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henri215

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Posts posted by henri215

  1. 30 minutes ago, Generaldonothing said:

    this would just encourage people to join as a job and just ignore it for the paycheck

    People already join jobs for the benefits only and ignore their responsibilities, i dont think paycheck would encourage that much towards that, at least with the current economy.

     

    I like assistants having a lower paycheck, more because of the RP aspect of it (certain jobs earning more than others) than a gameplay reason.

    • Like 2
  2. 15 minutes ago, Sadhorizon said:

    Recently, I heard a lot of ideas thrown around. Ideas about giving so-called "RP Jobs" (bartender, librarian, chaplain, psych, barber) more content. You know, make them more needed in the round.
    One argument I heard, is that "they are boring, they have nothing to do". I agree with that. So I would like to present my plan to make them more fun!

    1. Turn off VSC and Git, you won't need them here.
    2. Join a round of Para.
    3. Go to, for example, library.
    4. Ask the librarian to lend you a book.

    There, librarian content.

    Let's try another one!
    1. Join a round of Para.
    2. Schedule a meeting with the psychologist.
    3. Go to them, have a long and deep talk about your character's problems.

    And there, one happy psychologist player!

     

    The REAL problem with "RP Jobs" is that people ignore them. You want them to be more fun? Then stop doing that. Go and interact with them. The two minutes you spend having your hair cut is the BEST thing you can do to make these jobs actually fun.

     

    Problem of course goes both ways. People playing jobs for bullshit gamer bonuses, like chaplain for le funny sword, or psych for meth. That kind of people certainly do not care about RP with you. This post is also a call to them - there is more in this game than le funny. Go and try talking with people, even if THEY may not want to.

    I get that it is boring to get ignored for two hours straight, but if this post gets any attention, people just might make your round more fun!

     

    After all, ss13 is an RP game. It makes sense for RP jobs to exist, and for people to interact with them.

     

    There are more ways to change something than only with code. We just need to try.

    Jobs that require high initiative.

    I will always have a good round with those because i am someone with good initiative, they demand effort from the player and you can imagine that the average player is not someone that would put too much effort into things :(.

    • dead 1
  3. 13 minutes ago, Sirryan2002 said:

    Would like to see this as a midround-ish upgrade available through R&D if added. My only requests would be:

    • It be restricted to only tiny or very-small items
    • It having ambient sounds (i.e. a vacuuming noise) + a sound for sucking up an object
    • it requires power in the room its operating in to properly work
    • It should be togglable when you're on the vehicle itself and when activated it should slow down the vehicle slightly much like a buffer would
    • You can either put the buffer or vacuum upgrade on but not both at the same time

    Over TG you can only install either the buffer or the vacuum upgrade and adding a sound for sucking would be nice.

    Don't think making it require power would be necessary, remember that its competitor is the floor buffer and that the station do have more blood to clean than trash to collect.

    The..vehicle floor buffer cant be toggled and doesnt have a slow down, only the janiborg version.

  4. 22 minutes ago, Bmon said:

    Saying they prefer another PR but not stating why is not an explanation.

    I don't think a single day really changes my point much. I picked those examples based on the day they got judged by the design teams.

    Also, why are we trying to fit these into an arbitrary timeframe?

    Collect it with a larger timeframe then, Mira did a quick 15 minutes search.

  5. I dont think there is a trend, just a few mistakes here and there.

    #20205 - That is a case where reasoning on closing isnt necessary since the PR itself had enough discussion and it was easy to see why would a member vote against it.

    #20396 - Venuska PR has been open for multiple months because of conflicts and for decisions to decrease the size of it. This is one where reasoning on closing would be necessary specially because its a newer contributor that really needs that feedback, and considering the bad description about the changes the PR had and the lack of votes for/agaisnt, my imagination can only think that it was ignored until the time limit was hit without anyone asking for it to be more clear for a vote to be cast.

    #20386 - One could imagine some reasons why would one object to this (i can imagine like..three? no idea which one could be it), even though a reasoning would be necessary for clarity and for future PRs that might be similar. When making something new i always look into the past and if i found this i would be wondering "It was closed because we dont like some spawning with free food?" or "Is it because it would be too much of a meme?", i would be confused, and i am.

    #20382 - No idea, could use a reasoning.

    Bmon PRs:

    #20096 - I have no idea what the objection on this could be and considering its a PR that changes an entire map..is it really something he couldnt change? Reasoning necessary on that one.

    #19836 - Considering its 100% a sprite change i dont think a reason has to be stated, if it was closed its because the team considers that the current sprite is better than the alternative. Maybe if we had a sprite team and art guidelines further clarification on why it doesnt fit, in some case, could be given, but we dont have such things.

    #20115 - The PR had enough discussion about it and you were told that the preference is over the alternative, i think its clear that the reason it got denied is probably among the arguments given by the multiple comments it had.

  6. I am not sure if making the development channels would help that much.

    What i am sure of is that PRs being closed with no obvious reasoning (its different than lets say a PR with lots of comments and discussions where it would be clear why that one objection happened) DO inflict a massive morale zap on contributors.

    I would KILL for an reasoning about the banana cream pie (zero comments on the PR, zero discussion over discord by people in general), is it because we dont want effects that could be annoying? The sound chosen by the author was not good enough? Is it a worry that it could somehow be abused to annoyance because it would make cream pie launcher have an actual impact? Why should i add sounds to any items if i am not even sure why a similar PR got denied?!

    Our human resources are limited and will stay that way if we keep losing people because of avoidable frustrations.

    image.png.4b5666c4533f1ae3887983669a04a7d0.png

    • Like 4
  7. 5 hours ago, Coolrune206 said:

    I'm not a fan of the Hivemind in its current implementation at all, for a few reasons. The first and most importantly is its tendency to lead Clings into a team death-ball scenario, where they just group up and plow through any opponents (because several people who can revive any time you manage to take any down and can prevent you from perma-killing any if they fall is a massive pain to deal with for anyone). Secondly, Changelings already have a generally decent way to locate each other in a more natural way that requires them to actually do something, by stinging someone to no effect - similar to how Vampires can locate each other with ineffective glares. Thirdly, it just makes no sense at all - these creatures aren't actually hivemind entities, visible from how they act on entirely different objectives and quite frequently in opposition to each other. It's more like just chemical signaling but rangeless.

    My suggested alternative, if simply removing it (which I'm also down for) is off the table, would be a more limited hivemind where Changelings have to physically establish it with each other and it deteriorates over time or perhaps distance. A similar form of this already exists in the weird ability to jam someone into the Cling Hivemind, I think reworking this to be how the Hivemind works properly would be a decent way to do it code-wise, so you actually have to locate a fellow cling in the field then jack them into your own communications.

    This suggestion but without it deteriorating over time/distance.

    • Like 2
  8. Why have the option to change your suit? Because i imagine the company would have a way to provide new uniforms for job transfers (specially for heads, as an example: QM being promoted to acting HoP)

     

    1- Every department keeps a spare plasmaman suit

    2- Make it so suits can be ordered from cargo

    3- Special plasmaman suit painter (maybe held only by the barber? (idk))

    What would be the best option? Post any other ideas you can think of.

    I have it in my mind that they are supposed to be bad at stealth as some sort of species trait, thats why i would avoid any solutions that make changing their suits a fast, simple and trivial thing to do.

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