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Posts posted by bigfatbananacyclops
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I see that the Contraband list is kind of broken.. So this are my suggestions.
Greentexts: Suggestions
Contraband Swaps
1.D20 Bomb
D20 bomb is possible to be a huge max cap bomb, specially, even more than that, and its on E. Contraband section, a Syndicate Mini bomb is way TOO small and its level S contraband, D20 is way more deadly and hard to fix than a Syndi mini bomb which is so small.
Suggestion: Swap D20 bomb to level S Contraband
2. Chameleon Sec huds
These aren't really that worthy of agents, there is DNA scramblers or Chameleon jumpsuits like this, and if you steal a sechud from a officer its litterally the same, but you get charged for Theft, and with cham hud you get perma. People can just make sec huds or steal sed hudglasses, and they just put a helmet on, and get charged of Possesion of restricted items/Theft for it, so it seems pretty unfair you just get perma over a Sec hud that only camouflages as another eyewear.
Suggestion: Swap Chameleon Huds to level C Contraband
3.Meat Cleaver
A weapon that does about twenty five brute damage that does almost the same damage as a energy sword, and is more silent, that can also gib people to death and kill them permanently, i believe this should be level S. And it would be more worth of a esword if it was sharpened.
Suggestion: Swap to level S contraband
4.Voodoo Doll
This weapon isnt even that deadly, it just spies and annoys, and change people's temperature.
Suggestion: Swap to level C. contraband
5.Dart Pistol
You can get this in medical, and a better version, an RSG from RND which isnt even contraband.
Suggestion: Swap to ''Not Contraband''
6.Syndicate Pistol:
A deadly gun that can take multiple tipes of ammo, AP, Fire tipped, and more, and it's also a ''Syndicate'' Pistol, its syndicate property.
Suggestion:Swap to level S contraband
7.Riot Pistol
A riot gun that you can get in cargo plenty of times, that isnt even a deadly weapon, anyone can grab a foam gun and put riot foam in.
Suggestion: Swap it to level C contraband.
8.Chameleon Jumpsuit
Some jumpsuits haves a little armor but let's be real, every jumpsuit is the same with a different design, a chameleon jumpsuit cant be bad at all and its used for fashion mostly.
Suggestion: Swap Chameleon Jumpsuit to ''Not Contraband''
Missing items in Contraband List:
Now for adding weapons that are missing
-Energy Axe: Level S contraband
-Syndicate Magboots: Level C contraband (To be fair i think this should be changed with Advanced Syndicate Magboots, there's no difference, just the sprite and its asking to be arrested)
-Syndicate Bee Briefcase: Level S contraband
And for my last suggestion
It states that if a person haves two or more contraband of level C. contraband or others, he's considered an EOC, i believe this should be changed, and it should be atleast 4 or 3 items for level C. and for level W and E is 2 contraband items to make them an EOC.
Suggestion:
People can be considered an EOC for having atleast 4 or more items of level C contraband.
People can be considered an EOC for atleast having 2 or more items of level W or E contraband.
Example:
It's like having a ammo mag and a chameleon rubber stamp and get permaed for it
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I once had a three man squad and i believe it was the best, as a antag,
Me, Vichi and Ares.
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Thank you tully, feel free to archive this
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i loooooooveeeee iit, its so amazing omg
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Btliz/Nonwar ops is always easy for nukies, i wanted to suggest to add a nukie objective of a location where they must plant the nuke, except if they declare war, if they declare war they can plant the nuke anywhere, but if they dont declare war, they must plant the nuke in a certain place. Like goon's nukies. And cultist summoning objective.
OOC reasoning: It would be fair because that way the crew cant completely lose after having no chance of finding the nuke after they were attacked and killed quickly when they weren't completely prepared at all. And nukies wouldnt always win 100% easy as always
IC reasoning: Nukies will get a nuke that will be able to destroy the entire station but it must be planted in the right place so it blows all of it correctly according to the explosion radius of the nuke.
