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Wisewill

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Everything posted by Wisewill

  1. I was thinking more mystical equipment but yes a powersink would be a godsend for any vampire
  2. What do you think about the Overheating Concept?
  3. Alright so the Sec HUD is a no go and I see that the setter and bone gel are required too pretty much. Any other suggestions? Thoughts?
  4. But standard is suppose to be a mixmatch of all so I thought it was fitting
  5. My reasoning is that Only two borgs currently can tell what is wrong with a person and that is medical and standard. Only one borg however can tell if someone is wanted or not without manually checking and that is the sec borg.
  6. Alright maybe not cultesque powers but how about equipment. Deluminator or something that makes the station dark as most of their powers require darkness.
  7. Since Ponies issued that one nerf to engiborgs I've been thinking about this and have came up with what in my opinion would balance robot modules with each other so that no other single module would be drastically better than the others at just damn near everything. Here's the changes I think should be made. Medical Cyborgs Should be given Scalpel, Surgical Saw, Cautery, Retractor,Hemostat. This allows it to perform nearly all surgeries but the ones requiring hands and finer tools. Service Cyborgs Should be given Chef's Knife and the Tray should be able to Deposit food into all of the Chef's machines. This allows it to make just about all drinks and food but the more complex ones. Standard Cyborgs Should be given Soap, Sec HUD and Beaker. This allows it to perform more tasks that the other modules can do but with lesser efficiency. Security Cyborgs Should be given Pepperspray and a slight increase in Health and Speed over other modules. This module should be considered one of the toughest of the modules to destroy. Engineering Cyborgs I know their self repair just got taken away but I think making the self repair a channeled action that requires the robot to stay still would make it not nearly as OP. Other than that Engineering Cyborgs are fine Mining Cyborgs Hydraulic Clamp and the ability to store one crate or item internally. Janitor Cyborgs Should be given Bucket, Fire Extinguisher. Combat Cyborgs Already terrifying but their Thermal vision should be replaced with X-ray vision if anything. I consider this module more reliant on energy than the others so increased health or speed is not needed. -------------------------------------------------------------------------------------------------- New Concept: Overheating. Every action the Cyborg takes should produce a base amount of heat which is charted with the currently useless fire indicator on the cyborg GUI. It can also be raised if the temperature of a room is too high/on fire. Heat would decay at a rate dependent upon the temperature of the surrounding area over time. If a cyborg is overheated its modules should begin taking electrical damage.
  8. So the idea is that a group of vampires are tasked with infiltrating the stations crew and enthralling X amount of people. They might even have cultesque powers.
  9. I think Hair would be a good addition to this list. It's something you could get after shaving yourself or others. Lets also not forget blood!
  10. I have always wanted paint to be used for things like Mechs or Cyborgs, even clothing. A pink Ripley? Fabulous!
  11. Such as in the subject. I would assume a machine of somekind would hold the Xenomorph and harvest some of its plasma. Shock Collars and tracking implants I could see being effective with this. The only problem is that liquid plasma has very few uses currently. To be worth the actual danger of doing this I would think it would need more uses outside of chemistry/Xenobiology/Virology
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