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Cupcakes_n_Hacksaws

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Posts posted by Cupcakes_n_Hacksaws

  1.  

    I cannot reproduce this. I spawn in a wheelchair just fine. did you just remove your feet and not your entire legs?

     

    Actually haven't tried it recently, I just assumed that was the case since I've seen legless crew waltzing around without one. Oh well, ignore this then >.>

     

  2. Unless i'm mistaken, joining the game without any legs will simply cause you to fall over and scream for help until someone brings you a wheelchair. What if there was another option in the disability tab where you spawn with broken legs and a wheelchair? Obviously if your character has no legs you'd simply just spawn in with the wheelchair.

  3.  

    I don't want to shoot chems though, I want to shoot FIRE. Something a little different than the plasma flamer. Is there a chemical that ignites when introduced to air that can mimic this in a chem sprayer? Otherwise I just want another flamethrower that shoots only fire, just not the plasma fire

     

    There must be, I've seen people make deathsprays that lit you on fire as soon as they sprayed you.

     

  4. The BestRP server had a holodeck machine similar to the one in Goon's, but it had chem machines, metal/glass, tools, space areas, and all sorts of shit you'd need to just test random shit out. Not sure why, but it got taken out after like 3 days. point being, If THAT server can get shit like that, I can't imagine why this server can't do something similar; Fuck, it'd even allow for crazy thunderdome matches where dying just pops you out of the holodeck machine.

  5.  

    Watching the whole thing, the fact the revenant moves at ghost speed while the rest of the crew is at normal makes it incredibly hard to fight against. We even had Cupcake plan a trap for the revenant and when he caught it mid spell cast, it was stunned for so short a time and moved so fast he couldnt even catch it. Window casting is equally as powerful, since it can EMP the lasers away and keep shocking people to crit. The HoS went down to that.

     

     

    Yup, and the problems manifested again at the very end during the shuttle transit, where it was hiding behind a computer monitor where we couldn't interact with it, and it was spamming the shock ability, doing quite a bit of damage to us 5 or 6 or however many were in that room. The thing that pisses me off the most is how being visible doesn't stop it from moving at ghost speed OR its ability to move through walls.

     

    Take this and add onto the fact that salting tiles doesn't stun/reveal it like the wiki says, or how according to the wiki its stuns are supposed to only last 2 or 3 seconds max, but in actuality last around 8 or 10. Had to make a bug report about it, I hope something comes out of it.

     

  6. Just played alongside a revenant today, and I was disappointed how OP they are. Invisible, phase through walls, attack through walls... I think it'd be fair to ask that revenants should have their speed reduced while they're corporeal, as well as remove their ability to phase while corporeal. It's frustrating how easy it is for them to escape.

  7.  

    I always liked the thought of making everyone changelings without any powers but the revival one, so they can always come back from the dead unless decapitated.

     

    too bad it's just mean everyone would make sure to just decapitate their enemies, changing nothing.

     

  8. Pretty much. Costs 20 usable blood AND it's stun is worse than a stun prod, not sure why they thought this would be a good idea seeing as how it charges up. FFS, it doesn't even mute them. Vampires are truly amongst the weakest and boring antags there are.

  9. I thought it'd be neat to be able to play russian roulette with the syndicate revolver, but with a twist; the loser gets their head + brain gibbed, with no chance of recovery unless they were previously scanned. I thought it'd be a nice addition, maybe capturing your target and giving them a chance at life by playing roulette with them, or just for some full stakes good ol' roulette in the bar... if security doesn't arrest you first that is >.>

  10. Someone once suggested a new type of resource that's extremely rare, where increasing protolathe material efficiency won't affect it, and each top-tier protolathe item will require one/some. Any way to implement something like that? Just another new resource that might require hunting down hostile wildlife, exploring gateway/z-levels, etc.?

  11. I don't see how they're a game mode anyway TBH. If they go the peaceful trade route (which they do 90% of the time) nearly the entire crew is uninvolved with these "antags". Why not make them a random event for ghosts, where they can actually trade some useful things (random assortment of items spawn on their ship/base every time, randomized) where their goal remains relatively the same: trade/work for the crew while minimizing expenses, or take it by force and scadaddle. Instead of ending the round when they return, have an ICly based Centcomm message detailing their success in their objectives i.e. in a full vox success "Intercepted communications reveal a recent Vox trader ship returned with valuable haul" while if the vox return empty handed, or even missing crew members, "Intercepted communications have revealed a vox trader ship crew has been found severely reprimanded for their disappointing failure." Or if a centcomm message is too much, display it across one of the news channels.

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