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Renomaki

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Posts posted by Renomaki

  1.  

    I prefer higher pop rounds merely because it ensures that all jobs are filled and the station can run properly without issue.

     

    Low pop rounds, on the other hand, tend to be very iffy and random. You might have a decent security force, you might not have any at all.. You might have engineers to set up power, you might have to have the captain do it himself because there are no engineers on standby, and etc etc etc.

     

    It sucks when a station is understaffed, because then it hurts a shift and makes thing less fun when you have to work overtime because you are the only security officer on the team.

     

  2.  

    I like playing as either the HoP or the Janitor.

     

    The HoP because after being forced into the role so many times, I kinda warmed up to it and became pretty good at being a second in command. I enjoy doing some simple paperwork and assisting the captain while being my classy self. Being a HoP antag, however, is kinda hard, because it is hard to keep subtle and complete your objectives at the same time.. UNLESS you hack the AI, that is. I did that many times as traitor HoP, and managed to get out without command suspecting me in the slightest.. Aaah, I love being clever and sneaky~..

     

    And the janitor role is because I had a good experience years ago, where I impressed an admin after cleaning up the church after a clown cult messed it up. The pride of impressing an admin with my hard work is what made me the man I am today, always working hard at any job I tackle, and janitor is one of those jobs I do with passion, cleaning to the best of my ability. One day, I hope to achieve something similar like that one day one of these days..

     

  3.  

    This seems more in place with HIPPIE than Paradise.

     

    As said before, having these gimmicky ERTs is not what people expect when an ERT is called. ERTs are serious matters that are called in during times of distress. And even moreso, it wouldn't really be balanced if you had a chance to get a super human who can kill people in a single punch regardless of their armor.

     

    ERTs are rarely supported anyways, because admins don't want players to get dependent on them to solve all their problems. This would just make it more annoying for admins to have to deal with the constant ERT requests for the silliest reasons just because people want a chance to see One Punch Man.

     

  4.  

    I don't have much of a problem with secborgs myself.. Although I do hate how they tend to be one of the more picked jobs, along with engineering borgs. It seems to be the most popular choices, with medical borgs being the second most popular, and janitor and entertainment borgs being the least popular..

     

    Hell, how often do you even SEE entertainment borgs? If only they had more features, maybe more people would play those. Even the janitor borg, as unpopular as it is, can do a lot despite not having arms, which makes it more common compared to the least used borg on the station...

     

    If secborgs were removed or heavily nerfed, all that would happen is the number of engineer and medic borgs would rise. I'd rather find a way to make it so players wouldn't just lean towards the funnest borg job (or when a malf round happens, the most tactical choice).

     

    Again, I'm not too bothered, and in some cases, thankful to have security borgs when security is running short on staff. They could use a little tinkering maybe, but then again, ALL the borgs could use some tinkering to kinda change the status quo and give the lesser picked borgs more reason to exist.

     

  5.  

    On CM, breaches are a lot more dangerous. I assume this is the ZAS a lot of people speak of.

     

    It is a shame that it causes a fair bit of lag, though.. I do agree that the current one is only really dangerous with big breaches, otherwise it isn't too problematic for engineers to fix and atmos to fix.

     

    Maybe one day someone will tinker up something that takes the best of both codes to make something that is a little more like ZAS, but with a bit less lag, you know?

     

  6. As long as the RP objectives aren't too harmful to people around the person in question, I myself think it would be a decent little idea to give a non-antag something to work towards to spice up a shift. Science already sorta has a form of objective for its staff to tackle, so maybe allowing more people the choice of getting an objective of sorts to aim for to challenge them would make things more interesting for everyone, even if it is as mundane as speaking with a British accent. I'd take on that challenge no problem.

  7.  

    Well, sooner or later, it was bound to happen. While not many people normally care about these things, I still feel like leaving a little something for those who might have enjoyed my presence on the station. At least SOMEONE will miss having me as a HoP, or janitor, or.. Whatever other job I was well liked for doing.

     

    Recently I took a break from SS13 vanilla to play some CM for a little while, figuring a change of RP would make things a little better. But for some reason, I began to feel.. A little meh about coming back to vanilla.. Or SS13 in general..

