I have". if the system was quick and slick, hopefully people would like it, and cargo would be appreciated, instead of treated like mulebots. Maybe any big cargo players could give some input on what they think, if there's a way to make cargo easier to work with other departments, instead of feeling like a hurdle that isn't worth jumping over?

  7. we use almost any term here. As long as you can infer meaning, we don't care, and it's easy to clarify for anyone who is unfamiliar which whatever term you use when asking first time and they say "huh?"

  8. 4 hours ago, lizardzsi said:

    Gosh, can't believe I missed this post. I was that holopara, and despite me regretting my decision immediately, when I've seen I've been made into an explosive type, I was rather surprised how effective it turned out to be in the end at that hectic as hell fight. I was rolling after boobytrapping the dropped shotguns; poor seccies didn't know what hit them. Better luck next time lizardbro!

    Awe :3

    It's nice seeing who my helpful para was. I'm glad grabbing explosive didn't turn out useless. It's been so long since this, though I don't feel I've improved all that much

  9. although there is more maint space, and interesting mini department things in maints, it feels like they're all generally one way paths with not much for branching out, or looping around like cyberiad maints. it's neat to see mini botany, mini robotics, mini medical, et cetera, but it's all kind of cramped, and doesn't make it a fun place to lose security in. In cyberiad, there were loops and twists and turns that you could lose people in if you were good/lucky

    • Like 1
  10. I've been learning this game for a while, and might be set on sticking to playing Szlaa Kaallu, unathi. Mostly playing IAA (but as alt title Human Resources Agent). She likes to help people, can be naive at times, and has a mushy heart. It's sometimes difficult to roleplay though, getting distracted some shifts, but I'd want to work hard to keep her perceived as good and sweet. I tried in some earlier rounds to use her IAA access to change to custom role "Tour Guide" and show people around the station, or be available for questions, but the interest wasn't really there (though did get some people a couple rounds). Uhm. I don't really know what else to write, but would love it if any people would like to ask questions.

    • Like 3
  11. >be cute lizard

    >Be RNG into chef

    >Immediately leave to HoP, ask to transfer to IAA

    >"I can be more helpful in that position"

    >Be given position, no questions asked

    >Go to brig, ask HoS for HUD, headset and mindshield

    >Detective has serious concerns, says CC should be approving all transfers like this

    >HoS asks HoP to fax CC (they don't, afaik) get given items anyway

    >Do job diligently for about an hour as traitors are downed left and right

    >Take a total of 7 telecrystals from PDAs in evidence that were left logged in

    >Go to engineering to steal blueprints, engineers loafing about all over

    >Obtain holopara, emag, and mind-batterer

    >Explosive holopara, prime bitezadusto, they give advice on cracking my way to CE locker with RCD

    >Engineering decides to have a pizza party in their meeting room, I wish I had thought of it, but still fortunate.

    >Crack into office and drag away locker unseen

    >No blueprints.

    >Running out of time, shift focus to HoS antique laser replica. They have it, but I'm already at a loss, what could possibly go wrong?

    >Linger near HoS trying to bait into office with 'talking about feelings', the legwork for the first hour helps this look inconspicuous.

    >During this they gear sec up with shotguns, ready to hunt down a discovered changeling, which gets dragged into sec right before they charge out.

    >Linger more, waiting for opportune moment for Killer Queen to trap a door and begin the shit storm.

    >HoS drags changeling towards isolation by permanent, I follow, blocking the doorway. NT Rep also follows for reasons.

    >I pull out stetchkin, unload a bit into each face, hit the switch on the mind-batterer, Killer Queen bomb-traps their dropped weapons, they are decimated.

    >I leave, walking past a detective carrying a shotgun, who I thought I would need to bust up, but nothing happened, Killer Queen urges me to get to shuttle.

    >3 seconds short of shuttle, don't have blueprints anyway...

     

    Overall was fun, just annoying when people carry sensitive items like that. At least in captain SOP it says his antique laser needs to be kept in the case unless emergency.

    There were other things, like a ninja star throwing miner trying to take out the CE that I could have collaborated with, had I known he was walking with the blueprints, but instead I got ninja starred and CE busted him up

    • fastparrot 1
  12. 9 hours ago, davidchan said:

    Someone really needs to code a smart Cryofreezer so you don't need armory access to recover gear related to your job, or just have it auto disposal mail items back to their department with misc items being sent to cargo.

    I was a traitor tasked with getting the warden krav maga gloves. I dragged an air canister into brig, into warden office just as he is opening the closet inside, before he realized I followed behind, I switched on my magboots and let loose the space wind. I searched him and the closet, and no gloves to be found. Only later did I piece together that there was a previous warden who cryoed with the gloves. A real pissoff.

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