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Posts
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Posts posted by LittleBigKid2000
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Make all races cost 100 karma points. Except for Vulpkanin, who are free.
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What if slime people could regrow from just their head, and they started off like that
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If anything at all, the turbine needs a buff. With no upgrades, it's worse than the solar arrays. No one ever upgrades it, due to the fact that it requires access to get to and the turbine room is in the middle of maintenance and usually abandoned.
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I don't know, I see quite a few Unathi. 2/3 of my IC relationships are with a Unathi, and I can't count how many Unathi have a name that starts with Laskor.
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Here's a quick and easy, step-by-step guide to setting up the turbine, with photos to help.
Step 1: Go to the little room at the top of atmos. Ensure that the pump labelled 'Mix to Filter' is turned off, and the pump labelled 'Pure to Mix' is on, and the pressure is set to 4500 kPa. Additionally, turn on the valve labelled 'Gas Mix Inlet Valve' (not pictured), in the bottom right corner of the little room you're in.
Step 2: Go near the gas filled with a purple gas. This is plasma. There's a manifold (A 3-way pipe) to the left of the pump labelled 'Plasma to Pure'. Take it out with a wrench, and replace it with a Gas Mixer. Ensure one arrow is pointing north, while the other two are pointing to the center.
If you feel like messing with the ratio of plasma to oxygen, node 1 is oxygen and node 2 is plasma.
Step 3: Turn on the pumps labelled 'Plasma to Pure' and 'O2 to Pure'. Make sure to set their pressure to 4500 kPa. Turn on the valve labelled 'Plasma Outlet Valve', which is located next to the 'Plasma to Pure' pump. Turn on the Gas Mixer, and make sure to set its pressure to 4500 kPa.
If you've done everything right, the Gas Mix Tank, the one next to the little room at the top of atmos, should be filling with plasma and oxygen.
Step 4: Turn on the pump labelled 'Mix to Gas Turbine'. Go to the Turbine Access room, and turn on the top and right gas pumps. As usual, make sure their pressure is set to 4500. Additionally, make sure the left gas pump inside the turbine has its pressure set to 4500.
The turbine should now be filling with plasma
Step 5: Now, just hit the ignition switch and turn on the turbine via the console. You'll want to hit the Turbine Vent button to let the exhaust out into space. Now, all you need to do is turn on the charging on the SMES, or just wire the turbine directly to the grid. Congratulations, you've set up the turbine. Sadly, it probably produces less power than the solars. Now you just need to accept that your job is pretty much pointless.
Tip: It's a good idea to replace all gas pumps with volume pumps, as they can pump more gas and at higher pressures than regular gas pumps. Or something.
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What about toggleable integrated welding protection, like a welding helmet/goggles built into the suit?
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Now back to reptile boobs
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It's time to discuss why a reptile has mammaries and hair without using the word space or any variation of space, except to refer to normal space.
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It's time to discuss why a reptile has mammaries and hair without using the word space, except to refer to normal space.
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Ahem.
Let me rephrase that.
It's time to discuss why a reptile has mammaries and hair without using the word space with any sort of prefix, especially colors.
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It's time to discuss why a reptile has mammaries and hair without using the word(s) bluespace.
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...make the plasmaman hardsuit tesla-proof like the engineering hardsuit?
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I have a feeling that the sacrificed lizman is my lizard husbando
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Dark lipstick is on my list of fetishes.
That is a really cute picture, though.
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Rissa, why do you have such a little, cute, hot, fluffy butt?
- I.D.E.
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IIRC, posibrains are a subtype of MMIs already.
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That'd work. Humanoid heads and different body variants for IPC's would be brilliant. Allow them more variation than just having a TV for a head.
Yeah that'd be co- Oh wait we already have that.
Click the 'Adjust' button next to 'Limbs and Parts' in character setup, select the part you want to modify, select Prosthesis, select the brand, and select humanoid, monitor, or the alt one if you're modify the head.
Do the same thing but select Normal instead of Prosthesis to return it to normal morpheus monitor head IPC.
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You know what we really need? Scorpius parts for IPCs. So I can combine my robutt ERP with my yiff.
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[spoiler2]I'd like to snuggle your puff[/spoiler2]
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I tried to fix a bunch of metastation issues, but !!MERGE CONFLICTS!!
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I had the chameleon kit idea first.
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Make them lethally allergic to coffee/chocolate and make them get hungrier faster (that's carnivores for you).
Vulpkanin are omnivores (But prefer meat) in lore and in code (If the diet flag actually did anything).
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Perhaps up their alcohol intensity? While this might sound minor, alcohol is a very commonly available reagent. It should not be so high as to preclude RP drinking, but it could be high enough that they'll drop faster than the other anthro races if poisoned with it
It's already at 1.4. Vox (with 1.6) and Skrell (4.0) are the only species with weaker livers.
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Quick comparison
- Humans
Cold levels (1, 2, and 3) (Lower is better): 260, 200, 120
Heat levels (Higher is better): 360, 400, 460
Does not have sharp unarmed attacks
Darksight: 2
Alcohol intensity: 1
- Unathi
Cold levels: 280, 220, 140
Heat levels: 380, 420, 480
Has sharp unarmed attacks
Darksight: 3
Alcohol intensity: 0.8
Can consume mice, lizards, chicks, chickens, crabs, butterflies, parrots, and tribbles
- Tajara
Cold levels: 240, 180, 100
Heat levels: 340, 380, 440
Has sharp unarmed attacks
Darksight: 8
Alcohol intensity: 1.4
Can consume mice, chicks, butterfly, parrots, and tribbles
- Vulpkanin
Has sharp unarmed attacks
Darksight: 8
Alcohol intensity: 1.4
Can consume mice, lizards, chicks, chickens, crabs, butterflies, parrots, and tribbles
- Skrell
Other than 4.0 alcohol intensity, fucking nothing.
- Vox
Cold levels: 80, 50, 0
Immune to low pressure.
Require oxygen instead of nitrogen. Oxygen is poisonous. Spawns with appropriate internals.
Cannot be cloned. Brain transplants won't work.
Has sharp unarmed attacks
Alcohol intensity: 1.6
- Kidan
Has sharp unarmed attacks.
0.8 brute damage modifier. Does not stack.
Alcohol intensity: 0.5
- Slime people
Cold levels: 280, 240, 200, 3x damage from cold
Does not breathe
Water instead of blood
Only organ is their brain
Brain takes 150% damage
Can regrow limbs at a large hunger cost. Must stay still while the limb regrows
That was the objective information. Now for my opinions.
Giving Vulpkanin cold resistance and heat sensitivity, or really doing anything minor with their heat/cold resistance/sensitivity would basically make them Tajaran/Unathi 3.0. I say either give them something that hasn't been done twice already or don't change them at all. Slight heat/cold resistance/sensitivity is hardly a game changer, as usually the only time heat/cold is affects much is when you're on fire, in space, or both somehow, and slight heat/cold resistances don't affect those things at all.
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