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IK3I

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Posts posted by IK3I

  1. Jetpacks are just miniature rockets. Jetpacks designed for space have very low thrust to weight ratios as they don't want to injure or kill their pilot by over-accelerating. If gravity comes into play, you're probably not going to get anywhere. Maybe if you're on wheels you could use them, but your feet are more than enough traction under normal scenarios. Now if you remove the gravity, but keep the atmos, air resistance at low speeds is negligible, so you'd be fine to use it.

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  2. I tend to use a different route for my solutions. It's based off of reducing the space of possible digits, then testing conditionals

     

    1. check 0123 and 4567

    This splits the space into up to three groups. We know how many from each set by how many show up in each answer

    2. if more than one group is used, check its proportion of the total against other groups

    so if you have 2 from 0-3, 1 from 4-7 and 1 from 8-9, then you should pick two from the first group, and one from the other groups

    3. This divides your groups into grids of potential digits for each position and group. You should strive to make each continued guess eliminate as many items from the grid as possible

     

    This can get rather complex, so I'll just show an example of how can you put this into use

    CODE TO SOLVE:  1376

    A. 0123 0 2
    B. 4567 0 2

    • Code contains 2 from first set, two from second set, and neither 8 or 9

    C. 1045 1 0

    • We now know that 3 of the four correct digits are on the right side of the initial guess group
    • We can determine which is the correct one by working through permutations moving positions and numbers.
    • Any guess from here on will have a minimum of 2 correct digits

    D. 3026 1 1

    • Because we only have two correct digits, we know that the digit from the first group must be wrong. This follows from the fact that the second group can only ever contribute one wrong digit, which is has.
      • Therefore, we should work our way through the first set, and pick another permutation of the second set maintaining one position from the previous guess.
    • We can deduce something further about the fourth digit in particular here.
      • It has 5 possible digits, as C tells us the only first group answer is 5, we can already see that neither 3 or seven are correct in the second group bringing us to the following three possibilities: 2,5,6
        • If 2 is the correct digit, then it follows that 3 must be in the correct position in D and 6 must not be in the code.
        • If 5 is the correct digit, then it follows that 3 is in the correct position in D due to A and either 2 or 6 is not in the code.
        • If 6 is the correct digit, then it follows that either 2 or 3 is not in the code and either 1 or 4 is correct
    • We should now seek to eliminate each of these options by testing as many as possible at once

    E. 1635 1 2

    • We've just tested all of our statements with this sequence.
    • If 2 is correct, then 3 would have to be in position one. We know that either the 1 or 5 must be correct as we have three correct digits with two selections from the first group If the one is correct, then 2 is not in the last position. If the five is correct, then 2 is not in the last postion.
      • Therefore 2 is not in the last position
    • If 5 is correct, then 3 must be in position 1.
      • We know that 3 and 6 are also in the code.
        • We can see that 6 has been in all positions except one, but has never been in the correct position.
        • Therefore, it must be in position one.
      • Two numbers can not be in position one, therefore, five is incorrect
    • If 6 is correct, then no issues arise and we can deduce the following:
      • 1 is correct
      • 6 is in the fourth position
      • 3 is in the second position as its the only position is has not been in while also never being in a correct position
      • 7 must be in position three as we know that the 2 isn't in the code from D

    F. 1376
    Done

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  3. This is just the first link on google for it for anyone that doesn't know the story. http://www.newsweek.com/youtuber-count-dankula-who-taught-dog-nazi-salute-faces-jail-hate-crime-853470

     

    Now then, everyone read up on the primer? Good, now read/view more stuff to get the full picture because this sort of thing is important.

    Regardless of what you think of the individual details of the case, the conviction going through has just set a legal precedent justifying and easing similar convictions in the future. While I don't expect any snowballing affects to arise, this does mean that subjective limitation of free speech now has legal footing in the UK.

     

    Thoughts?

  4. If there's no officer monitoring the area to release them, then there's also no officer there to stop them smashing the glass door open and pressing the button. It would be better to just hook the blast doors directly into the cell timer if you wanted to do this, but a dedicated one way door would be the superior option, like turnstyles in Oracle Genpop

    • fastparrot 1
  5. We've got spooder butts from multiple angles this time around. This is the first full draft of the queen. Might need a couple tweaks, but the form is pretty much there at this point. I'll be moving on to the mother now so I have fresh eyes when I come back to do final touches.

    e7vzmj9.png

    • Like 2
  6. 1 hour ago, Allfd said:

    Rewarding fixes won't make a difference if they are never reviewed and merged.

    My point was that more devs isn't the solution, but rather a more robust review process. As it stands, if a maintainer is having issues IRL, then the review and merge process dies until they can resume their duties. This is the least robust form of QC and creates situations like this where we have multiweek stretches of zero relevant changes.

     

    Rewards should only ever be given out on a case by case basis and should never affect anything IC in a balance altering fashion. I'm simply suggesting that the admins and maintainers get together and assign trusted individuals to act in their stead should they encounter a situation IRL that would prevent them doing their duty for para.

