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SomanB

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Posts posted by SomanB

  1.  

     

    Admins having the ability to free-form stuff is the potential for some much needed busting up of the "Same old routine" that people get into, and can get a lot of fun an hilarious shit goin' down. I'd love it if something could happen with it. Not to FORCE admins to do an event every week, but if they wanna do it or have an idea, then have a day where they can freely adminbus around an do something neat they thought up.

     

    There is a not-zero percentage of players who WANT the same old routine. Discover round type, deal with antags, deal with whatever rando even pops up. call the shuttle.

     

    And they are vocal. And they will admin complaint ANY silly thing an admin does, if it remotely impacts them. I'm also going to step on toes, but some of those same types are in the admin staff.

     

    "We can't interfere with the round" is something I hear a lot from admins, and to me, it's sort of silly. To me, interfering with the round is like, the second job admins have, after handling ahelps.

     

  2.  

    Very much this. We been trying to nudge it away from the Powergamer mentality and more to a Roleplay sense with the SoP and Space Law, but even then we have the issue of its entirely up to the community to actually be the change, and that more then likely won't happen due to how many people seem to very much think the game should be "Us versus Them".

     

     

    Trying to nudge people towards roleplay with strictly IC rules will never work. I'll sum up some quotes and mentality I've seen, from people the community professes to be "good".

     

    "SoP is IC, if it gets in the way I'm ignoring it. Nobody will fire me, and if they try, I have all the guns."

     

    "Change the AI's laws, it's on crewmisov, if it resists blow it."

     

    "Yeah I know the cook dragged a vampire to the chapel to burn, let em go it was just a vamp killed"

     

    "Changelings commit murder to board the station so it's OK to go straight lethals and murder them if you think you caught them"

     

    "I don't care if the admins seed traitor items on the station if I catch non-sec with them their EoC. They don't want an EoC charge they don't touch the emag in maint."

     

  3.  

    I'm going to add these in, as a change from the "CODE DELTA" stuff.

     

    ON arming:

    Public Station Announcement : Self-Destruct System Activated - Attention Crew: The Internal Bluespace Implosion Device is now active. The station will self-destruct in T-10 minutes. The option to override will expire in T-5 minutes. Please reach minimum safe distance.

     

    And, at 5 minutes:

    ATTENTION CREW - Bluespace Implosion Device has reached supercritical state. The option to override has expired. Please reach minimum safe distance.

     

    And at 10 seconds, just for giggles:

    ATTENTION CREW - Bluespace Implosion Event imminent. All crew within implosion radius are reminded, as per employment contract, Nanotrasen cannot be held responsible for death, disability, or dismemberment due to Bluespace Implosion Events. All Nanotrasen based Life Insurance Policies have been canceled. Have a nice day.

     

     

     

    Now, if the crew cancels within 5 minutes:

    ATTENTION CREW - Bluespace Implosion Override accepted. Phase-shift cyclotrons spinning down. Implosion core byproducts venting to space. Estimated cost of abort sequence, 5.2 million credits. Crew payroll reductions for expense reimbursement active.

     

  4.  

     

    They're already named like and have the same description as the items they're disguised as. The only way to test the AI Detector is to call the AI and have it come look at you for a moment to see if the light on the multitool turns red.

     

    For the sleepypen it's a little more difficult because any pen, when clicked on someone while using Help intent, says, "You jab X with the pen!" whether or not it's a sleepypen. You could potentially jab them then scan them with a health scanner to see if it injected anything, or if you have a dropper and beaker of any liquid you could try to refill it and see if it works (since you can't refill regular pens as they don't hold reagents).

     

     

    Slightly wrong. The test for a sleepypen is "rightclick-examine". You see a reagent list, sleepypen totes busted. Edagger, just try to turn it on. AI detector, as you said, just have the AI come take a peek.

