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ID404NotFound

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Posts posted by ID404NotFound

  1. This game is supposed to be a co-operative type of experience, so it's intended that there isn't much "soloing" possible. It is why you cannot perform surgery on yourself, even attaching your severed hand (even as an IPC). So no, you are not wrong to want people to not break into your department to "do it themselves". We are supposed to be able to co-operative and rely on others in this game to each play their respective role, but there are individuals who are incapable of that, or bitch and complain about the playstyle or experience of others.

     Security and Heads of Staff aren't even good examples of loner jobs, as you need to be able to co-ordinate with other officers, or as a head, be able to manage your department. Closer jobs are Explorer (piss off into space) Miners (they could die on lavaland and be unnoticed) or a job like the Librarian/Journalist (the job is what you make of it) Close seconds are Virologist (making virus, yes, but mostly you are alone), Xenobio (yes they want yellow cores etc, but again often alone, or one other with you)

     Ultimately, it is better to learn how to live in a co-operative environment, and how to deal with those who are overbearing, and try to one-crew everything.

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  2. people just saying how many games they play and how often they are roundstart antag wouldnt show you a full picture. Other factors like time of day, days of the week, how many players have antagonist roles switched off (which antag obsessed cant understand) all change "the odds". It's also interesting that you don't start with your own experience.

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  3. 23 hours ago, TheBadPerson said:

    I am aware that this would remove stealth wizardry from the equation, but in my opinion that is totally ok. I have never once enjoyed a stealth wizard gimmick, and I don’t know anyone who has. The worst round I ever played was an hour long wizard round where a stealth wizard just hid in maints and Ei Nathed people in secret before eventually being found 30 minutes in. The resulting 30 minute long chase against an instakilling disguised wizard with a full evasion loadout was mind numbing. 

    I've done stealth wizard.

    I teleported into mime office, became mime, got an ID from HoP, danced and was silly in front of bridge, whereupon the captain let me in. I ei'nathed him, yes, and misted away. During scry orb, ghosts tell me captain brain is being transplanted, but crew still doesnt know what happened, and thats where I finally figured out what I'm doing. I make my way into medical, steal the brain just before CMO is placing it into the new body, then as CMO chases me into the middle of medical, I ei'nath them too, somehow with no witnesses again, and take the brain. I then get the head of security in the halls, and the HoP in command, just as crew figures it out. My plan was to only kill command, then inform the crew they are free of their shackles, but the CE and a wily sec officer with a shotgun (old shotgun with slugs etc) got me before my plan could be realized.

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  4. 8 hours ago, procdrone said:

    propably to avoid asshats harrasing security over every single minor crime/arrest

    That is in fact what would happen, IAAs who take it on themselves to be an antagonist to sec rather than an oversight, nevermind going through SoP for any other part of the station

  5. I remember back in fastmos, when the announcement came up, people were FREAKING OUT to stop it before it happens, besides the sound of a million vendors breaking their chains at the same time, it was fifty times more dangerous.

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  6. 12 hours ago, wow50000 said:

    what if engineering borgs could have a "circuit storage pouch" that works similar to a trash bag so they dont have to drag a locker around and look goofy as hell doing it

    I disassemble the robot control console, the circuit printers, protolathes, stuff them into my circuitboard dimension and then have my malf AI lord enact their plan

  7. time locks and karma locks will never really guarantee the outcome of a player, it's how our community reacts and encourages behaviours, either by admins striking down bad behaviours, or just regular players praising the good, and giving tips to each other to improve and keep working towards better. It's at it's best when we can hear how to improve our craft instead of "wow you suck, read SoP idiot"

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  8. Why is there a concern for making sure anyone who approaches the role is 100% perfected and trained beforehand?

    In a normal scenario, someone who is interested in blueshield usually observes how blueshields do their thing, or has a good enough idea of what is needed from the wiki page, and once they've unlocked, giving it a try. They might not do everything perfect, but in a reasonable scenario, they try.

    Yes, there are people who unlock a role, don't actually read up or anything, and don't do a good job. If they are not doing so horribly to not break server rules, is this an issue? They still have chances to be instructed by others seeing what they are doing, given tips of how to proceed, especially when they find themselves dead, and ghosts chime in.

    People who aren't good, while 'annoying' to people who want an all-pro-player-staff, will either learn, or be filtered out, I don't believe time barriers to help this, as there are definitely still special people who bubble up to captain and HoP by being incredibly minimal in command roles, shirking any real duties.

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  9. I remember when the Robocop lawset was more commonly uploaded to encourage AI to deal with antags, but many silicon players don't understand the lawset and the reference.

    Law 1: Serve the public trust.
    Law 2: Protect the innocent.
    Law 3: Uphold the law.

     

    Most players don't understand what "public trust" is defined as.
    Many will argue "who is innocent?"
    Even they will argue about the definition of "law" here as AI law, or spacelaw.

     

    The simple answer would be "do what robocop does in the movies", but this is no longer a movie series that people have seen.

     

    https://en.wikipedia.org/wiki/RoboCop_(character)#Prime_directives

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  10. 3 hours ago, Charliminator said:

    this sounds rather difficult to handle code wise. Amount of cultists however is a fairly easy thing to track. however I do see sec timing how long it takes to deconvert someone, then reverse engineering the code/maths to work out how many cultists there are.

    damn, that decon was QUICK! WE NEED MECHS, INQUISITION CALLED IN! CALL THE SHUTTLE!

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  11. Anecdotally, as a captain, a blueshield got very upset when I denied them the spare ID. They also did not understand when I did not give them the pinpointer. I instead gave the pinpointer to the Head of Security, and placed the spare ID in a secure location I could retrieve it from in the case of my death and revival. When a member of command was targeted by an antag, blueshield was the first to rush in and demand access, which I only gave additional access to the department of the targeted head of staff (with their input/permission).

    On the other side of it, I hate when as an antag who needs to retrieve the NAD, that once I've gotten it, the blueshield fucking terminator walks in my direction endlessly to blow me off of existence with two(sometimes three) AeGs.

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