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  7. So I think there is a deeper issue at work here in terms of the review process. As it stands, if dev is bottlenecked by a maintainer not having time to review code for an extended period of time, there should be failsafes in place such as authorized reviewers that can condense it into something they can meaningfully review or a temporary stand in that can act on their behalf for the time they take their leave.

    While this is at its core a hobby we all indulge in, having no means of production for more than a few days at a time should not be an acceptable state. I don't know what process works best, but as it stands, its been a week since anything was merged even with simple bugfixes and features on the table for significantly longer that that time. Active development is the lifeblood of SS13 and it would be best to ensure it can continue even when the normal team is having issues.

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  8. Some spooder sprites for actual use. or at least the design process towards them. I'll be updating this as I hit some milestones in the creative process.

    Currently I'm working on making unique sprites for the queen and mother as they are considered a "boss" class by tzo and should have appearances to reflect that.

    Queen sprite VU:

    The initial linework and color palette was based on the real world wolf and spitting spiders. Shown here next to the red. 

    d1onLL0.png

    After some discussion, the palette was darkened and desaturated, then some purple was introduced to the shading layer to make it less greyscale. The eyes were brightened and more prominently highlighted and the spots on its back made more prominent.

    YNkXJp3.png

    The next version is slated to have a bit more blue in it, depending on if it can be worked in reasonably well. I'll be posting that up in the next batch.

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  9. So I recently made some sprites for a cyber spooder that while ultimately won't be used, I had fun producing. Plus a modified version is the new brown tspider so I guess one out of ten is good enough. Anyway, I'll be dumping anything else I happen to sprite here and who knows, if you like my work and want something made, I may be able to draw something up for you.

     

    Without further ado:

    The Spooders raw sprites:

    tKMs8Si.png

    And their Organic Cousin joining the ranks of a TS Colony near you!

    URvZJxq.png

    And because they're animated, enjoy some GIFS

    General Animations:
    UXzJzlV.gif

    WEEEEEEEEEEE!

    Spoiler

    G9MMoQ1.gif

     

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  10. So as someone who spends far to much time in the realm of formal logic to be healthy, You can get most of my thoughts from this PR discussion: https://github.com/ParadiseSS13/Paradise/pull/8631

    However, this seems to be the most relevant piece of information about AI laws that every synthetic player should know and understand.

    Quote

     

    There are two fundamental characteristics of laws
    Governing Clauses - Dictate actions to take in response to inputs (like methods)
    Definitive Clauses - Dictate Information to be stored, tracked, or transformed (like variables)

    Like clauses can conflict with each other, but they can not conflict with differing clause types.
    EX.

    1. Potatoes are expensive. -- Definitive
    2. Minimize expenses. -- Governing

    This would make the AI never buy potatoes. but if we add some new laws:

    0. Potatoes are not expensive
    1. Potatoes are expensive.
    2. Minimize expenses.
    3. Not owning all Potatoes is more expensive than the cost of all Potatoes; Maximize expenses

    Evaluating this is slightly more complex, but if we break it down and look at how the parts fit together we see that there are only two Governing clauses:
    2. Minimize expenses.
    3. ...;Maximize expenses.
    Law priority tells us to ignore this clause, but does not affect the rest of the law.
    Therefore, after resolving conflicts, we should always minimize expenses

    Definitive clauses are slightly more complex to analyze here:
    0. Potatoes are not expensive.
    1. Potatoes are expensive.
    3. Not owning all Potatoes is more expensive than the cost of all Potatoes;...

    0 and 1 clearly conflict so law priority tells us to use the definition in law zero. Potatoes are not expensive.
    Law 3's first clause is special, it defines new information to get around the losing conflict battle by exploiting the behavior of the successful governing clause.

    The AI would therefore buy all potatoes to minimize expenses due to law two and three only. All other laws are essentially irrelevant.

    This is why ordering is or isn't important. Additionally, laws are not written off because one thing proves false, only the clause is.

     

     

    • Like 1
  11. The problem with explaining changelings is that they are designed with options in mind. You have a large array of tools at your disposal and your playstyle and targets determine how you use them.

    For instance, if you have dissonant shriek, you can freely disable borgs, cameras, IPCs, and anything that requires a battery. This is great in situations where you may have multiple enemies coming at you, such as if your objective is on the bridge.

    You also have enhanced methods of kidnapping people via mute sting. You can use this in combination with regular means or a grab tentacle to grab and deal with someone.

    The main thing to be successful is to adapt and readapt as needed. All it takes is one absorption and you can reselect all of your abilities once.

     

    All you have to do to be successful is ask what you want to do and what powers are critical to that. Select those first. From there, look at things to increase utility or that favor your general playstyle. Once you get your first kill, hold the readaption until you need to change your approach. It's your most powerful tool.

     

    A good example would be if you had to kill a sec officer. The options open to you are anything as mundane as a stunprod with mutesting to something as extravagant as tentacles and armblades with a shriek to take his baton and taser away. Being a good changeling simply requires one to be willing and able to compile a strategy from a sum of lesser parts. You get ten points and anything on the station you can get your hands on.