     

     

    For stealth antag items like that, I think it'd be more than reasonable to do a "traitor check" before activating. Sleepypen held by a sec guy, it's just a pen. They want to verify it, forensic scan it for stuff. AI detector...works like a multitool in anything but a traitors hands. You want to verify it, call R and D to decon the thing. Same with an edagger.

     

    Stealth items should be just that, totally stealth. Unless you put some effort into discovering it, you don't know what it does.

     

  5.  

    Here's how I would do it (and how I DO run things on my server)

     

    HoS: All antag knowledge, all the time. Literally his job.

    Cap: Knows MOST antag knowledge. Knows the physical gear, basics of supernatural antags

    Detective: same as Cap, he's the detective!

    Basic sec: They know the obvious gear. They know to consult with HoS/Detective if they find someone with obvious gear, for further investigation.

    CE: Knows all engineer antag items. Basic knowledge of loud (chainsaws, eswords) antag gear.

    CMO: Anything medical antag, he knows. Implants, changeling stuff, poisons, the like.

    RD: Well, he knows the AI, and what to look for re: subversion/malf.

    HoP: least knowledge of the heads. Maybe agent cards and voice changers.

     

    As for crew, they know the loud gear for traitors. Nothing about the supernatural,with the exception of the Chaplain. Chappie knows all about anything from bluespace, filtered through his religion.

     

    The important thing is, this is ROUND START knowledge. Should vampires be discovered, there's nothing stopping HoS from briefing the crew on what vampires do.

     

  6.  

    Thanks, Neca.

     

    I just want to say that honestly, his resignation was absolutely not my goal in filing an admin complaint. I know that sometimes the vibe I have when I say something, and the vibe in my head can be quite different (it's gotten me into some issues on Para even), so I'd like to make it clear.

     

    I would have been perfectly content with "Ooops, saw the situation wrong, my mistake". Nobody's perfect. We all make mistakes. Learn from them and move on with life, so you can be a better person.

     

     

    I, of course, do not know the exact details of the resignation, nor should I know. That's admin business. I just don't want Fre3bie to think that he HAD to resign to "make up" for what happened. From my perspective, his intent was good, because seriously fuck metacomms shittery, the execution was just rough. I'd only feel justified in demanding resignation if the intent itself were bad, with an admin abusing his or her power to make someone's gametime bad.

     

  7.  

    You have been banned by fre3bie.

     

    Metagaming during a wizard round with Xantholne, died as HoS then had their friend join as Blueshield to hunt the wizard who then declared their "job is done". Has previous warnings regarding metagaming with their friend..

     

     

     

     

    So, just going to address this here. Wizard round, I started as HoS. Everything was quiet at beginning, dealt with some greyshitting. Got involved with an idiot sexually harassing some people, so was in ahelps dealing with THAT when wizard appears.

     

    I get taken out like the good horrible HoS I am. Complain in dchat about how nobody is cloning me, malpracticebay is bad, the usual. Sometime during that, Xanth logs in as BS, manages to get the ion gun (wizard was IPC), and offs the wiz. Cool beans, new round.

     

    Next round, I'm setting up as HoS, and blam out of the blue, I get that ban message. No prior PMs, no asking what's up, just an instant ban and drop. Xanth got the same.

     

     

    Yes,Nova and Meex share a last name. Looong standing IC relationship thing. Yes, we do play roles where we can link up without getting underfoot or causing claims of favoritism. Neither of us discuss ongoing rounds outside of game, because we're both very adamant about meta shit.

     

    I feel that it was quite unprofessional regarding the admin involved to just throw a ban based on what was effectively "same last name in-game, known friends, must be meta". Doubly so that there wasn't any discussion even attempted, just an instant ban. As for "previous warnings about metagaming", while I do not have access to my admin notes, I am aware of one official warning I have from back when, when I deconned a Vox Raider's control console on the skipjack. I've never had any direct official, or unofficial warnings for metagaming.

