Jump to content

alexpkeaton

Members
  • Posts

    469
  • Joined

  • Last visited

Posts posted by alexpkeaton

  1. Good day, Cyberiad!

    It's been a few months and I've been rather busy after receiving some transfer orders from the Vice Admiral on the Trurl, but I wanted to check in and see how things have been going.  I've been in a near-blackout of communications in this new position, so I am completely unaware of any changes that have happened on the Cyberiad since the end of January or so.  Did the Cyberiad ever get those renovations I kept hearing about? It was highly classified, but the whispers always seemed to refer to it as "Project Metastation"... 

    How about scientific advances? Medical breakthroughs?  Did those xenoarchiologists ever move back in?  And what of my beloved Cargonia? Does the Trurl offer more crates these days? Has the supply points system changed?  I've heard some NT stations have taken to mining in much more exotic and dangerous environments - is this the case on the Cyberiad also?

    How about command? More or less competent than I would remember? Any interesting anecdotes?  Any good new recruits?

    Has Nanotrasen discovered any new enemies that infiltrate or invade its stations?

    Be safe, my friends. And, ever always, have a productive shift!

    Best Regards,

    Jack Edwardson, Jr.

    ----

    Hi all! Things have gotten extra busy at work and after moving in early March, my desktop is still in bubble wrap... One of these days I will be back though.  Haven't forgotten you guys.  Hope Paradise is more fun than it's ever been. -APK

    P.S. The new forum looks awesome! Cheers to Regen, the staff and donors who made it possible.

    • Like 4
  2.  

    NT Rep and IAA are two of my go-to roles when I don't roll Cap. It has never made sense to me that IAA is not under the Rep's purview.

     

    Think of it this way: the Rep is the IAA for Command. He is an arbiter of SoP and can contact CC if things get out of hand. IAA should report to the Rep and the Rep reports to CC. All are independent. Heck, give IAA's a CC decal for their ID's. It doesn't cost anything and would make IAA less associated with security. It is a natural progression that IAA report to the Rep as crew level SoP would fall to them and, should something serious arise, the Rep could be brought in, and if the Rep needs help, they can approach the Captain or CC. It's a very clean and logical progression, and there's no chance of a breakdown in priorities as can happen with an overworked magistrate who won't give a damn over Medical SoP or an issue in Cargo when processing is packed and security is slow. An IAA has no one who will stand up to them, and it has led to active defiance of IA by department heads who know full well that IA does not have any muscle to back up their requests and will fold like a bad poker hand if challenged. The NT Rep can give their full attention to managing IA and actually gives the Rep some extra muscle to enforce SoP when department heads go full comdom.

     

    The magistrate is way too busy dealing with greytide to manage IA.

     

    Give the Rep the Magistrate's office. The Magistrate can take the Clown's corner office next to the courtroom, and the Clown can get the Rep's former office.

     

  3.  

    Promotes RP. Doesn't fuck up Balance. Not hard to add into the game.

    Why is this still just a suggestion?

     

    I agree, with the exception of access to a camera network. That DOES affect balance.

     

    A camera network is a great idea on paper for a journo, but it will cause people to become journos just to be valid hunters, which will block those who want to RP and write entertaining stories from getting the role.

     

    I was thinking that they could be given access to some but not all cameras; basically any camera visible from public places and certain departments (like medbay) could be accessible to the journalists, and maintenance cameras and cameras within certain restricted areas could not.

     

    The way this would affect balance is interesting though. Right now the AI and security can peruse the cameras at will, making the scope of the balance impact an increase in the likelihood of detection when committing crime on camera networks rather than adding something entirely novel. Also, if and when an antagonist is spotted over the camera network, the journalist has the option of screaming out over coms, but they could also take the Nightcrawler(2014) approach for the sake of ratings and wait until the actual story drops in order to force everyone, including security, to read their content.

