Jump to content

Belario

Members
  • Posts

    81
  • Joined

  • Last visited

Posts posted by Belario

  1.  

    I've had a player get extremely abusive (in-character) because I tased him when he was "cooperating" in order to cuff him and bring him in for B&E and Trespass.

     

    The next round I caught the same player cutting cameras in a maintenance tunnel. Instead of tasing him I started to ask why he was doing that when he run up with a stunprod/mutesting/cuff and I was dead for the hour and 30 minutes remaining in the round.

     

    When you get batonned first it's entirely for officer safety because there are times when we really don't know whether or not you're going to cause trouble or fight back. It would be really nice if players would talk more. Hell, if someone surrenders when I'm there to arrest them I'll knock off time from their sentence for cooperation AND give them credit for time in processing. But when I try to talk to someone and am immediately placed in danger for my troubles it makes me not want to do it that way anymore.

    The shitty arrestees are real and all too common, and it really spoils it for the rest of us, safety first and all that is fair enough, if somebody is acting weird you do what you've gotta do.

    Shittyness breeds shittyness however, what you've described is more of a HALT! situation, what I'm more commonly annoyed by goes more like:

     

     

    Me: "*wave" Heya, what're you after?

     

    Them:

     

    Me: "*glare" I'm just gonna stand here until you say something.

     

     

    PEW PEW PEW

     

    That is actually how roughly half of all my arrests end up going, I only ever resist when I can respond with overwhelming force so "going quietly" is how I try to play it, unfortunately, it's become the apparent norm to assume I'm gonna pull a fucking MG out of my backpack, I purposely don't arm myself most of the time out of the hope it'll earn me some sympathy points, it never does.

     

    Seriously, if I'm taking the time to *wave and ask why they're standing around looking scary, it'd be nice if they'd at least fucking say something before going all border protection agency on my ass.

     

  2.  

    One thing maybe, probably more for SoP, but it's so fucking annoying when a masked up shitcuritan runs into your workspace, batons you and drags you off without fucking saying anything.

     

    Putting "improper arrest" specifically in space law (in the example bracket under abuse of authority maybe?) would be nice, thankfully most sec players are pleasant enough to properly tell you to HALT before they go down on you but it still happens way more often than it should.

     

    Obviously if it's a changeling you're arresting this isn't an issue, but when what you're being hauled off for is "uncooperation" "because the RD told me to" wordless detainment really takes the piss.

     

  3.  

    Pepperspray isn't worth using because everyone starts with the tools to ignore it immediately.

     

    Flashes are meant to be used for Robots more then people.

     

    Its not that the Taser encompasses them, its because they are completely invalidated by so many other means.

    I always saw pepperspray as a lesser crowd control option, you can spray it a few tiles after all, good for keeping back crowds.

     

  4.  

    Situation: Jack McBaldy is caught hacking doors to EVA, officer tries to arrest him, perp runs, what piece of equipment does the officer use? The taser of course. Pepperspray is no use in a pursuit. If the perp runs to a crowd, using flash would stun everyone (cue shitcurity shouts). This alternative equipment is useless in a situation like this. Taser is made for catching runners. Also reducing stun times so you cannot cuff someone is just bloody ridiculous. Dodging is a thing yo.

    Yeah catching runners, specifically stopping runners, all the officer has to do is click and that's it, over.

    The stun setting is the lazy setting as it is regardless, having to actually use the tasers disable setting once or twice after golden bolting them or using the baton isn't that strenuous, and like I said it's give runners a bit more of a fighting chance.

     

    I hate to use the in real life fallacy and all, but 100% subduing someone shouldn't take 10 seconds when all you use is one taze.

    (Stun the bad guy, swtich to disabler and make sure he stays down long enough to slap cuffs on.)

    That's exactly what I'm suggesting, a few seconds off the stun time.

    Instastun is shit and all but if it weren't omniuseful to the extent that it currently is, 90% of the issue fades away.

     

  5.  

    ranged stuns that aren't tasers:

    -Thrown Banana peels/Water/Lube; available to everyone on station, stuns for longer than a taser. thrown peel is next-to-impossible to avoid unlike a taser

    -Syringe gun; available to science and med, can be acquried by anyone on station, can be loaded with stun chems far more potent than a taser

    -Stunpaper; available to cult, mutes and stuns for longer than a taser, ignoring all obstructions, can be used instantly

    -Glare/Hypnotise/Freeze Air; available to vampires, thralls, and shadowlings, stuns target for several seconds. can be used whilst handcuffed

    -Changeling Screechs; available to changelings several, all with general and situational uses, can impact several targets, can be used whilst handcuffed

    -Magic Missile; available to wizards, easily the most powerful stun in the game; stuns everyone onscreen but you instantly for several seconds

    -Dart gun; available to traitors, can be loaded with stun chems

     

    anti-taser tools:

    -Coffee/Cigarettes; available to everyone, significantly reduced stun time

    -Meth; available to chemists and scientists, makes landing a hit with a taser significantly harder and reduces stun times

    -Various other stun chems; available to chemists and scientist

    -Adrenal implant; available to traitors, instantly stops stun and renders you stun immune for serveral seconds

    -Rejuv; available to vampires, instantly removes stuns

    -Shadowwalk; available to shadowlings, enables them to instantly escape a situation where they are stunned

    -Adrenaline overlad; available to changelings, instantly removes a stun

    -Eshield; available to traitors, blocks tasers along with all lethal weapons afforded to security

     

    and I'm sure I missed a hell of a lot more

    yeah, lotsa robust stuff if you know how to use it, still doesn't help with the taser being a situation ender 2/3 times because whoever clicked first cuffed you.

    tasers are literally the least of our balance worries lmao

    no they op nerf pls

     

    Just a personal pet peeve more than anything, I honestly think we'd have funner times if sec had reason to use more than one pew pewer, as I said above the rest of their arsenal never has a reason to be used.