     

    To further my claim of unprofessional behavior, I was told that the banning admin in question is a trialmin. During the incident in question, there were multiple full admins on board, along with a maintainer. According to one of those admins, there was no achat discussion prior to the ban being placed. In my opinion, a trialmin shouldn't be implementing ANY bans without prior discussion, except in cases of gross, obvious rule-breaking, which this is not.

     

    Thanks for your attention in this matter. I look forward to a prompt resolution. Thank you.

     

  8.  

    Here's something that MIGHT make Psych docs more fun, least from the immursion side....psychotropic drugs.

     

    No, I'm not talking about meth and haldol. Just some new drugs, that mechanically don't do anything aside from displaying the occasional text box message.

     

    Hell, we could make a whole mini-medical system around it. Diseases like depression, bipolar, the like. Depression, for example, could start at "just feeling down" messages, go to moping and moving slower, on to suicide procs if untreated. Mania could be hyperactivity to start, on to randomly attacking people if left untreated.

     

    Make the mental diseases uncurable, not show up on scanners, and symptoms only suppressed by the psych drugs noted above....and only the psych doc, by SoP, can hand them out. Bam, we've now made what was basically a medical greyshirt role into something with both game, and arrrpeee work to do.

     

  9.  

    Hi folks! I like to start off saying that the votes for me as all star CE make me very happy. Thank you, and I shall strive to only release the engine at dramatically appropriate times.

     

    On that note, I would respectfully ask to be removed from consideration as CE. Not that I don't appreciate it, but there are a LOT of good, hardworking CEs out there who deserve a chance at recognition. Let's give them a shot at the spotlight.

     

    In lieu of All-Star Chief Engineer, I will accept the title of "Fluffiest butt in an advanced hardsuit", "Lewdest Vulpkanin wearing a toolbelt", or "Mistress of Inappropriate Cablecuff Usage".

     

     

     

    As for my votes:

     

    Captain: Renomaki. He fills me with determination.

    Blueshield: Nineteen Percent Rynnt. He fills me with....dread.

    Chaplain: Renomaki again. So much determination

    HoS: Tristen. A+ guy would fight to the death in permabrig again

    AI: S.Q.U.I.S.H. The sass never stops when SQUISH rolls up.

     

  10.  

    The biggest problem paradise faces: people who put "fun for me" above "fun for everyone". From the Captain who runs around looting departments, HoP who decides to open 10 clown slots and all-access them, geneticist who gets all the powers, hoards them, and goes on a hulk rampage all the way down to greytide who's shocking doors and busting lights.

     

    There are more than a few who do things purely to be annoying. Taking my example from above, I've watched many an episode where someone runs around the station intent on breaking every lightbulb. Get caught, sit in the brig for 5 minutes, go back at it. Talk starts happening about longer brig times after multiple offenses, then you get (best case) they suicide, or (worst case) barrages of LOOC abuse and ahelps filed.

     

    Heaven forbid you see the same guy pulling the same shit for three rounds, and decide "fuck it you're going to the permabrig I'm not dealing with this for another round". Instant admin attention.

     

  11.  

    As for your point earlier in the post Soman, being a good security officer is not "ignoring SoP and space law and not letting it stop you getting a criminal". Just no. ALWAYS follow SoP and space law.

     

     

    Of course! In fact, the more stressful and busy things get, the MORE you should be falling back on SoP and Space Law to protect yourself.

     

    The point I was going towards was that many people who consider themselves "good" sec officers will regale you with reasons why SoP and Space Law should be broken on the officer's side in order to be "good".

     

    "If I just ask someone to come to the brig like SoP says, they'll just run, so I have to stuncuff them first thing."

    "He pissed me off, that's why I harmbatoned him while cuffed."

    "If I wait for a search warrant on green, this antag will just hide the shit, so I have to do this unwarranted search."

    "The perp was in the bar with his friends, I had to chuck a flashbang first so his buddies wouldn't robust me."

    "That guy was a vamp, if I didn't harmbaton him into hard crit he woulda just glared me and ran, not my fault he died."

    "We're going to raid research outpost. It's a cult den. If you see a construct lethal everyone, we can't risk taking them in."