     

    I would agree with you that scanning camera feeds looking for news (which includes crime) is on some level valid-hunting, but the impact that it has is somewhat different than someone who takes direct action themselves against antagonists. A journalist using cameras has to have their butt planted at their newscaster and camera monitor, and so the extent of their personal impact (ought to be) simply informing the station (so that security, the real valid hunters, can get to work). Valid hunting which results when people get informed about particular crime or criminal or antag-type could possibly be an issue, but the problem of valid-hunting is ever present and even camera monitor enhanced news doesn't add much power to antag detection over and above the existing camera monitors, the AI, and the old fashioned coms network.

     

    Even if there is a noticeable hit to balance it might not be a bad thing. Being more likely to be detected doing crime while on camera could lead to people valuing the deconstruction of cameras or camera bugs more, donning better disguises, and generally being more clever criminals. If someone makes a cult rune in plain view of camera in xenobiology, at least the cult having their cover blown via news article w/ photos is much cooler than someone hollering it out over coms which would have been bound to happen regardless.

     

    Also, if we give "Journalist" the right karma cost, hopefully we could exclude people who only want access to cameras in order to find antagonists to go fight. Security can already do that as it is I believe.

     

    What if the journo had a camera monitor at round start, but zero linked cameras (or maybe just one on the exterior of his office). However, they are provided some camera assemblies and a toolbox to be able to install their own cameras and link them to an established "Journalist" network. They could choose where to set up their cameras. Of course, this might encourage the very validhunting I am cautioning against, but at least they would have to work to install cameras.

     

  4.  

    Promotes RP. Doesn't fuck up Balance. Not hard to add into the game.

    Why is this still just a suggestion?

     

    I agree, with the exception of access to a camera network. That DOES affect balance.

     

    A camera network is a great idea on paper for a journo, but it will cause people to become journos just to be valid hunters, which will block those who want to RP and write entertaining stories from getting the role.

     

  5.  

    Event: NAS Trurl takeover/Rescue of CC VIPs

     

    Equipment Necessary: Appropriately armed SST on the Trurl, possibly Syndicate Operatives wearing ERT gear/using ERT weapons.

     

    Plot: Remember the time I "ran an event" on the crew and unsuspecting admins as a traitor looking to distract command and security?

     

    viewtopic.php?f=2&t=9352

     

    The premise is actually pretty solid, and despite there being no actual takeover of the Cyberiad, in the chaos, admins sent an ERT and deathsquad, both of which were dispatched by the crew, which caused admins to ragequit restart the server because of perceived self-antagging by the crew.

     

    Anyway, the feedback after the round was roundly positive, among players, at least. More than one called it "the best round" they had played on SS13. The whole nature of not really knowing what was going on, when it was going to happen, and the confrontation with the ERTs, was intense.

     

    I think an "alternative" way of messaging the crew would be cool. Like sending hundreds of letters in space that will settle against the outside of the station for people to find and read, with some sort of logistical IC justification. Or printing out the letter at the Supply consoles, using the QM justification similar to what I suggested in my letter.

     

    The assault could come to the Cyberiad by way of an ERT that is actually a SST in NT gear. Crew should be aware that something is up before this happens, and have time to prepare. Assuming defeat of the ERT, crew could then use the shuttle and IDs to raid the Trurl and rescue the VIPs.

     

    It's also possible the crew could purposefully call the escape shuttle with the intention of raiding the NAS Trurl and freeing the CC VIPs from the Syndicate. I also think ordering that the Cyberiad show up with an armed nuke is a good idea too, as it will add suspense to the endeavor.

     

    Custom sprites: None, use what we have in stock.

     

    Prize for completion: Satisfaction of a job well-done.

     

  6.  

    J472RLq.png

     

    Glory to the Reaper

     

    Took me a moment to realize that I was looking at the Emergency Shuttle.

     

    I have not seen Cult 2.0. I was a mechanic during one cult round but had long noped off to some off-station place, got killed by Buzzky, I think, then quit and went to bed. Cult 2.0 looks awesome!

     

  7.  

