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Zack Glover

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  1. Today I finally got a couple capitainships with BSA as a project. I had something in my mind which was declaring independence by BSA'ing CC. Everything went somewhat like the scenario would have gone (if it was allowed). I honestly think admins overlooked it the first time to follow up the fun, so props for them :D First time I had a great round of confabulating with HoP and CE against CentComm, got my fair share of evil speeches against NT... Was really fun for everyone, even when I got executed at centcomm by the specops and had a talk with them while everyone was screaming "Free Cyberiad" in the background. 3 rounds later I tried it again, this time I was convincing HoS and HoP, cause I expected a "land invasion" from CC.But this time admins intervened and pm'ed me not to do it D: As you can see, this doesnt require any coding at all, it would just be like making it a new event and thats it. I take dibs on being the first rebellion head if this gets accepted I posted it in the "events" forum, but given that the forum starts by the admin-in-charge saying " I dont usually check the forums" I guessed Id put it here as well.
  2. Today I tried something I had in mind for some time. Trying to declare independence fro Nanotrasen, as the Captain of the Cyberiad. I started the round by going to HoP's office and telling him my intentions, after a little speech about "those umproductive regulations. the burden that is SOP to the crew" and many many more. Then I told him to get someone to get a GPS to CentComm, but he ended up doing it himself, so I organized with CE and the mechanic to build him a spacepod in order to find it. After some trouble with the mainboard, the chief engineer asked me about this mission and I told him to go to my office, where I told him again what I had told HoP. Things were going somewhat well, but HoP being in space made the NT Rep and Blueshield worried about it being in a violation of SOP. Blueshield asked me about this mission, for which I only replied with "Freedom is coming" and "You'll learn soon" (I ain't disclosing information to Nanotrasen special envoyes). Then the representative came to my office, asking for details, which I denied to him once again, and tried to earn time while HoP was still floating arround searching for centcomm. In the meantime I was planning ways to get a gps to centcomm via the cargo shuttle. After 5 minutes, CentComm made an announcement: He demanded me to fax them the details of the secret mission I've sent the HoP on, under threat of being put down by operatives. After dealing with RD for an unrelated issue, I went to my office and announced my real intentions: Breaking the chains that subjugated the cyberiad under NanoTrasen, and declaring the independence of the Independent Republic of the Cyberiad via announcement. This was followed by a moment of confusion by the crew, followed by some voices speaking on favour of the independence, and people standing by my side. Bad news, the specops from CC were already at the door to my office, ready to get me into CC. Upon my arrival to CentComm, the crew was spamming support for the republic in the Public chat and both HoP and CE were singing revolutionary phrases into command's channel while I was awaiting for my execution. I was tied to a chair, and after a short argument about who betrayed who, I got a bullet between my eyes from one of the spec ops, while hearing screams for revolution. But what CC (nor anyone who boarded the shuttle by that matter) knew, was that HoP and CE had planned for one to get on the shuttle with a GPS, for a succesful BSA of centcomm! >:D Then I tried it again, but admins pmed me so... one thing is killing the cap, other is banning him ;-;
  3. Title of Event: INDEPENDENCE DAY Pretense: None Equipment Necessary: Nothing that you couldnt get in an "extended" game Plot: The captain of the ship, an once proud member of Nanotrasen, has developed a strong oposition to the company's business strategies. Given this, the captain has decided that his most important duty is no more serving Nanotrasen, and will have to meet and convince the department heads of following him on the rebellion and stock up on whatever he thinks is needed, be it weapons, be it rubber ducks; without letting the NT rep, blueshield, or IAA discover anything about this rebellion until it's finished, otherwise they could warn CentralCommand. He has two ways of carrying out this rebellion: 1-Peacefully, by according an independence with the heads, drafting a constitution, and announcing it to everyone. 2-Agressively, by organizing an attack against CC, be it by trying to BSA it's base, disposing of representation of Nanotrasen on the ship, or any other ways of violently doing so. Of course, Central Command is unpredictable, and his actions to these acts of rebellion can vary, they may deem the station unvaluable and leave them alone, or they will send someone to make sure the rebellious captain leaves the station in a body bag... But who knows, maybe those still loyal to the station will do everything they can to avoid this independence... Even if it means that a civil war breaks out inside the cyberiad... Prize for Completion? : The NSS Cyberiad is recognized as a Republic. Doesnt really provide profit beyond RP, maybe just not being bond to SOP and being able to create their own regulations. Custom Sprites/OGG's?: None Extra info: Today I tried to pull off the independence a couple of times. On the first one I hadn't admin intervention, so it was somewhat succesful (the scenario part, not the independence) but I ended up being brought into CentralCommand and executed there. Given that people were screaming "Glory to the Cyberiad Republic" in the public and command chat before my execution, I can say that the crew loved it. Second one... well I was making my act of bad guy trashing NT in an evil speech to the HoS, I got a PM from an admin so.... Revolution was canceled. But they were eager to do it tough! If this is approved i take dibs on the first Captain role, you had to see those speeches... Now that's art
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