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LittleBigKid2000

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Posts posted by LittleBigKid2000

  1.  

    Here's a quick and easy, step-by-step guide to setting up the turbine, with photos to help.

     

    Step 1: Go to the little room at the top of atmos. Ensure that the pump labelled 'Mix to Filter' is turned off, and the pump labelled 'Pure to Mix' is on, and the pressure is set to 4500 kPa. Additionally, turn on the valve labelled 'Gas Mix Inlet Valve' (not pictured), in the bottom right corner of the little room you're in.

    xGGHE1r.png

     

    Step 2: Go near the gas filled with a purple gas. This is plasma. There's a manifold (A 3-way pipe) to the left of the pump labelled 'Plasma to Pure'. Take it out with a wrench, and replace it with a Gas Mixer. Ensure one arrow is pointing north, while the other two are pointing to the center.

    If you feel like messing with the ratio of plasma to oxygen, node 1 is oxygen and node 2 is plasma.

    XgtEkJd.png

     

    Step 3: Turn on the pumps labelled 'Plasma to Pure' and 'O2 to Pure'. Make sure to set their pressure to 4500 kPa. Turn on the valve labelled 'Plasma Outlet Valve', which is located next to the 'Plasma to Pure' pump. Turn on the Gas Mixer, and make sure to set its pressure to 4500 kPa.

    pmieQWC.png

     

    LqWGRd0.png

     

    If you've done everything right, the Gas Mix Tank, the one next to the little room at the top of atmos, should be filling with plasma and oxygen.

     

    Step 4: Turn on the pump labelled 'Mix to Gas Turbine'. Go to the Turbine Access room, and turn on the top and right gas pumps. As usual, make sure their pressure is set to 4500. Additionally, make sure the left gas pump inside the turbine has its pressure set to 4500.

    eECvX7F.png

     

    6QiqtdH.png

     

    yLSRJcP.png

     

    The turbine should now be filling with plasma

     

    Step 5: Now, just hit the ignition switch and turn on the turbine via the console. You'll want to hit the Turbine Vent button to let the exhaust out into space. Now, all you need to do is turn on the charging on the SMES, or just wire the turbine directly to the grid. Congratulations, you've set up the turbine. Sadly, it probably produces less power than the solars. Now you just need to accept that your job is pretty much pointless.

     

    Tip: It's a good idea to replace all gas pumps with volume pumps, as they can pump more gas and at higher pressures than regular gas pumps. Or something.

     

  2.  

    That'd work. Humanoid heads and different body variants for IPC's would be brilliant. Allow them more variation than just having a TV for a head.

     

    Yeah that'd be co- Oh wait we already have that.

    Click the 'Adjust' button next to 'Limbs and Parts' in character setup, select the part you want to modify, select Prosthesis, select the brand, and select humanoid, monitor, or the alt one if you're modify the head.

    Do the same thing but select Normal instead of Prosthesis to return it to normal morpheus monitor head IPC.

     

    --------

     

    You know what we really need? Scorpius parts for IPCs. So I can combine my robutt ERP with my yiff.

     

  3.  

    Perhaps up their alcohol intensity? While this might sound minor, alcohol is a very commonly available reagent. It should not be so high as to preclude RP drinking, but it could be high enough that they'll drop faster than the other anthro races if poisoned with it

     

    It's already at 1.4. Vox (with 1.6) and Skrell (4.0) are the only species with weaker livers.

     

  4.  

    Quick comparison

     

    - Humans

    Cold levels (1, 2, and 3) (Lower is better): 260, 200, 120

    Heat levels (Higher is better): 360, 400, 460

    Does not have sharp unarmed attacks

    Darksight: 2

    Alcohol intensity: 1

     

    - Unathi

    Cold levels: 280, 220, 140

    Heat levels: 380, 420, 480

    Has sharp unarmed attacks

    Darksight: 3

    Alcohol intensity: 0.8

    Can consume mice, lizards, chicks, chickens, crabs, butterflies, parrots, and tribbles

     

    - Tajara

    Cold levels: 240, 180, 100

    Heat levels: 340, 380, 440

    Has sharp unarmed attacks

    Darksight: 8

    Alcohol intensity: 1.4

    Can consume mice, chicks, butterfly, parrots, and tribbles

     

    - Vulpkanin

    Has sharp unarmed attacks

    Darksight: 8

    Alcohol intensity: 1.4

    Can consume mice, lizards, chicks, chickens, crabs, butterflies, parrots, and tribbles

     

    - Skrell

    Other than 4.0 alcohol intensity, fucking nothing.

     

    - Vox

    Cold levels: 80, 50, 0

    Immune to low pressure.

    Require oxygen instead of nitrogen. Oxygen is poisonous. Spawns with appropriate internals.

    Cannot be cloned. Brain transplants won't work.

    Has sharp unarmed attacks

    Alcohol intensity: 1.6

     

    - Kidan

    Has sharp unarmed attacks.

    0.8 brute damage modifier. Does not stack.

    Alcohol intensity: 0.5

     

    - Slime people

    Cold levels: 280, 240, 200, 3x damage from cold

    Does not breathe

    Water instead of blood

    Only organ is their brain

    Brain takes 150% damage

    Can regrow limbs at a large hunger cost. Must stay still while the limb regrows

     

    That was the objective information. Now for my opinions.

    Giving Vulpkanin cold resistance and heat sensitivity, or really doing anything minor with their heat/cold resistance/sensitivity would basically make them Tajaran/Unathi 3.0. I say either give them something that hasn't been done twice already or don't change them at all. Slight heat/cold resistance/sensitivity is hardly a game changer, as usually the only time heat/cold is affects much is when you're on fire, in space, or both somehow, and slight heat/cold resistances don't affect those things at all.

     

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