    This was either my first thread or my second. Modify for a team of psychologist/psychiatrists with unwitting doubles aboard the station (take existing crew and copy their names and sprites for the adminspawned team). Wouldn't be hard to get volunteers: miners and engineers will likely die very quickly under the terms of "leave the station and die." Bodies should be adminspawned out to a special z-level waiting-room to prevent any sort of notification to the crew that deaths are occurring.

     

    Copying medical doctors would be the safest bet as it aligns with the backstory and as M.D.'s are probably the least likely to go EVA or off-station and thus kill themselves, nixing the possibility of an encounter with their double.

     

    There should be something fun set up for the many who will die during the round due to EVA/outposts/gateway deaths. Several admins might need to police for deaths and run the secondary event.

     

    Backstory: The Cyberiad has encountered a strange anomaly that has created a massive powersink in the station, localized in the holodeck. The lazer tag simulator that was running has had the entire station's power run into it. In the resulting power surge, the holodeck landscape expanded over the entire footprint of the station, creating a holocopy of everything and everyone. The safeties have been burned into the off position. The real station is crippled. Unpowered and dying, the station needs the power that is pouring into the holodeck. An engineering ERT is currently beng assembled at CentComm, but communication is spotty and no one has a clue where to start to fix this problem. But that isn't your or the most pressing concern. Massive energy spikes are pouring from the holodeck and wreaking havoc on the physical station. And the AI, who until now has been the only one able to enter the holodeck, has linked the spikes to the fact that whenever a holocrewmember or holographic object leaves the station, disappears entirely. The working theory is that the power is released in an uncontrolled manner whenever a hologram leaves the hologrid. While the program can be reset, the power is finite and is causing real destruction. Worse, while the holograms are remarkably well copied and act much like their real counterparts, every time the program is reset, some damage akin to clone damage occurs in the holograms. In fact, when the AI has attempted to comunicate with the holograms to stay calm and not to leave the station, incredulous cries of MALF AI! TRAITORS! LINGS! WIZARD! occur. And that's just the beginning. Crazed sec officers are seen brutally harrassing the crew. Imprisoning them for odd and wrong motivations, wild conspiracies, or worse still, sadistic pleasure. This is so foreign to what you know at Nanotrasen. And the holographic deaths caused by the rampant hysteria also causes wild energy spikes from the holodeck on the real Cyberiad. Something must be done. The AI, running on limited power, has calculated that only one more reset of the program be attempted, and has found a way to insert a single real crewmember into the program, however, radiation damage will occur over time. No one not expendable should be sent, of course. You can receive medical attention in the holographic medbay, but will they dissect you as some foreign abomination, especially when they discover that a copy of you exists?

     

    You are the station's psychologist. Rarely needed in a new age of medical advancement and competence in all areas and job functions, you have reduced your life to a sad existence of drinking at your uselessness. And yet, your lost art is the one needed most now. You have been ordered to enter the holoprogram on its last reset. The station's AI will be ported into your PDA, and will be able to open doors but not much else.

     

    The Chief Engineer has suggested that while the energy spikes are both unpredictable and uncontrollable, a controlled energy spike would be able to be fed back into the station's batteries, allowing the singularity to be reset and the energy output then controlled. The alternative is that the singularity will grow to the point where it will destroy the station. Your mission: You must prevent, at any cost, any of the moving parts of the station (namely, the holographic copies of the Cyberiad crew) from leaving the station proper (including other z-levels), to prevent any call of the emergency shuttle, and ultimately, to assemble on the holodeck at 14:00 hours precisely, at least 30 holocharacters when a controlled shutdown will occur. The AI won't be able to help much. He will be ported into a pAI on you capable of opening doors and providing moral support. Do not, at any costs, allow the pAI to be captured, destroyed, or subverted. Perhaps you could get the AI transfered into a more useful, mobile version. Only a robotics department counterpart could help with that. You can also receive medical attention in the holographic medbay, but will they dissect you as some foreign abomination, especially when they discover that a copy of you exists? Oh, did I forget to remind you of that? And this crazed station has a fitting, malfunctioning AI to match it.