But if they declare war, the syndicate will deploy them with a stronger nuke being able to blow up the whole station on any part where its planted.
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Its rather annoying that items would usually keep constantly smashing and going backwards and forwards, it also should be easier to notice the atmospheric breaches, the other problem is that, by releasing a small amount of pressure or siphoning, it will still launch you away.
And some times when fastmos pulls you down, you stay downed permanently.
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Purple and white sounds really good.
Syndie would stay black and red i suppose?
Also perhaps the captain could use a pair of magboots for him, it could be green and blue,blue and white or green and white
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I like them, will there be a new sprite for the science made magboots?
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Ooh! this is a hard one, i like too many musics but for Mike Murdock.. hmmm
I'd be the Battlefield 4 version:
I'd love if it could be Thomas Bergersen Ironheart or Dragonland but i think the ones above seems good.
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Admin Key:Tigercat2000
Your Discord name (if applicable):bigfatbananacyclops
Complaint:It was during a round which was not extended and had traitors & changelings, out of nowhere, Tiger jumps in and abusing admin powers and ruining people's rounds completely.
First up, he started turning everyone's screen into noir mode, then into red, then at last pink, he made everyone invisible at one point.
https://gyazo.com/ada22e73f5563ae08d26ded64d34460b
Then he activated something that caused our sprite to move far away and around. In some of this pictures, you can see how he turned's everyone screen into pink.
https://gyazo.com/55256f2e39d057fba1c0a359cb5aea7f
https://gyazo.com/48051f267b05bd81b48c7d278c1d0d93
https://gyazo.com/6a536da08cf78bfa4ae11c7528090bc1
https://gyazo.com/66282d1f705855b43d972e72c1d74ad3
https://gyazo.com/0bdbb855c3a87786d15cc493b89f5c2b
There was some people complaining about it and including in dchat, ruining rounds.
https://gyazo.com/b33e4f6d2beac2dca7a9e32a6775fa00
https://gyazo.com/6709af1f5afee03a3c524ca017982336
This completely didnt happen at roundstart, it was around 13:00 https://gyazo.com/ac2a61959233039add603bbcbd7c49ce
Then he turns everyone into a japan schoolgirl
https://gyazo.com/9e8a384f6ad4f849a9cd77eca6ac5f5d
https://gyazo.com/48dadb595a2273193e4f7be1f20a0196
This is proof that it clearly was not extended
https://gyazo.com/17b6deb2efb13621da2771b6e217d2f1
https://gyazo.com/6e7400b99a9e2c65e37013b94edef209
https://gyazo.com/be79a9ee3f1a6a98f5b6be3b5923c788
Fethas supporting tiger
https://gyazo.com/bf8e6123e27a40b843ab6c5a3a4cc610
Even after a fair amount of people told him to stop,
He plays the admin midi ''Man up and deal with it''
From my point of view i was talking with a customer from my market ingame, then all of the sudden tiger starts pulling in his buttons and making it really complicated.
Ruining some people's round as a staff is not cool really, there was some players yelling around and laughing but this wasn't cool for others.
For further more information, i was also told that he was taunting by saying ''Feel free to make a admin complaint''
Another edit, at the beginning, he also began inverting everyone's screen into different ways.
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In the contraband guide it shows the contraband classificatons, it states that if a person haves two or more contraband yellow level, they are to be considered an EoC, i believe this needs a changes and it should state that in level W and E contraband, yellows arent that dangerous and most are just gadgets.
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Mechanic can just get EVA access from hop with a good reason, they don't need EVA access really, their job is to build, sell, upgrade & repair pods, not to explore space, that's more like an alternative thing to do.
Besides, can't they get space suits from space so easily? every mechanic does.
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Name of Event: The Wizard War
One Sentence Description:
A group of rebel wizards will fight a group of wizards who are loyal to the Space wizard federation.
Map Changes: No
Code Changes: No
The only change that there will be is that, one team will have Red wizards and the others will have Blue wizards suit, the only two rules there is going to be is
1.Do not take off your wizard suit at ALL, cheating and disguising as the other wizard suit or civilian is not allowed.