    Unless of course the warden hands out e-guns, but this is default gear we're talking about.

     

  6.  

    If their stun time was reduced that much then there's no reason to use them. All you could do is just keep stunning until a friend cuffs them or you run out.

     

    If this in terms of Antags, you got tons of anti stun equipment. Buy them if you think you need to.

    E-shields are a nice option for nuke ops, so are adrenal implants/certain chems, this doesn't make the taser any less ridiculously over powered in comparison to every other option of engagement however.

     

    There'd be reason enough to use them in any context because of the instant floor dropping alone, ideally followed by a quick switch to disbaler mode (which I have not once seen used BTW) or a run up for a baton'ing both of which there'd be plenty of time for.

     

    Reducing the stun time so it'd be not quite enough to cuff someone would also give the rest of sec's toys a reason to exist, it's so specialized and varied but utterly useless since tasers are just so superior.

     

    I mean, when was the last time anyone used pepperspray to subdue someone? at the moment it's sole purpose is to torture the already captured.

     

  7.  

    As it is tasers stun you just long enough for you to be cuffed and dragged a few feet before you stand back up.

    This means once you're on the ground = it's all over, such is the way of instastun, all in a few seconds.

     

    If the stun time was ever so slightly reduced, say by a couple of seconds so it wasn't quite long enough to cuff, it'd give the intended victim a bit more of a fighting chance, I'm just fed up of tasers being superior to literally everything, especially since it's one pew = you're out.

    Stun batons are another story... but those at least are arms length, and it serves you right for letting yourself get caught up to.

     

  8.  

    Not if you lynch the other people with the telebaton too.

     

    Some more job bans being handed out for medical would be nice, I like working medical but I don't like having to fire 1-3 people every other round for playing tag with syringe guns, surprise surgerying people, producing meth or in general being raging idiots.

    Too true.

     

    On the flip-side though there's mini-Hitler CMOs who insist on every little thing going their way, the sort who try to hand out demotions for asking why they're filling their hypospray full of death chems/scream bloody murder if anyone so much as slightly questions their judgement/personally run off to fight the antags with their trusty win-stick of perpetual win.

    The greytide mentality bleeds into medbay a lot more than other departments, but it's sometimes overlooked that the CMO is a head of staff, not lord of their own little fiefdom.

     

  9.  

    The BS having a special gun is fine and all, but it'd be nice if they didn't have immediate access to infini-lethal ammo for it.

    As it is, they can just wander into R&D/cargo and blow all their metal on bullets, this is done almost always without any sort of asking.

     

    #RemoveBlueShieldCargoAccess2569.

     

  10.  

    Once we exit the holiday season and the pop drops like a rock there's a strong argument for unlisting, as off peak hours the server just turns into a ghost station.

    I've not seen the pop go below 30 yet though, unlisting right now would only guarantee 100+ rounds death lag for all and constant connection issues.

    I'd say the magic number is 60, and we're not struggling just yet.

     

  11.  

    Serves you right for signing up in malpractice bay.

    If you want to be taken seriously though, you kinda have to force yourself into things, unless the BS takes a fancy to you for whatever reason you're gonna be on your own.

    Asserting your authority via telebaton is just going to get you lynched however, the main thing to being CMO is that you're the only competent man/thing.

    If you're a super doctor then you're doing your job right and to hell with everyone else, keeping the demented manchildren in chemistry off the meth is also a good idea.

     

  12.  

    What we have and what's being proposed both make perfect sense, but what matters is how people use/abuse them.

    I can't really say either way myself, the new laws however impede valid hunting a little, but might leave a bit of hole in sec's ability to "protect teh stayshun".

     

    Anyone seen any differences in behaviour?

     

  13.  

    The Wiki is a bit of mess in places, a lot of it was originally copied from elsewhere and has been edited to reflect changing attitudes.

    If what you see differs from what's on the main SoP page, best assume it's outdated, the main page for it is consistent enough.

     

    Though I thought the CMO only had authority over cloning and genetic modification was the RD's half of genetics? :o

     

  14.  

    The whole fucking "OMG SoP BREACH, YOUR TAZURR IS IN URRR ARMOR SLOT MEEHEHEHEH"

    People actually do that?

    I don't believe it, I won't believe it!

    That said if you're stuck with an asshat supervisor, it's not hard to keep it in your bag at code green though.

     

  15.  

    I use the incinerator all the time, the access change a while ago made unwanted visitors were few and far between, it's a great place to get up to mischief, it could do with being moved perhaps though I'd rather keep it.

    The assembly line however... yeah it gets renovated every now and again, but the indestructible equipment is a real pain, some sort of re-map would be an improvement.

     

  16.  

    I don't see why not, but it'd give officers yet another holding slot that's just a click away.

    It's nothing they can't keep in their bag/armour slot anyway, might be a bit of a power creep (woe to the days of everyone carrying a half dozen flash bangs in their belt).

     

  17.  

    The problem is it's too powerful for it's availability, perhaps have it require illegal tech to make?

    It'd still be makable once people figure out how (if you know where to look ;)), and it'd put pay to all these 30 minute blob rounds we've been having.

     

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use