     

    It's time to save your crewmates. It's time to put your lessons to work. You are the unlikely hero.

     

    YOU ARE THE LONE VOICE OF REASON.

     

    ---

    Objective ideas for others...

    A copy of the psychologist has the objective to kill the real one.

    AI has malf objectives.

    Certain crewmembers have "There can only be one" or "Escape alone-hijack"

     

    Incredibly destructive events. Anything that would normally force a shuttle call. The greentext goal is to get the station to 14:00 and crew to a specifc section, holodeck or cargo bay, maybe two alternate locations.

     

    What do you think? Is it feasible? Of course the real Cyberiad wouldn't be seen. It would be a normal shift with a psychologist or psychology team with the greentext objectives as stated above. As an alternative to asembling in a location perhaps get to 14:15 without boarding the shuttle. Anyone, including psychologist, travelling to a different z-level or EVA means instant death (or perhaps infection with incurable virus thatwill result in death in 10 minutes or so to prevent meta realization of the connection).

     

  8. Perhaps we could do the opposite, a PSA campaign on the forum. GIFs of gameplay videos or security-themed memes that say "Don't be this guy. Don't be shitcurity." People could link to these in OOC chat from time to time to start conversations about what shitcurity is. (Not related to current round stuff, though)

  9.  

    A pipe infection of an alien lifeform ( Goe ) - this is not a round type, but a common random event ( 2-4 times a round ]

     

    A highly annoying organic lifeform: The Goe

    7358304.png?343

     

    A organic lifeform, consisting of colonies of single cells breeding in the vents and pipes.

    If the scrubber and vents are "infected" they are catapulting new goes around, contaminating the room further. (Same affect like a hacked cleaning bot with gibs)

    During the time of growth the infection spreads along the pipes into other rooms, where it is blossom again at a vent or scrubber.

     

     

    The Goe infects pipes and spreads along them.The pipes and vents must be be replaced in a special way.

     

     

    To be replaced the room has to be cooled / or heated to a certain temperature so the green goe stops his spreading i. Only then i can be removed from tools, floors machines and so on. ( Something like -200 C or +200 C )

    A single whelder is not enough to kill it, only special application of chems can replace it.

     

    Different types of goe:

     

    Conditions needed for replacement:

     

    Green Goe

    To be replaced the room condition has to be

     

    • about or higher then 200 degrees

    • a low oxygen level max. 5 %

    administer special reagent x-100

    scrape off

     

     

    Blue Goe

     

    • room has to be equal or cooler then -150 degress Celsius

    • requires has high oxygen level about 50 % or more

    administer special reagent x-300

    scrape off

     

     

    Red Goe

     

    • room has to be at +- 20° C

    • no oxygen, no nitrogen ( nearly vacuum )

    administer special reagent x-200

    goe has to be burned with a whelder

    scrape off

     

     

    Failing to hit the right conditions will result in: (all conditions must be fulfilled)

     

    • (random event) --> randomly choosen one of the events ( each time application failed )

    • massive spreading

    mutation to highly corrosive ( hull breach room is destroyed, people dead )

    maybe a slime enemy npc ( something funny ) [for others to watch]

    outbreak of a plasmafire

     

     

    I think this is a decent starting point for something, though I think these are a little too involved to fix. I don't think they should be something that any powergamer could be able to fix with a few tools, but it should be fewer steps to resolve.

     

    I really like the idea that a room needs to be at a certain condition (temperature and/or gases) to be able to resolve the infestation. I can see a situation where a work area needs to be evacuated so that a panic syphon can be run, or the temperature can be cranked up to high levels, or a significant amount of CO2 be pumped in.

     

    I could even see a certain infestation whose only cure is a small amount of plasma gas pumped in for 2 minutes or so. Then the room would need to be scrubbed for workers to re-enter. An actual purpose for having plasma gas hooked into atmos! (Never really understood why that was).