     

    I have my reasons, some game related, others more IRL related, such as my unhealthy addiction to the game getting to the point of causing harm to myself in more ways than one (messed up sleeping pattern, missing meals, not cleaning up after myself as often as I should).

     

    I been wanting to call it quits probably a few weeks ago, but just like Civilization... One more shift... One more shift..

     

    I really do love this community as much as I love this game. It was one of those multiplayer games that, no matter how bad things get in a shift, I never get pissed off or generally angry compared to other multiplayer games I had played.. It was fun all the time, even if I had a bad time. Every day after work, I'd jump on as soon as possible, eager for a new day of adventures and paperwork.. But maybe now, after a good while, I think it is time to take a break for awhile, for my own sake.

     

    Will I be back? Hopefully. Maybe I'll be gone a few weeks.. Maybe a month.. Maybe a few months.. I don't want to leave the game forever, after all, because it is one of my fave games to play. But like all loved things, sometimes you have to let it go for awhile.

     

    So, starting tomorrow as of this writing, I'm gonna take a long break from the game to dabble in something else for awhile. I do hope to come back one day, and that when I do, should I do, the server is as lively and fun as I had first entered it as a fresh spawn.

     

    I hope that you enjoyed my company for awhile, because I had enjoyed yours. I'll honestly miss ya'll...

     

  8.  

    Whenever I get traitor, I don't really bother rushing it.

     

    There is normally 2 hours in a shift, so you have plenty of time to do your objectives. That does't mean to ignore an easy opportunity if you can get it.. Although depending on the objective, you might want to hold back your urges even if you have an easy chance, because causing panic too early in a round is going to make your life hard.

     

    I aim to be subtle and sneaky, acting loyal and trustworthy to pull people into a false sense of security. Depending on your role, earning trust from people is incredibly important. I had many rounds as HoP where I did my best to ensure the captain didn't suspect me of being a backstabber, and even managed to greentext a few times without them ever even realizing it was me all along.. Although, being a HoP, I just make the AI do the dirty work for me so I can focus on my paperwork..

     

    Which is another thing you have to consider: DO YOU JOB. Just because you are a traitor janitor, you don't get to go traitoring it up.. You got messes to clean after all. Remember, sometimes the best traitor is a subtle one. If you go about doing your normal job in between agent actions, you'll be able to keep people off your back. Depending on your job, however, it can be harder than others. Traitor HoP, for instance, is one of the harder jobs for me because I don't like leaving my office for extended amounts of time due to the fear of people suspecting me for being an agent.. After all, why else would the office be closed for a long period of time other than the HoP being SSD?

     

    Again, depending on your job, if you have a murder objective, you should try to figure out a way to indirectly kill them rather than directly. A chef and barkeep can poison their food and drink, for instance, command staff with access to the upload can make the AI kill their target for them while they work, and if you have a pizza delivery, you could always swap out one of the pizzas with a pizzabomb and hope the right person opens the box. Get creative, and hope for the best.

     

    Most importantly.. Don't focus too much on greentexting. My motto is: if you can't ace it, just get out alive. As long as you complete at least one objective, you at least did something, so it isn't a total failure. Better to get 50% and get away alive than to get 100%... Only to be put to death before the shuttle arrives to pick you up. It can be quite temping though, and if you think you can do it, give it your best shot.. And expect things to go horribly wrong, since sometimes things just happen, you know?

     

  9.  

    Maybe it is just me and the time I come on at, but it has been bothering me as of late.. To the point that I am taking a little break this week because I been kinda put off due to this issue..

     

    I'm talking about station staff issues.. You all been there: You start a fresh game, you are eager for a brand new day.. And then you discover that the station is rather crippled due to lack of staff. It could be a nearly empty security force, a struggling medbay, a crippled engineering wing... Or if you roll captain, a lack of heads to lead each department (if the captain even comes on in time, that is.)

     

    I don't know what is a good player count for a stable station (I assume somewhere around 50-55 players to get a decent running station), but I notice that when I come on, it only seems to be at its best during the noon hours my time.. When I am playing on weekdays (when I work till 4, and as of recent been coming back at around 5 due to walking home a lot this summer), it seems I am lucky to get at least one decently staffed shift before we start getting in the 40s, which is when it seems the station starts to suffer..