    And, my personal favorite, "It's a changeling, we HAD to go straight to the crematorium and burn him alive with not a word said!"

     

     

    I've seen every one of those done, by people who're claimed to be "good" Sec officers. The whole "Well you didn't see everything that went down" argument has never held water with me either. I ghost a LOT of rounds, and ghosting makes it damn easy to pick out when shitcurity goes down.

     

  12.  

    Gonna throw some things in here.

     

    I consider myself a competent security player. I ask Vox which pocket their tank is in when processing, I try to get the full story before arresting, I try to defuse situations without arrests, am usually very leniant on brig times (which usually back fires), and have decent robustness

     

    However, I make mistakes. A lot of them. After every round I sit back and see what I did wrong. I never go into a round with any malicious intent to fuck with people's rounds, and I always feel very bad when I do accidentally.

     

    The problem is security is no doubt the most stressful job in the game. Everyone expects you to react to everything instantly, have perfect communication skills even in insanely stressful environments, and expects rational judgement even when there is no right or wrong decision. We all make mistakes, and most good sec players inevitably fuck up, and usually during periods of high stress.

     

    Everyone yells at you when you fuck up, and nobody praises you when you do good. I've had rounds where security was spot on catching all the antags, communicating, helping the crew out, ya know, the dreamteam- and not so much a word, and rounds where one baldie harmbatons someone and immediately all of sec is somehow shitcurity.

     

    There are very hard decisions to make as security, and sometimes it can be hard (no, impossible) to please everyone. Most times you have to rely on witness testimony alone to resolve conflict, and when everyone is screaming at you, it is stupidly easy to miss a key detail or two. You have to rely on your judgement, and there always be a butthurt third party that will constantly degrade you over the radio and spread lies and rumors. Even when performing perfectly lawful arrests, the crew tends to side with the one being arrested and shits all over security.

     

    As someone on this forum has said in another thread, let the haters of security who flame in OOC post round about how security went "full retard" and etc. try to go a round without losing their cool as sec and see how many can do it.

     

    Very few.

     

    I think there needs to be a more general understanding between the crew and security and some sort of admin intervention when it comes to people who's sole purpose is to fuck with security. There are a few repeat offender Vox shitters I have in mind. Seriously, can we just hammer all Vox who use their species as an excuse to self antag and be shitters?

     

    I think admins should make an official statement clarifying that not everyone is a victim when it comes to security, and while sec abuse is not uncommon, players abusing security and trolling/griefing them is just as common if not more and is just as serious as a problem as it affects all sec players and to an extent the rest of the playerbase as it degrades security's performance.

     

     

    Also on a side note whitelisting magistrate might be a good idea. Sure karma is supposed to do that automagically but in reality magistrates are rare because of their prohibitively high karma price and the fact that they are a somewhat integral part of the justice system and could solve a lot of security issues if they were more common

     

     

    Here's how you solve 99.999% of shitcurity calls. Follow SoP and space law. To the letter. See a Wanted person in the bar, walk up (while carefully positioning yourself to block exits) and politely say "Excuse me sir/ma'am, I need you to accompany me to Security." If they refuse, you say "Sir/Ma'am, you are under arrest, please do not resist". If they keep refusing/trying to run, THEN you bust out the tasers and stun baton. Of course, exceptions are made for extenuating circumstances, but the vast majority of cases you can handle like that.

     

    Got idiots claiming abuse in the brig and trying to stir up shit, publically invite a third party to come have a look. IAA is GREAT for that. If not, ask a department head to come in and look. The reason "Shitcurity!" screaming over the radio works is because sec has a wonderful habit of bunkering down and trying to shut everyone up the second it starts.

     

    Try this:

     

    Shitter: "Help shitcurity is harmbatoning me in a cell!" (while punching themselves in the face)

    HoS/Warden: "This is a very serious allegation and will be investigated promptly. IAA, please report to the brig and conduct a full investigation, then publish the results. CMO, please come to the brig, examine the prisoner, and publish your opinion on how they were injured."