     

    The infestation should have serious consequences if left untreated. Not round-ending like a vending machine revolt can be, but the potential for an especially virulent strain of weed growth, or plasma gas release (as suggested above), or a significant corruption of the atmos in the contaminated area and downstream locations with toxins. A slime enemy as suggested sounds kind of cool. Perhaps some corrupted diona nympths too, perhaps.

     

  10.  

    This time around we're going to take a look at the Atmospheric Technician job.

     

    Oh God, Kero, you've done it now...

     

    I don't play atmos tech much. Funny enough, though, it was one of the first jobs besides civilian I did try.

     

    I'll stay away from any technical stuff here because quite frankly I don't know it. But I do have a couple of suggestions.

     

    1) Give atmos tech access to the engineering outpost (pretty sure they don't have access right now). If I'm not mistaken there is one, possibly two more pipe dispensers there. Engineering proper could care less about these, unless they want to build themselves some infinite disposal loops.

     

    2) Provide enough atmos hardsuits for the job slots. In the once-in-a-blue-moon situation where atmos techs are actually needed for their job anytime during the round, they will require one, so this isn't the same deal as why engineering doesn't need to have enough engi hardsuits for their staff. (I'm not saying it wouldn't be nice, but at least I can appreciate the reasoning)

     

    3. Space to let the imagination run wild. Atmos tech doesn't currently have a lot to do. Maybe this thread can change that. But, either way, something I think atmos (and really, engineering in general) needs, is a lot of blank canvas space. As in empty. An APC and some wiring, but nothing else. Not the derelict or the incomplete station, but real space attached to the Cyberiad proper where atmos players can tinker and build and possibly develop something useful (or doom everyone with an attempt at a SM engine). Engineering needs space to do engineering stuff. Otherwise, you have a job with 5 minutes of work for one crewmember (engineer), or a job with zero minutes of work (atmos tech). You know what they say, "Idle hands are the Syndicate's workshop!" Let's Make Engineering Great Again, Build Some More Walls , and get those hands working for Nanotrasen again!

     

    Kero, after the Syndicate and any other requests, perhaps the IAA deserves a little love.

     

  11.  

    Honestly, I think all cult rounds should end with summoning Nar-Nar. That way there is a defined goal to work together on, rather than "X survive" - also, if the cult has gotten out of hand such that Nar-Nar can be summoned, the round should end, not drag on with greytiding cultists thinking they have a right to murderbone, until a shuttle is called by the heads or shift change.

     

    The number needed to summon should scale with the population of the server.

     

    Also, on rounds where Nar-Nar is summoned but the sacrifice objective is botched, the end-round report shouldn't say "THE CREW HAS MANAGED TO STOP THE CULT" because they sure didn't.

     

  12.  

    7) Give the Captain job objectives. Rather like Science has "ship disks to centcom", Captain could have "ensure the station has heads of staff for each department for most of the shift. Heads don't count while dead or incapacitated." as an objective. Or perhaps "Ensure at least 50% of the starting crew make it off the station alive". Or "Spend less than 50% of the shift in code red". Something to encourage Captains to do their job and take responsibility for the integrity of their station.

     

    I agree, the Captain should have objectives. They can very well be department-specific too. It's the Captain's job to make sure CC is happy. There should be rewards, too, for meeting the objectives. From supply points to medical beam-guns to prototype weaponry at higher alert levels (from the admin-spawn possibilities), there should be a noticeable effect to the crew to positive leadership so that crew will come to notice when they haven't received their "goodies" in a given shift.

     

    A thought about Code Red: it's so easy to advance to Red early and never look back. There should be reminders of how long the station is at red and/or severe drawbacks for being at Code Red.

     

    For example:

     

    • Supply points accrue more slowly at higher alert levels, and/or cargo shuttles take longer in transit and/or crates cost more supply points to purchase. Central Command doesn't want to invest too much in a station that can't handle its own problems quickly and efficiently.

    The escape shuttle is automatically called after Code Red is in effect for 45 minutes (30 seems too short and 60 too long, but feel free to discuss). It cannot be recalled and/or requires three heads to swipe to override and recall.