And
2.Follow your main objective to destroy the other team, you're not to kill crew, unless they attack you or are sided with the enemy team.
Wizards have privilege to recruit people to their team.
It seems okay to be a 5 vs 5 wizard team.
Suggested Number of Players:80
Full Description of Event:
A group of wizards have formed a rebellion against the Space Wizard Federation, their battlefield has been claimed on the NSS Cyberiad, each team will recruit people and fight the enemy team.
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Allow ERT to pick their race
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Mexico
Land of Tacos.
Best tacos and sea food there is here.
Best beaches there is here
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I agree, it's honestly a waste of time trying to arrest someone for having that dufflebag, it's just a dufflebag that doesnt slow you down and haves alot of storage, should be moved to Non-Contraband section.
Let's be real, it's just a normal bag like any other is. -
i need to save up money
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That officer and shadowling drawing is amazing, i love it and all the others
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It wouldn't bite for it to be added, it's just one, it could also be easier for people to identify the crime.
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This law is mostly related to station unauthorised construction or modifiations.
Examples
''Modifying the disposal vent system sending trash to the captain's office''
''Walling up hallways and making obstructions''
''Bartender barricading the bar and making it a fort in green''
I tried to find a willing sentence to this, the fitting sentences right now are Vandalism and Workplace Hazard, but i feel this needs to be added as a law.
There's CE construction permits that people can get, and it's never used, in my opinion this should be a Medium Crime.
If this construction causes a leak to space it should be considered workplace hazard now.
This could make construction permits actually useful for once.
If someone is renovating their department that's fine, unless it's someone else's without a permition.
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It will need a nerf and a rule added in my opinion, deleting the genome after using it sounds like a real good idea, i mean, you're litterally transfering DNA to someone there's no way of duplicating it, the mainPROBLEM is, changeling players started to get DNA from Cluwnes, Plasmamans, DIona or other races that needs unique requirements.
They randomly tsting'd people with it, people has been doing it for shits and giggles and it was not objective related at all, and clearly their DNA is endless and somehow duplicating which it shouldnt be.
Im very sure this is a rule that needs to be added, or it already is because you're clearly murderboning/ruining people's rounds randomly without being objective-related.
This is on a level of hijack objectives which changelings dont get.
Here's some examples that actually happened to me and witnessed during rounds with changelings.
I was doing medical and all i wanted to do is set up a surgery room and do my job, i went to cargo to get tools to fix my theatre, when i went there, i got transformed into a diona for absolutely no reason, the guy who turned me just walked away and did it for shits and giggles, this seriously pissed me off that i ahelped it and went to cryo, and it ruined my bloody round. because i didnt wanna walk slow all this damn shift
I wasn't the only victim of being turned into a diona, rather more people even got turned into diona's.
There was another round of a cling massively turning everyone into literal cluwnes.
I honestly think that changelings shouldnt be able to get cluwne's DNA.
i've watched other people get transformed into plasma and really it ended their whole round because medbay can't even revive them.
Or like being turned into a shadow person for no reason, and i had to be in maint this whole time
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Their hypospray needs a fix, the cookie dispenser needs a cool down and their alarm shouldnt deafen.
We don't need to remove them, we can fix it instead.
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Contraband Change Suggestion
in Suggestions
Posted · Edited by bigfatbananacyclops
Syndi stechkin is a bit of a issue yeah, specially, i think it should be removed from the gamma armory, its really odd you can find a syndicate technology and gamma issued weapon on maintenance, as Shadeykins once said, to replace it with Enforcers. Or something else, or just entirely remove it.
Also some more missing items from contra:
X4 Explosive: Level S contraband
Krav Maga implanter: Level W contraband
Also let's make Syndicate Hardsuit apply with all of the Syndie hardsuits like Elite and Shielded.
Box of Cybernetic implants: Level C Contraband
And one more Swap suggestion:
Chameleon Flag:
Due to fastmos change, clearly Plasmafires are pretty deadly.