     

     

    As for people verbally harassing sec, ignore them. Literally, just don't interact. They thrive on provoking a reaction, and if the reaction breaks SoP, all the better. Don't respond, don't react, don't try to trump up charges. When they finally cross the line into breaking a law, arrest them.

     

  13.  

    The problem is, there are two wildly different views on what "bad" and "good" Sec is.

     

    Security definitions:

    Well a bad security player is an unrobust person who can't take down and arrest criminals and antags. A bad sec player will bow to SoP even if they KNOW they got a perp. A good sec player doesn't let SoP and spacelaw get in the way of busting a criminal. They keep those horrible shitters locked up for the longest time possible, and make sure the person behind the keyboard is punished. Goodsec plays to win.

     

     

    Non-sec definitions:

    A bad sec player doesn't give a fuck about SoP and spacelaw. A bad sec player finds reasons to arrest people, and will keep digging till they get a reason. A good sec player talks to people, mediates disputes, and avoids dragging people to the brig unless they have to.

     

     

    From department head perspective, I can just give an example. HoS is of equal rank to all other department heads. I roll CE, I see HoS wandering around engineering, I tell him to GTFO. I get "I got access I can be here". Flipside, watch how fast I, as CE, get tased if I decide to go wandering around security to "inspect". "Well, I have access I can be here". "Nuh uh sec is a secure area 15 minutes trespassing also telling cap to fire you."

     

  14.  

    Health scanner can tell you the exact time of someone's death. Useful if you find the body and there is no detective. And even if there is one - its always useful to know of the poor guy could be revived or not.

    Criminals also like to band together. So spare handcuffs always have use. At least you can buckle guys to chairs and request someone to help you with them. Its not always an option to withdrawn, ask for help and engage together.

    And flashes just random things. One can last for whole shift or burn out after first use.

     

     

     

    You're facing a thought process I used to deal with in the Army ALL THE TIME. Don't get me wrong, I'm totally not going after YOU, but I've fought this demon and won! I shall do it again!

     

     

    Let's take the health scanner, cuz it's a perfect example. You note the reason for carrying a health scanner is time of death. As a basic sec officer, how does knowing the time of death, at that moment, modify your actions?

     

    You're still going to bring the body to medbay. Medbay has people who carry health scanners as a vital part of their job. They can give you the same information without wasting a bag slot. Worst comes to worst, you can grab a scanner in medbay, check, then just leave it there. Finding out ToD on site vs. finding out ToD 2 minutes later in medbay will be an issue in only the rarest of circumstances.

     

     

    In the military, we'd have people who loaded themselves down with 50+ pounds of extra gear "just in case". "I gotta bring these batteries for my personal GPS. What would we do if the truck dies, the vehicle mounted GPS drains the truck battery, it's own backup battery fails, and the batteries I have loaded in my personal GPS are dead!"

     

    Same thought process for sec gear. You can't carry it all at all times, so you need to decide: what is absolutely essential, what are things I'll most likely need, what are things I'll maybe need, and what are things I only need in specific instances.

     

    You really want to feel backpack hell, come play engineering during a busy engy round. Engys face the problem of not even being able to carry everything on the "must have" and "most likely" list as is, so you quickly learn to prioritize.

     

  15.  

    2 flashes, pepper spray, baton, handcuffs, 2 zipties, 1 flashbang, taser, at least one flare, walkie talkie, crowbar and wirecutters for removing barricades/grilles, screwdriver, health analyzer, box of evidence bags, security gasmask, some food, some drink, NV HUD if I managed to get one from science. And there is also need in free space in case of big evidence found. So extra space for quick assess is always welcomed. And Most of the tools have value only when quick accessed without swaping hands.

    Unnerf of at least belt is needed, so secs can at least comfortably carry more then one handcuffs while still having spare flash and spray. That tools need actual use in game after all. Because now most of officers just ditch flash and spray all together in favour of zipties. They just have no use so we can just remove them from code. Well, flashs should still stay as anti-borg or anti-shadowling thingy.