    Or: a special "Code White" ERT is automatically called after Code Red is in effect for 45 minutes. This amber-equipped ERT is not just there to handle the threat, but has the authority to field-demote the Captain, and other heads if necessary, if there is no good reason for the lengthy stint at Red. If the stint at Red is necessary, the Code White team also has the authority to advance to Gamma alert. Recommended only with admin supervision and/or leadership/whitelisting. Perhaps can substitute for an auto-shuttle when an admin is up to putting a Code White team together.

    Every 10 minutes at Code Red, the comms announce how long the station has been at Red. Guaranteed to result in at least 3 crew members calling for a downgrade each time regardless of the circumstances. Ignore the crew at your own peril, Captain, if there's no need for Red.

    There is a greater chance of "bad" random events occurring while at Red. The IC explanation: the additional processing power being utilized causes more corruption of data blocks and greater chance of malfunction of the power grid, atmos system, brig locks, pest controls, etc., and notifies nefarious elements (abductors) that they might have an opportunity amid the chaos (I know, it's a tenuous explanation and will lead to metagaming, but it could be a significant drawback).

     

     

  13.  

    Great idea! It would make the suggested Syndicate contact offered upon being dealt antag status actually useful, and those code words would get used: people will want to find out who the other contacts are (everyone would just get one name - but the subantags would not get any names, just codewords, so primary antags would need to find out the other names) so they can get fully outfitted.

     

    I think they should be Syndicate agents though with two objectives, support properly identified Syndicate agents who reveal themselves and escape alive and free. They could get a specialized uplink with items not available to regular traitors, and they can load actual TC crystals provided by other traitors to provide them with these items (an actual use for TC crystals and more strategies for spending those 30 TC!). They couldn't have this access taken away easily as they will have the ability to switch their PDA off the uplink, and there is no way to extract the code from them.

     

    All this would promote more of the RP aspects of the game. Perhaps some of these subantagonists can have access to some standard traitor items in their uplink, but at discounts to the standard traitor price (like a crypto sequencer can be purchased by the forger for only 5 TC instead of 7 or 9 or whatever it is now). So, that would encourage traitors trying to track down these subantags to stretch their TC's further, and not be the lone wolf powergaming antag we often see anymore.

     

  14.  

    +1 for davidchans ideas

     

    Preventative maintenance is especially brilliant, including the part in section 3 about the PA and emitters needing diamond/uranium part replacement. Imagine a station where there isn't power to spare, an emitter dies due to breakdown and there are no replacements in secure storage, you are moments away from engine containment failure and mining has been shit this shift. An engi is dragging an emitter around containment to try and keep charge up until mining gets its act together, when it dies too...

     

    Yeah, let's do all of this.

     

    P.S. Keroman, this may not be a popular suggestion, but I'd like to Make Captain Great Again in a future thread. Right now they are a babysitter for the disk and that's pretty much their usefulness. From game-changing decisions like davidchan's orbital mechanics suggestion to other things the Captain can/needs to do, surely the job can be made more than it is right now.

     

  15.  

    Wish granted now you are a elderly now.

     

    I wish on a butt star for butt bots to be added to the server and I can make a army of butts.

     

    Granted. Goon code is ported adding butts. You even are able to get your army of butts in the first round after the patch. However, hearing about the patch adding butts, the "Butt Freedom Force" (BFF) begins a DDOS attack on the server, saying that we are discriminating against butts and have too few butts on the server, despite us having all the butts.

     

    The server's motherboard is fried. After a couple of weeks of downtime and with the USA server DOA, Mel begins hosting in Sweden again, however the BFF is there.

     

    Second verse, same as the first. Paradise goes down again.

     

    A patreon drive starts up for a new server but ends after 6 months and not enough to do anything with.

     

    No more Paradise.

     

    Thanks, Holyass, for your BFF.

     

     

    I wish that everyone has a very Merry Christmas/Happy Hannukah/Happy Kwanza/Enjoyable vacation from work and a happy new year.

     

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use