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uliks

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Everything posted by uliks

  1. because you can not explain that to each new person individually, we need more jobs or bigger map. it should be used for mass graytide control, because jobs get so full there is only way to go civilian job and start graytideing.
  2. sounds hit and miss, either you're a gateway explorer or something else yes, this game works like that, every role is hit or miss
  3. the same thing, what does do every time when your job is full of people
  4. spawns only on compatible maps is easy to make
  5. Instead of making bigger map idea and all that hard work, I think I got much easyer idea. We could make another role, survivors and they would just random spawn on any random maps in gateway, and then instead of 40 graytideing civilians we would have, more peaceful civilians and much less players to ban, and graytide complains, because they could do whatever they want in there as long is it outside of space station. And everyone would playing happily ever after. The End.
  6. I find this annoying and very similar to zippo spams, if there is limit like ones every minute would be okay.
  7. uliks

    Fire

    I dont like the thing that fireman suits are just gimmick and making some crew firefighting idea is not very possible, So, if at lest that fire suits could make protection for 10 seconds it would be nice.
  8. There is that red message what you get when someone ban you with all info, could be easy to make that red message shows up every time you enter the game.
  9. Like he sad, random spawn on different location every round in the huge and complicated area to exit that this poor suicidal gateexaplorers have something to do before they come back to ruin round.
  10. uliks

    Fire

    Fire sistem is week. What we have: - monkey on fire - person on fire - plasma on fire - chemicals that produce fire for short time in air or until chemical ingredients are gone - fire produce burns on materials and heat in the room but only if it coming from burning air - paper on fire We still need: - machines on fire - tables and floors and walls on fire. ( wooden materials on fire with 200C and metal with 800C) - objects on fire should produce smoke ( mix of phosphorus, potassium, sugar) with CO2. - objects on fire should produce heat - heat should produce fire on next object ( that should make fire spread speed)
  11. I want to ask all pro players, what a hell are you doing two ours in the game when you choose to be civilians. Are you on some kind of acid when you are playing them. I mean it can be okay for first 15minute of game, but then you all wander, from where all gray tideing comeing from. It is so fucking obvious, there is littery to little role for 100 people in the game. I am not sure who is biger idiot here, you or them. Yust put the game limit on 65/70 people.
  12. With all do respect to paradise community, i can tell you this, we got hole bunch of shit rules in this community for gods know what. in short, we got bunch of shity players, who don't know shit to do, but only thing they are good at, is reading forum and complaining, and basically if you move one peace of metal or help someone they think you should not, they will start to attack with complains and cry so hard that there is no psychical strength that can stand them, and they had to give up, and turn game up side down. That kind of people killed, engineering, atmospheric, drones, full space gravity and air wind system, that they could change game in to, hot date Sims livings or life, you will mostly see does people playing security and torturing people around the station because you had show some rude behave to them, because they are solving rage problems they could not in real life. Like one wise guy on this forum sad: 100 Rules in short are basically, "Stay away and don't do much of shit"!
  13. Still, no idea's bigger the murdering's and stealing's... You know why wox traders did not work out well, because it requires a lot role play skills and ideas to make every round different, something that no many people have here. I guess concept's like, make catastrophe's, and run from them are more fun options.
  14. well, my opinion stealing and killing objectives are pointless, with out deeper goals. So I suggest adding some kind of lab like "piratesh R&D" that can construct advance technology with weapon they steal. that will help later on for really hard objectives, the more harder the more fun, but also equipment must be really helpful. Now this is some stupidish ideas that have come to my mind. 1. Steal 8 female employees/ any kind, and put them on one place all together. And that should be like really big interesting place, where they would have something to do like, clean, cook or do same small chores, or repair something or they would just argue and complain or try to escape. 3. Declare the war on the station and win the war. That also means that they should be peaceful until one side declares war, for any kind of reason, so ALL KILLING FOR ANY KIND OF REASONS SHOULD BE FORBIDDEN even if they are cought stealing for research. 2. Steal 10 male employees. And toss the in to pit. And pronounce the "Pit Lord / The King of Pit", and defeat him in mele combat, with a slight armor or dmg advantage. That place should be a lot bigger, with different melee weapons, and some strange animals to kill around. And later if they survive they should all come to arena, where they would fight different prisoner using only melee weapons. Until they pronounce the winner ".
  15. it would be really cool, but I think would be very hard to do it, that you can put face on the large screens around the stations, where are picks like AI EYE, HAZARD, NUCLEAR. Since first days I played SS13 I always thought this monitors should had better use, like instant camera monitor on critical part of the station but only if Ai allows, we all ready have something like that in bar and we have camera in library for instant observing, but no one ever use that because you can never know when is active. Basically if some tool is not very eye comfort nobody ever use it. Dark green sprite of the newscaster on the wall, is totally not eye comfort, it more looks like some old military broken screen. It should be much more modern and sparkly, maybe it should have also some red sparkling messages of "Wanted".
  16. With linda, fire doors are also useless, same like all useless atmos system. Delete all fire doors.
  17. When i was thinking about idea, i was thinking more how nicely would be to have some RP with pilot on shuttle, when he is traveling out to Nanotressen, and not traitor meta, well it can go both ways, well any change is good change.
  18. I don't know if you guys remember, but it was same system like crew transfer, with yes or no, only letters was changed. like example: What would you say about this round? - What a bunch of s.... - duhh...boring. - Not that bad. - WTFF?? - INCREEEDIBBLEEE!!!!! and every time it was different answers, Ponnys and crew was genius in this, and if most people agree that is boring, then they would spin something to make better, every round was breather, because they will adapt to the crew currently playing, people would play this for 12hours straight and so did I sometimes. Fun times.
  19. Reading all this constant fighting suggestions."Are we going in to make more action, space-station survival, or "Hot-Date sims living", or gods knows what kind of RP you enjoy, i figured that it should be up to the majority. So i come up with this idea, witch is basically idea of every bigger community. Voting. On the end of the round, ask people : How did we enjoy event from that round, from one to five? We had that already, long ago, and that at least made people who are making events struggle for a good results and do beautiful things, i miss does days to. Now I can see things are going slow, or maybe i am wrong, but i am not blind, i can see discussions about this continues, and not only on this forum. And also this would make new people realize how we care more about this community and not only about PvP meta exspirance.
  20. On what are we focused? What kind of game mechanism.
  21. They will do the same what they are doing right now "observing on monitors". If you wish I can make you example that requires 4 or 5 people to navigate, but lets not push big game change right now, people could get confused fast.
  22. For start lets not make anything complex and game changing here, it is should be just fun for pilot to have some role-play, even if shuttle had no pilot the auto-pilot would still be there like before. The travel should only be a little faster and with less disturbance, if even that is needed.
  23. Wait, why not space pod pilot could do the job? It is just ending time when shuttle arrives.
  24. small cockpit would be nice, but yust old arcade game with avoiding meatyores will do, and everytime the ship hit the meatyore the shuttle shakes a little.
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