     

    Because it seems most of the playerbase is around during noonish, I can only really get a good session during the weekend days, when I am able to come on earlier.. Which is a shame, really, because I really enjoy the server (despite everyone complaining about things such as a lack of action, powergaming and the lack of events)

     

    I really do hope it is just me and the time I normally come on, and not that the server is struggling to retain people.. Because I DO see populations reaching a decent 75ish players, which is a really good number for the station. I want to see more of that and have a nice, healthy and active station, and if I roll captain, be happy to have it running smoothly instead of stressing out due to the fact that we have no engineers and lack a HoP to enlist more...

     

    (Fun fact, I been rolling CM this week, and I noticed that it seems staffing issues also affect it as well, although only for command.. Guess no one likes being part of the command staff very much compared to me over there).

     

  10.  

    It is one thing to have shitcurity, it is another when there is hardly ANYONE playing security at all.. Nothing makes me more disappointed than rolling HoS.. And then discovering that no one joined in as an officer..

     

    Really puts you off, you know?

     

    I wish there would be more security staff in rounds (when I come on at least), because it sucks when there is no one around to properly keep the peace, you know? Beepers can only do so much on his own. If there was more reward to it, maybe more people would be willing to dabble in it so I wouldn't have to feel forced to go on a tour of duty just so we have some officers..

     

    And yes, I said tour of duty. Sometimes I dedicate a few days to nothing but security, helping to uphold the law and ensure everyone has a good time while trying not to be shit.. But the fact that I have to do such a thing out of duty rather than because I really want to.. yeah, that isn't good.

     

    .. Speaking of, I probably should go on another tour soon enough when I come back after my brief break from the server. I feel it could use some dedicated security players for a few days.

     

  11.  

    This is something I can agree with to a degree.

     

    Yes, it is annoying when you take a certain job, only for a clown to barge in and suddenly start doing your job for you.

     

    As a moderate RP server, it is expected that there would be a slightly higher RP standard while still allowing some freedom to take it easy. But when I go engineer, I expect people to be asking me to help build them things, rather than them just grabbing some tools and suddenly becoming experts in construction and modeling. It is understandable for agents, yes, but non-antag assistants being able to pull off incredible feats despite their position? A little excessive, I believe.

     

    On the other hand, there are a lot of IC reasons why you can get away with certain things that you normally don't expect them to do. Medical patches, for instance, are like super bandaids.. You just apply and BANG, you done.. Don't really need much training to use a patch. Tables are of the fold-up type, so assistants building tables is not totally unbelievable. And cooking and drink brewing? Well, I assume everyone knows how to cook IC, and there are probably lots of people IRL who can mix their own drinks with little issue.

     

    It is only a problem when you have people like mimes setting up the engine or gardeners doing surgery. Unless they have a good reason as to WHY they can do this, it is kinda bollocks and takes the job away from others who joined TO do that job..

     

  12.  

    Recently, I heard (and even experienced to my horror) that CM is going through some serious graytide as of late [which they called Graytide season] now that summer vacation is among us. All the younglings flock to the servers to cause all matter of hell and chaos, and on CM it is particularly nasty.

     

    This makes me wonder if Paradise might also endure a form of this season, or if that really isn't possible. I know that when the server gets listed, all hell breaks loose (again, having experienced it first hand), but now that a lot of folks are out of school for awhile, one has to wonder if there will be a modest population boom on the server that might involve more chaos than normal, since well.. You know how graytiders often are..

     

  13.  

    It is always nice when a bit of remodeling is done on the station. Spices up the rounds a bit, yeah?

     

    As engineer, I always do some remodeling of my own, although I never really take pictures of my finished work, sadly.

     

  14.  

     

    I also wouldn't mind a change in SoP preventing officers from patrolling maints on green.. That has been an issue, and I normally try to reduce it as HoS, but there will still be people who insist on doing their patrol in maint on green, even if there is no reason to do so. It gives antags a private place to do things on green, so having officers running in there when there is no proper incentive to is kinda overkill.

