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FlattestGuitar

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Posts posted by FlattestGuitar

  1.  

    Let's say you're injecting morphine to a surgery patient and you don't want them to OD or get Addicted

     

    Lowering the rate at which the IV transfers reagents to the patient will only increase the addiction chance and won't really help with fighting an overdose, since even 1u/tick will be faster than the metabolization rate for every medical chem out there.

     

  2.  

    Flattest, the person who made the jackets, will not have fun doing this.

    Cause they didn't have fun making the jackets...

     

    Yeeeeep. I'm not doing batch spriting any time soon. That stuff sucks out your soul.

     

    I'll merrily implement the sprites if someone makes them themself and puts them neatly in a single .dmi file with the right names (icon states, call it what you will).

     

  3.  

    Changelings seems to suffer from the same problem as vampires. They're rather shallow at their core and the only real interaction they have with the rest of the station is silently picking off assistants in maintenance without much effort.

     

    We had already talked about this a few times, albeit with regards to vampires, not changelings, but a timer that motivates the antag to do something is a great idea, in my opinion.

     

    It would of course need to be fleshed out more, but I think it's a step in the right direction.

     

  4.  

    Every single clothing sprite made over the course of the last five or so years that we have in our codebase would have to be altered to match the new body shape of female characters.

     

    As nice as this would be to have, it would be a MASSIVE pain to implement.

     

    If you are interested in taking on such a project, by all means, feel free. I can guarantee you many people would be grateful for it.

     

    That said, the change would be incredibly small, as 32x32 sprites don't give you too much to work with. You also need to consider that there are many other suggestions out there that would take a lot less effort to make work and provide players with more enjoyment.

     

    It's not about people being lazy, it's about whether something is worth the effort. I went through the mindnumbing task of altering dozens of sprites to make vulpkanin hardsuits more than half a year ago (yes, I know they're ugly) and I am NOT doing anything related ever again, simply because of how boring it is to just sit there and do this for every single item.

     

  5.  

    IAAs aren't security. Plain and simple.

     

    They shouldn't involve themselves in security duty for the same reasons we make sure captains don't.

     

    Everyone has a defined role, and if people don't fit those roles, the game becomes chaotic and rather upsetting for the players that do attempt to play that way. Security has a strict chain of command, with IAAs located outside of it. Once they start setting people to arrest on their own because "they were helping", the department will become even more chaotic than it already can be.

     

    Personally, I'd support upping the security officer count slightly, but letting IAAs meddle with security affairs is a terrible idea.

     

  6.  

    Security forces are one of the hardest to properly implement aspects of the game. They wield a massive amount of power, being trusted not to be antags by pretty much everyone, handed a large amount of weaponry and pretty much allowed to do anything they want to the crew, as there really isn't much that can stop them.

     

    In order to make the game more pleasurable for everyone (just like with borg laws and a few other heavily enforced rules) there NEEDS to be accountability for security players on our server. Adminhelping when you see shitsec is not using hacks, it's doing the community a service.

     

    If we let security players run around freely, disobeying the server rules, Space Law and SOP, we'd have an unenjoyable CoD-like shitstorm that nobody would bother playing after a few rounds.

     

    Please, if not for your own sake, ahelp for the sake of the community.

     

  7.  

    Pretty much what Shadey said.

     

    If we start giving out antag tokens, we run the chance of ruining rounds just because more people than average decided to use theirs.

     

    Not to mention the amount of work that will go into checking if everyone who asks for a token was actually an antag and the amount of salt we'll get from people who didn't ask for their token and realized that was a thing you could do much, much later.

     

    Nobody is paying for the antag status and the video game is free. I realize it can be frustrating if you lose your antag round, but we have no way of accounting for that with the way things are structured currently.

     

  8.  

    I'm not quite sure what the purpose of this thread is, but I've noticed you made a very wrong assumption here.

     

    Killing people as a non-antagonist is 99% of the time against our rules. This applies doubly so when you get yourself arrested. Breaking out of the brig is most definitely NOT an excuse to murder people.

     

    As a general rule of thumb, any revenge that you wish to perform on security should be a lighthearted one that the other players will most likely enjoy. I realize there's a rather large amount of antagonism In-Character, but at the end of the day this is just a video game and doing things that skirt the rules just so you can have "revenge" for a five minute vandalism sentence just isn't the way to go if they result in the other side not enjoying the game itself.

     

    If you have to ask yourself "is this the way to go?", it most likely isn't.

     

  9.  

    This is exactly why we use GitHub. :P

     

    Wait until the freeze is over and post a PR with comments on why this is better than the current option.

     

    It's not really a big enough chunk of the game to warrant a discussion here and as long as it's well implemented, it has a rather good chance of being accepted.

     

  10.  

    6f16a1c63f0fccfd67b598605d47f635.png

     

    Granted, but the lemons are green and are armed with Russian made intercontinental ballistic missiles aimed at your house, while simultaneously selling off the grapes in the Middle East. Also muffins.

     

    I wish I had a cookie.

     

  11.  

    I've been toying with a similar idea on hijacking. Right now it's very illogical in its nature.

     

    Most of the time, there's really no way to guarantee that you're the only person making it to the shuttle, so you end up having to kill people. You still have to kill the ones hiding in lockers, and can't even leave them in crit, because of LOGIC.

     

    I like the suggested ideas, as long as the Hijack objective doesn't necessitate having an emag, since it's fairly easy to blow your cash on other things. We'd need to work around that, somehow.

     

    On the Chaos objective - I think it'd be hilarious to tie a score to that. The sooner you massacre everyone, the better the score. The objective itself really isn't anything but a way for people to vent all their salt and have some acradey fun.

     

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