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Wubbledaddy

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Everything posted by Wubbledaddy

  1. I still want that to get added someday.
  2. Back from a super long hiatus so I'm bumping this
  3. Slime people's blood is clear but there should be some indicator that they're bleeding
  4. Clown themed space pod: http://www.mediafire.com/view/6kwzw0d3a7da62a/pod_honk.dmi Color-corrected HoS cap: http://www.mediafire.com/view/1g3qhus8p3afx4h/hoscap.dmi Temperature-based Superhero/villian (Celsioid): http://www.mediafire.com/view/cat0t7kuwca4vgq/Celsioid.dmi
  5. I can get working on a Painguin though if you want.
  6. I made this before you said you wanted animal theme, but here's a a temperature-based superhero I made called Celsioid. Powers include cryokenisis, incendiary mitochondria, and space/tempature immunity. http://www.mediafire.com/view/cat0t7kuwca4vgq/Celsioid.dmi It's more of a sprite replacement than a costume though.
  7. I made a space pod for the clown. No idea how this could get added but it better be added because it's awesome. I made it in both standard space pod grey and ugly as hell banana yellow. Which do you guys like better? http://www.mediafire.com/view/6kwzw0d3a7da62a/pod_honk.dmi
  8. The item sprite for the Head of Security cap are completely different colors than than the equip sprites. I updated the item sprite so it's the same colors as the equip sprite. Download:http://www.mediafire.com/view/1g3qhus8p3afx4h/hoscap.dmi I edited the DMI a bit after I made the preview so it's more polished than it looks.
  9. I was very excited for the ambassador updated but it seemed to get scrapped. I feel like they would be very fun to play as and provide for losts of run RP scenarios. Also, because they are such a RP oriented job and the embassies are already added into the map, very little coding would be needed to add them. All of the embassy sprites have already been created here: http://nanotrasen.se/forum/viewtopic.php?f=17&t=1600 so no new sprite work would need to be done if the coders decide to implement them.
  10. Doors for the Slime People Embassy: http://www.mediafire.com/view/dq3xa62eeeb3lhy/Slime%20Door.dmi Ambassador Robes: Preview: (From left to right: Slime, Vox, Tarajan, Unathi, Grey, Skrell, Diona, Kidan) Download: http://www.mediafire.com/download/p816oaardb5x99h/Ambassador+Suits.dmi
  11. This is a compilation of all the sprites I've made for Paradise. If anybody has any requests I would be happy to make them. Syndicathttp://www.mediafire.com/view/vbq6pnjb9g6uy6l/syndiecat.dmi Slime People themed doors: http://www.mediafire.com/view/dq3xa62eeeb3lhy/Slime%20Door.dmi Robes for the ambassadors: (From left to right: Slime, Vox, Tarajan, Unathi, Grey, Skrell, Diona, Kidan) http://www.mediafire.com/download/p816oaardb5x99h/Ambassador+Suits.dmi Mime Medal: http://www.mediafire.com/view/3as3i02n1cbv4nb/Mime_Medals.dmi Slime People Vent Crawl UI Button: http://www.mediafire.com/view/ncsssx98885bf5g/action_ventcrawl.dmi Pennywise Suit and Mask:http://www.mediafire.com/view/wexfa899esnxw76/Pennywise%20Costume.dmi Pennywise NPC: http://www.mediafire.com/view/r1vqwc6puo2a8iq/Pennywise%20Model.dmi Slime Items Slime People Blood Pack: http://www.mediafire.com/view/ma19l848uocgjj8/slimebloodpack.dmi Squish Vending Machine: http://www.mediafire.com/view/92uurlkly6hrer3/squishvending.dmi Slimium Crystal: http://www.mediafire.com/view/g1gbng7f12wkxkl/slimium_crystal.dmi Slime Cape: http://www.mediafire.com/view/z46wchohdwodv7x/slimecape.dmi Slime Bedsheet: http://www.mediafire.com/view/y0lcr61253gmg74/slimebedsheet.dmi Xarxis 5 (Slime Planet) Globe: http://www.mediafire.com/view/ncf3cr1e099dj47/xarxisglobe.dmi "Squish Squish" Poster: http://www.mediafire.com/view/q1d91aw9la80d26/slimeposter.dmi Flags Honktopia: Syndicate (Emagged NT Flag): Silentopia: Secuitra: Slime People Race Flag: Assistopia: Machine People Race Flag: Fire Overlay: Handheld Burning Flags: Kidan Race Flag: Grey Race Flag (Colab. with TheMistressChristy ): Handheld Burning Flags Pt. 2 (Everything after the Machine people flag): And here's a character sprite I didn't make for SS13 but for an indie game called Journey to the Center of Hawkthorne http://www.reddit.com/r/hawkthorne
  12. So I made this sprite as a fluff item and I thought I would post it here. I don't know if it will make it in the game because Ponies says it's technically 2 items instead of one, but hopefully he'll change his mind. Here's Pennywise the Dancing Clown, the villian from the movie (and book) IT. http://www.mediafire.com/view/wexfa899esnxw76/Pennywise%20Costume.dmi This was what I used as a model: I also figured, "Hey this would look good as an NPC." So I put the sprites together and figured it could be a hostile NPC (That turns into a fully grown spiderling at low health) on the clown planet or something. http://www.mediafire.com/view/r1vqwc6puo2a8iq/Pennywise%20Model.dmi
