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Birdtalon

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Posts posted by Birdtalon

  1. 10 minutes ago, thatdanguy23 said:

    I do implore you and others to stick around; changes like these that cause a stir in the community are not an indication of the direction that the staff want the server to go. They are often implemented without much, if any, approval from the admin team or playerbase. Considering the amount of backlash this PR and some other recent ones have garnered, especially from a good chunk of the admins, there's a good chance this will be reverted at some point.

    Highly seconded. The codebase changes all the time and anyone is welcome to make a PR adjusting this stuff to a more reasonable level.

    From a game design perspective - the addiction system currently is quite frankly ridiculous and needs a good looking into. Players shouldn't be punished for having a single drink or a few cigarettes or instantly become addicted to chems. It's nobody's "fault" per-se it just needs looking into.

    • Like 3
  2. Cool guide but not very comprehensive. Doesn't mention vital implants like X-ray/adrens which are pretty much a must have. If you want to win the key is not to waste time fighting and get the disk as fast as possible.

    Buying mechs is generally far too expensive for their relative worth. Better to stock up with implants and more weapons. Elite hardsuit is way better than the standard one and there's no reason not to buy it on war ops unless you're getting shielded.

    Remember to take the free minibomb and syndie bomb from the shuttle. It's actually better to take the nuke with you. There's very little reason to leave it on the shuttle. It just means you have further to go and double back when you have the disk. Get one member to secure the nuke somewhere nobody will go like atmos or incinerator.

    Counter-intuitively it's actually better to not stay with your team mates. Get to the station and then split up into pairs or solo and flank for the objective. Sometimes it's worth one player being a distraction and attacking sec directly. Don't hang up too much on a plan, it will always break down as soon as you get in combat. Give your men loose instructions and let them improvise for themselves. Help your team mates, but don't sacrifice yourself for them.

  3. Even if notes were made public the admins would keep secret notes regardless. I am a huge advocate for transparency and I wish notes were public myself - but unfortunately some things have to be kept private in order for the admins to do their jobs.

    A halfway house would be to have public notes but with optional secret ones which the admins can use for confidential information. People can therefore look back over "official" warnings and the admins can still have their private notebook for confidential things. I don't think that would solve the distrust however.

    I have always been of the opinion that admin notes should be between the admin and the player in question, a note should be used for feedback which the player should have access to in order to take it on board as well as to provide context within ban appeals.

    If admins are writing things about players in their notes which are unsavoury then I would pose that they should act more professionally. I have personally experienced an admin telling me that my notes have stated that I have been spoken to about X on a number of occasions yet I could not recall any of those occasions at the time. Maybe my memory is just poor, but I think I would have remembered.

    As with most of these things. Making notes public would not be some magic bullet which would suddenly solve all division, distrust and discontent. The fundamental choice you have to make as a player is you either play under the framework that the staff put in place, fair or otherwise - or you don't.

    I'm also unsure as to why this thread like many others which criticise the staff becomes so hostile and standoffish. 

    2 hours ago, Tayswift said:

    the rules are literally just one page

    One page which can be interpreted wildly differently, applied to an uncountable number of varied scenarios and varies from easy things such as "don't touch SSDs" to incredibly nuanced issues like how much greytide one can get away with. 

    • Like 4
  4. I think the staff is far too strict both on antags and security. Antagonists shouldn't be punished for killing people who are acting aggressive towards them or chasing them away. They should also be allowed to freely kill security players for gear or even just to thin the ranks.

    The same applies to security, if an antag is going lethals then security should be allowed to take down that antag with overwhelming force. The same goes for self defence, if an antag attacks someone in front of witnesses then they should be completely allowed to jump to the defence of the victim until the victim is safe. If the antag runs off though, that's where the line for valid hunting should be drawn.

    I'm of a firm opinion that antags should choose their level of combat exposure - there is a plethora of items in the game for all approaches to doing objectives.

    I am currently antag banned for disclosure, but until that point antag felt more and more like treading on eggshells when it came to going loud and lethal and I am lead to believe it is far worse now than even when I was banned a year ago.

    • Like 1
  5. On 4/14/2019 at 7:33 PM, Medi said:

    I get the whole "This doesn't seem fair" concept as I had my own rant against double-eswords and syndicate hardsuits being neigh invincible, but telescience without a GPS requires a TON of math that isn't exactly grade school. In addition, only a number of people have the resources to even set up such. If anything, adding a tiny amount of randomization as a possibility might balance this out but for the most part, telescience is only rarely used offensively and doesn't ever seem to be a problem since it was taken away as a department within science.

    I support telescience's existence in the game but you have to be aware of the fact that none of the maths matters when you have a telescience calculator and can find co-ordinates using the Dream Maker map editor. Balancing a mechanic with "hard maths" is really stupid and doesn't work at all. That being said I don't think telescience is an issue.

  6. 3 hours ago, Kryson said:

    This is aggravated by the supremely stupid item advanced pinpointer that just spoonfeeds you the location of your targets.

    If this item didn't exist it could be almost impossible to find items. There's plenty of places you could hide the theft objectives and with no mechanic to actually find where they were you'd be relying on luck alone. You could even throw the theft objective into space and if you throw diagonally there's a high chance the antag would never find it.

    Simply the theft items are too simple, easy and too few.