     

     

    I'mma nitpick your list a little bit here. There's a reason you can't pack all the gear you want.

     

    Why two flashes? Unless you're specifically hunting rogue borg, the one flash tucked in your internals box you never use is fine.

     

    Three restraint options? If you're cuffing someone, you're dragging them back to the brig. Grab another set of cuffs there. Warden should be rotating them anyway, if he's not, yell at him.

     

    Health scanner? Why? Brig doc tool, you really don't need it as a sec officer. Right-click examine gives you enough info to decide what needs to be done.

     

    Food and drink? Unless you're out patrolling the gateway, there's no reason to not stop someplace and grab a bite without wasting bag space.

     

    Needing more space for evidence, here's your secret. Carry 5 sheets of metal. Create locker. Drag locker over evidence, close it. Smack with welder if you're really paranoid.

     

  16.  

    > Not attaching the fancy magboots to your hardsuit.

     

    Nobody does that anymore, such terrible RP.

     

     

    Attaching magboots to suit is just annoying. Sometimes I quickly need to be the hero the station deserves, running across the six tile water slick the janitor left to rob so...I mean help some unfortunate people up who have fallen down.

     

     

    Also the look on the clown's face as he futilely tries to slip me with water, soap, banana peels as I moonwalk by is well worth it. Nothing more funny than a sad clown.

     

  17.  

    Here's the magic voodoo for shutting down swarmers. Do this, and you will cripple the swarmer apocalypse.

     

    Each department sends one person to cargo/engineering to get welding gear. (I recommend department heads, due to their access).

    That person welds all the damn vents and scrubbers in their department.

    Engineering grabs metal/glass stacks across station, stashes them in a locker.

    Sec patrols areas swarmers like to eat (disposals is a prime target)

    Sci builds and labels component boxes for commonly eaten things (medbay gear, cloners, etc) Do this before the swarmers eat RD servers.

    AI CONSTANTLY keeps refreshing it's track list. See swarmer, report swarmer.

    If crew finds an inactive swarmer core, they destroy it. Crematorium, or eject off station.

     

    Swarmers have a bandwagon effect. The more it looks like swarmers are winning, the more ghosts jump on the swarmer train. Be aggressive and deny swarmers mobility and easy resources at first, less people will be willing, and able to jump in.

     

  18.  

    I normally run CE. Here's my start steps.

     

     

     

    •  

      Eat Poly.

      Drop helmet, black gloves, and shoes.

      Put together awesome white hardsuit.

      Toss on hardsuit and super magboots.

      Grab gloves, multitool, and blueprints from locker.

      Sprint out, grab a big O2 tank from the tank holder.

      Forget to turn on internals.

      Force cycle containment airlock, head out to grab the sing gen.

      Realise I forgot to turn on internals, turn them on.

      Get sing gen out of the way, get containment up.

      Run back in, set up the PA

      Use ancient Engineering secret, hack PA to power level 3, cut it on.

      Hope and pray containment went all the way up.

      Max all the SMES out.

      Sprint to elec maint, wire the backups in, max them out.

      Grab bottle of Plant-B-Gon from garden, empty it, fill with welding fuel.

      Scream "I CAN'T TAKE THIS ANYMORE", spray self with welding fuel, light self on fire.

      *deathgasp

      See how far I get dragged into medbay before people realise I'm alive (best record, scanned into the cloner)

      Sit on the bridge, watch power monitor, giggle as tators emag into my office looking for magboots and blueprints.

      Tell Captain to STFU and sit down after the inevitable bombing.

      Recall the inevitable shuttle call after bombing.

      Fix dat shit.

      Hit on someone via bridge announcements.

       

     

     

  19.  