     

    I usually do it because I'm bored tbh. Not even hoping to catch antags. I find a stroll through maint relaxing.

     

    It'd be weird if one green sec were the only people not allowed in maint though.

     

    My thoughts on the matter is to reduce Validhunting. While it is heavily frowned upon for other jobs to go patrolling maints when they should be doing their jobs, officers are given a licence to validhunt, since that is their job.. So of course they check every nook and canny while they are in there and aren't expected to be punished for it.

     

    However, on green, I expect officers to be focused on keeping the peace in the main halls. You aren't going to help much in maints, and going out of your way to fuck up a traitor you found prepping a disguise or sucking the life out of someone in one of the many rooms in there on green is a bit excessive.. Players should be rewarded for stealth and keeping the alert from going to blue too soon. Blue and higher is punishment for sloppy work as a traitor, after all.. Getting screwed over because someone found you with a megabomb in maints on green really blows..

     

    That is why I figure it would make more sense to discourage green maint patrols, and only allow it on blue or higher.. But then again, that is just me.

     

  15.  

    As much as I like the idea of having a pistol hidden in a pen you could get a storage implant and stechkin w/suppressor for 13 TC. Shoot at your target (8 shots @ 20 damage for a potential of 160) and even if they don't die you can just hide the stechkin in your storage implant until you get another chance.

     

    I feel like, given the choice, many players will just opt for the hidden stechkin rather than worrying about trying to hit 3 shots without missing a single one.

     

    Aw, I never thought of that.. The only downside with that though is that it costs more.

     

    Then again, in all my times as traitor, I never really used a gun yet. I always tried to kill indirectly and with stealth tools most of the time. I gotten so many kills with just a pizzabomb alone, target or not.. and I'll never forget the time I managed to kill the barkeep with a deadly pie as chef.. Good memories.

     

    Oh well, it was an attempt at making a more covert pistol at least.

     

  16.  

    Back in ye olden times, the IAA was known simply as a lawyer.. And was an RP job only. An assistant with a fancy suit..

     

    Then I come to Paradise years later, and find the IAA, an advanced lawyer that can do so much more.. But still has room for improvement.

     

    It would be nice to give them the option of becoming parole officers in their spare time, so I am with adding this to their job description.

     

  17.  

    All of those seem pretty cool. The pen gun's cost and damage are between the stetchkin and revolver's (stetchkin = 20 brute, revolver = 60 brute), but unless the gun is silenced and shows no attack messages or projectiles, it'd be fairly obvious who the shooter is and you'd be exposed right off the bat.

     

    Mind Hack dart seems pretty expensive, as if you control someone and make them do something illegal, if they are searched and nothing is found on them, they obviously wont be charged with EoC as they'd probably be believed when saying they were forcefully controlled, you'd need to slip some traitor gear onto them too, or not much will happen, and with only 4 TC left should you buy it, there isnt many options. For a one-use, third-of-a-minute controller, I'd say drop the price a bit.

     

    I imagine the pen simply showing up as "Pistol" when fired, so you won't be able to tell it is just a pen. If someone tries to report that you attacked them or have a firearm, you can let them search you in confidence and they won't have any proof that you fired a gun. Just play it cool... Or get a disguise, that is what I do.

     

    As for the Mind Hack Dart, you forget there are other Capital Crimes out there. Murder, for instance, can cause a person to be put into perma/death row regardless of who they work for. I should know, I had it happen to me while I was an agent and pretended I threw someone into space in a fit of rage with no intent to kill. They still put me in perma regardless. So if you know your space law, you can use it to set someone up. I assume 20 seconds (not in Byond time, of course) would be enough to not be overpowered but still enough to get a person in serious trouble. Bonus points if you get lots of witnesses to see it.

     

  18.  

    Alternative to code word make a private chat channel with a fake/stolen/looted pda. In laws have the AI get it orders from that channel when you invite them to.

     

    That kinda sounds like bossing around the AI, though.

     

    Again, the point of these laws is to make it fun for them, not make them a slave. I don't "Give orders" to AI, I upload a mission to the AI, and then check up on it once in awhile. This makes them feel more free and makes it fun for both parties involved.

     

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