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  12. That seems like a decent way to hotfix the problem for the current loop, but my current PR is going to be remapping the entire network from the ground up. Hard to say when mine will get merged though since it is considerably larger scale. That being said, just finished with the the actual routing and I'm just cleaning things up at this point so it could be under a week depending on issues maintainers/reviewers have.

    https://github.com/ParadiseSS13/Paradise/pull/8469

  13. Well the simplest method for function would be to convert it to a headset radio and give the PAI encryption keys or the ability to slot/swipe a headset.

    Alternatively, you can grant access via an ID swipe wherein the last card swiped dictates channel access.

    If the pAI should only have access to channels of its current holder, then it would have to go on a trip, finding where it's stored recursively until it meets a human or turf at which point if it was human it would have to check both ears for headsets and then check each headset for keys. and this would all happen every time it changed inventories minus some minor optimizations. It just gets really complicated really fast...

     

  14. So while I can't claim to be an expert. I do know a decent amount of physics astro and otherwise.

    Lets break this down a bit. We'll start with the quantity of gas listed.

    A mole refers to a number of molecules. I won't go into details on that but all you really need to know is that the size of the molecule directly affects the size and volume of a mole of that molecule. 

    Under normal circumstances, Nitrogen and oxygen would be at roughly 82 and 21 moles respectively. Due to the pressure they're under, the gas has achieved a density of about 4.5 times that. We won't touch the CO2 and Heat Capacity is a result of density and air products so they are relatively self explanatory.

    Now for the big stuff. How much pressure is 6.15e+015kPA?

    Well, to start, it's 6.07e+013 or 60 tera-Atmospheres.

    While I wasn't able to find great sources on the actual pressures in stars, this is above the point where hydrogen would start fusing but certainly still in the realm of possibilities for larger metallic stars. Enjoy being one with a star I guess?

     

    The Temp is the real fun one

    4.00e+015C is about three orders of magnitude higher than the Hagedorn temperature. In other words, this is so hot, that matter is no longer recognizable. Atoms can not form at this temperature and you get a quark gluon plasma not dissimilar from the earliest moments of the universe. We're not talking about anything to crazy like the merging of the fundamental forces, we're just talking about the temperature reaching a point so hot that the kinetic energy of the quarks that make up the particles in the cores of atoms becomes greater than the strong and weak nuclear forces.

    In other words, you would not be vaporized, you would not be atomized, you would instead be rendered into a state so unrecognizable and exotic that we have not yet even been able to confirm its existence.

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  15. If someone dies of malpractice and can be revived, they simply need a competent doctor to fix them. If someone dies do to willful negligence and in such a way their round is ended as a result, that should warrant harsher punishment. The point is, if someone is trying to save a life, but then kills the patient in such a way that they themselves can not fix the damage done, they can and should be demoted, and charges pressed in accordance with the seriousness of their mistake.

     

    In other words, if you don't feel confident about something, you should ask for help rather than take it upon yourself to try something you have no idea how to do. If you OD someone on epi for instance, that's worthy of demotion, and potentially some time in the brig for criminal negligence as you've just taken 10-15 minutes out of someone's round due to your mistake. If you gib someone that's already dead, that's a similar degree of negligence but depending on species, you may have removed them completely. When you permanently remove someone from the round, there should be consequences, not just a slap on the wrist. The CMO is there to make sure medicine is done right, failure to do that is what causes malpractice bay to run rampant.

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  16. Best advice I can give as a general tip to combat. If someone doesn't have a stun on them, they're going to try to disarm meme you. The counter to this is a mastery of quick draw and holstering. The technique is best used in hotkey mode, but you might be able to click fast enough with them disabled.

    The technique is as follows:

    Spoiler

     

    1. Wait for the first disarm to come down

    2. Draw weapon

    3. Attempt to strike once

    4. Holster

    Repeat this between disarms and you can not be disarmed, only pushed over. It uses the fact that disarm has a cooldown long enough that you can counterstrike and sheath your weapon again between their attacks.

     

    Other things to consider when in combat with a perp: Stunduration, movement speed, and their own equipment.

    If a perp is moving quickly or resisting stuns and is not a confirmed changling, consider returning to the brig for a riot shotgun. Load up the tranq darts and they will purge every drug from the system and slow them down in the process. This is how you non-lethally capture meth addicts.

    If tranqs don't work, they either have rebooter implants or a non-chemical method of reducing stuns and you should turn to disablers to slow them down at which point you should go ahead and break a leg if they can still get up.

     

    The last main consideration in combat is what they have against you. For instance, if you know a sec officer has gone down, you can safely assume the suspect will have a taser and baton. Deploy a riot shield and employ the disable setting on your taser. Aim for the chest or head depending if they have their own shield and most importantly keep your distance until they are on the ground. Feel free to tase them before approaching to be safe.

    Something else of extreme importance regarding opponents. If you know they have methods of stunning you while they are on the ground, you should not approach them at all without backup. Instead, keep them disabled until more officers arrive using the disable setting of your taser as it uses less energy per shot. In the event that no backup is coming, deploy lethals until suspect is unconscious. Do not kill the suspect unless they are capable of rapid healing and escaping cuffs. (Confirmed Changlings and mistwalking vamps)

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