Jump to content

ScientistMan

Members
  • Posts

    13
  • Joined

  • Last visited

ScientistMan's Achievements

Grey Tider

Grey Tider (1/37)

0

Reputation

  1. Ah. Wasn't aware walking made them passable. Never any mention of that that I've ever seen.
  2. One thing I've noticed that is greatly missing from the fancy holobarriers is the ability to walk through your own department's barriers, and the ability to allow others through the barriers without completely removing the barrier, then standing there for a few seconds to replace it. So one thing I think would be good to add to the projector is a feature like the RCD has, where you can use the projector in hand to toggle between removing barriers, and changing the barrier between hardlight and passable. Also allow the projector itself to work as a sort of key, so that anyone possessing a projector on them can freely walk through the barriers, rather then the old ID system, which could then open the ability for antags to steal a projector and mess with crime scenes/get into breached areas under repair without stealing an ID for it. Other thing that popped in my head as I was writing this, is that medical needs a quarantine barrier projector, so they can contain infected that might be outside medical, and prevent said infected from being stupid and spreading it to everyone, while still retaining full access to the infected themselves.
  3. Easy way to fix the labor camp is just move the camp to the other side of the asteroid. The Xenos only spawn on the west half of the asteroid. East half has far fewer minerals, but no Xenos. That's how the asteroid is set up. East is safe, but less minerals, and rare, if any of the diamonds, uranium, etc. West is dangerous, but has a LOT more of everything.
  4. I know. Just meant that it was active and well liked, then just suddenly died.
  5. So, this thread die, then? Seems it was liked by most/all that replied to it, but just quit..
  6. That works for finding names, but not for finding something from inside the records. You have to still go through and click each name to see the record, then match the DNA/Fingerprint string manually. Though Ctrl-f would help by either giving no match, or saying it is a match once inside the records. I just mean a search bar like the computer versions of the records have. If you type a fingerprint into the sec records computer, it pulls up the matching staff record that had the fingerprint in it, rather than searching through each person's record individually.
  7. Well, it makes sense to not bother playing them. At the moment it's really a fate worse than death in the game, as now you get as much interaction with the world as you did when you were dead, less actually, as you can spin chairs when you're dead -.-, you only get to see what's around you, and even then can't examine things to actually know what they are, or what people are wearing, and your owner only rarely talks to you, usually forgetting you exist and stuffing you in the box in his bag for the round until you wake up from your nap and say hello.. I put up with it all for the shear fact that I personally love helping people in the off chance that they need it, So I often just sit back with several tabs open to various wiki pages ready to spit out whatever information my holder requests. Ah! One other thing that's DESPERATELY needed: A SEARCH BAR for pAI records modules. When there are 70 people in a round, and the detective asks his pAI for DNA or Fingerprints, you have to manually go through ever single file to find the exact match. I've literally sat searching through every record twice for over 15-20 min. trying to find one perfect DNA/Fingerprint Hash in the records. I do it, as I was asked to, but it is the single most annoying request you can ever ask a pAI to do.
  8. Sorry if it's a bit confusing the way I wrote it. I'm not good at explaining things without questions to go off of -.- So if it's at all interesting, please ask about it and I'll try and explain whatever was confusing.
  9. I love playing pAI, but I miss being able to go into a hologram form. One thing I really want to see is the ability to go into a mobile form as well as a hologram form, with the hologram being limited to a small space around the pAI, possibly even being able to go into mobile form, move somewhere that way, then go hologram from your mobile form. The reason I find this is better is because the mobile form is incredibly limited, and has little to no use, as your carrier is moving around 90% of the time, thus having to keep you on him, and having pAIs not able to interact with anything makes it near impossible to go anywhere as mobile form besides walk to a table and rest on it. I loved being able to go into hologram form like the AI's hologram, and being able to phase through walls that way, helping my carrier know what's around the corner, or able to project into a the halls to talk to someone while my carrier is working on something. It also helps RP to have a humanoid thing to project from inside a pocket or on the belt slot, as then you're no longer a disembodied voice from nowhere, and you can't go into mobile from as it risks you being yoink'd by some passerby and wiped for their use, or your carrier is running around the halls or his workplace and doesn't want to leave you behind. One other idea that crossed my mind on a calmer pAI round was the ability to scan your ID across the pAI and transfer select access levels from your ID to the pAI to be able to open those level doors like you can with a Mech, thus allowing the pAI mobile form to take on a more department assistant/secretary role, letting the Heads of Staff use their pAI units to get more knowledge from their department, pass orders and messages around, or be able to send the more disposable pAI into an area first to get intel before rushing in themselves to get killed by a fire or some such thing, as the RD is quite prone to have a chance of doing, or maybe even have a warden pAI be a watchdog of sorts, with the access to walk around the brig area, but not open the cells themselves to talk to prisoners, watch for bulb beating nuts, or other general things the warden is far to often to flooded with processing or retarded officers to be able to do themselves. Both of these just gives the pAIs more to do in a round, rather than being that audible voice in your head role just giving advice or only being able to sit back and watch, as their only freedom comes from the mobile form, but the only time you ca really make use of that is inside a enclosed workplace where it traps you to a tiny area, and makes the carrier have to go pick you up if they want to leave, or the bar. EDIT: One other idea I got as I was writing this that combines the previous two, though it's probably a MASSIVE long shot, is give the pAI a program to act as a Star Wars-esque walking holopad, able to drop an item for the carrier to use, like they do with the data cable, and then walk off somewhere, and project a hologram of the person holding the item the pAI dropped, linked with a two way radio between the pAI's mobile body and the dropped item, allowing for the same sort of situation I mentioned with the access level thing, but allowing the carrier to deal with whatever it is you need them for, but not have to leave what they're doing themselves. So the warden can talk with an unruly prisoner while dealing with some other random thing an officer tossed on his plate with out having to ignore one or the other. Maybe make the dropped item act as a camera monitor linked to the pAI, again with the star wars link, where there's the one person on the walking holopad, but the person talking through the holopad from a big room can see all the people around the mobile pad. Then the Warden or other person can see the situation the pAI sees, and the people on the pAI side see the hologram of the person with the handheld thing the pAI dropped.
  10. Unless it was fixed in a new patch, Me and the HoS one round tried that after we killed a suspected Changeling CMO. It never worked, so we settled with leaving the head on a desk in the back, and buckled the burning copse of the CMO to a chair in the brig reception desk area. May have fixed impalements now, though.
  11. I love the system, personally, however I just wish more people gave out karma in a round.. I really love playing roles like the Blueshield, and I love that it's restricted by the Karma system so it's not some random jackoff with a shotgun, but a person that actually knows what the job entails, but I've found it nigh impossible to actually earn karma, even when RPing with people in the round, saving lives, being the sole person on sec to actually do sec related things, etc. Though, I suppose i may just miserably suck at RPing in the game, and just not know it...
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. Terms of Use