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Cupcakes_n_Hacksaws

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Posts posted by Cupcakes_n_Hacksaws

  1. Just now, trexter555 said:

    But still, it doesn't make sense that something little like a telescopic baton can instantly stun a full hardsuit wearing nuke ops.

    Eh, maybe the elite suits can give minor stun reduction, so that they can't be cuffed with a single stun

  2. When you're the RD, CE, HOS, HOP, etc. What would you like me to do as Captain? Would you like me to send in gateway expeditions? Divert civilians to various departments on round start? Grant you additional access, give the AI certain law sets/laws? 

    What specific requests would you have towards a captain that wouldn't deny it, that would help both you and your department thrive? I'm looking for anything useful that would help me help you as Captain, so suggest away!

  3.  

    >>>Nope, they're ID-locked to Armory access, but an emag will get them open. Nothing else works. I would honestly be in favor of allowing other means to open them. Emitter, EMP, that sort of stuff.

     

     

    Yup, they're more secure than anything in-game; vault, crates, safe... only the HOS/warden/captain can open them short of a traitor

     

  4. When security just resorts to shooting thralls on sight, how are we supposed to fight back? A lot of us are civies just wandering maintenance, we have nothing on us; when they taze us on sight and harmbaton us till we're dead, it's hard for the shadowlings to win, and it sure isn't fun for us thralls. Is there nothing that can be given to thralls to help them survive and assist their masters?

  5.  

    I'd like more gateway missions if this goes through.

    Primarily based on exploration.

     

    Every gateway should also have a couple hostile mobs.

     

    Maybe with branching paths? One path leads to the gateway, minor goodies/avoidable hazard, the other has combat/traps with good loot?

     

  6.  

    Fair enough, especially with it targeting memey characters more so the names themselves. Spouting memes once in a while is one thing, but basing your character off it is another.

     

    Currently how I see it, at least how it's affected me anyway, is I'm being told I can't use my name anymore because it doesn't fit on an RP server due to it soley being an ss13 reference; which is fine, I guess. I have no problem with that, I've already created a new character that I'm actually pretty happy with. But then I see all these other players running around with names like Gandalf, Groot, Link, etc. And I'm thinking all it did was go from "video games, movies, TV shows, ss13 references, comic books" to "video games, movies, TV shows, comic books" as far as naming goes.

     

    I hope I'm not wording this in a way where I'm fighting to get my name back; I'm not. I actually like my new character TBH and I'm going to be sticking with it. It just seems to me that... nothing's changed, and the only thing that did change was so minor and minute, I find myself asking why it changed at all in the first place if that's all that's going to be done about it.

     

    However I am totally for restricting players from acting out their names to the point where their existance is a joke; that shit's cancer in an RP environment, good on you for restricting it.

     

  7.  

    Fictional names is a hugely controversial thing, in case anyone's unaware.

     

    Obviously, simply because a name is in some work of fiction, doesn't mean we should ban it - almost every name would be then.

     

    What we've gone with here is less the name itself and more the actions of the character. I see no huge with Gordon Freeman by itself - I image it's a fairly common name. I do with that name, an EVA suit, and running around hitting people with a crowbar, for example.

     

    In the end, we've decided to give admins some discretion on this, and to judge people on their behavior more so than the name itself. We'll likely review this in a few weeks.

     

    So the new naming rules... I feel like it didn't hit the mark you were aiming for. This new rule is to improve the RP atmosphere, yeah? Names like Rob Ustings, Gray Tidingson, etc. other such meme names are no longer allowed because they break immersion, yet names like Fox McCloud, Gandalf, Groot, Riddick, Homer Simpson are? When you suggested the new naming rules to me, I was under the impression those names would fall under the "no non-serious names" category, hence why I agreed to them.

     

    I understand my old moniker was essentially a meme rule, and that it would fall out of use to encourage the RP atmosphere; but how do names like those above encourage the RP atmosphere? Or don't take away from it? I know Fox McCloud gets brought up a lot, but he's an admin and thus eyes are on him more; his character is named after an anthromorphic talking fox, and his ss13 character is an anthromorphic talking fox... does that not detract from the RP atmosphere these new rules were meant to create?

     

    What exactly was the goal for this new rule, and can you explain how you're satisfied (or not) with the end result, as well as justifying allowing pop-culture names specifically when the goal was an increase of RP atmosphere?

