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Cupcakes_n_Hacksaws

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Everything posted by Cupcakes_n_Hacksaws

  1. Eh, maybe the elite suits can give minor stun reduction, so that they can't be cuffed with a single stun
  2. If you're getting stunned as a nukie, get an adren implant. Or a borg, or a mech. Or just shoot everyone that rushes you.
  3. >>>Nope, they're ID-locked to Armory access, but an emag will get them open. Nothing else works. I would honestly be in favor of allowing other means to open them. Emitter, EMP, that sort of stuff. Yup, they're more secure than anything in-game; vault, crates, safe... only the HOS/warden/captain can open them short of a traitor
  4. When security just resorts to shooting thralls on sight, how are we supposed to fight back? A lot of us are civies just wandering maintenance, we have nothing on us; when they taze us on sight and harmbaton us till we're dead, it's hard for the shadowlings to win, and it sure isn't fun for us thralls. Is there nothing that can be given to thralls to help them survive and assist their masters?
  5. agreed, if he supercedes the captain himself on subjects as important as sentencing, then it wouldn't be a bad idea for bridge access
  6. Every gateway should also have a couple hostile mobs. Maybe with branching paths? One path leads to the gateway, minor goodies/avoidable hazard, the other has combat/traps with good loot?
  7. Everybody here saying it should remain locked because it's such a huge responsiblity and shouldn't be allowed to greytiders because of the power they have... but what about the fucking captain? All access, can do whatever the fuck he wants basically...
  8. There was talk awhile ago how more antags would be created if other antags were killed/completed their objectives, I'd prefer that imo.
  9. I've done this with the librarian's camera, and seeing as how it's the only one in existance I don't see why we shouldn't have more.
  10. I like it, miners getting killed by gibonite doesn't happen enough imo, lol
  11. lol. Also, I wouldn't mind this so long as the RD could unlock all the robotics shit. It works fine now, no need to bring in the fucking HOS all the way to the opposite side of the station to unlock a few things throughout the round.
  12. GOD DAMNIT NTSAM! ...YOU'RE A GENIUS!
  13. We already have a portal gun, why not cave Johnson's combustible lemons? They'd be grown in botany as a mutation from lemons, just like blue/bluespace tomatos are from regular tomatos. They'd be filled with tetrechloride, or whatever the chem is that ignites upon creation.
  14. Pretty much. Blob rounds basically come down to whether or not x-rays are developed in time, which they usually are if RnD isn't shit.
  15. I don't really think that should be the solution to this problem though
  16. I understand x-ray guns are meant to really shine during blob rounds, but once they're achieved it's basically an instant GG for the crew. As a blob, there is absolutely nothing you can do to combat it. I suggest that xray-guns aren't able to pierce strong blob tiles; this way the blob can actually reinforce their important structures as a way to both combat against xrays, and so that the crew can't just point and click in the general direction of the core to cause GG. They'd still be able to severely weaken the blob by being able to shoot through any unprotected tiles, so they can still wreak havoc on an unprepared blob, or maybe flank from a direction that's not reinforced. As it stands, with xrays being able to shoot right at their core, the very heart of the blob from far out of the blob's sight, along with their ungodly amount of shots per charged gun, blob rounds are basically a race to either expand enough to win as blob, or for mining to get materials and return. Hell, with things as is, spawning as blob in science and destroying the RnD center is a perfectly legitimate and good strategy
  17. Library has uses. Mostly RP-oriented, but it's outfitted for shit; Playing DnD, a place for the journalist to work, club meetings, and it has the cool system of being able to store custom-written books on the server that last between shifts, and can be rented. ATM's fun for stealing people's money and fucking them over whenever they want to visit the candy vendor.
  18. I don't think this addition would have such a great effect to the lengths you're talking about. Navigating a vendor menu takes a while I guess, especially if you have to share it with your team. What if there wasn't a vendor, and instead just various items on racks/lockers that appear when enabled, like the admin-spawned gamma armory. Only real downside I see with this is ERT being able to bring additional items, so it'd basically end up being an unintended buff to them. Or hell, maybe even a system similar to syndicate TC where they can bring their own customized loadout, spending points as they buy their gear Honestly I'm just spitballing ideas here.
  19. Title. Basically, I'm suggesting a vendor of sorts that dispenses a variety of weapons for the ERT members to that they aren't restricted to choosing their role based on the weapon they might want. As for how this would affect the different code levels of ERT (amber, code red ERT, janitorial) maybe they'd be like the gamma armory, where the more extreme vendors only open up for the right ERT group.
  20. There are much better ways to add a way to get those, then put in an otherwise useless machine people abhore. If that was the sole purpose of this being added in... I just feel there are other more fun things that could have been done instead.
  21. Every single person I've talked to in-game has said it's useless barring getting adrenaline/freedom implants. It's a waste of space, and I'd kill for just an empty room at this point. You say it's overpowered, how? It constantly blows up during rounds, spits out harmful mobs, gas, radiation, heat, and spawns cats. You talk about not wanting to make "relics" useless when they largely already are. Hell, it's not even mentioned on the wiki.
  22. I'd love it. Science can make whatever the fuck they want, but this way they'd actually have room. And hell, for those who want to build telescience it'd be even easier since they don't have to demolish the experimentor.
  23. Telescience, ignoring the fact that it was OP, was FUN. The experimentor is shit and useless. I would much, MUCH rather it just be a completely empty room to build whatever in, than the crappy half assed experimentor.
  24. Seriously, what was it's intended use? As far as I know, there are 2 legitimate uses for it; making corgie spawners, and upgrading illegal tech to the point where you can create freedom/adrenaline implants. Otherwise it's a spit in the face to those who enjoyed telescience. If the intended purpose was to allow the eventual creation of the 2 implants, surely there's a better way to implement that, than to scrap an entire sub-department of science, and replacing it with a machine that explodes half the time. And don't tell me the strange objects add anything to the game other than something the clown might be interested in.
  25. It doesn't even do that anymore; you can't see into their pockets like the description says, and any items pickpocketed just fall onto the ground right under your target. 8 fucking TC for the ability to get rid of the "X attempts to remove Y's ID" message showing up in chat.
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