    Okay, I've thought about this, and how about this:

     

    Keep the suicide verb, but reduce it's effectiveness. You can't suicide while cuffed/restrained/incapacitated anymore, and you have to have something to suicide with. Guns, knives, cable coils, ect. will all work. No more being able to kill yourself by biting your own tongue off, however the hell that works. Also, the suicide verb is not a guaranteed death. A gunshot to the head will totally kill you oughtright, but cutting yourself and hanging will take longer, and during this time you can still be saved.

     

    Coldflame is right, there's no good use for the suicide verb. From an RP standpoint it's really out of place, and from a meta standpoint it might as well be against the rules. There is no good reason for the suicide verb, outside of telling security to go fuck themselves. We already have plenty of ways for the crew to do that.

     

     

    As we've covered, sec people are annoyed by suicide because they see at as X person "escaping justice". You did the CRIME, you must do the TIME, sitting in a glass box being bored.

     

    As Fludd said, turn off suicide, people will just ghost. Turn off ghost, people will just close the client. Prohibit closing the client, alt-tab to netflix is a thing.

     

    Think about it, which is easier? Greytide McShitter suicides, I know he's out of the round, cancel the brig timer, cremate corpse, done. If he can't suicide, I have to leave him in the cell, then deal with clearing him and his shit out when the timer ends.

     

     

    Me, I don't suicide anymore when Sec is being SoP breaking power-mad shitcurity. I alt-tab and netflix, read the news, etc. Shitcurity of that type and greytide are after the same thing, a response. Deny the response, win the game as it were.

     

  20.  

    Greyride love to do shit and usually have very low opinion of the order. Security job is to uphold the law and keep the Order. So when security catch and brig shitters and there is no way to escape brig(even if there is small brig time) such as lack of people guarding prisoners(warden, brig physician) shitters starts to suicide and do other shit in their cells.

     

     

     

    And this is a prime example of the "hero complex" polluting security these days.

     

     

    Law? Order? Broski, you're a player in a video game. You have absolutely zero authority to punish the person behind the keyboard. If they choose to remove themselves from the round via suicide, who cares?

     

    I mean, sure, lets take out suicide. They can still just ghost, and "escape their just punishment". Or they can just log out, go do something else, and pop back in next round. Or just alt-tab and watch Netflix.

     

  21.  

    That's the one yeah.

    What I have a bone to pick with is the literalist interpretation nigh everyone seems to go for, ie: you broke a window in maint that's ten minutes because vandalism and B&E, no wiggle room.

     

    Insulting an officer is gone (thank Christ for that), asshole officers bumping up your sentence 4noraison is very much still around, though I consider that to be more of an IC thing (that should be dealt with by other sec officers identifying the shittery, but since sec functions more like a mafia than a police force that never happens).

     

     

    As I've been told by a few admins, not applying spacelaw correctly is one of those job bannable offenses. In either direction. I've had it come up as Magistrate. "Make sure you sentence for ALL the crimes, no breaks unless they specifically get one under spacelaw".

     

     

    Reason being, rather than being a purely IC thing, SpaceLaw is this weird IC/OOC hybrid of character rules and server rules. That means sec is basically acting as an extension of the admins in a way, enforcing server policies via brig time.

     

     

    Sec shouldn't be in the business of enforcing server policy via brig "time-outs". Punishing the person behind the keyboard shouldn't be sec's job in the least. If Jimmy Shitter is running around forcing drugs down people's throats and the like just to piss people off, then the admins should be stepping in and using the admin jail to stop it.

     

    Something I hear from more than a few shitcurity types is that they feel they are "protecting my round" when they act. That's the admin's job. Rolling sec doesn't mean Bobby Stunbaton has any more authority over me than any other player, when it comes to enforcing server policy. Nor should they be held accountable for enforcing said server policy.

     

    Hell, in the end, sec is the worst way to go about enforcing any type of server rules. They are constrained by server mechanics. Observers and ghosted people are better suited for finding misbehavior and policy violations to relay to the staff, because ghosts can see all, hear all, and have time to stop and ahelp as needed.

     

  22.  