     

  8.  

    you don't need to hide a mech

     

    you're inside a fucking mech with LMGS and a missile rack

     

    lol.

     

    Also, I wouldn't mind this so long as the RD could unlock all the robotics shit. It works fine now, no need to bring in the fucking HOS all the way to the opposite side of the station to unlock a few things throughout the round.

     

  9. We already have a portal gun, why not cave Johnson's combustible lemons? They'd be grown in botany as a mutation from lemons, just like blue/bluespace tomatos are from regular tomatos. They'd be filled with tetrechloride, or whatever the chem is that ignites upon creation.

  10.  

    I understand x-ray guns are meant to really shine during blob rounds, but once they're achieved it's basically an instant GG for the crew. As a blob, there is absolutely nothing you can do to combat it. I suggest that xray-guns aren't able to pierce strong blob tiles; this way the blob can actually reinforce their important structures as a way to both combat against xrays, and so that the crew can't just point and click in the general direction of the core to cause GG. They'd still be able to severely weaken the blob by being able to shoot through any unprotected tiles, so they can still wreak havoc on an unprepared blob, or maybe flank from a direction that's not reinforced.

     

    As it stands, with xrays being able to shoot right at their core, the very heart of the blob from far out of the blob's sight, along with their ungodly amount of shots per charged gun, blob rounds are basically a race to either expand enough to win as blob, or for mining to get materials and return. Hell, with things as is, spawning as blob in science and destroying the RnD center is a perfectly legitimate and good strategy

     

  11.  

    Honestly I think that space would serve better if it was added to medbay as a psych ward, perhaps swapped with toxins storage so science can finally have a break room.

    ATM it's about as useful, and as used, as the library.

     

    Library has uses. Mostly RP-oriented, but it's outfitted for shit; Playing DnD, a place for the journalist to work, club meetings, and it has the cool system of being able to store custom-written books on the server that last between shifts, and can be rented. ATM's fun for stealing people's money and fucking them over whenever they want to visit the candy vendor.

     

  12.  

    I don't think this addition would have such a great effect to the lengths you're talking about. Navigating a vendor menu takes a while I guess, especially if you have to share it with your team. What if there wasn't a vendor, and instead just various items on racks/lockers that appear when enabled, like the admin-spawned gamma armory. Only real downside I see with this is ERT being able to bring additional items, so it'd basically end up being an unintended buff to them.

     

    Or hell, maybe even a system similar to syndicate TC where they can bring their own customized loadout, spending points as they buy their gear

     

    Honestly I'm just spitballing ideas here.

     

  13. Title. Basically, I'm suggesting a vendor of sorts that dispenses a variety of weapons for the ERT members to that they aren't restricted to choosing their role based on the weapon they might want. As for how this would affect the different code levels of ERT (amber, code red ERT, janitorial) maybe they'd be like the gamma armory, where the more extreme vendors only open up for the right ERT group.

  14.  

    >Is the path to get the super OP adrenaline implants

     

    >>claims that this isn't overpowered

     

    There are much better ways to add a way to get those, then put in an otherwise useless machine people abhore. If that was the sole purpose of this being added in... I just feel there are other more fun things that could have been done instead.

     

  15.  

    There's really no reason to remove it.

     

    It sitting there doesn't harm anything---likewise it doesn't typically impact anyone not in the room (barring relics, of course); if you use it and get hurt, that's on you---you're the one who decided to engage in using a risky piece of machinery to begin with--if you don't want to utilize or experiment with it, then you're not obliged to.

     

    it having to be built every round also means that relics are likely to almost never be used again.

     

    It's not "useless" it's one of the most overpowered pieces of machinery science has, but no one uses it, no one wants to learn how to use it, and no one wants to entertain the risks associated with it---so most rounds, it just sits (minus relics).

     

    Also, Telescience being back on the station is not going to happen. It's overpowered as hell, and it's only "fun" for the telescientists stealing everything that's not bolted down.

     

    Every single person I've talked to in-game has said it's useless barring getting adrenaline/freedom implants. It's a waste of space, and I'd kill for just an empty room at this point. You say it's overpowered, how? It constantly blows up during rounds, spits out harmful mobs, gas, radiation, heat, and spawns cats. You talk about not wanting to make "relics" useless when they largely already are. Hell, it's not even mentioned on the wiki.

     

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