Jump to content

spaceexplorer

Members
  • Posts

    1
  • Joined

  • Last visited

spaceexplorer's Achievements

Grey Tider

Grey Tider (1/37)

0

Reputation

  1. Title of Event: The Universal Union Pretense (if you want me to message the station prior): "Good day crew, my name is "insert name" and I am the Administrator for your sector, while you may be unaware as you reside within deep space - Nanotrasen and the surrounding factions of your sector have recently come into ownership of the Universal Union. As of now you are all considered citizens of the Union and will be awaiting your new security force, conscripted of your own officers whom now serve our glorious benefactors. You will be informed by your AI and the incoming union officers of the recent changes to your laws, but for the most part these changes are for the betterment of your own lives. Continue your work and serve us well." Equipment Necessary(Style of equipment, flavor, surroundings what do you want?): The Combine: The only ones requiring equipment are the combine, for the purposes of this security will need to be teleported onto the combine shuttle for this role. To avoid the whole, security having a giant shootout with the event people - they instead will be The Combine. The equipment requires them to all wear SWAT gear and gas masks, as well as be equipped with the usual security gear. They'll be armed with stunners, as well as Stechkin pistols, as the combine in their own fashion utilize ballistic weapons. Most are very familiar with the Half Life lore and so the combine players if lead by someone familiar with said lore should be very convincing. - The OTA soldiers will need to be donned in hardsuits and have C20 R weapons, the OTA can be made from observers and should be very few in number - like 2-3 of them. Their ID's will also need to be red and state "MPF Officer" "Divisional Leader(HOS) and "OTA Soldier", the leader of this troop being the AI who receives orders and laws from the union and executes them. Outside of security ID's would remain the same. Just as a note - Command staff need to be told that they've been implanted to be loyal to the combine. This is to avoid slaughter and to give the crew the whole impression they belong to the combine and that no one but themselves can rebel against them. That way you don't have the captain running around charging with an army, the rebels must feel very much alone in this fight. Plot (if one exists): The Combine have taken over control of the sector, all surrounding factions have either been destroyed or have submitted to their rule, Nanotrasen is one such faction. All security forces under the NT rule have undergone mind implantation to make them subservient to the combine, they still retain their memories but by every fiber of their body wish to serve the combine and have also had a number of their emotions repressed, so they may kill without issue. For the most part things remain business as usual, but the combine are tyrannical in nature, so those who rebel against them or speak ill against the benefactors will find themselves in a labour camp or dead. Though for the benefit of the players, security should never kill someone unless they outright try to kill them. Beatings are to be applied regularly, so is torture - though they must always be functional enough afterwards to still perform their duties. Science will be regarded in high esteem, as the combine have built their empire on stolen technology and slaves. The aim of the game for those not subjugated under the thumb of the combine is rebellion, but a smart rebellion - one that relies on subterfuge and the gathering of resources. They must bide their time and pretend to be for the combine, as they slowly take charge to defeat the combine. The officers are encouraged to if having found rebels, to send them to labour camp instead of killing them so they might have a chance to escape or just beat them. So as to keep the chance of rebellion alive even after their first failure, which is inevitable. Though the combine will utilize spies whom the bridge staff will hire whose jobs will be to find traitors and rebels by pretending to be ones themself. If the players manage to defeat their oppressors, they will have a moment of reprise a they've taken back their station and it's really up to the administration as to what happens next. Did the other stations and planets manage to do the same or are they alone in this fight? Are they nuked by the combine who see them as a flea or are the union too busy dealing with uprisings all over the sector to be able to do anything about it? Though no matter what please do not send death squads or "The Freedom Eagles" to save the day, it's up to the crew to save themselves. If they all die trying than that is how the story goes. Prize for Completion? (If yes, then explain): N/A. Custom Sprites/OGG's? (If yes, provide me a link, or request from something you've seen before from me): N/A.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use