    I understand the rules being slightly stricter for sec, as generally they have the most potential to make rounds shitty. Whilst I haven't had an issue with it myself, it could be a good idea to go easier on people.

     

    Side note, I'm a shit Blueshield so I have an excuse to play it constantly.

     

     

    FTFY dear..

     

    Really though, I think a lot of the. shitcurity calls come about from "Well this guy tried to make my game time shitty, I'mma do the same to him." That, combined with the powertrippers who think the same, only towards antags, and well.....

     

     

    Get rid of the non-antag shitters who intentionally annoy sec just to bug them, and get rid of the powetrippy sec players, and things will go much smoother.

     

  23.  

    This is a problem I've ranted about more than a few times. Spacelaw is biased in that, while the behaviours are technically handled IC with brig time, the enforcement of those rules is handled via OOC account actions.

     

    What this means is, you can have Shitter McShitface ruining the round, and so long as he doesn't cross a line, it's all "Well call sec". HOWEVER if sec fucks up in administering space law, they can get job/game banned.

     

    Imagine if we treated other jobs the same way as we treat sec. "Engineers, if any part of the station goes without power for X minutes, job ban. Genetics, if anyone with hulk breaks a wall, job ban. Robo, anyone dies from a mech, same. Medbay, fuck up and kill someone, or not clone them, job ban".

     

    Two things would happen in those cases. One, the vast majority of people would flee that job set, to avoid the bwoinks. Two, every shitter and their mother would be cutting wires, breaking walls with hulk, killing people with mechs, and killing themselves just to pile on aggravation for the lolz. Basically, being shitters.

     

    The whole reasoning of "Well Sec can ruin someone's round" doesn't hold water with me, either. How long does the round last (for everyone) when engineering can't get power up, or god forbid derps and lets the engine loose? How bout the geneticist who hands out powers, and causes the round to go to hell? Robo mechs, don't even need to explain it. Dchat is chock full of "fucking malpracticebay!" almost every round. ALL of those can, and do ruin someone's round just as much, if not more than sec.

     

     

    Here's how I'd fix it. Server rule "You do shit to intentionally piss off the person playing behind the keyboard, you've broken a server rule and will be punished by the admins". Regardless of job. If your mission is to hurfblurf and cause hassle, you get shown the door. No "call sec"...Chemist forcing people to take meth, job ban. Medbay "accidentally" killing someone and not cloning, job ban. Sec being shitcurity, job ban.

     

    Make it fun to play sec, get rid of the mini-admin responsibility, and let them go where they will (within reason) ICishly, you'll see two things happen. One, people will play sec for longer without burning out, and two, the powertrippers (we know who they are) will disperse.

     

    Yes, there are people who play sec because they think they are actually protecting me, the person behind the keyboard, from an actual bad person, the antag. 99% of shitcurity calls come regarding people who play off "those antags are actually bad people I'm a good person I'm Defender Of The Station I don't even have antags turned on!"

     

  24.  

    Want to be the absolute best captain? Help the antags. I'm not kidding.

     

    99% of the shittery, SoP violations, and comdom claims come about when the captain gets themselves way too into the quest for antags, and tosses spacelaw and SoP out the window. That is a bad captain.

     

    So, you help the antags, by enforcing SoP and space law with an iron fist. Security feeding everyone holy water during a cult/vamp round, you lock that shit down and tell them to stop it. HoS wanting to execute a traitor coz he caught them with an emag? You roll up to the bridge, thoughtfully nod your head at the obvious BS story about finding the emag in maint, and have the guy brigged for contraband. Red alert 5 minutes into the round because the teleporter door was hacked and the hand tele is gone? Fuck that, you're relaxing, go get more proof.

     

     

    So find the balance. If everyone is playing by the SoP/spess law and an antag gets caught, give sec their victory, let them do the perma/execution thang. If they're flouting those same things and summary harmbaton executing "confirmed" cuffed antags in the hallway, start going after those same security members for murder.

     

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