  7. Thank you for your response Necaladun, I have read it and I completely understand your point of view. I do still believe that this particular case was heavy handed. But I feel that we could discuss this until the cows come home as they say. I am glad to have got some well thought out responses. You may consider this resolved if you wish.

    • Like 2
  8. Hi Alffd,

    Thank you for replying to my complaint. I understand a lot of the points you raise; however I will try to address them here in response.

    Quote

    Once round ends, much of the information you need to determine what occurred in the round is gone forever.  We are left with only what was logged.

    Is this potentially something which can be dealt with through code? If it's an issue then now is a time to brainstorm some ideas to make it easier for admins to deal with genuine shuttle grief.

    56 minutes ago, Allfd said:

    Things that happen on the shuttle can't be investigated, we don't have time to read notes, or PM the person or gather context.  We should probably be clamping down harder, its just hard to do without banning without PMs, which we try to avoid.

    Great, I absolutely support this for genuine grief. If someone releases a gold slime on the shuttle, space drugs etc - this is one of the easiest and most explicit rules to follow so cracking down harder is nothing I can complain about.

    Quote

    The reasons listed above are further complicated by the fact that if they don't stick around, the next round it is very difficult to ban them, as the ban system only works reliably for people who were in the game for the round the ban is applied in.

    If this is an issue then it needs to be looked at from a code perspective. Something I've always been happy to help with. Admins rarely talk about how the tools work for them (or not) so us contributors rarely touch any admin tools. I'm one of the few modern non-admin contributors that's done anything with trying to improve admin tools with the ticket system and even then getting feedback is rare.

    Quote

    If people don't want to get banned for trivial things on the shuttle, everyone needs to start chilling out on the shuttle. 

    That's fair enough. However my issue with a blanket statement such as that which Shockpoint issued in this circumstance and a "ban first ask questions later" policy gives players no freedom to defend themselves. Antags have free reign to kill anyone they want to on the shuttle on pain of an OOC ban for anyone who intervened. Would security be exempt or included from this? Would the person being attacked be excluded? Both of these questions require time to answer which you say is lacking at the end of a round. Does this mean someone being killed just has to let themselves die because defending themselves risks a ban when they weren't doing anything wrong?

    Quote

     I would support a policy of banning first and asking questions later for shuttle grief that was directly observed by an admin, as opposed to through an ahelp.  It has gotten that bad.

    I would say if this is a potential route to go down then it needs to be explicitly changed in the rules to state this. At the moment the clause dealing with shuttle grief is

    Quote

    While the Escape Shuttle is in transit, Shuttle Grief is not allowed. Attacking people on the shuttle for any reason other than self-defense may lead to a Ban for Shuttle Griefing, with the exception of Antagonists completing their objectives. Violence is allowed once the shuttle has docked and end round statistics are displayed;

    Shockpoint's announcement in this particular case makes no mention of self defence whatsoever. 

  9. Admin(s) Key: Shockpoint
    Your ckey (Byond username): Birdtalon
    Your Discord name (if applicable): Birdtalon

    Date(s) of incident (GMT preferred): 2018-11-12T07:50:52 (From server log)

    Nature of complaint:

    Uncompromising stance taken in which I believe constitutes an unreasonable approach to rule enforcement.


    Brief description (tl;dr here. Just the critical elements):

     

    Taken from this unban appeal and relating to this comment.

    Quote

    [2018-11-12T07:50:52] ADMIN: Announce: Shockpoint/() : Anyone generating more than three attack logs on the shuttle will be slapped with a three day server ban. This is the only warning you will receive.


    Full description of events:

    I was not involved in this incident but I do make a habit of regularly browsing the unban appeals. I have read the guidelines for making an admin complaint and I do not believe that one has to be related or involved in order to make a complaint. However please correct me if I am wrong.

    I will preface this by saying that I don't believe I have ever spoken to Shockpoint, so this complaint is by no way motivated by anything other than a belief that the style of administrating in this particular incident is poor and would like a comment on it. I also have had no contact with LordBannan with regards to his appealed ban and this complaint is not motivated by a will to see his ban modified, that is his business to solve.

    The crux of the matter for me is the following; the announcement which Shockpoint made (above) takes into account no regard of context, history, intent, motive or any of the usual factors which should be, and usually are, taken into account when considering administrative action. I believe that applying a sentence without regards for context brings the level of the administration down somewhat and reflects poorly on the staff.

    Also; the fact that an admin is able to arbitrarily decide that "three attack logs" constitutes shuttle grief seems unreasonable to me. The rules are built around an understanding between the staff and the community that we all agree to play in a certain way and get along. It is my belief that changing this understanding on the fly will always lead to confusion and differences between how an admin and a player interpret the rules at any one time.

    In my opinion reading this, the announcement comes across as laziness and unwillingness to deal with incidents as well as shows a lack of understanding to what could potentially happen to individual players. One could for example easily generate three attack logs with a piece of paper while on the shuttle as easily as with a surgical saw - however I'd hope you agree that they would not both deserve a ban for shuttle grief.

    Essentially from this complaint I would like to know if this kind of "blanket ultimatum" administration is acceptable on Paradise. As I said earlier, I have had no experience with Shockpoint's administration other than seeing this one incident - which I hope isn't a regular occurrence. However I believe it holds enough significance to myself and the interests of the playerbase to begin a civil discussion.

    Thank you for your time.

    • Like 3
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