  13. Has anybody ever seen Vexxen and Owl Man in the same room together?
  14. STEP 1 Convincing Robotics The first thing you have to do is make sure the robotocist is willing to actually build the mecha for you. Some ways to do this are A. Being nice B. Bribing with various yummy foods C. Threatening to stab them in their no no spot. Once you have them on your side, time to go get the materials. STEP 2 Getting the Bananium The main component of a H.O.N.K. is bananium. Due to a glitch in the mining system it is currently impossible to put bananium ore into a smelter, BUT HAVE NO FEAR! Getting smelt bananium is still very possible, there are two ways to get this. A. Praying to the Honkmother B. Bringing a welder or diamond drill to the clown planet and breaking down some walls. After you arrive at the clown planet, head north to the break in the fence then go directly to the left to the building made of bananium. Either weld or drill the yellow walls in order to get sheets of bananium. Each wall gives 2 smelted sheets. In order to fully complete a mech and all the weapons you need a total of 42 sheets so you have to deconstruct 21 walls. STEP 3 Getting the remaining supplies After you get the bananium you need a few more supplies. You need 84 sheets of metal (to build the mech parts and weapons), 60 units of sulfuric acid (to make the 3 circuit boards needed), and 8 sheets of glass (to make the circuit boards, the torso, and the head). All of these supplies can most likely be found at robotics but you can also get them by bugging cargo, engineering, and chemistry. You also need a clown id, a bike horn, a clown mask, and clown shoes. These will all spawn on you if you are a clown but if you aren't a clown they can be found in abundance on clown planet. Once you have all your supplies, you are ready to get building. STEP 3 Actually Building It 1. Create all of the mech parts using the exosuit fabricator 2. Attach all the parts to the chassis 3. HONK the mech with a bike horn 4. Attach Central Control Module 5. HONK the mech with a bike horn 6. Attach Peripheral Control 7. HONK the mech with a bike horn 8. Attach Weapons Control 9. HONK the mech with a bike horn 10. Attach the clown mask 11. HONK the mech with a bike horn 12. Attach the clown shoes 13. HONK the mech with a bike horn 14. Attach the HoNkER BlAsT 5000, Banana Mortar, and Mousetrap Mortar 15. Wreck havoc and be fired upon with ion rifles DISCLAIMER: I AM NOT RESPONSIBLE FOR ANY DAMAGE TO THE NCS CYBERIAD CAUSED BY THIS GUIDE!
  15. Slime People: http://www.mediafire.com/view/dq3xa62eeeb3lhy/Slime%20Door.dmi
  16. Preview: (From left to right: Slime, Vox, Tarajan, Unathi, Grey, Skrell, Diona, Kidan) Download: http://www.mediafire.com/download/p816oaardb5x99h/Ambassador+Suits.dmi
  17. I could do that, but I don't know if Ponies wants animated buttons.
  18. Download: http://www.mediafire.com/view/3as3i02n1cbv4nb/Mime_Medals.dmi Preview:
  19. Slime Vent Crawl Preview: Download: http://www.mediafire.com/view/ncsssx98885bf5g/action_ventcrawl.dmi
  20. I would love to participate but I don't have access to a computer until next week.
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