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Rotciv

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Everything posted by Rotciv

  1. They can hang out and talk about shit like people do in the bar on Sigurd. Also I assume they would all pretty much share a similar role and all work towards the same goals.
  2. Machines seem to no longer be able to eat from APCs or deal with their hunger in any way. At least on Sigurd that is so. They also still vomit from corpses.
  3. Whateva breh. Just use a silver colored naked human and give him space worthiness, high brute resistance and hulk strength. Make it his objective to keep dat sing out no matter what, seeing that it still wants to eat everything. Also, now that I think about it, The Purple Man should also have minor regenerative powers.
  4. I like this, but the Batman character is out of place as he is from DC, not Marvel. Also make a Rev character that is like Purple Man. He controls people's actions through pheromones he releases and of course has purple skin. Rather than flashing people he can have a charge ability that turns everyone within a certain amount of blocks to his side. His objective rather than taking down heads will be to acquire slaves and party(cause a bit of chaos). The slave's objectives could be to defend him and do whatever he says. They can probably be freed from a flash, dying and being cloned, or being far away from him for a long time. And make it so if you have internals on before you are turned then you are immune to his power. A biosuit would work as well. The Singuloth Knight can be the herald of Galactus (Silver Surfer). And the singularity can turn into a sprite of the head of Galactus when it escapes. Edit: Plasma Man should also spawn with a pAI.
  5. The synth screams uncontrollably when seriously injured, even though they don't feel pain.
  6. The Machine people's IPC options should just be a standard pixel art face, blank screen, static, etc. without color, and you should be able to pick the color of your screen by choosing hair color or facial hair color.
  7. Yeah but aren't there only like 2 biosuits? The virologists get them while the rest of medical poops all over the surgery table. There have been times where we only had one virologist and I was the only person in medical who wasn't sick, (hiding in genetics lab and just dragging the dead in as they get dropped off) and they said no when I requested one. What I'm suggesting is that if you spawn into the game with a medical job, then you should be able to have more prolonged contact with the sick (and be less likely to vomit from corpses). I can't even lead a sick man down to the rooms in the bottom of medical for isolation without getting literally every single person who passes by sick.
  8. I'm pretty sure baby Dionas can already do that. So it might be pretty easy.
  9. If you make a new station, please make sure the genetics cloning room is larger than like 9 squares. It would also be nice if there was some sort of a corpse loading bay right outside of it with cryo tubes. When you have 90 people on the station and 20 of them die all at once each round from a radation belt, it becomes a huge vomitey mess. I'm not sure about how the delivery tube system works, but it would be cool if you could have them at the start of each wing to take you around the station faster. And keep the bridge in the center of the station. As for my opinion on the other two maps, the visitation for brig on Metastation is neat, and the split down the center for medical and research is cool as well, but genetics is too small. For Utopia there seems to be not much going on with solars, genetics is too small, and I couldn't find the bridge. But the fact that it's built on an asteroid is really cool. I would choose Metastation to be our station because it's much more streamlined. Utopia has an interesting layout, but it's sacrificing too much in what is already a big ball of confusion that is a server with 80 people. Having a bridge at the center of the station is basically the best landmark you can have in case you get lost. That and you want all the heads to be able to reach it in the same amount of time during an emergency. My other concern is that even in the late hours of the night we often have like 30 people on. Will the larger stations be too big? How easy is it to change maps when the population dies down?
  10. Rotciv

    Barber Shop

    If it costs KP then there must be some benefit we are not noticing. My suggestions to make being a barber more interesting is to stalk around genetics and steal every clone that pops out, gossip a shitload, and make it so you can emag clippers and attach a robot arm to them, then set a haircut you like and have it cut the hair of every person it sees.
  11. Yeah, there's currently a bug that lets you survive without a head.
  12. Rotciv

    Barber Shop

    I like the layout the way it is. But the chairs should be moved down and more should be added.
  13. Rotciv

    Barber Shop

    I don't see the images.
  14. Add genetics to that because "corpse vomit gimme food and biomass I give you monkey cubes."
  15. I've only managed to get my friends to play Everyone is John. But I have the all the books for Pathfinder and DnD4e (hate it), and a bunch of white wolf core books that they recently gave out for free. I want Mouse Guard and Cyberpunk2020. This site is amazing for online tabletop. If you are even kinda-sorta interesting in tabletop rp, then I suggest you check it out. https://app.roll20.net/home/
  16. I think too many species are already Karma locked.
  17. Being space-worthy implies being able to shrug off damage, seeing that so much crap is constantly flying around in space. Why don't we just meet somewhere in the middle and make them die slower from suffocation damage, and make them take a little more brute damage when attacked, but still less than humans? I also think they should take less damage or just be immune to at least low levels of electricity, seeing that they are made of wood. And of course keep them slow.
  18. Everyone can survive without a head right now.
  19. If your job has you regularly dealing with corpses and explosive diarrhea, then you should not get sick as often. That or put more snack dispensers around medical. Also if you're wearing a mask and latex gloves in medical then you shouldn't instantly get sick as soon as a sick person steps next to you.
  20. I like the idea. Diabetes would be cool too. You could have some sort of an injector that monitors blood toxin level and administers insuline.
  21. Extra melee damage makes sense. They are trees. Not squishy fleshmen. They have some density. But yeah. Fire should burn crap out of them. Overall, it seems to make sense how they are so strong. Slow them down too. Maybe make it so there's some sort of an input lag to their speech and movement. Like they are all very slow moving Groot tree dudes, but hit hard as hell if they manage to connect. Like a mech but slower.
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