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Posts
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Posts posted by willior13
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During my time as an IPC, I have noticed that I tend to build little clubs.
If anyone else here does, I would enjoy some images and ideas for hovels, pubs and more
Here is the image of a bar that I had made recently
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What would it feel like, gelatin or the stuff you can make with the borax and glue?
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Just small agent 47 cosplays are great, filling a fool with a clip from a silenced weapon is very satisfying
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It was a last ditch moment trying to kill her which I messed up bad, should have kept the pistol
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I would like to see that, also for those snowflakes who roll with the idea of having been organic once and want to remember their previous inferiority
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I like this idea, gives the civvies something to do when the usual refurbishing and you don't want to hang out in the bar. It could also give some interesting to moments. The only real criticism that I have is the smuggling, instead of having someone else get it, make the objective more towards stashing it somewhere for future use. It might make some very interesting traitor moments as well.
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I like the idea, touches on the other more subtle side of the syndicate than traitors tends to. To throw in my two cents, maybe give them less military grade equipment and more along the lines of traitor gear. They are meant to not be connected to the Syndicate. Also, would they really bring a blob onto a station when it could easily spread back to their outposts once it matures enough. Also, maybe they could bring some horrible disease to wipe out the populace of a station for later looting. (Plus some kickass armored biosuits would be great
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11 hours ago, Tayswift said:
This would be great! I think complete antag knowledge is a little too extreme. Right now we say NT briefs its workers on the risks, but would they really spend that much time explaining every detail of all the syndicate items? It seems to me like spending too much time explaining all the antag stuff would only result in skyrocketing life insurance premiums. I think it'd be nice if it was specified what level of detail you're allowed to know for each antagonist.
So you would prefer a more general understanding of the antags as in "this is traitor, he has items that will kill you" or "this is vampire, he will kill you for your blood", very basic explanation but nothing super specific
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5 times out of ten, valids would kill you for looking wrong, like crimes of fashion
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We have had to restart two many times
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I fourth it, they are admemes in training, they still are learning the finer points of admining
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Two greytiders could get the job done
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I would be curious on how much of an issue this would make it for IPC's, maybe make it an objective to hijack an IPC or a posibrain
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6 changelings changing
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Someone said to me once that space station 13 is a calm game
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Mag gloves sound nice, they would anchor you to a wall, some tools could basically stay in your hand with them, but you have a chance of breaking arms when you are anchored and are hit with something going at high speeds
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41 minutes ago, Keluandrie said:
The tongue organ. I'd love to be able to surgically remove tongues like you can on other codebases.
Good bit of sadism for your more torture inclined traitors. Obnoxious prisoners too
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39 minutes ago, TDS said:
We all know that leaving trash around encourages vermin to spread. How about trash and blood has a chance to spawn spiderlings?
And as the amount goes up, how about more spiderlings start spawning, with balancing of course
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How about three
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Love the style of your work , gives a lot of the more banal things a very macabre or sharp look. I would be very interested in how an IPC would look.
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I would be up for it, want to get involved in this kind of RP, is there a discord group to join?
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The Beginning:
The shift starts as normal, crew-members start working, chef starts cooking and Sec starts harassing innocent assistants, overall, a normal beginning of a shift. At about 12:15, an announcement comes in stating that rebellious groups have formed from Tajarans and IPC's wanting to break free from the 'oppressive' rules by Nanotrasen. About five minutes later, I become an informant for security. I was being a good and subtle informant, asking pointed questions about any suspicious Tajarans, since I play as an IPC. As time rolls along, we get more announcements tightening the rules on Tajaran and IPC crew-members. At this point, I was questioning on whether I was helping or hurting the station when this announcement blares over the intercoms.
This was the final straw, I decided that I would go rogue and help those being oppressed by Nanotrasen's orders. Time passes by and I stop answering to security. But at about 12:40, an IPC named E.P.E had repaired the white ship and was taking IPC's to it. We were doing these communications in trinary and had security flatfooted on catching us. But then the announcement that we Neither trinary or the native Tajaran language could be spoken and we were having our conversations translated by the HoS's PAI Syre. We had to move to using PDAs and being picked up by pod or making it over to the ship by foot, or whatever you would call it. The first to arrive was the vox, Riki, Then S.P.E.C.T.R.E (me) and K.Y.L.A soon after, we both accompanied each other to the pickup point. Eventually, about 8 or 9 made it aboard and we were ready to roll, but we needed supplies. Also, by this point, the HoS Stated that it wouldn't arrest because an IPC or Tajaran was speaking in their native language.
Preparing for takeoff:
By the time this was all said and done it was about 13:15. We needed fuel and a way to recharge, so I made a run onto the station and got away safely without being harassed, a sec officer did snap his fingers at me but it wasn't bad. Once that was done, a long range radio was on the bridge and a distorted voice spoke to us. It stated that it could help us with some of our problems. So we agreed and listened to it, It gifted us a charging station for us IPC's and gave us locations for refueling and refurbishing our ship. We were then deciding on the new ship's captain and laws that we would follow. Once that was done, we assigned ourselves roles and prepared for takeoff.
Takeoff:
We went into deep space and prepared to travel to the coordinates, we would have a hell of a journey ahead of us, serving our benefactors against Nanotrasen. We would be in for a hell of a time in our uncertain futures to fight for our rights and freedom.
The final crew ready for takeoff and the journey ahead
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